rec.games.trading-cards.jyhad

Talbot's question

9 messages from 7 participants · 05 June 1995 – 13 June 1995
original thread on Google Groups

Jeff Dai

I don't actually have the card myself but when our group playerd awhile ago we found an "errata?" on the card. On the card (not a direct quote since I don't have a copy in front of me) it says when the vampire untaps s/he may take a directed action to attack another minion. The rest of the card is irrelevant for this question. What happened in this game was that one fellow made a deck around untapping (wake then strike:combat ends, Masika, Rat's Warning...). What ended up happening is that Masika came out and got the Chainsaw and guess what he went on to dessimate every other vampire on the playing field. So far as we could figure out as soon as Masika untaps he could take an action to attack any vampire do his six damage and wait for that person's turn to end and untap and repeat the process. Since the Chainsaw only does damage to your own minions on your untap in a four person game Masika can do up to 24 damage to other metheusalah's minions while only 3 to your own. Is this fair? I don't know but the card seems to suggest that it is like the Madness Network where you can take actions outside of your own turn. Can anybody clear this up? Jeff

L. Scott Johnson

jd...@gpu3.srv.ualberta.ca (Jeff Dai) writes: >I don't actually have the card myself but when our group playerd awhile >ago we found an "errata?" on the card. On the card (not a direct quote >since I don't have a copy in front of me) it says when the vampire >untaps s/he may take a directed action to attack another minion. The No. Two things are described. 1. On untap - 3 damage is done to a friendly minion. 2. As its action, the bearer may (must, whatever) take a (D) action to attack another minion. Even the 1. described only describes an effect that occurs during your untap phase - *not* when the bearer untaps for a random reason. >rest of the card is irrelevant for this question. What happened in this >game was that one fellow made a deck around untapping (wake then >strike:combat ends, Masika, Rat's Warning...). What ended up happening >is that Masika came out and got the Chainsaw and guess what he went on to >dessimate every other vampire on the playing field. So far as we could >figure out as soon as Masika untaps he could take an action to attack any >vampire do his six damage and wait for that person's turn to end and >untap and repeat the process. Since the Chainsaw only does damage to Nope. Masika can untap between turns, but he cannot take an action on another Meth's turn, nor does TC deal 3 damage to any friendly minion except on Masika's controller's untap phase. >your own minions on your untap in a four person game Masika can do up to 24 >damage to other metheusalah's minions while only 3 to your own. >Is this fair? I don't know but the card seems to suggest that it is like >the Madness Network where you can take actions outside of your own turn. No. No minion can act on anothers turn except by benefit of the Madness Net. -- L. Scott Johnson (sjoh...@math.scarolina.edu) | These opinions are mine and Graphics Specialist and Jyhad Rulemonger. | are subject to card text.

Fong Min Hun

In article <3qvdfv$1j...@rover.ucs.ualberta.ca>, jd...@gpu3.srv.ualberta.ca (Jeff Dai) says: > >I don't actually have the card myself but when our group playerd awhile >ago we found an "errata?" on the card. On the card (not a direct quote >since I don't have a copy in front of me) it says when the vampire >untaps s/he may take a directed action to attack another minion. The >rest of the card is irrelevant for this question. What happened in this >game was that one fellow made a deck around untapping (wake then >strike:combat ends, Masika, Rat's Warning...). What ended up happening >is that Masika came out and got the Chainsaw and guess what he went on to >dessimate every other vampire on the playing field. So far as we could >figure out as soon as Masika untaps he could take an action to attack any >vampire do his six damage and wait for that person's turn to end and >untap and repeat the process. Since the Chainsaw only does damage to >your own minions on your untap in a four person game Masika can do up to 24 >damage to other metheusalah's minions while only 3 to your own.>Jeff You guys got the card all wrong. It says : (I have it here in front) "3 damage each strike. 1 press each combat. Prevent up to 1 damage each combat. When ready and untapped, the bearer ATTACKS a minion of any Methuselah as a (D) action. This action is at +1 stealth, Bearer may not hunt. During your untap phase, if the bearer is ready, you must inflict 3 damage on 1 minion you control which may be the bearer itself." This means that the guy holding the chainsaw has an unlimited Bum's Rush at +1 stealth.....so if nobody blocks that guy with +1 intercept, the guy will enter combat with the chosen vampire with all it's attributes as mentioned. (3 damage, prevent 1 damage and 1 press). There is a catch though because the bearer has to be tapped all the time at the end of the turn or else you'll HAVE to do 3 damage to any minion YOU control. So, in other words, once you have the chainsaw, just let er' rip!!

James R. McClure Jr.

min...@pop.jaring.my (Fong Min Hun) wrote: >This means that the guy holding the chainsaw has an unlimited Bum's Rush >at +1 stealth.....so if nobody blocks that guy with +1 intercept, the guy >will enter combat with the chosen vampire with all it's attributes as >mentioned. (3 damage, prevent 1 damage and 1 press). There is a catch though >because the bearer has to be tapped all the time at the end of the turn >or else you'll HAVE to do 3 damage to any minion YOU control. So, in other >words, once you have the chainsaw, just let er' rip!! Peace Fong, You appear to be under a slight misconception. You said "... bearer has to be tapped . . . or else you'll have (sic) to do 3 damage to any minion you (sic) control." Being tapped has nothing to do with being ready. You will have to do three damage to one of your minions each turn that the TC wielder is still in the game and not in torpor, even if the TCw is tapped (which it should be as the DTR ruled the attack part of the TC was _not_ optional). Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>

Jeremy York

James R. McClure Jr. (jrmc...@ulkyvm.louisville.edu) wrote: : You appear to be under a slight misconception. You said "... bearer has to be : tapped . . . or else you'll have (sic) to do 3 damage to any minion you (sic) : control." Being tapped has nothing to do with being ready. I played a sealed-deck game against someone this weekend who insisted that this card was errata, and that it was supposed to say that the TC wielder chews another of your vamps only if untapped. I've checked through the net-posted errata and seen nothing of the kind...odd, since this person should have known better (being a serious Magic guru and at one time a Jyhad playtester). Maybe the original conception of the card was "mangle one of your vamps if wielder is untapped" and it was changed to "ready" as a balancing move... : in the game and not in torpor, even if the TCw is tapped (which it should be : as the DTR ruled the attack part of the TC was _not_ optional). What was decided about the case where the Talbot's wielder has no blood on them? They must hunt, but they can't hunt...so what happens? Random thoughts -- How the heck does TC prevent damage from a .44? A bomb? A grenade? A rocket launcher? :-| Hmmm...TC + Fame...two great tastes that taste great together... -- Jeremy (bea...@netcom.com, bea...@delphi.com)

Thomas R Wylie

Jeremy York <bea...@netcom.com> wrote: >I played a sealed-deck game against someone this weekend who >insisted that this card was errata, and that it was supposed to say >that the TC wielder chews another of your vamps only if untapped. That is not correct. >What was decided about the case where the Talbot's wielder has >no blood on them? They must hunt, but they can't hunt...so what happens? The vampire can take no action, but can block/react. >How the heck does TC prevent damage from a .44? A bomb? A grenade? >A rocket launcher? :-| Very carefully. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

L. Scott Johnson

In article <beanishD...@netcom.com>, Jeremy York <bea...@netcom.com> wrote: > >What was decided about the case where the Talbot's wielder has >no blood on them? They must hunt, but they can't hunt...so what happens? A vampire with TC and with no blood is stuck. The only action it can perform (Hunt) is forbidden (by TC). It can do nothing (take no action). > >How the heck does TC prevent damage from a .44? A bomb? A grenade? >A rocket launcher? :-| Magic. Consider it a form of regeneration. -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and Jyhad Rulemonger | and subject to card text

Stuart J. Pieloch

lsc...@crl.com (L. Scott Johnson) writes: >In article <beanishD...@netcom.com>, >Jeremy York <bea...@netcom.com> wrote: >> >>What was decided about the case where the Talbot's wielder has >>no blood on them? They must hunt, but they can't hunt...so what happens? >A vampire with TC and with no blood is stuck. The only action it can perform >(Hunt) is forbidden (by TC). It can do nothing (take no action). Can it not block? I see that it can take no action on my turn. (hunt-no hunt) but should it not remain untapped until I try to block with it? >-- >----- >L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine >Graphics Specialist and Jyhad Rulemonger | and subject to card text Stu -- This is the official account of the Let's Try This Player's, DramaTech's Own Improvisational Comedy Troupe. Performing random acts of spontaneity at MaTech We are dedicated to the discovery of theraputic humor through spontaneous characterization and organized Chaos. We do not underestimate uses of Duck Tape

L. Scott Johnson

dsa...@prism.gatech.edu (Stuart J. Pieloch) writes: >lsc...@crl.com (L. Scott Johnson) writes: >>A vampire with TC and with no blood is stuck. The only action it can perform >>(Hunt) is forbidden (by TC). It can do nothing (take no action). >Can it not block? >I see that it can take no action on my turn. (hunt-no hunt) >but should it not remain untapped until I try to block with it? Of course. Blocking is not and action, so is not forbidden. It will remain untapped until some outside occurence taps it, or until it blocks. -- L. Scott Johnson (sjoh...@math.scarolina.edu) | These opinions are mine and http://www.math.scarolina.edu/~sjohnson | are subject to card text. [ quoted text not captured ]