Jack Ryan wrote:
>
> Is there any information on release date for the next expansion--Anarchs?
No schedule has been announced yet, no.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
On 14 Aug 2002 04:54:08 -0700, jack...@yahoo.com (Jack Ryan) wrote:
>Is there any information on release date for the next expansion--Anarchs?
You haven't even played with the Camarilla Edition (CE) stuff yet, and
you're already asking about the next expansion.
Think it was Noal that pointed out the CE packs were appropriately
colored White, much like cocaine.
I believe White Wolf policy dictated a "no sooner than" 9-months from
the last release. With CE being released in August, you'd expect that
the Anarchs would be released no sooner than May, 2003.
Though I'm thinking it would be better to have the Anarchs released at
Origins 2003, which (I think) is in June next year.
Regards,
BernieTime
Lansing, Michigan
I have all the cards from this 'base' set (except the 15 new ones,
which I am guessing will only add to existing strategies).
So I don't expect that I play against will change any. I love the new
ideas that crop up from all new expansions.
I am looking forward to the new vampires. But I really don't need any
new copies of my old favs.
Please don't wait nine months.....and especially don't wait a whole
year. I love the game, but I am a junky and love opening packs with
cards I haven't seen before.
Jack Ryan wrote:
>
> I have all the cards from this 'base' set (except the 15 new ones,
> which I am guessing will only add to existing strategies).
There are 115 new cards in the new base set.
100 crypt cards and 15 library cards.
[ quoted text not captured ]
[ quoted text not captured ]
No, no, please do. I appreciate that White Wolf is a business, and I also
like seeing new cards, but I think we need to let the set as a whole
simmer for a little while. I'm hoping that things will slow down after
Anarchs.
David Cherryholmes
Duke Radiology
P.E.T. Facility
(919) 684-7714
d...@petsparc.mc.duke.edu
>I have all the cards from this 'base' set (except the 15 new ones,
>which I am guessing will only add to existing strategies).
>
As my playgroup has already discovered, the metagame will shift dramatically
even without any "new" cards. One player in my group already whupped a table
with the new Concealed Weapon in a CEL gun deck...
You really do have to adjust your decks to prepare for new CE strategies...
Halcyan 2
>> Please don't wait nine months.....and especially don't wait a whole
>> year. I love the game, but I am a junky and love opening packs with
>> cards I haven't seen before.>
>No, no, please do. I appreciate that White Wolf is a business, and I also
>like seeing new cards, but I think we need to let the set as a whole
>simmer for a little while. I'm hoping that things will slow down after
>Anarchs.
I'm not clear as to why it's important that people have time to digest every
last feature of a set before a new one comes in.
While veteran V:TES players may not get bored that quick, newbies might, being
used to other CCGs where expansions are more prolific. Don't want players
fading away because the game isn't well supported.
On 15 Aug 2002, Curevei wrote:
> I'm not clear as to why it's important that people have time to digest every
> last feature of a set before a new one comes in.
>
> While veteran V:TES players may not get bored that quick, newbies might, being
> used to other CCGs where expansions are more prolific. Don't want players
> fading away because the game isn't well supported.
One of the things that drove me away from Magic was the blur of
expansions. That game also had a "keeping up with the jones's" factor
that was very real, while V:TES doesn't yet. But I like being able to
pitch this game to new players as one that does not require an enormous
expenditure of cash. I know the days of $5 Jyhad boxes are over, but I'd
like to not see Jyhad become just another CCG.
[ quoted text not captured ]
cur...@aol.commetal (Curevei) wrote in message news:<20020815104929...@mb-mb.aol.com>...
>
> While veteran V:TES players may not get bored that quick, newbies might, being
> used to other CCGs where expansions are more prolific. Don't want players
> fading away because the game isn't well supported.
Well keeping sabaat wars and final nights in print might help....
T
>> While veteran V:TES players may not get bored that quick, newbies might,>being>> used to other CCGs where expansions are more prolific. Don't want players
>> fading away because the game isn't well supported.>
>Well keeping sabaat wars and final nights in print might help....
Which is *probably* why they're doing just that? You DO know that they're
reprinting all of the SW and FN starters and packaging them together, as well
as reprinting SW and BL boosters again, right?
Geez! If only some people would quit whining so much...
Halcyan 2
On 16 Aug 2002 02:27:05 GMT, halc...@aol.com (Halcyan 2) wrote:
>>> While veteran V:TES players may not get bored that quick, newbies might,>>being>>> used to other CCGs where expansions are more prolific. Don't want players
>>> fading away because the game isn't well supported.>>
>>Well keeping sabaat wars and final nights in print might help....>
>
>Which is *probably* why they're doing just that? You DO know that they're
>reprinting all of the SW and FN starters and packaging them together, as well
>as reprinting SW and BL boosters again, right?
Where did you hear that SW and FN boosters are being reprinted?? This
is the first I've heard of such a thing. Not complaining, just curious
:-)
>Geez! If only some people would quit whining so much...
>
>Halcyan 2
BernieTime
Lansing, Michigan
Halcyan 2 <halc...@aol.com> escribió en el mensaje de noticias
20020815095545...@mb-mj.aol.com...
> >I have all the cards from this 'base' set (except the 15 new ones,
> >which I am guessing will only add to existing strategies).
> >
>
> As my playgroup has already discovered, the metagame will shift
dramatically
> even without any "new" cards. One player in my group already whupped a
table
> with the new Concealed Weapon in a CEL gun deck...
I've just done the same. 5-cap CEL crypt with permanent intercept, even
without any of the new camps this deck is scary.
Also, IMO this edition will force all players to redesign *every* deck
the've built. And the obviuous fact that those great new vamps will bring on
new kind of decks. I've got a few new decks in mind:
-Toreador Aching Beauty/pulse/Mask of 1000 faces (with Villon, Klaus,
Murrieta and Suzzanne, shall add a bunch of small caps AUS obf cel
vamps...)
-Brujah with fortitude Turbo-Archon: Jaroslav, Gwendolyn and Tyler
prevent-disarm-amaranth deck.
-Erichtho and his Outcast horde
[ quoted text not captured ]
There are only 15 new cards......there is nothing to digest.
Vampires maybe....some new art......not going to make any radical
changes to the decks types.
The 15 library cards are not going to change the deck types out there.
And I do want to see the new vampires....but I really liked what you
did with the new cards from Bloodlines(hoped to see more of the same
for CE, but...denied!).
That is the main reason I love this game.....you can't have one deck
to rule them all.....it is a continual adjusting process.
I was hoping for some new mechanics that would spice up this whole
adjusting process.
>Where did you hear that SW and FN boosters are being reprinted?? This
>is the first I've heard of such a thing. Not complaining, just curious
> :-)
That's what I heard at Origins. And it seems to have been confirmed by Steve
Wieck. See:
From: Steve Wieck (steve...@white-wolf.com)
Subject: Re: Anyone Mention the New SW/FN/BL Printruns Yet?
Newsgroups: rec.games.trading-cards.jyhad
View this article only
Date: 2002-07-09 08:36:17 PST
"Halcyan 2" <halc...@aol.com> wrote in message
news:20020708200157...@mb-ct.aol.com...
> Hmmm...I haven't really heard anyone else mention it, but a little bird
> (officially) mentioned how White Wolf is planning to issue another print run
of
> Sabbat War boosters and (I think) Bloodlines. In addition, they will be
> reprinting Sabbat War and Final Nights starters and will package them
together
> or something. I'm sure someone else can elaborate more on the details...
>
> Halcyan 2
That is correct. The second printing of Sabbat War sold out as fast as the
first.Bloodlines sold out as well. We have a dream of having precon starter
decks for all the major clans in print at one time (if only briefly) so we are
sending some things back to press.
Steve
White Wolf
Enjoy!
Halcyan 2
Halcyan 2 wrote:
>
> >Where did you hear that SW and FN boosters are being reprinted?? This
> >is the first I've heard of such a thing. Not complaining, just curious
> > :-)
>
> That's what I heard at Origins. And it seems to have been confirmed by Steve
> Wieck. See:
SW and FN boosters and starters are once again in stock.
See http://secure.white-wolf.com/catalog/default.tpl?section=68[ quoted text not captured ]
In message <Pine.GSO.4.21.02081...@petsparc.mc.duke.edu
>, David Cherryholmes <d...@petsparc.mc.duke.edu> writes:
>No, no, please do. I appreciate that White Wolf is a business, and I also
>like seeing new cards, but I think we need to let the set as a whole
>simmer for a little while. I'm hoping that things will slow down after
>Anarchs.
My personal preference would be something like:
Release Camarilla Edition now (done)
(Reprint Camarilla Edition if necessary)
Reprint Sabbat War and Final Nights for the New Year - perhaps with TCE
makeover, as suggested
Around April (about the same time as the Storyline last year, which was
in March) hold another Storyline tournament. If a new card is to be
added to The Anarchs, it can be designed along similar lines to
Baltimore Purge - a card that's tweaked around the edges for the winning
clan, or somesuch.
This may get a new promo-only card printed. This would be legal for
normal play in May - about the right time for the championships to kick
in.
Then the rest of the year gets a static set for tournament play, with
The Anarchs being released around, say, Halloween. Of the big "National
Champpionship" tournaments, this would only really affect things like
the joint European finals or a whole US final if it occurred quite late.
Perhaps even time it for a sealed deck element at such tournaments. A
Halloween release, akin to original Sabbat, seems thematically doable.
It gives everyone time, keeps cards in circulation and so on.
Unlikely to happen, however.
--
James Coupe
PGP 0x5D623D5D Don't just clap. What's the use of that?
EBD690ECD7A1FB457CA2 You there, gorgeous creature.
13D7E668C3695D623D5D Stop...that...bus!
cur...@aol.commetal (Curevei) wrote in message news:<20020815104929...@mb-mb.aol.com>...
[ quoted text not captured ]
The main reason I would like the Anarchs in about six months is that I
want new spiffy cards for my favorite clan, the Gangrels. I just
looooove Protean. :)
New vampires would be *very* nice for them, although, grantedly, they
got a good mix in Jyhad.
What I hope for the most, is that we get Gangrel *and* !Gangrel. The
!Gangrel got really shafted in both of their expansion, due to having
two discipline spreads, and for a viable deck more of them are needed.
Magnus
In message <70eabfe1.02081...@posting.google.com>, Magnus
<magn...@gmx.de> writes:
>What I hope for the most, is that we get Gangrel *and* !Gangrel. The
>!Gangrel got really shafted in both of their expansion, due to having
>two discipline spreads, and for a viable deck more of them are needed.
It's notable, of course, that - as a result - they got a couple more
vampires in total than other similar clans. Excluding Camarilla Edition
releases, there are 15 Ventrue Antitribu and 17 Gangrel Antitribu.
Those two vampires are pretty insufficient. Two or three more would be
nice. My only worry is whether or not they're sufficiently in theme for
an Anarchs expansion.
[ quoted text not captured ]
Hi,
My guess about the crypt cards is 15 new (group 3) Gangrel and 20
Caitiff. For library, at least ten reprinted Protean cards. I would
also like to see 13 more Panders, 9 more Sabbat vampires for each of
the rest clans, 1 more for each of the BL clans with 5 vampires and 2
more BB -one for each circle (in total 138). I think this is just
wishfull thinking, Sabbat vampires will always be less and have less
discipline cards (11 obt and vic against 22 for the others). It is
more likely that Bloodlines will get nothing, and non-Panders Sabbat
and/or Indies will get one more to keep the set small.
On an other subject, I total agree with the time frame of releases,
one set every 8-9 months. Also, it is very important to keep SW, FN
and maybe BL, as well as their preconstructed in print.
Aris,
Prince of Thessaloniki
>Hi,
>My guess about the crypt cards is 15 new (group 3) Gangrel
Sounds agreeable.
>and 20 Caitiff.
20 Caitiff? Why? I'm simply dumbfounded. This would glut the game with way too
many weenies (which seemingly is the direction that White Wolf has been moving
the game away from).
> I would
>also like to see 13 more Panders
I would like to see *far* less Panders. Maybe you haven't been on the end of a
nasty weenie Pander deck (which already works extremely well with the 11
vampires they already have. 13 more would easily be OVERKILL).
>9 more Sabbat vampires for each of
>the rest clans,
8 is probably more appropriate (since they each get one in CE). More probably
for !Gangrel and !Tremere.
>1 more for each of the BL clans with 5 vampires and 2
>more BB -one for each circle (in total 138).
I disagree. Once again, the entire point of Bloodlines was that these new clans
would be supplements, not clans entirely playable by themselves (or at least
not without a great deal of effort). If you add "just a few Bloodlines
vampires" here, and a few more there, after a few years they will be just as
prolific as the mainstream clans. I might be happy with 2 or 3 new, non-scarce
Bloodlines vampires total.
Halcyan 2
halc...@aol.com (Halcyan 2) wrote in message news:<20020818132932...@mb-fm.aol.com>...
> 20 Caitiff? Why? I'm simply dumbfounded. This would glut the game with way too
> many weenies (which seemingly is the direction that White Wolf has been moving
> the game away from).
>
> > I would
> >also like to see 13 more Panders
>
> I would like to see *far* less Panders. Maybe you haven't been on the end of a
> nasty weenie Pander deck (which already works extremely well with the 11
> vampires they already have. 13 more would easily be OVERKILL).
>
The new Panders and Caitiff don't have to be weenies. For example
Alfred Benezri in the TT is an 8th gen. archbishop, embraced in the
victorian age. He could very well be either 5-cap, or even more. The
same case goes with Panders himself. There is also the Caitiff Prince
of Cairo, etc. The new could range from 1 to 6 capacity.
Also know there are a lot of weenie-hoser vampires and library cards
to deal with. But the balance would be determined during the
playtesting, i guess.
> >9 more Sabbat vampires for each of
> >the rest clans,
>
> 8 is probably more appropriate (since they each get one in CE). More probably
> for !Gangrel and !Tremere.
>
Well, i meant 9 more vampires for each clan (in total 81 new), Sabbat
clans have a really limited selection of vampires. Until now it was ok
since more or less Jyhad vampires sucked when compared to Sabbat
vampires, but this is no more the case, from what i've seen so far.
> >1 more for each of the BL clans with 5 vampires and 2
> >more BB -one for each circle (in total 138).
>
> I disagree. Once again, the entire point of Bloodlines was that these new clans
> would be supplements, not clans entirely playable by themselves (or at least
> not without a great deal of effort). If you add "just a few Bloodlines
> vampires" here, and a few more there, after a few years they will be just as
> prolific as the mainstream clans. I might be happy with 2 or 3 new, non-scarce
> Bloodlines vampires total.
>
ok, this was the original purpose, but what about Blood Brothers
having a crypt of 3-3-2-2-2 copies doesn't help much. Also expanding
the BL little by little would give a lot of room for expanding the
game without the silliness of grouping.
Also I would like to see some new mechanics (like blood cursed,
infernal, etc.); Thin Blooded and Improvised Disciplines make great
candidates. Also a way to "embrace" allies. Finally, I would like to
see an expanding of Library Destruction (Slaughter House, Feline
Saboteur, etc.) with the addition of cards that can win you the game
in this way.
Aris,
Prince of Thessaloniki
galama...@hotmail.com (Uriel) wrote in message news:<e8b60e8d.02081...@posting.google.com>...
[ quoted text not captured ]
Maybe someone already suggested this, but what if the anarch expansion
introduced a 3rd sect? With some gangrel tacked on?
Tobias
Deventer
James Coupe <ja...@zephyr.org.uk> wrote in message news:<UOwRqCvp...@gratiano.zephyr.org.uk>...
> It's notable, of course, that - as a result - they got a couple more
> vampires in total than other similar clans. Excluding Camarilla Edition
> releases, there are 15 Ventrue Antitribu and 17 Gangrel Antitribu.
> Those two vampires are pretty insufficient. Two or three more would be
> nice. My only worry is whether or not they're sufficiently in theme for
> an Anarchs expansion.
The Sabbat Vampires in CE weren´t exactly "in theme" for the set, neither. :)
Magnus
halc...@aol.com (Halcyan 2) wrote in message news:<20020815222705...@mb-cs.aol.com>...
> >> Don't want players
> >> fading away because the game isn't well supported.
> >
> >Well keeping sabaat wars and final nights in print might help....
>
>
> Which is *probably* why they're doing just that? You DO know that they're
> reprinting all of the SW and FN starters and packaging them together, as well
> as reprinting SW and BL boosters again, right?
>
> Geez! If only some people would quit whining so much...
>
> Halcyan 2
Geez, if only some people would quit over-reacting so much. Yes I had
heard of the reprints but as I write this, there are a dozen
bloodlines boosters and 1 final nights starter for sale at my local
hobby store. Pretty pitiful.
Nice to see that there is a confirmation of actual reprinting now.
T
David Cherryholmes <d...@petsparc.mc.duke.edu> wrote in message news:<Pine.GSO.4.21.02081...@petsparc.mc.duke.edu>...
> On 15 Aug 2002, Jack Ryan wrote:
>
> > Please don't wait nine months.....and especially don't wait a whole
> > year. I love the game, but I am a junky and love opening packs with
> > cards I haven't seen before.
>
> No, no, please do. I appreciate that White Wolf is a business, and I also
> like seeing new cards, but I think we need to let the set as a whole
> simmer for a little while. I'm hoping that things will slow down after
> Anarchs.
You're right. I don't think we've even fully digested Bloodlines yet, either.
~SV
jack...@yahoo.com (Jack Ryan) wrote in message news:<37066938.02081...@posting.google.com>...
> There are only 15 new cards......there is nothing to digest.
15 new cards in a game with NO Card Limit is enough. ONE new card is
enough to change the metagame. Take Meddling of Semsith for example.
These 15 new cards NEED digested. Tension in the Ranks is potentially
very big. Baltimore Purge has a lot of interesting uses. Special
Report is important in a big way. Secret Passage is an answer to the
SCE costing a blood. Even Forgery can be made into a deck. Forgery,
Conditioning. Very nice. Break even every time.
> Vampires maybe....some new art......not going to make any radical
> changes to the decks types.
Ha. Decks are based around vampires. Vampires with good costs more so
than others. Vampires with useful strategies even more so.
CE edition has both of those two things.
Consider Khalid. No more stealth jam (or less of it that is). Consider
the Brujah who can move two blood backwards during your untap. With a
rack and defense you've got a HUGEly quick deck.
Yes. It WILL change deck types, as in it will create new ones. Ones
that I thnk over time will be more powerful than the older types
thanks to the better costing of these new vampires.
~SV
>You're right. I don't think we've even fully digested Bloodlines yet, either.
How long do you expect this to take? Should we only have expansions every 2
years so that people have time to try everything they want to try?
What problem is actually caused by having expansions every 6 months?
So, you don't get to try every last possibility before the environment changes.
Some people don't feel the need to delve into every last obscure deck, which
means long durations between expansions makes the game stale. OTOH, the people
who do have this desire can still be looking for undiscovered archetypes; lack
of new cards doesn't prevent that.
An expansion every 6 months is not a treadmill. It's more a minimum level of
support for a CCG. There's no reason it should be a financial burden any more
than playing a CCG in the first place is.
On 20 Aug 2002, Curevei wrote:
> What problem is actually caused by having expansions every 6 months?
I just said I didn't like it. Stretching that into some kind of
objective, universal "problem" is, well, a stretch.
> So, you don't get to try every last possibility before the environment changes.
> Some people don't feel the need to delve into every last obscure deck, which
> means long durations between expansions makes the game stale. OTOH, the people
> who do have this desire can still be looking for undiscovered archetypes; lack
> of new cards doesn't prevent that.
Stop and think about it. How many other things that you've known and
loved have you seen turned into a shitpile by getting "new and
improved" over and over again? I've seen a lot. If the game keeps
getting tweaked, just for the sake of tweaking it and making some money,
eventually it will become a mind-jarring, vomit-hued pastiche of crap. Do
I think it's going to happen with the next set, or the one after
that? No. I think Scott and whomever else makes up the design team is
doing a great job (note I said nothing about the graphic design
department). But it seems to me that it has to terminate somewhere. That
means there's a finite number of sets that this game can bear before it,
too, ends in a whimper. If that's true, then we might as well ease back
a bit. I'd like to savor my V:TES, thank you, and I don't need fries with
that.
And then there's White Wolf's perspective. This is how they make a
living. I can understand that it's a little bit parasitic, a little bit
antagonistic with the producer-consumer dichotomy, without taking it
personally and thinking of anyone as a Big Meany.
> An expansion every 6 months is not a treadmill. It's more a minimum level of
> support for a CCG. There's no reason it should be a financial burden any more
> than playing a CCG in the first place is.
I don't really know squat about what it takes to support a CCG. Is there
a minimum level? I wish Steve and all the other WW'ers the best, but I
think there's one really good data point already for the minimum level of
support to keep the game alive being measured in years. So, if you have
some information that suggests we need a new expansion every six months
(nine is, of course, the official track per Scott) to keep the game alive,
I'd like to hear you share it.
[ quoted text not captured ]
>So, if you have
>some information that suggests we need a new expansion every six months
>(nine is, of course, the official track per Scott) to keep the game alive,
>I'd like to hear you share it.
For CCGs I've played, each interval that went beyond 6 months caused
significant losses in the player base (either obviously so or someone at the
company would tell me so in private).
I should be a bit clearer about something. I don't think a CCG will instantly
die if it fails to put out an expansion every 6 months. What does happen,
though, is that CCGs not supported to that level hurt their player bases by not
giving their addicts as much crack as they'd like. The diehards may not
notice. But, not every player is a diehard. I've run into a fair number of
general CCGers who are fickle enough to do something else when one of their
games isn't well supported.
[ quoted text not captured ]
Out of all the players I associate with, none approve of 6 month release
date time frame. Most prefer 12 months as a minimum. In part due to
the costs of building a suitable collection of cards to work with.
Raille