rec.games.trading-cards.jyhad

When can you play an action card

13 messages from 6 participants · 04 June 2003 – 07 June 2003
original thread on Google Groups

Andrew Daley

In recent weeks, this question has popped up. "Can I play this action card? I meet the requirements (discipline and clan) but I can't afford to pay the blood costs." According to the rules, if you can't meet the blood costs the action fails. This effectively enables the player to burn a card from their hand. It doesn't seem right. Is there a requirement to be able to pay the blood cost for the action before the action is announced? What say you?

LSJ

Andrew Daley wrote: > In recent weeks, this question has popped up. > "Can I play this action card? I meet the requirements (discipline and > clan) but I can't afford to pay the blood costs." The cost is one of the requirements. > According to the rules, if you can't meet the blood costs the action > fails. This is true, but only applies for those rare cases in which you become unable to pay the cost during the course of the action. If you cannot pay the cost at the start, then you cannot start the action. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

James Coupe

In message <3EDDF33...@white-wolf.com>, LSJ <vte...@white-wolf.com> writes: >> According to the rules, if you can't meet the blood costs the action >> fails. > >This is true, but only applies for those rare cases in which you become >unable to pay the cost during the course of the action. It's probably worth pointing out that you have to pay partial costs these days. # You must pay the cost. If, between the time a card is played or an action is attempted and the time the cost is paid, you no longer can pay the cost, then you pay as much as you can and the card is burned without effect (or the action has no effect). [RTR 20010710] -- James Coupe PGP Key: 0x5D623D5D Lucky that my breasts are small and humble, EBD690ECD7A1FB457CA2 So you don't confuse them with mountains. 13D7E668C3695D623D5D

Peter D Bakija

LSJ wrote: > This is true, but only applies for those rare cases in which you become > unable to pay the cost during the course of the action. Just as an example of such a situation (which probably isn't actually *that* rare...), say you have a vampire with Dominate and Protean. The vampire has 1 blood. She plays Govern the Unaligned at inferior to bleed her prey (cost of1 blood). During the action, someone Wakes and attempts to block. For whatever reason, she doesn't want to be blocked, so she plays Earth Control for +1 stealth, which costs 1 blood. She isn't blocked, but now doesn't have the blood to pay for the Govern, so the Govern fails. Peter D Bakija PD...@bigplanet.com http://www.myplanet.net/pdb6 "My health is failing me, so I flip on the television, and watch sad movies and look for sad, sick people like me." -Tegan and Sara

wolflord

LSJ <vte...@white-wolf.com> wrote in message news:<3EDDF33...@white-wolf.com>... > > In recent weeks, this question has popped up. > > "Can I play this action card? I meet the requirements (discipline and > > clan) but I can't afford to pay the blood costs." > The cost is one of the requirements. > > > According to the rules, if you can't meet the blood costs the action > > fails. > This is true, but only applies for those rare cases in which you become > unable to pay the cost during the course of the action. 2 Additional questions, just to be sure: 1)What if the action was a Force of Will? Do you still take the agg damage, even though you can't pay for the action anymore? 2) How does it interact with the NRA rules? Suppose you take the action, lose the blood to pay for it in the course of the action, than gain some (Heidelberg for instance) after *taking* this action. Can you then attempt to take it again? Thanks for claryfing, Jo

Andrew Daley

LSJ <vte...@white-wolf.com> wrote in message news:<3EDDF33...@white-wolf.com>... > Andrew Daley wrote: > > In recent weeks, this question has popped up. > > "Can I play this action card? I meet the requirements (discipline and > > clan) but I can't afford to pay the blood costs." > > The cost is one of the requirements. We searched the rule book and it didn't say you had to meet the cost. > > According to the rules, if you can't meet the blood costs the action > > fails. > > This is true, but only applies for those rare cases in which you become > unable to pay the cost during the course of the action. That is the only time in the rule book that mentions cost requirements. I hope I am right when I say this. We debated this issue for hours and read the cammie rules addition. Is there a need to change the rule book? [ quoted text not captured ]

James Coupe

In message <8821ff0a.03060...@posting.google.com>, Andrew Daley <dal...@iinet.net.au> writes: >> This is true, but only applies for those rare cases in which you become >> unable to pay the cost during the course of the action. > >That is the only time in the rule book that mentions cost >requirements. I hope I am right when I say this. You're not. "Requirements for Playing Cards. Each library card has symbols on the attribute bar (the marble stripe on the left side) for the card type (for minion cards), the clan or Discipline (if any) required to play the card and the cost (if any) of playing that card. Some cards will have other requirements (such as capacity or title) stated in the card text. Only a minion who meets the requirements given on a minion card can play it" [1.6.1.3] The cost is part of the requirements. If you don't meet the requirements, you can't play it. This is inherent to all cards, so isn't covered specifically under actions. The ability for you to end up not being able to pay for the action *is* specific to actions, so is covered there. [ quoted text not captured ]

LSJ

wolflord wrote: > LSJ <vte...@white-wolf.com> wrote in message news:<3EDDF33...@white-wolf.com>... >>>According to the rules, if you can't meet the blood costs the action >>>fails. > 1)What if the action was a Force of Will? Do you still take the agg > damage, even though you can't pay for the action anymore? Yes. Per card text, the damage done is not tied to the successful resolution of the action. > 2) How does it interact with the NRA rules? Suppose you take the > action, lose the blood to pay for it in the course of the action, than > gain some (Heidelberg for instance) after *taking* this action. Can > you then attempt to take it again? No. The NRA rules are also not tied to the successful resolution of the action. [ quoted text not captured ]

Andrew Daley

James Coupe <ja...@zephyr.org.uk> wrote in message news:<IIGXOKHh...@gratiano.zephyr.org.uk>... > In message <8821ff0a.03060...@posting.google.com>, Andrew > Daley <dal...@iinet.net.au> writes: > >> This is true, but only applies for those rare cases in which you become > >> unable to pay the cost during the course of the action. > > > >That is the only time in the rule book that mentions cost > >requirements. I hope I am right when I say this. > > You're not. > > "Requirements for Playing Cards. Each library card has symbols on the > attribute bar (the marble stripe on the left side) for the card type > (for minion cards), the clan or Discipline (if any) required to play the > card and the cost (if any) of playing that card. Some cards will have > other requirements (such as capacity or title) stated in the card text. > Only a minion who meets the requirements given on a minion card can play > it" [1.6.1.3] > > The cost is part of the requirements. If you don't meet the > requirements, you can't play it. > So I guess that covers playing master cards you can't pay the cost for. You don't have the pool at the start of the action (equipping a .44) then you can't do it. And I guess for what ever reason, you lose pool and can't pay the full cost you pay partial cost. Thanks for pointing the rule out to me James. Also thanks to the other's reply. I will have some evidence to back up the decision with my play group. :) I just think perhaps this should be mentioned in the performing an action section (6.1.6) were I think is the local place to look for an answer to the question. Though, 1.6.1.3 is quite clear, just not sequential. [ quoted text not captured ]

Andrew Daley

LSJ <vte...@white-wolf.com> wrote in message news:<3EDF4698...@white-wolf.com>... > wolflord wrote: > > LSJ <vte...@white-wolf.com> wrote in message news:<3EDDF33...@white-wolf.com>... > >>>According to the rules, if you can't meet the blood costs the action > >>>fails. > > 1)What if the action was a Force of Will? Do you still take the agg > > damage, even though you can't pay for the action anymore? > > Yes. Per card text, the damage done is not tied to the successful > resolution of the action. Does this mean that if a bum's rush is blocked that the acting minion can not replace the bum's rush to after the resulting combat? [ quoted text not captured ]

James Coupe

In message <8821ff0a.03060...@posting.google.com>, Andrew Daley <dal...@iinet.net.au> writes: >> Yes. Per card text, the damage done is not tied to the successful >> resolution of the action. > >Does this mean that if a bum's rush is blocked that the acting minion >can not replace the bum's rush to after the resulting combat? That's not quite the same thing; Force of Will is totally specific that its damage is done, whether unblocked or not. However, if blocked, you do not replace Bum's Rush until the end of the action (not just the combat - see the current card text). If Bum's Rush's "Do not replace" text only happened on successful actions, you'd have already replaced it anyway. [ quoted text not captured ]

LSJ

Andrew Daley wrote: > Does this mean that if a bum's rush is blocked that the acting minion > can not replace the bum's rush to after the resulting combat? This is true, but it isn't related to the Force of Will thing. Replacement is a function of card play (always). Having to wait until the action resolves (successfully) before not replacing is awkward, since the card will have already been replaced in that case. So the card, when played, is not replaced (until the specified time). This is independent of the resolution of the card (unless the play of the card is canceled). [ quoted text not captured ]

Halcyan 2

>>Does this mean that if a bum's rush is blocked that the acting minion >>can not replace the bum's rush to after the resulting combat? > >That's not quite the same thing; Force of Will is totally specific that >its damage is done, whether unblocked or not. > > > >However, if blocked, you do not replace Bum's Rush until the end of the >action (not just the combat - see the current card text). > >If Bum's Rush's "Do not replace" text only happened on successful >actions, you'd have already replaced it anyway. Except of course for the case when a blocked action still becomes successful (due to "continue action" cards). Halcyan 2