HI!
I know that you can pay more than enough when playing hidden strength
in order to empty a (for example) spirit marionetted vampire.
But can you choose the source to be prevented? I mean, if I spirit
marionette a vampire with, for example, 4 blood, and bleed with it,
but i'm blocked by a vampire with a wolf companion... Can I play
hidden strength paying 4, and prevent only his hand damage? To force
the companion to send my controlled vampire to torpor?
I suppose that in case that you chose a > 1 damage source, for example
Lazverinus hands, you must prevent as much as you can from that
source, so you need more than one source of damage to use the spirit
marionette + hidden strength combo to send the vampire to torpor (In
case that you really can prevent less than you are able to).
Regards,
Rodrigo.
>I know that you can pay more than enough when playing hidden strength
>in order to empty a (for example) spirit marionetted vampire.
Hidden Strength
Type: Combat
Requires: Fortitude
Cost: X blood
[for] Prevent X+1 damage.
[FOR] As above, with an optional press.
You can only prevent as much damage as you are taking and Hidden
Strength doesn't say "Prevent up to X+1" so you can't burn 10+ blood
to prevent a hand strike for one. I'm pretty sure you can prevent or
not prevent damage from whatever source you want though, you just
can't prevent damage that doesn't exist.
Papipo wrote:
> HI!
>
> I know that you can pay more than enough when playing hidden strength
> in order to empty a (for example) spirit marionetted vampire.
>
> But can you choose the source to be prevented? I mean, if I spirit
> marionette a vampire with, for example, 4 blood, and bleed with it,
> but i'm blocked by a vampire with a wolf companion... Can I play
> hidden strength paying 4, and prevent only his hand damage? To force
> the companion to send my controlled vampire to torpor?
No. The strike damage and the Wolf Companion damage are simultaneous, and Soak
doesn't restrict the nature of the damage prevented.
[ quoted text not captured ]
When getting punched for 1, you have damage to prevent, so you can use a damage
prevention effect, like Hidden Strength with X=10, to prevent it.