rec.games.trading-cards.jyhad

Which direction dear? (DECK)

4 messages from 4 participants · 26 July 1999 – 27 July 1999
original thread on Google Groups

bobb...@my-deja.com

Hi, does a successful Reversal Fortunes give me another turn after the present one? LSJ? If so, here's a deck based on that card. Bore the other Metuselahs to death by playing a solitary game :-) Any suggestions? Maybe a little Master heavy, but I should be the "only" one with Master phases.... // Robert Doktorow 80 card deck. Vamps (20) 1 Uma Hatch (3, Brujah, pre) 1 Vasilis (2, Brujah, pre, giovanni gets +1 bleed) 2 Delilah Easton (2, Toreador, pre) 1 Dieter Kleist (2, Toreador) 3 Gideon Fontaine (3, Ventrue, PRE) 1 Roland Loussarian (3, Ventrue, pre) 2 Angela Decker (1, Pander, if burned pay 2, pre) 2 Igo the Hungry (1, Caitiff, pre, -1 stealth hunt) 2 Antoinette Duchamps (1, Caitiff, pre) 1 Smudge the Ignored (1, Caitiff) 1 Navar McLaren (1, Caitiff, cannot block older) 1 Nik (1, Caitiff, brujah +1 intercept) 2 Frederick the Weak (2, Brujah ,pre) Masters (22) 7 Presence 4 Blood doll 3 Elysium - arboretum 1 Elysium - versailles 3 Information highway 1 Ventrue Headquarters 1 Fragment of the Book of Nod 1 Dreams of the Sphinx 1 Barrens Presence (22) 8 Bewitching oration 6 Majesty 5 Voter captivation 1 Entrancement 2 Aire of Elation Votes (35) 11 Reversal of Fortunes 1 Ventrue Justicar 1 Toreador justicar 8 Praxis seizure’s 1 Autarktis 1 Disputed territory 1 Kindred restructure 8 Kine Resources Contested 2 Rumours of Gehenna 1 Camarilla Threat Miscallenous (1) 1 Embrace Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.

LSJ

bobb...@my-deja.com wrote: > > Hi, > does a successful Reversal Fortunes give me another turn after the > present one? LSJ? Not immediately. Direction of play is reversed, not stalled. -- LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/rules.asp

Dog

>Hi, >does a successful Reversal Fortunes give me another turn after the >present one? LSJ? As you can see, LSJ correctly shot that idea down... If you're really keen on the idea you can use the madness network and a little political savvy to have every *second* turn in the game though... ;o) On The Net nobody can tell you're a Dog Peace & Mung Beans Dog

Rob Grau

bobb...@my-deja.com wrote: <--snip intro--> > > Vamps (20) > 1 Uma Hatch (3, Brujah, pre) > 1 Vasilis (2, Brujah, pre, giovanni gets +1 bleed) > 2 Delilah Easton (2, Toreador, pre) > 1 Dieter Kleist (2, Toreador) > 3 Gideon Fontaine (3, Ventrue, PRE) > 1 Roland Loussarian (3, Ventrue, pre) > 2 Angela Decker (1, Pander, if burned pay 2, pre) > 2 Igo the Hungry (1, Caitiff, pre, -1 stealth hunt) > 2 Antoinette Duchamps (1, Caitiff, pre) > 1 Smudge the Ignored (1, Caitiff) > 1 Navar McLaren (1, Caitiff, cannot block older) > 1 Nik (1, Caitiff, brujah +1 intercept) > 2 Frederick the Weak (2, !Brujah ,pre) 20 Vamps are a lot more than you need. I would toss out some of your doubled vamps, particularly Angela, Igo, Antoinette, and Fredrick. Then drop to two Gideons. If you want to get lots of vamps out in a hurry it sucks to have duplicates in your crypt draw. I'm guessing that Dieter is here for the Toreador Justicar. Drop him in favor of Marianna Gilbert. Just worry about the Ventrue if you want a cheap presence Justicar. I'd also add Itzahk Levine to the mix. Other cheap presence vamps you could include are Lolita and Khalil Anvari. If you want two clan justicars, consider the Brujah one, and add Yuri or Hector. > Masters (22) > 7 Presence > 4 Blood doll > 3 Elysium - arboretum > 1 Elysium - versailles > 3 Information highway > 1 Ventrue Headquarters > 1 Fragment of the Book of Nod > 1 Dreams of the Sphinx > 1 Barrens Selection of masters is pretty good. If you tune your crypt, you can probably drop the presence masters to five. You might get rid of the Barrens for space, You already have the Dreams and the Fragment, and Barrens will be contested more than the other two. (Or drop the Fragment so you won't have to go retrieve it constantly, this will depend on your playgroup.) > Presence (22) > 8 Bewitching oration > 6 Majesty > 5 Voter captivation > 1 Entrancement > 2 Aire of Elation Drop the entrancement, unless you're trying to steal allies. I'd replace it with another Aire. > Votes (35) > 11 Reversal of Fortunes > 1 Ventrue Justicar > 1 Toreador justicar > 8 Praxis seizure?s > 1 Autarktis > 1 Disputed territory > 1 Kindred restructure > 8 Kine Resources Contested > 2 Rumours of Gehenna > 1 Camarilla Threat Many people have already pointed out the problem with your Reversal of Fortunes plan. Some solutions: a) Drop them in favor of a straight vote deck. b) get weanie malkavians, use presence masters, and use Madness Network. c) Increase the number of Kindred Restructures to take advantage of the Reversal of Fortunes votes. Votes I would drop from the deck: The justicars, (too hard to pull off) Disputed Territory, Rumours, Camarilla Threat. Possibly the Autarktis. This isn't because the votes are bad. You just need space. Votes to add: Banishment. Kinda cheesy, but if you need to get rid of an IC for a turn or two, it does the trick. > Miscallenous (1) > 1 Embrace Another thing for the justicar vote, right? Well, most of your vamps are 2 cap or smaller, so I'd drop it both for space and for feasability reasons. You can do better things with the card slot. Rob Grau rfg...@eos.ncsu.edu