rec.games.trading-cards.jyhad

Zip Gun destroyed question - LSJ

16 messages from 6 participants · 23 January 2005 – 25 January 2005
original thread on Google Groups

John P.

Bearer of zip gun enters combat, uses the zip gun to maneuver. Opposing vampire uses Canine Horde to kill zip gun with first strike. Does the first minion still take the one damage from using the zip gun in the strike resolution phase? Thanks -JTP

LSJ

John P. wrote: [ quoted text not captured ] Yes. Once he used the maneuver, his fate is sealed (assuming you get to strike resolution -- a S:CE would save him). -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

The Cadaverous Verger

LSJ wrote: > (assuming you get to strike resolution -- a S:CE > would save him). But doesn't this require the use of, say, Primal Instincts since the minion's strike was locked to the now non-existent Zip Gun, thanks to using the maneuver? --CV

salem

On Mon, 24 Jan 2005 12:53:27 +0200, The Cadaverous Verger <cadavero...@REMOVETHISpriest.com> scrawled: [ quoted text not captured ] if you maneuvered with the zip gun, and then changed your strike with a primal instincts, you'd have to choose zip gun again as your strike. _however_, if the OTHER minion plays a combat ends, the zip gun guy does not get hurt by the zip gun. however, this makes me wonder: if someone then plays Telepathic Tracking after the Combat ends strike resolves, and the zip gun guys doesn't use the zip gun in that next round, does he still take 1 damage during strike resolution in that next round to satisfy zip gun's text? "Bearer takes 1 damage during strike resolution when this gun is used, but only once each combat". salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm (replace "hotmail" with "yahoo" to email)

The Cadaverous Verger

salem wrote: > if you maneuvered with the zip gun, and then changed your strike with > a primal instincts, you'd have to choose zip gun again as your strike. Hm, true. > _however_, if the OTHER minion plays a combat ends, the zip gun guy > does not get hurt by the zip gun. Yeah, but the other guy already ate the gun with Canine Horde. So I guess this means the Zip Gunner is SOL -- well, unless he takes an additional strike and uses it for a S:CE? --CV

LSJ

salem wrote: > if someone then plays Telepathic Tracking after the Combat ends strike > resolves, and the zip gun guys doesn't use the zip gun in that next > round, does he still take 1 damage during strike resolution in that > next round to satisfy zip gun's text? > "Bearer takes 1 damage during strike resolution when this gun is > used, but only once each combat". No. He'd only take damage during strike resolution if he used the gun as his strike in the next round. [ quoted text not captured ]

Joshua Duffin

"LSJ" <vte...@white-wolf.com> wrote in message news:%mVId.75533$w62....@bgtnsc05-news.ops.worldnet.att.net... > John P. wrote: > > > Bearer of zip gun enters combat, > > uses the zip gun to maneuver. > > > > Opposing vampire uses Canine Horde > > to kill zip gun with first strike. > > > > Does the first minion still take the one damage from > > using the zip gun in the strike resolution phase? > > Yes. Once he used the maneuver, his fate is sealed > (assuming you get to strike resolution -- a S:CE > would save him). Hmm. If the weapon is burned before its strike resolves, shouldn't its side effect damage disappear with the burned Zip Gun? Cards that have an effect while in play normally lose their effects if they leave play before the effects would occur. That's what happens with a burned copy of Anathema that would otherwise go off (since it triggered before it burned), for example. (Not to belabor that point. :-) Josh zippity do dah

James Coupe

In message <Wc5Jd.19804$8u5....@bgtnsc04-news.ops.worldnet.att.net>, LSJ <vte...@white-wolf.com> writes: >salem wrote: >> if someone then plays Telepathic Tracking after the Combat ends strike >> resolves, and the zip gun guys doesn't use the zip gun in that next >> round, does he still take 1 damage during strike resolution in that >> next round to satisfy zip gun's text? >> "Bearer takes 1 damage during strike resolution when this gun is >> used, but only once each combat". > >No. He'd only take damage during strike resolution if he used the >gun as his strike in the next round. I'm 90% certain I'd've said the same. To clarify: Presumably this is based on the fact that effects that combat cards generate only last for the current round, unless explicitly done otherwise. (e.g. the optional press you gain from Flash must be used this round) -- James Coupe PGP Key: 0x5D623D5D Who's ever heard of that, though! EBD690ECD7A1FB457CA2 Designing a deck that just calls votes. 13D7E668C3695D623D5D That's crazy talk, there.

LSJ

Joshua Duffin wrote: > Hmm. If the weapon is burned before its strike resolves, shouldn't its > side effect damage disappear with the burned Zip Gun? Cards that have > an effect while in play normally lose their effects if they leave play > before the effects would occur. It isn't an effect "while in play". See also Camarilla Vitae Slave. [ quoted text not captured ]

Joshua Duffin

"LSJ" <vte...@white-wolf.com> wrote in message news:FnhJd.82636$w62....@bgtnsc05-news.ops.worldnet.att.net... > Joshua Duffin wrote: > > Hmm. If the weapon is burned before its strike resolves, shouldn't its > > side effect damage disappear with the burned Zip Gun? Cards that have > > an effect while in play normally lose their effects if they leave play > > before the effects would occur. > > It isn't an effect "while in play". > See also Camarilla Vitae Slave. OK, I'll buy that cards that generate an effect as the result of some other event don't have to remain in play for that effect to still happen. But why isn't that a contradiction of how Anathema fails to work when the vampire it's on is burned "right after" the vampire is reduced to 0 blood? The Anathema should trigger its effect on the reduction to 0 blood just as much as Zip Gun triggers its effect on the declaration of strike: Zip Gun. But the Zip Gun will still inflict its damage even if the card has been burned when its strike resolves, whereas Anathema will have no effect if its card has been burned *after* its effect triggers (but before it would resolve). Josh thesis, antithesis, synth-pop

Joshua Duffin

"James Coupe" <ja...@zephyr.org.uk> wrote in message news:k5+HYjwB...@gratiano.zephyr.org.uk... > In message <Wc5Jd.19804$8u5....@bgtnsc04-news.ops.worldnet.att.net>, > LSJ <vte...@white-wolf.com> writes: > >salem wrote: > >> if someone then plays Telepathic Tracking after the Combat ends strike > >> resolves, and the zip gun guys doesn't use the zip gun in that next > >> round, does he still take 1 damage during strike resolution in that > >> next round to satisfy zip gun's text? > >> "Bearer takes 1 damage during strike resolution when this gun is > >> used, but only once each combat". > > > >No. He'd only take damage during strike resolution if he used the > >gun as his strike in the next round. > > I'm 90% certain I'd've said the same. > > To clarify: Presumably this is based on the fact that effects that > combat cards generate only last for the current round, unless explicitly > done otherwise. (e.g. the optional press you gain from Flash must be > used this round) I'm confused here. Why would the Zip Gun try to inflict damage again if it *is* used in the second round, when it already tried once in the first round? I don't see why it should care if the damage was successfully inflicted; the effect was generated when the strike was declared in the first round, and just because it doesn't resolve if the opposing minion strikes to end combat, it doesn't seem like the Zip Gun should forget that its side-effect damage has already been invoked this combat. I'd certainly also have said that the Zip Gun doesn't inflict damage in the second round when the bearer *doesn't* use it again in the second round, though. :-) Josh not so zippy

LSJ

"Joshua Duffin" <jtdu...@yahoo.com> wrote in message news:35n3kmF...@individual.net... > OK, I'll buy that cards that generate an effect as the result of some > other event don't have to remain in play for that effect to still > happen. But why isn't that a contradiction of how Anathema fails to Zip Gun maneuver sets up an effect that happens at a prescribed later time. Anathema does not set up any later time effect. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. V:TES homepage: http://www.white-wolf.com/vtes/ Though effective, appear to be ineffective -- Sun Tzu

LSJ

"Joshua Duffin" <jtdu...@yahoo.com> wrote in message news:35n3vkF...@individual.net... > I'm confused here. Why would the Zip Gun try to inflict damage again if > it *is* used in the second round, when it already tried once in the > first round? There is no try. Do. Or do not. Zip Gun: "Bearer takes 1 damage during strike resolution when this gun is used, but only once each combat. " -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. [ quoted text not captured ]

Joshua Duffin

"LSJ" <vte...@white-wolf.com> wrote in message news:35n47fF...@individual.net... > "Joshua Duffin" <jtdu...@yahoo.com> wrote in message > news:35n3vkF...@individual.net... > > I'm confused here. Why would the Zip Gun try to inflict damage again if > > it *is* used in the second round, when it already tried once in the > > first round? > > There is no try. Do. Or do not. > > Zip Gun: "Bearer takes 1 damage during strike resolution when this gun is > used, but only once each combat. " So... the effect is set up when the gun is used, for strike resolution of the current round. That effect will happen no matter what, it's been queued. But if the effect doesn't resolve *successfully*, it says "oops, the bearer didn't actually take that damage, I guess I'll invoke myself again if the gun is used again, even though my effect is only supposed to happen once per combat." Sure, that makes perfect sense. :-) I guess you're saying Zip Gun is results-based, not declaration-based - the bearer has to *take* the 1 damage when the gun is used, and if he hasn't, it'll keep trying until he takes it once during the combat - but that doesn't seem very logical to me. It seems more natural for the effect to only be generated once per combat, even if the damage isn't actually "taken". Your interpretation implies that if Ambrosius has a Zip Gun, the gun will keep trying to damage him every time he uses it, because he has still not taken any damage from it no matter how long the combat goes. (Sure, that hardly matters to Ambrosius, since he's not going to start taking damage from it unless it somehow becomes aggravated. But still.) It would also imply that Contagion's strike at the superior can be used again if the opposing minion strikes: combat ends and Telepathic Tracking is played at [AUS]: "once per combat, this vampire can put a corruption counter on the opposing minion as a strike." If the counter isn't placed, the effect hasn't been done yet in this combat. Josh invocation excepted

LSJ

"Joshua Duffin" <jtdu...@yahoo.com> wrote in message news:35n5apF...@individual.net... > I guess you're saying Zip Gun is results-based, not declaration-based - > the bearer has to *take* the 1 damage when the gun is used, and if he > hasn't, it'll keep trying until he takes it once during the combat - but > that doesn't seem very logical to me. It seems more natural for the > effect to only be generated once per combat, even if the damage isn't > actually "taken". I'm only saying what the card says. :-) "Bearer takes 1 damage during strike resolution if this gun is used." "Bearer takes this 1 damage during strike resolution only once each combat." > Your interpretation implies that if Ambrosius has a Zip Gun, the gun > will keep trying to damage him every time he uses it, because he has > still not taken any damage from it no matter how long the combat goes. > (Sure, that hardly matters to Ambrosius, since he's not going to start > taking damage from it unless it somehow becomes aggravated. But still.) The Zip Gun doesn't care about "successfully". If you prevent the first damage, it won't try to sting you again on the second usage. > It would also imply that Contagion's strike at the superior can be used > again if the opposing minion strikes: combat ends and Telepathic > Tracking is played at [AUS]: "once per combat, this vampire can put a > corruption counter on the opposing minion as a strike." If the counter > isn't placed, the effect hasn't been done yet in this combat. Yes, yes it does. See also Sawed-Off Shotgun. Or even a grenade. [ quoted text not captured ]

Joshua Duffin

"LSJ" <vte...@white-wolf.com> wrote in message news:35n638F...@individual.net... > "Joshua Duffin" <jtdu...@yahoo.com> wrote in message > news:35n5apF...@individual.net... > > I guess you're saying Zip Gun is results-based, not declaration-based - > > the bearer has to *take* the 1 damage when the gun is used, and if he > > hasn't, it'll keep trying until he takes it once during the combat - but > > that doesn't seem very logical to me. It seems more natural for the > > effect to only be generated once per combat, even if the damage isn't > > actually "taken". > > I'm only saying what the card says. :-) Stop repeating everything I say! :-) > > It would also imply that Contagion's strike at the superior can be used > > again if the opposing minion strikes: combat ends and Telepathic > > Tracking is played at [AUS]: "once per combat, this vampire can put a > > corruption counter on the opposing minion as a strike." If the counter > > isn't placed, the effect hasn't been done yet in this combat. > > Yes, yes it does. > > See also Sawed-Off Shotgun. Or even a grenade. Ah, the Grenade had slipped my mind. Thanks, that does make sense, in that that slightly unnatural interaction (which I'm used to) should mean that I can become used to this one as well. :-) Josh once per blue moon