Johan Meijdam wrote:
>
> It's probably not a new idea, but maybe it's a good idea to simplify the
> Strike:Dodge rule so it cancels opponent's strike.
>
> This has the following benefits:
> 1. It can be used against steal, S:CE and similar strikes
It can be used against steal and any other offensive strike.
> 2. It makes the game easier to explain to newbies
Possibly. But so would doing away with intercept, aggravated damage,
and torpor. That doesn't necessarily mean that doing so is a good idea.
Explain it this way: dodge cancels the effects of the opponent's strike
on the dodger (but not his retainers).
> 3. It makes the game more logical: why should it NOT be possible to
> dodge a shattering blow (for instance)?
You have always been able to dodge a Shattering Blow.
The "cancel opponent's strike" is not more logical when refering to
a self-destructive strike: why would dodging a grenade return the
grenade, intact and with the pin restored, to the vampire who threw
it?
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/