rec.games.trading-cards.jyhad

Rutor's Hand + Inscription [LSJ]

7 messages from 5 participants · 26 January 2004
original thread on Google Groups

Orpheus

A minion fetches an Inscription and uses it to put a Rutor's Hand on another minion. WHat happens exactly ? - The actiong minion pays the blood ? - Does the minion with the Rutor's go to torpor ? - Does he get an extra action on his next turn ? Etc. Thanks, Orpheus

The Lasombra

On Mon, 26 Jan 2004 02:35:45 +0100, "Orpheus" <orph...@DEADSPAMfree.fr> wrote: >A minion fetches an Inscription and uses it to put a Rutor's Hand on another >minion. WHat happens exactly ? A thaumaturgical ritual takes place, 6 hours and 7 sacrificial virgins later, a non-thaumaturge becomes capable of acting twice as often as his counterparts. >- The actiong minion pays the blood ? The acting vampire pays the 1 blood cost of the card. The minion that received the Inscription holding the Rutor's Hand will pay the blood to not be in torpor if it eventually takes the Rutor's Hand action. >- Does the minion with the Rutor's go to torpor ? Not unless the inscription was done with basic thaumaturgy, or the minion takes the action at basic when it takes the action. >- Does he get an extra action on his next turn ? The turn after the receiver takes the Rutor's Hand action it will be able to untap during its controller's minion phase. In summary: 1) Action - Inscription holding Rutor's Hand 2) Rutor's Hand action 3) untaps begin Carpe noctem. Lasombra http://www.TheLasombra.com

Colin McGuigan

Orpheus wrote: > A minion fetches an Inscription and uses it to put a Rutor's Hand on another > minion. WHat happens exactly ? > > - The actiong minion pays the blood ? 1. > - Does the minion with the Rutor's go to torpor ? If Inscription is placed at basic; or, if superior, the _receiving_ minion must burn the 3 blood to avoid going to torpor. > - Does he get an extra action on his next turn ? Yes. --Colin McGuigan

Orpheus

> > - Does the minion with the Rutor's go to torpor ? > > If Inscription is placed at basic; or, if superior, the _receiving_ > minion must burn the 3 blood to avoid going to torpor. > > > - Does he get an extra action on his next turn ? > > Yes. And does the Rutor's stay on him, or burn after that ?? Orpheus, not able to read enochean inscriptions.

LSJ

Orpheus wrote: > And does the Rutor's stay on him, or burn after that ?? When the minion burns the Inscription to use Rutor's Hand, Rutor's Hand's card text is applied: [tha] Put this card on the acting vampire. The vampire takes 1 aggravated damage (damage not preventable). Beginning with your next turn, the vampire gets one additional untap during each of your minion phases for the remainder of the game. A vampire can have only 1 Rutor's Hand. [THA] As above, but the aggravated damage may be prevented by burning 3 additional blood. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Mechadick

> [tha] Put this card on the acting vampire. The vampire takes 1 aggravated > damage (damage not preventable). Beginning with your next turn, the vampire > gets one additional untap during each of your minion phases for the > remainder of the game. A vampire can have only 1 Rutor's Hand. > [THA] As above, but the aggravated damage may be prevented by burning 3 > additional blood. If i put the RH on a vamp with a Heart of Darkness , does the 1 pts of agg dammage become 1 pts of normal dammage or it stays aggravated ? Mech

Colin McGuigan

Mechadick wrote: > If i put the RH on a vamp with a Heart of Darkness , does the 1 pts of > agg dammage become 1 pts of normal dammage or it stays aggravated ? Normal. Same as a minion with Heart of Darkness playing Daring the Dawn, for instance. --Colin McGuigan