Casino Reeds
Cardtype: Vampire
Clan: Nosferatu
Capacity: 9
Discipline: cel dem ANI OBF POT
Camarilla Prince of Seattle: Casino may move up to 3 blood from
himself to a younger Nosferatu in your uncontrolled region as
an action. Casino inflicts +1 damage with ranged strikes (even
at close range).
Does Casino's +damage ability apply to non-carded strikes (eg
weapon strikes like .44 Magnum or Flamethrower) as well as
carded ones? I can see no reason it wouldn't, but wanted to
check.
thanks,
Josh
(if so, it's a rather stronger ability than Joaquin Murrieta's...)
Joshua Duffin wrote:
> "Casino inflicts +1 damage with ranged strikes (even at close range)."
>
> Does Casino's +damage ability apply to non-carded strikes (eg
> weapon strikes like .44 Magnum or Flamethrower) as well as
> carded ones? I can see no reason it wouldn't, but wanted to
> check.
It applies to any ranged strike, yes.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
"reyda" <true_...@hotmail.com> wrote in message
news:3d663830$0$29981$79c1...@nan-newsreader-03.noos.net...
> Joshua Duffin wrote:
> > Casino Reeds> > (if so, it's a rather stronger ability than Joaquin Murrieta's...)>
> mmm Murietta has a free additional strike in case you didn't notice ;)
Yes, *that* part of Murietta's ability is pretty strong. :-) But the
+damage for guns part is *way* less good than Casino's +damage ability.
And it seems odd that Casino gets charged a lot less points for his
abilities than Joaquin does:
Casino: 9 capacity Nosferatu
8 points of disciplines
Prince title (1 pt)
+damage ability (1 pt?)
blood-moving ability (1 pt?)
Joaquin: 9 capacity Toreador
7 points of disciplines (and only 2 superiors)
no title (0 pts)
additional strike ability (1 pt - Jacko seems to have paid 1 pt for his
version of this under the Sabbat costing scheme, and Jacko's even
stacks with other add'l strike effects)
+damage ability (should be 0.5 pts at most if Casino's is 1 pt - much
more limited)
That is, Joaquin "should" also have 11 pts of stuff (under the current
vampire-costing scheme), but instead has 8.5 or 9 at most (if you count
both abilities as 1 pt each). Seems to me like he should really have
about two more points of disciplines (increasing his superior count
to 4, maybe?).
Then again, Melisande would have to have been charged 2 pts for her
optional additional strike if she was also designed under the current
costing scheme (11 pts for 9-cap vampires, that is).
That really doesn't make sense to me, though, since the most widely
usable strong abilities have been costed at only 1 point each (+1
bleed, +1 strength, +1 intercept, +1 stealth) ever since Dark
Sovereigns, or Sabbat at the latest. (Rebekka, Muaziz, Jost Werner,
Kite, etc etc.) An optional additional strike just doesn't seem
plausibly better than one of those abilities to me.
Josh
the art (not science apparently) of vampire design
Joshua Duffin wrote:
> That really doesn't make sense to me, though, since the most widely
> usable strong abilities have been costed at only 1 point each (+1
> bleed, +1 strength, +1 intercept, +1 stealth) ever since Dark
Typically (current RT):
+1 intercept is 1 point.
+1 strength or bleed is 1.5 points.
+1 stealth is 2 points.
> Sovereigns, or Sabbat at the latest. (Rebekka, Muaziz, Jost Werner,
> Kite, etc etc.) An optional additional strike just doesn't seem
> plausibly better than one of those abilities to me.
>
> Josh
>
> the art (not science apparently) of vampire design
The formula is *a* metric by which vampires can be measured. It
is not the alpha and the omega of vampire design, however.
[ quoted text not captured ]
"LSJ" <vte...@white-wolf.com> wrote in message
news:3D663E26...@white-wolf.com...
> Joshua Duffin wrote:
> > That really doesn't make sense to me, though, since the most widely
> > usable strong abilities have been costed at only 1 point each (+1
> > bleed, +1 strength, +1 intercept, +1 stealth) ever since Dark
>
> Typically (current RT):
>
> +1 intercept is 1 point.
> +1 strength or bleed is 1.5 points.
> +1 stealth is 2 points.
Seems reasonable given that stealth is usually more "winning" than
intercept. Still, Jost Werner sure didn't pay 2 points for his
+1 stealth, although Lucretia paid at least 2. :-)
> The formula is *a* metric by which vampires can be measured. It
> is not the alpha and the omega of vampire design, however.
Clearly. Nor do I mean to dispute that vampire design *is* as much
art as science - a vampire with OBF FOR NEC and an optional additional
strike each combat would have a lot less use for that additional
strike than one with POT PRO VIC.
I have been surprised, though, to see how many vampires in CE *do*
seem somewhat inconsistent (typically looking underpowered next
to their more-interesting counterparts) in their "points".
Joaquin Murrieta is certainly an example; sure, CEL and an optional
additional make his combat-oriented abilities pretty good. But
Casino Reeds has POT cel as well, and his +damage ability is a
lot more general than Joaquin's, and he's a Prince *and* has more
points of disciplines. It just seems inexplicable from what I can
see - it'd make more sense if Joaquin had some out of clan (or
another in-clan) superiors, for example.
It's also struck me that the old justicars seemed more likely to
be the members of their clan with really great abilities than the
new ones are - eg Anneke with the "block any vampire" vs Madame
Guil (justicar, if I'm remembering the name right) with just +1
bleed (which Anneke also has) vs Helena *untitled) with the "may
burn a blood to be able to block and play Auspex reaction cards
as if untapped" ability. Which is probably not a bad thing at
all, since it makes the non-prince/justicar vamps more relatively
worthwhile - it's just different. I think.
Josh
struck upside the head... and sad that there aren't complete
spoiler texts online yet since all my copies of the new vamps
are at home...
Joshua Duffin wrote:
> Seems reasonable given that stealth is usually more "winning" than
> intercept. Still, Jost Werner sure didn't pay 2 points for his
> +1 stealth, although Lucretia paid at least 2. :-)
Could be. The current DT had no hand in either of those.
[ quoted text not captured ]
>The formula is *a* metric by which vampires can be measured. It
>is not the alpha and the omega of vampire design, however.
LOL. Alpha and Omega? That is *so* cute LSJ! =)
Halcyan 2
>Seems reasonable given that stealth is usually more "winning" than
>intercept. Still, Jost Werner sure didn't pay 2 points for his
>+1 stealth, although Lucretia paid at least 2. :-)
A while back, I recall someone (possibly with Sabbat design insider info)
mentioning how it was thought that lacking a clan discipline (Celerity) was
considered a weakness and factored into Jost's design.
>Clearly. Nor do I mean to dispute that vampire design *is* as much
>art as science - a vampire with OBF FOR NEC and an optional additional
>strike each combat would have a lot less use for that additional
>strike than one with POT PRO VIC.
Yep. Which is why, a while back, I was complaining about how Zoe's disadvantage
isn't that bad since she has Obfuscate to make up for it. And why Jaroslav's
intercept is such a big deal.
>I have been surprised, though, to see how many vampires in CE *do*
>seem somewhat inconsistent (typically looking underpowered next
>to their more-interesting counterparts) in their "points".
Agreed. Compare Ira vs. Quentin. Quentin definitely got hosed over in points.
Both are 7-cap Princes. Both have two in-clan superiors, one in-clan inferior,
and an out-of-clan inferior. For Quentin that's it, but Ira gets his political
action intercept *and* his Auspex drawing thing.
>It's also struck me that the old justicars seemed more likely to
>be the members of their clan with really great abilities than the
>new ones are - eg Anneke with the "block any vampire" vs Madame
>Guil (justicar, if I'm remembering the name right) with just +1
>bleed (which Anneke also has) vs Helena *untitled) with the "may
>burn a blood to be able to block and play Auspex reaction cards
>as if untapped" ability. Which is probably not a bad thing at
>all, since it makes the non-prince/justicar vamps more relatively
>worthwhile - it's just different. I think.
Jaroslav, Cock Robin, and Maris Streck seem to be the new *power* justicars
(compared to the old Anneke and Sheldon).
Lucinde and Madame Guil are a lot more vanilla. They're not god-awful-bad like
the last group, but probably fit more into mediocre justicars (a la Ulugh, Don
Cruez, and Lucian).
There fortunately aren't any REAL bad justicars this time like Democritus and
Angus (I paid how much and I still only have inferior Fortitude?).
I'm still exactly not sure where Anastasz fits in. I know Xian is ecstatic
about an 8-cap Justicar but...
Halcyan 2
Joshua Duffin wrote:
> Joaquin Murrieta is certainly an example; sure, CEL and an optional
> additional make his combat-oriented abilities pretty good. But
> Casino Reeds has POT cel as well, and his +damage ability is a
> lot more general than Joaquin's, and he's a Prince *and* has more
> points of disciplines. It just seems inexplicable from what I can
> see - it'd make more sense if Joaquin had some out of clan (or
> another in-clan) superiors, for example.
what i can just add is : when a vampire with superior celerity gets a gun, i
can't ever imagine better specials than murietta's.
"> It's also struck me that the old justicars seemed more likely to
> be the members of their clan with really great abilities than the
> new ones are - eg Anneke with the "block any vampire" vs Madame
> Guil (justicar, if I'm remembering the name right) with just +1
> bleed (which Anneke also has) vs Helena *untitled) with the "may
> burn a blood to be able to block and play Auspex reaction cards
> as if untapped" ability. Which is probably not a bad thing at
> all, since it makes the non-prince/justicar vamps more relatively
> worthwhile - it's just different. I think.
I would think that the new Justicars have a little plus/ minus battle
going on. In comparison some are better, some are a little powerd
down.
It appears they have attempted to beef up 3 clans while down grading
(imho) the other three.
My take is this
Ventrue +
Lucinde Alastor
cap 10
For
Dom
Pre
pot
obf
tham
Lucinde may enter combat with a ready non Camirillia vampire
controlled by another methusula as a (D) action. During your untap
phase you may burn the edge to give Lucinde 1 blood from the blood
bank.
(in the books the described Lucinde as a vamp that pulled strings and
very rarely got her hands dirty , if memory serves, wonder how this
translates to card text?)
Democritus
Clan: Ventrue
Capacity: 10
Ability: If Democritus is ready, any Methuselah contesting a card with
you burns 1 extra pool to avoid yielding that card. +1 bleed.
Inferior Auspex
Inferior Celerity
Superior Dominate
Inferior Fortitude
Superior Presence
Lucinde wins this one pretty easy as she has all three inclans at
superior. Her minor in obf will mesh her really nicely with Queen Ann,
Marcus Vital and (the Queen of Sleeze) Arika.
Malk +
Maris Streck
cap 9
Obf
Aus
dom
dem
ani
Malkavian Justicar
Maris may burn one blood to give a blocking minion +1 intercept.She
can take a +1 stealth action to allow you to look at and rearange the
next five cards in your library
Capacity: 10
Ability: Lucian may steal equipment as a strike.
Superior Auspex
Inferior Celerity
Superior Dominate
Superior Obfuscate
Inferior Thaumaturgy
Hands down Maris kicks old Lucian's ass. Her specials ar absolutly
insane!! Perhaps a little two strong? Can't wait to get ahold of her.
The down side is that she does not have all three in clans at sup
(this is somthing that always botherd me about Democritus), I guess I
will need to learn to deal with this.
Brujah =
The Don
Capacity: 10
Camarilla - Justicar
Ability: Once each combat, Don Cruez may burn 1 blood to get one
maneuver
Inferior Animalism
Superior Celerity
Inferior Dominate
Superior Potence
Superior Presence
Inferior Protean
Jaroslav
Clan: Brujah
Capacity: 10
Ability: Jaroslav inflicts +2 damage with melee weapons. He can
inflict 1 damage on each of your prey's Sabbat vampires as a (D)
action. +1 intercept
Superior Celerity
Inferior Fortitude
Inferior Obfuscate
Superior Potence
Superior Presence
This ones a little hard to call, as the Don's abillity is simple but
so very key for as Bruja deck. Jaroslave is Very sweet because the new
abillity has three new and very cool powers built into one. For now,
I will call it with the Don because his abillity spread is a little
more relevent (considering the number of his followers that come with
built in dom) this will probably change when I get around to building
a Jaroslav gets Meat Hook deck.
Nos +
Clan: Nosferatu
Sheldon
Capacity: 9
Camarilla - Justicar
Superior Animalism
Superior Auspex
Inferior Fortitude
Superior Obfuscate
Superior Potence
Cock Robin
Clan: Nosferatu
Capacity: 10
Camarilla - Justicar
Ability: Once per turn, when Cock Robin successfully perfoms an action
that requires Animalism, he untaps at the end of the action. +1
strength.
Superior Animalism
Inferior Auspex
Inferior Fortitude
Superior Obfuscate
Superior Potence
Cock Robin wins bye style points alone (you gotta be pretty hard core
to go by the name Cock Robin)and by strength of his special. For the
loss of one point of aus (not a real hudge loss with the recent
additional intercept allowed to ani and special report ect...) Robin
is an easy replacement for old Sheldon (sorry old boy, don't let the
door hit you on the way out)one of my former favorite vamps.
Anastascdi Zagreb
Tremere -
Clan: Tremere
Capacity: 8
Ability: If there are any other justicars ready, Anastaszdi gets 1
fewer vote from his justicar title. Anastaszdi may steal 1 blood as a
ranged strike.
Inferior Animalism
Superior Auspex
Inferior Celerity
Inferior Dominate
Superior Thaumaturgy
Ulubh Begg, the watcher
Clan: Tremere
Capacity: 10
Ability: If Ulugh is ready during your discard phase, you may discard
one additional card.
Superior Auspex
Inferior Celerity
Superior Dominate
Inferior Fortitude
Inferior Potence
Superior Thaumaturgy
I would be a lot more partial to Anistazidi if he were to have sup
Dom, but unfortunatly he lacks in this dept and will probubly see
little use in my play group. More likely to stay with group one in
this case as Ulugh is far superior (and has a far more ridiculas name)
Toridor -
Madam Guil
Clan: Toreador
Capacity: 10
Ability: +1 bleed
Superior Auspex
Superior Celerity
Inferior Fortitude
Inferior Potence
Superior Presence
Inferior Serpentis
Anneke
Clan: Toreador
Capacity: 10
Ability: Anneke may attempt to block a vampire controlled by another
Methuselah after others have declined or failed to block. +1 bleed.
Superior Auspex
Superior Celerity
Inferior Dominate
Superior Presence
No real contest here, Anneke really is far and away better. Her
special abillity is one of the best in the game, I new she would be a
little hard to top (glad they didn't try). Even though she may not
have as many skills, they are far more relevent.
I guess in creation they attempted to hold s balance between type one
and type three vamps. This is of course conjecture.
I assume yhat the wanted people to still want to use the old school
vamps a little as well.
"Halcyan 2" <halc...@aol.com> wrote in message
news:20020823232733...@mb-fy.aol.com...
> There fortunately aren't any REAL bad justicars this time like Democritus and
> Angus (I paid how much and I still only have inferior Fortitude?).
>
> I'm still exactly not sure where Anastasz fits in. I know Xian is ecstatic
> about an 8-cap Justicar but...
How can you *not* like him? He kicks total butt. 2 turns. Add a DOM master,
and away we go!
:)
Xian