rec.games.trading-cards.jyhad

Dead Horse (TB & Fast Reaction)

14 messages from 6 participants · 07 January 1998 – 18 January 1998
original thread on Google Groups

Lupus Australis

Greetings LSJ. Some time ago, I argued that Fast Reaction and should prevent Thoughts Betrayed from being played. You ruled against that. At the risk of kicking a dead horse, I would like to revive that argument now that my thoughts are clearer on the subject. Card text states that Thoughts Betrayed is played "before combat begins", and this has been ruled as meaning "as combat is entered". Conceptually, this still seems confusing. Is it played in combat or outside combat? The answer seems to be both, or neither. It seems as though a separate sub-phase has been created, occurring between combat and non-combat, with a sort of mystical self-contradictory status. The only way I can think about this rationally is to assume that TB is played at precisely the point that combat begins, and is therefore not a "phase" in the sense that it has any duration whatsoever. Any cards played prior to TB were played outside of combat, and any cards played after TB will be played within combat. When looked at this way, TB, when played, plays the role of a line drawn in the sand between combat and non-combat. This conception would prevent multiple cards or effects from being played "as combat is entered", except to the extent that they are played simultaneously or can be thought of as having been played simultaneously. I believe it is legal for a minion to play more than one TB in a single combat. That does not necessarily contradict the above interpretation, since both cards can be thought of as having been played simultaneously (provided that other methuselas do not play cards or card effects in the interim). However, if one methuselah plays an effect "as combat is entered", then no one else may respond with an effect "as combat is entered". In Jyhad/V:tES seperate Methuselahs do not play effects simultaneously, but continually respond to each others plays. Responses must necessarily be subsequent. According to the rulings on TB, if the acting minion plays TB, his opponent is prevented from doing so. I always assumed that this applied to the superior version of the card only, since card text prevents the playing of ANY cards by the opposing minion. However, according to the above interpretation, it would apply even if the acting minion played the inferior version. Once methuselah-A plays TB, any response by methuselah-B must be considered subsequent. Therefore, the minions are already IN COMBAT and the opportunity to play cards AS COMBAT IS ENTERED must have passed. The line in the sand separating non-combat from combat has already been drawn, and methuselah-B is already on the "in-combat" side of that line. ======================================================================== Assuming all the above is correct, how does this apply to Fast Reaction? Fast Reaction is different from other means of getting into combat. When combat results from an action, even a carded action like Bum's Rush, combat does not begin the instant the action is declared or the card is played, but rather at some indefinite time subsequently. Even, for instance, if Bum's Rush is unblocked, the action will resolve (and combat will be entered) at some time subsequent to the Bum's Rush actually being played. When this does subsequently occur (during the "resolve action" phase, I guess), one of the minions involved would have the opportunity to play TB at that moment. But in the case of Fast Reaction [and Hidden Lurker, with errata] combat does not result from resolving an action. Fast Reaction is a reaction card, whose effects, presumably are applied the instant it is played. The effects are "This vampire NOW enters combat with the acting minion. This vampire is tapped." Before playing this card, the two minions in question were not in combat. After I play it, they are in combat. Playing Fast Reaction draws the line in the sand between combat and non-combat, and it does not seem to me that the opposing minion can subsequently respond with another effect that draws a second line in the sand. Fast Reaction is, itself, played "as combat is entered". Any responses are subsequent, and the moment is passed. To play TB "as combat is entered" (simultaneously with the moment when combat would begin), it would have to be played at the same time as the Fast Reaction that started combat. But in this case it is necessarily subsequent. Presumably, however, the minion playing Fast Reaction could play TB simultaneously, which would not only prevent his opponent from playing cards, but would prevent him from striking as well. Talk about helplessness! I hope you haven't been too bored by this long argument, but I think it is a good one. Lupus Australis ____ ____ \ \----/ / |()__()| __\ __ /__ / __\()/__ \ |/ \==/ \| | || |

LSJ

Lupus Australis wrote: > Greetings LSJ. > > Some time ago, I argued that Fast Reaction and should prevent Thoughts > Betrayed from being played. You ruled against that. No. You asked about using Mask1K to escape TB. <Pine.SUN.3.96.970926225131.6909B-100000@amanda> I ruled against that (since pre-combat effects like Mask1K cannot be played once combat is started). <8755355...@dejanews.com> In that same set of articles, you also asked if Hidden Lurker was played after the TB combat, could the blocking vampire play another TB? I answered that it could be. Fast Reaction never came up. Now that it has, allow me to say that the two effects are independent: neither can prevent the other from being played. (FR can be played at the end of a TB combat, and TB can be played as a FR combat is entered -- just like Hidden Lurker). > Card text states that Thoughts Betrayed is played "before combat begins", > and this has been ruled as meaning "as combat is entered". Conceptually, > this still seems confusing. Is it played in combat or outside combat? Inside, as the very first thing that happens in the combat. > The only way I can think about this rationally is to assume that TB is > played at precisely the point that combat begins, and is therefore not a > "phase" in the sense that it has any duration whatsoever. Any cards > played prior to TB were played outside of combat, and any cards played > after TB will be played within combat. When looked at this way, TB, when > played, plays the role of a line drawn in the sand between combat and > non-combat. This conception would prevent multiple cards or effects from > being played "as combat is entered", except to the extent that they are > played simultaneously or can be thought of as having been played > simultaneously. Fair enough. Nothing wrong with viewing it that way. But the "line in the sand" is not a one-card-or-effect-only spacer. It can collect any number of effects (that are "as combat is entered" effects). > I believe it is legal for a minion to play more than one TB in a single > combat. That does not necessarily contradict the above interpretation, > since both cards can be thought of as having been played simultaneously The two TBs would still be played in sequence (not simultaneously). That sequence would occur at the "line drawn in the sand". > According to the rulings on TB, if the acting minion plays TB, his > opponent is prevented from doing so. I always assumed that this applied > to the superior version of the card only, since card text prevents the > playing of ANY cards by the opposing minion. It only applies to the superior, correct. > However, according to the > above interpretation, it would apply even if the acting minion played the > inferior version. Once methuselah-A plays TB, any response by > methuselah-B must be considered subsequent. Therefore, the minions are > already IN COMBAT and the opportunity to play cards AS COMBAT IS ENTERED > must have passed. The line in the sand separating non-combat from combat > has already been drawn, and methuselah-B is already on the "in-combat" > side of that line. That sequence can indeed occur along the "line in the sand". > ======================================================================== > Assuming all the above is correct, how does this apply to Fast Reaction? The sequence (FR-TB) can occur in the "line in the sand". The TB can be played by either combatant (if the first plays it at superior, of course, then the second is prohibited from playing it). -- L. Scott Johnson (vte...@wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team

John Whelan

On Wed, 7 Jan 1998, LSJ wrote: > Lupus Australis wrote: > > Some time ago, I argued that Fast Reaction and should prevent Thoughts > > Betrayed from being played. You ruled against that. > > No. You asked about using Mask1K to escape TB. [snip] > In that same set of articles, you also asked if Hidden Lurker was > played after the TB combat, could the blocking vampire play another > TB? I answered that it could be. > Fast Reaction never came up. Sorry for confusion. I think of the two as a pair as regards this issue, and assumed I had mentioned both. Naturally, your ruling on one would apply to the other. I used FR in this case so the issue would not be complicated by the errata'd text and people would know what we were talking about. > Now that it has, allow me to say that the two effects are independent: > neither can prevent the other from being played. (FR can be played > at the end of a TB combat, and TB can be played as a FR combat is > entered -- just like Hidden Lurker). I can bow to this as a ruling, but still cannot concede that it makes coherent sense. > > Card text states that Thoughts Betrayed is played "before combat begins", > > and this has been ruled as meaning "as combat is entered". Conceptually, > > this still seems confusing. Is it played in combat or outside combat? > > Inside, as the very first thing that happens in the combat. Yes, but do you not see a contradiction here? If "as combat is entered" effects must be "the very first thing that happins in the combat", then by definition, they cannot be subsequent to other "as combat is entered" effects. > > The only way I can think about this rationally is to assume that TB is > > played at precisely the point that combat begins, and is therefore not a > > "phase" in the sense that it has any duration whatsoever. Any cards > > played prior to TB were played outside of combat, and any cards played > > after TB will be played within combat. When looked at this way, TB, when > > played, plays the role of a line drawn in the sand between combat and > > non-combat. This conception would prevent multiple cards or effects from > > being played "as combat is entered", except to the extent that they are > > played simultaneously or can be thought of as having been played > > simultaneously. > > Fair enough. Nothing wrong with viewing it that way. But the "line > in the sand" is not a one-card-or-effect-only spacer. It can collect > any number of effects (that are "as combat is entered" effects). Allowing "as combat is entered" to have any breadth or dimension whatsoever creates a logical impossibility: a region that is neither combat nor not-combat, or is both combat and not combat. Suppose I paint half my wall blue. My wall is divided into blue and not-blue. I can place a pin at precisely the point where blue gives way to not-blue, but it is impossible to imagine this line as dividing line having any dimension. A pin stuck on one side of the line, however close, must be in the blue section, just as a point on the other side must be in the not-blue section. (I can, of course, stick many pins along the same 1-dimensional divide, which, in this analogy, would represent simultaneity). One can imagine a thick black line separating the blue side of the wall from the rest, which is white. However, knowing that not-blue is separated into white and black regions does not change the fact that the dividing point between blue and not-blue is one-dimensional, as is the dividing point between white and non-white. Similarly, the point in time that separates "not-combat" from "combat" cannot have any duration. A card effect can be played at the precise moment not-combat becomes combat, but any cards played prior must have been played out of combat, and any cards played subsequently must be played in combat. If "as combat is entered" is a phase with duration (analagous to the thick black line), then it is either in combat or out of it. It is either the first phase of combat or the last phase of not-combat. If it is the last phase of not-combat, then it should be possible to play, at this time, Mask1K. You have ruled otherwise. If it is the first phase of combat, this creates other problems. Many cards, like inferior Skin of Night, can be played at any point during combat, yet it has been ruled they cannot be played during this phase. Why not? Why could one not, at the beginning of this phase, play TB, Skin of night and then a second TB? Should not the acting minion have an opportunity to play Skin of Night before the blocking minion plays TB? If this is really "in combat", as you have ruled, then this is the logical conclusion. What about Conquer the Beast", which is played "at the beginning of combat". If "at the beginning of combat" does not mean "during the first phase of combat", then what does it mean? To accept your ruling, one must either errata this card, or assume that these are just nonsense words that form the title of a phase called "AtTheBeginningOfCombat" that actually occurs sometime subsequent to the real beginning of combat, called "AsCombatIsEntered". The simplest (and in my opinion the best) way to resolve the above contradictions it to assume that "as combat is entered" effects take place precisely at the (dimensionless, durationless) point where non-combat becomes combat. Anything prior was not-combat, and anything subsequent will be combat. From your last post, you seem to agree, at least, that TB, FR, and HL are all "as combat is entered" effects. What makes no sense to me is that any such effect can be subsequent to, and in response to, another. If the first one played is "as combat is entered" then the ones that follow must be "after combat was entered". I can accept these as a series of separate rulings and TheWayThingsAre. I cannot form them into a reasonable conceptual whole that respects logic and the meaning of the words used. Sorry for being so stubborn. I suppose I am wasting alot of words when the real solution would be to ban TB. [ quoted text not captured ]

SirTemple

I realize that this is quite a heated discussion, but I do have a question. From what I have gathered; Once a TB has been played the oppenent can not play his own TB, correct? If so than it makes sence that the opponent can not play any other combat cards at all, entering combat, durring combat, whatever. My question is if both players attempt to play their TB simultaniously, who's takes precedence. Reading your on-going debate, I would think that each player should be allowed to play any comabat entering effects, before they resolve. Easy Example: player A plays a TB, before that takes effect and prohibits player B from playing cards, he should be allowed to play his "as combat is entered" effects, such as his own TB. When all cards have been played then they should resolve. In this senerio, both players would have played TB's, thus prohibiting any cards being played for the remainder of combat. But this isn't how it sounds. It seems that there is a race to play your TB, then you can play any other "as combat is entered" cards, but your opponent can not. Just an observation, and a question. Jason

LSJ

John Whelan wrote: > On Wed, 7 Jan 1998, LSJ wrote: > > Lupus Australis wrote: > > > Card text states that Thoughts Betrayed is played "before combat begins", > > > and this has been ruled as meaning "as combat is entered". Conceptually, > > > this still seems confusing. Is it played in combat or outside combat? > > > > Inside, as the very first thing that happens in the combat. > > Yes, but do you not see a contradiction here? If "as combat is entered" > effects must be "the very first thing that happins in the combat", then by > definition, they cannot be subsequent to other "as combat is entered" > effects. I see how it might appear to be a contradiction, but that is a failing of my explanation. "As combat is entered" is a phase of combat, during which any number of "as combat is entered" effects can be played (sequentially). > Allowing "as combat is entered" to have any breadth or dimension > whatsoever creates a logical impossibility: a region that is neither > combat nor not-combat, or is both combat and not combat. It is combat, pure and simple. It is not "not-combat" at all. It just happens to be the very first part of combat, which nothing else (in combat) can precede. > If it is the first phase of combat, this creates other problems. Many > cards, like inferior Skin of Night, can be played at any point during > combat, yet it has been ruled they cannot be played during this phase. > Why could one not, at the beginning of this phase, play TB, Skin of > night and then a second TB? Because first things come first. All of the things that happen "as combat is entered" are played before things that are played later. > Should not the acting minion have an > opportunity to play Skin of Night before the blocking minion plays TB? No, since TB comes first. > If > this is really "in combat", as you have ruled, then this is the logical > conclusion. What about Conquer the Beast", which is played "at the > beginning of combat". If "at the beginning of combat" does not mean > "during the first phase of combat", then what does it mean? To accept > your ruling, one must either errata this card, or assume that these are > just nonsense words that form the title of a phase called > "AtTheBeginningOfCombat" that actually occurs sometime subsequent to the > real beginning of combat, called "AsCombatIsEntered". Conquer the Beast was written before the "as combat is entered" concept was introduced. Conquer has the same timing as Trap, i.e., before range. Conquer has to be adjusted in a logical way when other concepts are introduced that complicate matters. This is nothing new: compare any "play before range" card when Storm Sewers is in effect. > The simplest (and in my opinion the best) way to resolve the above > contradictions it to assume that "as combat is entered" effects take place > precisely at the (dimensionless, durationless) point where non-combat > becomes combat. Anything prior was not-combat, and anything subsequent > will be combat. Dimensionless, single-effect-capacity phases do not exist in VTES. Adding such a concept would not be the simplest way to handle the situation. Adding a new (regular) phase ("as combat is entered") is at least as simple, and doesn't introduce any other new concepts besides the new phase. > From your last post, you seem to agree, at least, that TB, FR, and HL are > all "as combat is entered" effects. Not at all. FR and HL are "after combat" effects that start a new combat. For this new combat, they are most definately "before combat" effects. > What makes no sense to me is that any > such effect can be subsequent to, and in response to, another. If the > first one played is "as combat is entered" then the ones that follow must > be "after combat was entered". Then treat "as combat is entered" as "during the phase for combat effects that happen before other combat effects". Sorry, but the English "as" seems to be creating the illusion of an "instantaneous" phase, and I can't think of any suitable English construction that conveys explicitly the fact that the phase is not instantaneous. [ quoted text not captured ]

LSJ

SirTemple wrote: > > I realize that this is quite a heated discussion, but I do have a question. > From what I have gathered; Once a TB has been played the oppenent can not play > his own TB, correct? Correct. > If so than it makes sence that the opponent can not play > any other combat cards at all, entering combat, durring combat, whatever. My > question is if both players attempt to play their TB simultaniously, who's > takes precedence. Acting player gets first opportunity to play effects in the phase, as always. > Reading your on-going debate, I would think that each player > should be allowed to play any comabat entering effects, before they resolve. There is no "resolve" stack in VTES. Effects resolve as they are played, with the exception of things which set up effects to resolve later (action cards which resolve after the action is successful, strike which resolve during strike resolution, etc.) and these latter cases clearly do not create any "stacks" of effects to resolve. > Easy Example: player A plays a TB, before that takes effect and prohibits > player B from playing cards, he should be allowed to play his "as combat is > entered" effects, such as his own TB. When all cards have been played then > they should resolve. When player A plays TB, the TB resolves. There is not "window" for playing other effects between the time TB is played and the time TB resolves (unless you want to strecth the point to Direct Intervention, which actually cancels the effect of the card after the fact). > In this senerio, both players would have played TB's, > thus prohibiting any cards being played for the remainder of combat. > But this isn't how it sounds. It seems that there is a race to play your TB, > then you can play any other "as combat is entered" cards, but your opponent can > not. All would-be "race" conditions in VTES are resolved by using the following order: 1. Acting player 2. Blocking player (if any) or controller of opposing minion (if any) 3. Other players clockwise around the table starting from the acting player. [ quoted text not captured ]

Lupus Australis

Hi LSJ. Hope you're not totally annoyed with me yet. I will give up this argument soon. Lest you think me too intractible, I will start by conceding the reasonableness of having "as combat is entered" be considered a "phase", as such, with duration. I can imagine it this way: A vampire enters combat as he might enter a house. His toe crosses the threshold first, and his coat-tails follow sometime thereafter. In the interim, he is partially in and partially out. In this interim stage, effects that must normally be played only in or only out of combat are both forbidden. One can only play cards that are either specifically assigned to this interim stage, or cards such as Direct Intervention, which can be played any time. This interim stage has duration, in which a number of effects can be played sequentially. Though this conception might be seen as contradicting what you said in your last post: > It is combat, pure and simple. It is not "not-combat" at all. > It just happens to be the very first part of combat, which > nothing else (in combat) can precede. Still, the above conception seems to fit with current rulings as far as I can tell. However, it still leaves me with problems as regards Hidden Lurker, Fast Reaction, Psyche, and other instant-effect cards that start combat. More below.... > Dimensionless, single-effect-capacity phases do not exist in VTES. > Adding such a concept would not be the simplest way to handle the > situation. Adding a new (regular) phase ("as combat is entered") is > at least as simple, and doesn't introduce any other new concepts > besides the new phase. I have already conceded this point. However, what you say above is self-evident by definition because of the words you use. No "phase" as such, is ever conceived as dimensionless, so obviously V:tES has no such "phases". However it DOES have plenty of dimensionless single effects. "Combat Ends" is usually treated this way (especially with "tap to end combat" cards). Combat starts *could* be conceived similarly. > > From your last post, you seem to agree, at least, that TB, FR, and HL are > > all "as combat is entered" effects. > > Not at all. FR and HL are "after combat" effects that start a new > combat. For this new combat, they are most definately "before > combat" effects. I think you will have to concede that both TB and FR are all cards that are played simultaneous with the start of combat. Now that I think about it though, I realize that a distinction can be made as regards timing, even though simultaneity exists in each case: With FR (and HL and Psyche) combat is entered while the card is being played. With TB, the timing relationship is inversed, and the card is played while combat is being entered. It sort of like the distinction between having a party while a guest is dying, and having a guest die while you're having a party. Only in the former case is it possible to have several parties in succession before your guest finally croaks. In the latter case, your guest is already dead by the time the first party is over, and any subsequent parties must take place after he died (not "as he is dying"). Under normal circumstances, I can imagine the entering of combat having an indefinite duration, during which many effects could be played. However, in the case of FR, HL, and Psyche, the duration of the starting of combat is (arguably) contained *within* the time it takes to play the card. In such cases (it seems to me) the only way you could play TB "as combat is entered" was if you played TB "as FR is being played". I suppose you could argue that FR does not complete the entering of combat, but merely causes combat to start to be entered, a process that is completed sometime thereafter. However, I seem to recall you saying, in an earlier post, that there is not normally a delay in the resolution of card effects in V:tES. The effect of these cards is, after all, to start combat, and not to cause combat to start to start. Of course, your earlier post seemed to imply that the words "as combat is entered" have no meaning beyond being the name of the first phase of combat, which actually takes place *after* combat begins, (and thus, can be played *after* HL or FR, which began combat). If this is your position, then none of my arguments count. It does seem sort of odd though, first to be told that "before combat begins" really means "as combat is entered", and then to be told that "as combat is entered" really means "after combat began." [ quoted text not captured ]

LSJ

Lupus Australis wrote: > > Hi LSJ. > > Hope you're not totally annoyed with me yet. I will give up this argument > soon. Take as long as you like - I enjoy a good debate. > Lest you think me too intractible, I will start by conceding the > reasonableness of having "as combat is entered" be considered a "phase", > as such, with duration. I can imagine it this way: A vampire enters > combat as he might enter a house. His toe crosses the threshold first, > and his coat-tails follow sometime thereafter. In the interim, he is > partially in and partially out. In this interim stage, effects that must > normally be played only in or only out of combat are both forbidden. One > can only play cards that are either specifically assigned to this interim > stage, or cards such as Direct Intervention, which can be played any time. > This interim stage has duration, in which a number of effects can be > played sequentially. > > Though this conception might be seen as contradicting what you said in > your last post: > > > It is combat, pure and simple. It is not "not-combat" at all. > > It just happens to be the very first part of combat, which > > nothing else (in combat) can precede. If combat is a house, consider the iterim stage the entry foyer where you wait to be greeted by your host. You're inside (completely), but none of the normal "guest" stuff can occur before you are met by your host (although you are welcome to occupy yourself while waiting, and likewise, your host can prepare himself for the meeting.) I would liken your neither-in-nor-out or both view to standing on the porch waiting for someone to open the door. You're not inside yet, but leaving isn't really an option, eh? > Still, the above conception seems to fit with current rulings as far as I > can tell. However, it still leaves me with problems as regards Hidden > Lurker, Fast Reaction, Psyche, and other instant-effect cards that start > combat. More below.... > > > Dimensionless, single-effect-capacity phases do not exist in VTES. > > Adding such a concept would not be the simplest way to handle the > > situation. Adding a new (regular) phase ("as combat is entered") is > > at least as simple, and doesn't introduce any other new concepts > > besides the new phase. > > I have already conceded this point. However, what you say above is > self-evident by definition because of the words you use. No "phase" as > such, is ever conceived as dimensionless, so obviously V:tES has no such > "phases". However it DOES have plenty of dimensionless single effects. > "Combat Ends" is usually treated this way (especially with "tap to end > combat" cards). Combat starts *could* be conceived similarly. During those "dimensionless" combat ends steps, damage from Drawing Out the Beast would be applied. But, yes, there are many cards (indeed, most cards) which resolve immediately when they are played. Start-combat cards fall into this category (unless they are action cards, like Bum's Rush, which wait for resolution). > > > From your last post, you seem to agree, at least, that TB, FR, and HL are > > > all "as combat is entered" effects. > > > > Not at all. FR and HL are "after combat" effects that start a new > > combat. For this new combat, they are most definately "before > > combat" effects. > > I think you will have to concede that both TB and FR are all cards that > are played simultaneous with the start of combat. Now that I think about > it though, I realize that a distinction can be made as regards timing, > even though simultaneity exists in each case: FR is not played "with the start of combat". After a given combat, FR can be played. If it is played, then it will start a new combat. But FR cannot be played at the start of combat, since it is not a combat card. The difference between "play to start a combat" and "play at the start of a combat". > With FR (and HL and Psyche) combat is entered while the card is being > played. With TB, the timing relationship is inversed, and the card is > played while combat is being entered. With FR, HL, and Psyche, the card (once played) starts a combat. With TB, the card is played once combat has started. > I suppose you could argue that FR does not complete the entering of > combat, but merely causes combat to start to be entered, a process that is > completed sometime thereafter. However, I seem to recall you saying, in an > earlier post, that there is not normally a delay in the resolution of card > effects in V:tES. The effect of these cards is, after all, to start > combat, and not to cause combat to start to start. Right. FR starts combat. The new reacting vampire enters combat with the acting minion. Since combat is now being entered, either combatant can play TB. > Of course, your earlier post seemed to imply that the words "as combat is > entered" have no meaning beyond being the name of the first phase of > combat, which actually takes place *after* combat begins, (and thus, can > be played *after* HL or FR, which began combat). If this is your > position, then none of my arguments count. It does seem sort of odd > though, first to be told that "before combat begins" really means "as > combat is entered", and then to be told that "as combat is entered" really > means "after combat began." It (not surprisingly) doesn't seem odd to me: "As combat is entered" is the first phase of combat. It occurs in combat. It naturally cannot occur before combat begins. The first thing that happens in a combat is that combat is entered. [ quoted text not captured ]

Lupus Australis

On Mon, 12 Jan 1998, LSJ wrote: > Lupus Australis wrote: > > Lest you think me too intractible, I will start by conceding the > > reasonableness of having "as combat is entered" be considered a "phase", > > as such, with duration. I can imagine it this way: A vampire enters > > combat as he might enter a house. His toe crosses the threshold first, > > and his coat-tails follow sometime thereafter. In the interim, he is > > partially in and partially out. In this interim stage, effects that must > > normally be played only in or only out of combat are both forbidden. One > > can only play cards that are either specifically assigned to this interim > > stage, or cards such as Direct Intervention, which can be played any time. > > This interim stage has duration, in which a number of effects can be > > played sequentially. > If combat is a house, consider the iterim stage the entry foyer > where you wait to be greeted by your host. You're inside (completely), > but none of the normal "guest" stuff can occur before you are met by > your host (although you are welcome to occupy yourself while waiting, > and likewise, your host can prepare himself for the meeting.) Your example is an illustration of the ambiguity of language, and some confusion on what it means to be "in" a house. To the extent that the entry foyer is thought of as part of the house, and person who is there is, in this sense, already in the house, and the process of entering took place in the past. However, the entry foyer can also be thought of as not being part of the house's true interior, but as a passageway to it. In this second sense, the person is not yet fully in, and is, hence, partially not-in. He has entered the building, but has yet to fully enter the living quarters. In this second sense only, he may be thought of as still "entering the house". A person in an entry foyer is certainly "in" something, but he is just as certainly at least partially "not-in" whatever it is he is still entering. Your example is good only if you are willing to allow the concept of being in combat to be just as ambiguous and imprecise as the concept of being in a house. "Enter" means, of course, to "go in". It is a transitional process that starts with being not-in, and ends with being in. If the process is still going on, then the person must not yet be fully in (ie. must be at least partially not-in). Only if we are ambiguous about what is being entered is it possible to simultaneously regard something as both "in" and "entering". For instance, if Fred eats a pickle, the pickle may be already in Fred's throat, but still be in the process of entering his stomach. However, once we reach an agreement on what it means to be "in Fred", then to say that something is both "in Fred" and "entering Fred" is a contradiction in terms. > > > Dimensionless, single-effect-capacity phases do not exist in VTES. > > > Adding such a concept would not be the simplest way to handle the > > > situation. Adding a new (regular) phase ("as combat is entered") is > > > at least as simple, and doesn't introduce any other new concepts > > > besides the new phase. > > > > I have already conceded this point. However, what you say above is > > self-evident by definition because of the words you use. No "phase" as > > such, is ever conceived as dimensionless, so obviously V:tES has no such > > "phases". However it DOES have plenty of dimensionless single effects. > > "Combat Ends" is usually treated this way (especially with "tap to end > > combat" cards). Combat starts *could* be conceived similarly. > > During those "dimensionless" combat ends steps, damage from Drawing > Out the Beast would be applied. Aren't such effects applied immediately after combat *ended*? Doesn't the "end combat" effect resolve before other effects are played? > But, yes, there are many cards (indeed, most cards) which resolve > immediately when they are played. Start-combat cards fall into this > category (unless they are action cards, like Bum's Rush, which wait > for resolution). > > > > From your last post, you seem to agree, at least, that TB, FR, and HL are > > > > all "as combat is entered" effects. > > > > > > Not at all. FR and HL are "after combat" effects that start a new > > > combat. For this new combat, they are most definately "before > > > combat" effects. > > > > I think you will have to concede that both TB and FR are all cards that > > are played simultaneous with the start of combat. Now that I think about > > it though, I realize that a distinction can be made as regards timing, > > even though simultaneity exists in each case: > > FR is not played "with the start of combat". After a given combat, FR > can be played. If it is played, then it will start a new combat. But > FR cannot be played at the start of combat, since it is not a combat > card. Right. FR is played outside of combat. Its effect is to cause the reacting minion "now enter combat". This effect resolves instantly, before the next card can be played. Thus, by the time anyone can react, combat has already been entered. TB however, is played while combat is being entered. After it resolves, one may presume that combat is still being entered, since the card's effect does nothing to complete the "enter combat" process. The only question is: is the concept of entering combat the same in both cases? Perhaps not. Perhaps there is just as much confusion about what it means to be "in combat" as there is about what it really means to be "in" a big house with an entry foyer. Thus, perhaps he has already entered in one sense (and is, thus, already in combat), but is still entering in another sense (and is, in this alternate latter sense, at least partially not-in-combat). > The difference between "play to start a combat" and "play at the start > of a combat". OK, except I would change the latter to "play while combat is starting". "At" is too vague, implying only that it is played on or around the start of combat, (and is the language used in "Conquer the Beast"). Once "play to start a combat" resolves, then combat has started, and one cannot (in the same sense of the word "start") subsequently play a card "while combat is starting". > > With FR (and HL and Psyche) combat is entered while the card is being > > played. With TB, the timing relationship is inversed, and the card is > > played while combat is being entered. > > With FR, HL, and Psyche, the card (once played) starts a combat. > With TB, the card is played once combat has started. Is TB played once combat has started? Or is it played while combat is starting? It's not the same, and makes a difference for this argument. We seem to have switched from the word "enter" to "start". Do they mean the same thing? In case it matters, HL and FR both cause a minion to "enter combat", while Psyche causes "Combat starts". > > I suppose you could argue that FR does not complete the entering of > > combat, but merely causes combat to start to be entered, a process that is > > completed sometime thereafter. However, I seem to recall you saying, in an > > earlier post, that there is not normally a delay in the resolution of card > > effects in V:tES. The effect of these cards is, after all, to start > > combat, and not to cause combat to start to start. > > Right. FR starts combat. The new reacting vampire enters combat with > the acting minion. Since combat is now being entered, either combatant > can play TB. If combat is still being entered, then the effect of FR ("This vampire now enters combat...") has not yet been fully resolved. > > Of course, your earlier post seemed to imply that the words "as combat is > > entered" have no meaning beyond being the name of the first phase of > > combat, which actually takes place *after* combat begins, (and thus, can > > be played *after* HL or FR, which began combat). If this is your > > position, then none of my arguments count. It does seem sort of odd > > though, first to be told that "before combat begins" really means "as > > combat is entered", and then to be told that "as combat is entered" really > > means "after combat began." > > It (not surprisingly) doesn't seem odd to me: > > "As combat is entered" is the first phase of combat. It occurs in > combat. It naturally cannot occur before combat begins. The first > thing that happens in a combat is that combat is entered. Well, fine. As long it is just the name of a phase, what argument can I make? Ordinarily I would think it contradictory and an abuse of language to say that one would have to be already in a house in order to enter it, but if the host chooses to call the first room I see an "entrance foyer", and insist that, while in it, I am still entering the house by definition, I suppose that's his prerogative. Just so long as we realize that the words "enter combat" do not mean the same thing in TB as they do in FR, and that the "enter combat" phase mentioned in TB takes place subsequent to the resolution of the "enter combat" effect of FR and HL. They are still entering combat in one sense, even though they have already entered combat in another sense. [ quoted text not captured ]

LSJ

Lupus Australis wrote: > > During those "dimensionless" combat ends steps, damage from Drawing > > Out the Beast would be applied. > > Aren't such effects applied immediately after combat *ended*? Doesn't the > "end combat" effect resolve before other effects are played? No. The only combat effects applied after combat ends (besides the obvious Form of Mist) are the post-S:CE damage effects (Riposte, Catatonic Fear). ---- "Enter Combat" is an instruction. "This minion enters combat" (FR) is an instruction - a thing to do. It happens. "As combat is entered" (TB) describes when an effect can be played. If FR causes combat (to be entered), then TB can be played as [ quoted text not captured ]

James Coupe

In article <Pine.SUN.3.96.980113011505.8462B-100000@amanda>, Lupus Australis <jbwh...@dorsai.org> writes >Right. FR is played outside of combat. Its effect is to cause the >reacting minion "now enter combat". This effect resolves instantly, >before the next card can be played. Thus, by the time anyone can react, >combat has already been entered. > >TB however, is played while combat is being entered. After it resolves, >one may presume that combat is still being entered, since the card's >effect does nothing to complete the "enter combat" process. You are standing outside of my house. Your controlling Methuselah tells you to enter my house. There is a small amount of time when you are entering my house. It does not happen instantly. During that time, I can throw boiling on you throw a little hole in the top of the door. *** You are just having a combat with someone. It finishes Their controlling Methuselah makes them enter combat with you again (Fast Reaction) They therefore "Enter combat now" Enter combat now is an instruction to the minion To do it, it has to go through the process of entering combat. Thoughts Betrayed is now playable. *** Your controlling Methuselah tells you to "Eat an egg, now!!!!" The egg does not suddenly enter your body. There is a small period when the egg is entering your body. All effects which occur when eggs enter your body are now playable. *** Sorry, but that's how it seems to me. When FR tells you to enter combat now, it doesn't, for me, make combat start *now*, it starts up an enter combat effect. The now simply stops it from being carried on and you saying "Well, I'll enter combat with you in a few seconds, I just want to tap a couple of cards". By a similar token, Bum's rush tells it's minion to Enter combat with an opposing minion. When that resolves, that card resolves instantly. When it resolves, the minion enters combat with the opponent. But TB is still playable. The resolution, for me, of an Enter Combat effect is to go into an Entering Combat window. Things don't just happen, there has to be a process behind them. Fast Reactions is the order to enter combat, the Entering Combat window is it's resolution, not just two minions suddenly ending up in combat. -- James Coupe (remove some crap to reply) Pah!! I hope it shits in your jogging suit!

VampChamp1

Great debate, but never was there a time when the dead horse should partied whether he be in the foyer or on the porch.

John Whelan

In article <19980117011...@ladder02.news.aol.com>, VampChamp1 wrote: >Great debate, but never was there a time when the dead horse should partied >whether he be in the foyer or on the porch. Not everything that can be done should be done. But these be Evil times! -- [ quoted text not captured ]

John Whelan

In article <LFkB5MAd...@obeah.demon.co.uk>, James Coupe wrote: >In article <Pine.SUN.3.96.980113011505.8462B-100000@amanda>, Lupus >Australis <jbwh...@dorsai.org> writes >>Right. FR is played outside of combat. Its effect is to cause the >>reacting minion "now enter combat". This effect resolves instantly, >>before the next card can be played. Thus, by the time anyone can react, >>combat has already been entered. >> >>TB however, is played while combat is being entered. After it resolves, >>one may presume that combat is still being entered, since the card's >>effect does nothing to complete the "enter combat" process. > >You are standing outside of my house. > >Your controlling Methuselah tells you to enter my house. > >There is a small amount of time when you are entering my house. It does >not happen instantly. So far so good. >During that time, I can throw boiling on you throw a little hole in the >top of the door. Umm. Depends on how my methuselah told me to enter. If he sent me in as an action, certainly there is time. If he sent me in with an action modifier or reaction card, then what my methuselah told me to do with that card has been achieved before you can react. If he told me to turn my nose from yellow to blue, with an action modifier, then my nose is has already turned blue before you can react. You cannot play cards that require my nose to be still turning blue (which would presumably make it some shade of green). I know there are exceptions to the above rule, and certainly it could be ruled that FR and HL are such exceptions. LSJ has told me, however, that this is not an exception and that the "now enters combat" instruction of FR resolves before other cards are played. LSJ does not seem to see any problem with this. To me, however, it seems to firmly contradict the notion that "as combat is entered" cards can be played afterwards. To me, it seems clear that if "now enters combat" fully resolves before the next card of effect is played, then the next card is played not "as combat is entered" but "after combat was entered" First: The card is played (Methuselah says "enter combat") Second: The card resolves (minion enters combat) Third: Other methuselah responds. He cannot respond while the card is resolving. That happens first, prior to his reaction. Therefore he cannot play a card while combat is being entered. That already happened. >*** > >You are just having a combat with someone. > >It finishes > >Their controlling Methuselah makes them enter combat with you again >(Fast Reaction) > >They therefore "Enter combat now" > >Enter combat now is an instruction to the minion > >To do it, it has to go through the process of entering combat. Fine, but so far it is my understanding that this "process" resolves before the next card is played. The instruction of FR is "now enters combat" not "now begins the process of entering combat" >Thoughts Betrayed is now playable. After "now enters combat" has already resolved, and the situation status is now "just entered combat". I have no problem with the scenario you envision happening after a block. In such a case I can see the process of entering combat being of indefinite length, such that you could play as many "as combat is entered" effects as you like. Or entering a house could be seen as taking an indefinite period, such that you could pour as many vats of oil on me as you like as I cross the threshold, or you could punch me in the nose as many times as you like while it is still a shade between yellow and blue. But you cannot do any of these things if these effects resolve before you can react (as LSJ says they do in the case of cards like FR). >*** > >Your controlling Methuselah tells you to "Eat an egg, now!!!!" > >The egg does not suddenly enter your body. >There is a small period when the egg is entering your body. Thats fine if you eat an egg as an acion. If the "eat egg" effect is caused by a reaction card like FR, then, however long you imagine it may take, it has happened (resolved) before the next play. The next play occurs after the egg was eaten, not while it is being eaten. >All effects which occur when eggs enter your body are now playable. No. Effects which occur when an egg is in your body are now playable. "As Egg is Eaten" is now history. (Logically) >Sorry, but that's how it seems to me. > >When FR tells you to enter combat now, it doesn't, for me, make combat >start *now*, it starts up an enter combat effect. Which resolves before the next play. You can solve this in a number of ways, but it requires a little revision of language. You could argue that "now enters combat" really means "now starts to enter combat". That way, by the time the next play occurs, all that has resolved is that the "entering of combat" has begun, and that process of "entering combat" can be viewed as still under way. (Why anyone would want to make such a mental adjustment, though, makes no sense to me. Isn't TB overpowered anyway?) >The now simply stops >it from being carried on and you saying "Well, I'll enter combat with >you in a few seconds, I just want to tap a couple of cards". That's fine, if you want to do it that way. But it is not consistent with LSJ's claim that such cards resolve before the next card is played. >By a similar token, Bum's rush tells it's minion to Enter combat with an >opposing minion. When that resolves, that card resolves instantly. >When it resolves, the minion enters combat with the opponent. But TB is >still playable. I have no problem with playing TB "as combat is entered" in such situations. With Bum's Rush, the enter combat resolves an indefinite time after the action is declared, and when it happens, there is nothing preventing us from conceiving it as a phase having indefinite duration. >The resolution, for me, of an Enter Combat effect is to go into an >Entering Combat window. Then you are saying that what resolves is not "enters combat" but "enters Entering-Combat window". I have no problem with such a revision of provided someone concedes that it *is* a revision. >Things don't just happen, there has to be a >process behind them. Fast Reactions is the order to enter combat, the >Entering Combat window is it's resolution, not just two minions suddenly >ending up in combat. Sometimes a process is completed before any reaction is possible. This occurs in Jyhad quite often. Sudden Reversal and Direct Intervetion can undo most such effects of course, but, if I remember rightly, they are conceived as functioning retroactively. [ quoted text not captured ]