rec.games.trading-cards.jyhad

LSJ: Cat's Guidance After Psyche

5 messages from 4 participants · 19 February 2004 – 20 February 2004
original thread on Google Groups

Emmit Svenson

Methuselah A's acting minion has just finished combat with Methuselah B's blocking minion. Methuselah A wants to play superior Psyche! and Methuselah B wants to play inferior Cat's Guidance. Psyche! is played first, since A is acting, so the minions are in a new combat before B can play his card. When can B play his Cat's Guidance? Immediately, or only after all Psyche! combats, or at any point after the first combat?

Oko

"Emmit Svenson" <emmits...@hotmail.com> kirjoitti viestissä news:75bdf7ed.04021...@posting.google.com... [ quoted text not captured ] Psyche!: The superior will cancel any "continue action" effect produced during the preceding combat (e.g. Form of Mist) [RTR 19950509] a.. The superior is played after combat ends, even though the card is a combat card. [RTR 19980928] a.. Is played before superior Freak Drive or inferior Cats' Guidance can be played to untap one of the combatants. (The combatants will have to wait until after the next combat ends to play those cards.) [LSJ 19981216] a.. No new cost need be paid for the block (Archon, Aching Beauty, Donal, etc.) [TOM 19960303] a.. The superior can be played before or after replacing any "Do Not Replace Until After Combat" cards. [LSJ 19990322]

LSJ

Emmit Svenson wrote: > Methuselah A's acting minion has just finished combat with Methuselah > B's blocking minion. Methuselah A wants to play superior Psyche! and > Methuselah B wants to play inferior Cat's Guidance. > > Psyche! is played first, since A is acting, so the minions are in a Psyche! is played first, but because its window occurs first. It doesn't come down to "who is acting" because Cats' Guidance cannot be played until a later time anyhow. > new combat before B can play his card. When can B play his Cat's > Guidance? Immediately, or only after all Psyche! combats, or at any > point after the first combat? After the Psyche! combats. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

XZealot

"LSJ" <vte...@white-wolf.com> wrote in message news:eb4eb7f8.04021...@posting.google.com... > Emmit Svenson wrote: > > Methuselah A's acting minion has just finished combat with Methuselah > > B's blocking minion. Methuselah A wants to play superior Psyche! and > > Methuselah B wants to play inferior Cat's Guidance. > > > > Psyche! is played first, since A is acting, so the minions are in a > > Psyche! is played first, but because its window occurs first. It doesn't > come down to "who is acting" because Cats' Guidance cannot be played until > a later time anyhow. > > > new combat before B can play his card. When can B play his Cat's > > Guidance? Immediately, or only after all Psyche! combats, or at any > > point after the first combat? > > After the Psyche! combats. Is it the same ruling for Fast Reaction, Hidden Lurker, and Coordinate Attacks? -- Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

LSJ

"XZealot" <nbr...@rapidretailsolutions.com> wrote in message news:<c15630$1ev62e$1...@ID-224942.news.uni-berlin.de>... [ quoted text not captured ] Coordinate Attacks has the same timing window, since it is also a combat card. Fast Reaction and Hidden Lurker are not combat cards. They get no inherent precedence over Cats' Guidance, and so the conflict would be resolved by 1.6.1.6. (Not that Fast Reaction would ever "conflict" with Cats' Guidance in the normal course of events). A conflict between Coordinate Attacks and Psyche! would also fall to 1.6.1.6 for resolution. [ quoted text not captured ]