rec.games.trading-cards.jyhad

HoS Deck Milling Deck

39 messages from 18 participants · 29 May 2003 – 07 June 2003
original thread on Google Groups

Jon Stahler

A long time ago, I gave the HoS a try only to find out that their offense was lacking. So, I tried to make a HoS political deck. It worked ok, but was never great. So...with Brinksmanship coming up on the radar, I decided to tweak the deck a bit and see if I could pull something off. It swept a 3 player game, which means relatively little. I'd really like to pair this down so that its a 70 card deck, but I have no idea what I can take out, etc. Any and almost all suggestions (barring the "don't play with the Harbingers" suggestions I'll inevitably get) are welcome. Basic strategy: get everyone at the table fat with pool and comfortable. Use Bribes on as many political actions as possible to ensure consistant pool gain for the trouble of calling your political actions (and pay for the Brinksmanship). All the while, mill them for as many cards as possible. Sit back and defend. Try to pass Brinksmanship as early as possible. Store away your revelations or Lupine Assault until they have just their hand left. Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) ---------------------------------------------- 3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus 3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls 2 Agaitas AUS for NEC 6, Harbingers of Skulls 2 Le Dinh Tho aus dom NEC 5, Nagaraja 2 Maldavis for pre AUS 4, Caitiff Library: (90 cards) ------------------- Master (19 cards) 3 Auspex 1 Creepshow Casino 1 Dreams of the Sphinx 1 Lazarene Inquisitor 1 Lupine Assault 1 Parthenon, The 1 Powerbase: Madrid 1 Protected Resources 7 Slaughterhouse, The 2 Storage Annex Action (7 cards) 2 Creation Rites 1 Eternal Vigilance 2 Revelations 2 Summon Soul Action Modifier (27 cards) 7 Bribes 4 Call of the Hungry Dead 3 Change of Target 4 Cryptic Rider 1 Kiss of Ra, The 3 Private Audience 5 Telepathic Vote Counting Political Action (14 cards) 7 Autarkis Persecution 2 Brinksmanship 1 Cardinal Benediction 1 Crusade: Houston 1 Crusade: Philadelphia 1 Crusade: Pittsburgh 1 Rumors of Gehenna Reaction (13 cards) 2 My Enemy's Enemy 5 Telepathic Counter 6 Wake with Evening's Freshness Combat (6 cards) 5 Skin of Steel 1 Superior Mettle Equipment (2 cards) 1 Erebus Mask 1 Sargon Fragment, The Combo (2 cards) 2 Spectral Divination

Colin Riggs

Jon Stahler wrote: > A long time ago, I gave the HoS a try only to find out that their > offense was lacking. So, I tried to make a HoS political deck. It > worked ok, but was never great. So...with Brinksmanship coming up on > the radar, I decided to tweak the deck a bit and see if I could pull > something off. It swept a 3 player game, which means relatively > little. I'd really like to pair this down so that its a 70 card > deck, but I have no idea what I can take out, etc. Any and almost > all suggestions (barring the "don't play with the Harbingers" > suggestions I'll inevitably get) are welcome. > > Basic strategy: get everyone at the table fat with pool and > comfortable. Use Bribes on as many political actions as possible to > ensure consistant pool gain for the trouble of calling your political > actions (and pay for the Brinksmanship). All the while, mill them > for as many cards as possible. Sit back and defend. Try to pass > Brinksmanship as early as possible. Store away your revelations or > Lupine Assault until they have just their hand left. The problem as I see it is that you just can't Mill fast enough in order for the table not to time out, even if you succeed in milling your first prey, it will be turn 10-12 by then. 1.5vp just isn't a good goal. You either need to increase the slaughterhouse count so that you get a new one each turn (in which case you'll need more parthenons) or include Feline Saboteur. > > Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) > ---------------------------------------------- > 3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus > 3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls > 2 Agaitas AUS for NEC 6, Harbingers of Skulls > 2 Le Dinh Tho aus dom NEC 5, Nagaraja > 2 Maldavis for pre AUS 4, Caitiff > > Library: (90 cards) > ------------------- > Master (19 cards) > 3 Auspex > 1 Creepshow Casino > 1 Dreams of the Sphinx > 1 Lazarene Inquisitor > 1 Lupine Assault > 1 Parthenon, The > 1 Powerbase: Madrid > 1 Protected Resources > 7 Slaughterhouse, The > 2 Storage Annex If you want to go withthe Slaughterhouse every turn, you will need about 14. with 5 Parthenons, and more rumors. Cut the Creepshow, Lazarene Inquisitor. You'll have to go up to about 25 plus masters, Lots of Storage Annex seems like a good way to cut hand jam. > > Action (7 cards) > 2 Creation Rites > 1 Eternal Vigilance > 2 Revelations > 2 Summon Soul Drop the creation rites for 2 more revelations. > > Action Modifier (27 cards) > 7 Bribes > 4 Call of the Hungry Dead > 3 Change of Target > 4 Cryptic Rider > 1 Kiss of Ra, The > 3 Private Audience > 5 Telepathic Vote Counting > > Political Action (14 cards) > 7 Autarkis Persecution > 2 Brinksmanship > 1 Cardinal Benediction > 1 Crusade: Houston > 1 Crusade: Philadelphia > 1 Crusade: Pittsburgh > 1 Rumors of Gehenna Wouldn't more Cardinal Benidictions be better than most of the praxis seizures? More votes plus built in private audience. More rumors, 3 would work with the increased master count. You need more Brinksmanship. > > Reaction (13 cards) > 2 My Enemy's Enemy > 5 Telepathic Counter > 6 Wake with Evening's Freshness Seems like you are giving the table pool, shouldn't you just want combat defense? > > Combat (6 cards) > 5 Skin of Steel > 1 Superior Mettle More for, a combat deck will crush your hopes. > > Equipment (2 cards) > 1 Erebus Mask > 1 Sargon Fragment, The > > Combo (2 cards) > 2 Spectral Divination Your steath count is really light. What if someone blocks both of your Brinksmanships, and your 2 Summon Souls? More stealth and more brinksmanship. Hope it helps, Colin Riggs

Curevei

>Basic strategy: get everyone at the table fat with pool and comfortable. >Use Bribes on as many political actions as possible to ensure consistant >pool gain for the trouble of calling your political actions (and pay for the >Brinksmanship). All the while, mill them for as many cards as possible. >Sit back and defend. Try to pass Brinksmanship as early as possible. Store >away your revelations or Lupine Assault until they have just their hand >left. > >Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) >---------------------------------------------- >3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus >3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls >2 Agaitas AUS for NEC 6, Harbingers of Skulls >2 Le Dinh Tho aus dom NEC 5, Nagaraja >2 Maldavis for pre AUS 4, Caitiff For Agaitas, might want to have a permanent way of unloading useless cards such as The Barrens or Fragment (You're going to steal the Fragment? Go for it.) >Library: (90 cards) >------------------- >Master (19 cards) >3 Auspex Lose. I wouldn't bother with the Creation Rites. Certainly isn't going to matter much if they have Auspex while you have enough guys with AUS that you don't need to elevate the others. >1 Creepshow Casino >1 Dreams of the Sphinx >1 Lazarene Inquisitor >1 Lupine Assault >1 Parthenon, The >1 Powerbase: Madrid >1 Protected Resources >7 Slaughterhouse, The >2 Storage Annex I agree with Colin that you need a lot more Slaughterhouses. If you are never going to bleed, going to have little to do, so some Blood Dolls would make hunting, and potentially Egothha special's, useful; can't rely on Agaitas to fetch you blood management. >Action (7 cards) >2 Creation Rites >1 Eternal Vigilance >2 Revelations >2 Summon Soul I don't see any of this being that important. I can see that each has a point, but they are all peripheral to the deck's strategy. I'd only add these back in after shoring up more obvious needs. >Action Modifier (27 cards) >7 Bribes >4 Call of the Hungry Dead >3 Change of Target Lose. >4 Cryptic Rider >1 Kiss of Ra, The >3 Private Audience >5 Telepathic Vote Counting Seems to me this is trying to pass vote overkill. You could always play with Quentin and Demonstration if you think it's that hard. >Political Action (14 cards) >7 Autarkis Persecution Is this enough? >2 Brinksmanship Need more. >1 Cardinal Benediction >1 Crusade: Houston >1 Crusade: Philadelphia >1 Crusade: Pittsburgh >1 Rumors of Gehenna I don't like the Crusades either. OTOH, I do like some sort of anti-weenie play as you'll feed a weenie predator. Aranthebes is good in almost every deck. If you want it to be a vote for Cryptic Ridering, could go on a Snipe Hunt. >Reaction (13 cards) >2 My Enemy's Enemy >5 Telepathic Counter >6 Wake with Evening's Freshness Where I differ with Colin is that I think you need more pool defense as you won't be gaining that much from the APs barring early play of Creation Rites and you will be giving everyone more minions with which to go forward. >Combat (6 cards) >5 Skin of Steel >1 Superior Mettle > >Equipment (2 cards) >1 Erebus Mask >1 Sargon Fragment, The In terms of combat "defense", due to the likely nature of the game you will play, I'd put in permanents. Assault Rifle, Ivory Bow, whatever is necessary to keep people from declaring open season. >Combo (2 cards) >2 Spectral Divination As for getting the necessary actions through, there's always Daring the Dawn.

reyda

Jon Stahler wrote: just a simple suggestion, basedon my experience : add a couple Contengency plannings in your deck. Because if somone manages to steal your slaughterhouses via Kine Dominance or Disputed Territory, you'll have a hard time to deplete your prey's library. Even worse, if your predator controls it, you'll be the one to get "milled". The contengency also allows you to take care of annoying locations such as hungry coyote, Nosferatu kingdom...

John P

"reyda" <true_...@hotmail.com> wrote in message news:3ed63957$0$10021$79c1...@nan-newsreader-01.noos.net... [ quoted text not captured ] Not contingency planning (anti-bounce) Unnatural Disaster? Zoning Board? Arson? Rampage? Arika? but based on the way its used I think it was the zoning board. -JTP

Ben Peal

Jon Stahler wrote: > Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) > ---------------------------------------------- > 3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus > 3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls > 2 Agaitas AUS for NEC 6, Harbingers of Skulls > 2 Le Dinh Tho aus dom NEC 5, Nagaraja > 2 Maldavis for pre AUS 4, Caitiff On a lark, maybe try throwing in some Malkavians so you can use Rider Clauses? You really really really really need to get that Brinksmanship vote off or you're doomed. Maybe try !Ventrue instead, for Quentin + Demonstration power - which also helps keep the rest of the table static while you set up the Brinksmanship. Oh, another reason for using Malkavians is for Malkavian Prank. If one of your strategies is to get the table fat on pool, it's hard to beat the Prank. :) I guess one dynamic you may encounter is that people will be sure to save a DI in their hand as soon as they see a Harbinger hit the table, to pick off the inevitable Brinksmanship. Oh, another thing about the crypt: You don't need to have most of the crypt be Harbingers. You only need enough to ensure that you get one out - particularly Gisela. You could probably drop the Harbinger count down to six, freeing up a couple slots for other vamps (with titles). > Library: (90 cards) > ------------------- > Master (19 cards) > 3 Auspex > 1 Creepshow Casino > 1 Dreams of the Sphinx > 1 Lazarene Inquisitor > 1 Lupine Assault > 1 Parthenon, The > 1 Powerbase: Madrid > 1 Protected Resources > 7 Slaughterhouse, The > 2 Storage Annex I think you can drop the Parthenon, since that'd put you at 18 masters, which is only 2 above the norm of about 16. Also, you've got a pair of Storage Annexes in there, and those can help you cycle a master out of your hand (by stuffing one in the Annex when you play it). The Lazarene Inquisitor doesn't look like a critical component, though perhaps it's useful for suppressing the table (have you found it to be useful in the deck? I'm curious). You should also use The Barrens, but I always say that. :) And what's up with no Blood Dolls? 2-point Autarkis Persecutions plus a Bribes isn't going to be enough to fend off an aggressive predator. > Action (7 cards) > 2 Creation Rites > 1 Eternal Vigilance > 2 Revelations > 2 Summon Soul Am I the only one who's not impressed by Summon Soul? I'd be inclined to drop these in favor of a couple more Fortitude damage prevention cards (namely, Resilience). > Action Modifier (27 cards) > 7 Bribes > 4 Call of the Hungry Dead > 3 Change of Target > 4 Cryptic Rider > 1 Kiss of Ra, The > 3 Private Audience > 5 Telepathic Vote Counting You'll really want to have a couple of Daring the Dawn to ensure the delivery of a Brinksmanship. > Political Action (14 cards) > 7 Autarkis Persecution > 2 Brinksmanship > 1 Cardinal Benediction > 1 Crusade: Houston > 1 Crusade: Philadelphia > 1 Crusade: Pittsburgh > 1 Rumors of Gehenna If you go with the !Ventrue supporting cast, you'd probably want to swap out two Autarkis Persecutions for an Ancient Influence and a Political Stranglehold. You also might want to consider a Dramatic Upheaval for more table manipulation. OH! If you're looking to keep the table slowed down, it's hard to beat a Political Flux for 1. :) > Reaction (13 cards) > 2 My Enemy's Enemy > 5 Telepathic Counter > 6 Wake with Evening's Freshness I was gonna criticize the low amount of defense, but perhaps the table bloating methods help with that. I'd still swap the 2 x My Enemy's Enemy for a pair of Telepathic Misdirections. My Enemy's Enemy can have a de-stabilizing effect, which doesn't seem to be what this deck wants. > Combat (6 cards) > 5 Skin of Steel > 1 Superior Mettle > > Equipment (2 cards) > 1 Erebus Mask > 1 Sargon Fragment, The Putting in The Sargon Fragment for the sake of Maldavis seems excessive. :) Good luck! - Ben Peal, Prince of Boston fu...@mindstorm.com

James O'Rance

"Jon Stahler" <!NOSPAM!sta...@ilir.uiuc.edu> wrote: > Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) > ---------------------------------------------- > 3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus > 3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls > 2 Agaitas AUS for NEC 6, Harbingers of Skulls > 2 Le Dinh Tho aus dom NEC 5, Nagaraja > 2 Maldavis for pre AUS 4, Caitiff Consider Juan Cali instead of Maldavis. > Master (19 cards) > 3 Auspex > 1 Creepshow Casino > 1 Dreams of the Sphinx > 1 Lazarene Inquisitor > 1 Lupine Assault > 1 Parthenon, The > 1 Powerbase: Madrid > 1 Protected Resources > 7 Slaughterhouse, The > 2 Storage Annex Maybe another Protected Resources; if you plan never to bleed, then having more bleed defence would be good. Drop one of the Auspex masters and add a Fortitude master for Agaitas. No Blood Dolls? Depending on your local metagame, Detection might be worthwhile. If you rely on the priscus too much then Gratiano can ruin your day. It's one of the only clan hosers I've ever played. Just a thought. > Action (7 cards) > 2 Creation Rites > 1 Eternal Vigilance > 2 Revelations > 2 Summon Soul I wouldn't bother with the Creation Rites. Summon Soul is good, but you plan to use the Sargon Fragment, so its unnecessary. 4 x Restoration could be a useful replacement. > Political Action (14 cards) > 7 Autarkis Persecution > 2 Brinksmanship > 1 Cardinal Benediction > 1 Crusade: Houston > 1 Crusade: Philadelphia > 1 Crusade: Pittsburgh > 1 Rumors of Gehenna Why not use Cardinal Benediction instead of the crusades? It's a better title, only Sabbat vampires can vote in the referendum, and once Agaitas has a Fortitude master all of your HoS can receive the title. > Reaction (13 cards) > 2 My Enemy's Enemy > 5 Telepathic Counter > 6 Wake with Evening's Freshness Telepathic Misdirection might be better bleed defence. Telepathic Counter rarely deals with an entire bleed, nor does it discourage your predator from adding bleed modifiers (thus cycling cards). Flick the big bleeds to somebody who you know can block them, if you don't want to hurt anyone. > Combat (6 cards) > 5 Skin of Steel > 1 Superior Mettle I prefer Rolling with the Punches for the HoS. I also use about two-three times as many combat cards (including Spiritual Intervention for S:CE); maybe your local metagame doesn't have as much combat. > Equipment (2 cards) > 1 Erebus Mask > 1 Sargon Fragment, The Another Erebus Mask would be good, so that you can get it earlier in the game. james o'rance http://www.geocities.com/dragon-dreamer/vampire

Fredrik Appelberg

Ben Peal wrote: > Jon Stahler wrote: >> Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) >> ---------------------------------------------- >> 3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus >> 3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls >> 2 Agaitas AUS for NEC 6, Harbingers of Skulls >> 2 Le Dinh Tho aus dom NEC 5, Nagaraja >> 2 Maldavis for pre AUS 4, Caitiff > > On a lark, maybe try throwing in some Malkavians so you can use > Rider Clauses? You really really really really need to get that > Brinksmanship vote off or you're doomed. Maybe try !Ventrue > instead, for Quentin + Demonstration power - which also helps keep > the rest of the table static while you set up the Brinksmanship. Don't forget Michael Luther, Quentin's little brother. His aus works with this deck, and if he enters combat and you have Agaitas you can mill your opponent's deck a little more... :) --Fredrik

LSJ

Fredrik Appelberg wrote: > Don't forget Michael Luther, Quentin's little brother. His aus works with > this deck, and if he enters combat and you have Agaitas you can mill your > opponent's deck a little more... :) Michael Luther's ability is not "drawing a replacement", so Agaitas's ability won't be applicable there. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Smiling Tom, The Anarch

<snipped> > > > Library: (90 cards) > > ------------------- > > Master (19 cards) > > 3 Auspex > > 1 Creepshow Casino > > 1 Dreams of the Sphinx > > 1 Lazarene Inquisitor > > 1 Lupine Assault > > 1 Parthenon, The > > 1 Powerbase: Madrid > > 1 Protected Resources > > 7 Slaughterhouse, The > > 2 Storage Annex > > I think you can drop the Parthenon, since that'd put you at 18 masters, > which is only 2 above the norm of about 16. Also, you've got a pair of > Storage Annexes in there, and those can help you cycle a master out of > your hand (by stuffing one in the Annex when you play it). The Lazarene > Inquisitor doesn't look like a critical component, though perhaps it's > useful for suppressing the table (have you found it to be useful in the > deck? I'm curious). > No. I agree with you in most of your impressive evaluation, but I guess you have forgotten a point: You really need yto avoid someone from SUCCESSFULLY retreating. Thus, Lazarene inquisitor offers you the way for that blood points that allows you to oust him Smiling Tom

Jon Stahler

"Curevei" <cur...@aol.commetal> wrote in message news:20030529121917...@mb-m10.aol.com... [ quoted text not captured ] I agree about everything EXCEPT the revelations. Brinksmanship only fires off when they start a round with fewer cards than a full hand, so being able to snipe a card from their hand is golden for Brinksmanship to work. > >Action Modifier (27 cards) > >7 Bribes > >4 Call of the Hungry Dead > >3 Change of Target > > Lose. > > >4 Cryptic Rider > >1 Kiss of Ra, The > >3 Private Audience > >5 Telepathic Vote Counting > > Seems to me this is trying to pass vote overkill. You could always play with > Quentin and Demonstration if you think it's that hard. In a vote-heavy game, it will make a huge difference in getting the Brinksmanship to pass. > >Political Action (14 cards) > >7 Autarkis Persecution > > Is this enough? > > >2 Brinksmanship > > Need more. Why? Its gonna take a few turns to kill off their deck anyway...which gives me time to get the Brinksmanship in hand. Again, the goal is to pair this deck down to 70 cards or so...flow should be better with fewer cards. > >1 Cardinal Benediction > >1 Crusade: Houston > >1 Crusade: Philadelphia > >1 Crusade: Pittsburgh > >1 Rumors of Gehenna > > I don't like the Crusades either. OTOH, I do like some sort of anti-weenie > play as you'll feed a weenie predator. Aranthebes is good in almost every > deck. If you want it to be a vote for Cryptic Ridering, could go on a Snipe > Hunt. Good idea. We generally don't see too many weenie decks around here, but if it starts to become a problem, I'll definitely add. > >Reaction (13 cards) > >2 My Enemy's Enemy > >5 Telepathic Counter > >6 Wake with Evening's Freshness > > Where I differ with Colin is that I think you need more pool defense as you > won't be gaining that much from the APs barring early play of Creation Rites > and you will be giving everyone more minions with which to go forward. True...I've already eliminated the Creation Rites from the deck, although it was nice having one come into play last night. > > >Combat (6 cards) > >5 Skin of Steel > >1 Superior Mettle > > > >Equipment (2 cards) > >1 Erebus Mask > >1 Sargon Fragment, The > > In terms of combat "defense", due to the likely nature of the game you will > play, I'd put in permanents. Assault Rifle, Ivory Bow, whatever is necessary > to keep people from declaring open season. > > >Combo (2 cards) > >2 Spectral Divination > > As for getting the necessary actions through, there's always Daring the Dawn. True...trying to keep out of torpor as much as possible, though. It could come in handy, though.

Jon Stahler

"Ben Peal" <fu...@optical.mindstorm.com> wrote in message news:bf72a12e.03052...@posting.google.com... > Jon Stahler wrote: > > Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) > > ---------------------------------------------- > > 3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus > > 3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls > > 2 Agaitas AUS for NEC 6, Harbingers of Skulls > > 2 Le Dinh Tho aus dom NEC 5, Nagaraja > > 2 Maldavis for pre AUS 4, Caitiff > > On a lark, maybe try throwing in some Malkavians so you can use > Rider Clauses? You really really really really need to get that > Brinksmanship vote off or you're doomed. Maybe try !Ventrue > instead, for Quentin + Demonstration power - which also helps keep > the rest of the table static while you set up the Brinksmanship. > > Oh, another reason for using Malkavians is for Malkavian Prank. > If one of your strategies is to get the table fat on pool, it's > hard to beat the Prank. :) > > I guess one dynamic you may encounter is that people will be sure > to save a DI in their hand as soon as they see a Harbinger hit the > table, to pick off the inevitable Brinksmanship. > > Oh, another thing about the crypt: You don't need to have most of > the crypt be Harbingers. You only need enough to ensure that you > get one out - particularly Gisela. You could probably drop the > Harbinger count down to six, freeing up a couple slots for other > vamps (with titles). The older version had Lazvernius in the deck...but without demonstration. So...I dunno...need to think about htat some more. !Ventrue are a good counter-part to this deck, but I don't want to weigh it down any more than I have to. > > Library: (90 cards) > > ------------------- > > Master (19 cards) > > 3 Auspex > > 1 Creepshow Casino > > 1 Dreams of the Sphinx > > 1 Lazarene Inquisitor > > 1 Lupine Assault > > 1 Parthenon, The > > 1 Powerbase: Madrid > > 1 Protected Resources > > 7 Slaughterhouse, The > > 2 Storage Annex > > I think you can drop the Parthenon, since that'd put you at 18 masters, > which is only 2 above the norm of about 16. Also, you've got a pair of > Storage Annexes in there, and those can help you cycle a master out of > your hand (by stuffing one in the Annex when you play it). The Lazarene > Inquisitor doesn't look like a critical component, though perhaps it's > useful for suppressing the table (have you found it to be useful in the > deck? I'm curious). Lazarene Inquisitor was stuffed in there mainly to oust someone once the Brinksmanship fires off on them. There are plenty of other ways of accomplishing this, anyway...so no worries on losing it. Plus, adding that to a Creation Rites is a nice little weenie that can do some damage to the other vamps on the table... > You should also use The Barrens, but I always say that. :) I've considered it, but again, I'm trying to pair this down to around 70 cards. > And what's up with no Blood Dolls? 2-point Autarkis Persecutions > plus a Bribes isn't going to be enough to fend off an aggressive > predator. No...but having the Telepathic Counters and Protected Resources in play sure does. > > Action (7 cards) > > 2 Creation Rites > > 1 Eternal Vigilance > > 2 Revelations > > 2 Summon Soul > > Am I the only one who's not impressed by Summon Soul? I'd be inclined > to drop these in favor of a couple more Fortitude damage prevention > cards (namely, Resilience). I think you are. The dual nature of it is VERY nice...keeps Whispers and Resorations out, which frees up card slots for other purposes. > > Action Modifier (27 cards) > > 7 Bribes > > 4 Call of the Hungry Dead > > 3 Change of Target > > 4 Cryptic Rider > > 1 Kiss of Ra, The > > 3 Private Audience > > 5 Telepathic Vote Counting > > You'll really want to have a couple of Daring the Dawn to ensure > the delivery of a Brinksmanship. Duly noted...they are going to be added this evening. > > Political Action (14 cards) > > 7 Autarkis Persecution > > 2 Brinksmanship > > 1 Cardinal Benediction > > 1 Crusade: Houston > > 1 Crusade: Philadelphia > > 1 Crusade: Pittsburgh > > 1 Rumors of Gehenna > > If you go with the !Ventrue supporting cast, you'd probably want to > swap out two Autarkis Persecutions for an Ancient Influence and a > Political Stranglehold. > > You also might want to consider a Dramatic Upheaval for more table > manipulation. > > OH! If you're looking to keep the table slowed down, it's hard to > beat a Political Flux for 1. :) > > > Reaction (13 cards) > > 2 My Enemy's Enemy > > 5 Telepathic Counter > > 6 Wake with Evening's Freshness > > I was gonna criticize the low amount of defense, but perhaps the > table bloating methods help with that. > > I'd still swap the 2 x My Enemy's Enemy for a pair of Telepathic > Misdirections. My Enemy's Enemy can have a de-stabilizing effect, > which doesn't seem to be what this deck wants. Yeah, but its free and blood gain is low in this deck. Hence its inclusion. > > Combat (6 cards) > > 5 Skin of Steel > > 1 Superior Mettle > > > > Equipment (2 cards) > > 1 Erebus Mask > > 1 Sargon Fragment, The > > Putting in The Sargon Fragment for the sake of Maldavis seems > excessive. :) Yeah, but having a minion who is able to go fetch a card at any time is nice. Its worth the cost...especially if I've run into some problems with getting the right card (or if a critical vote was blocked earlier in the game). [ quoted text not captured ]

Kulaid

> Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) > ---------------------------------------------- > 3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus > 3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls > 2 Agaitas AUS for NEC 6, Harbingers of Skulls > 2 Le Dinh Tho aus dom NEC 5, Nagaraja > 2 Maldavis for pre AUS 4, Caitiff Why the caitiff? He's not sabbat, won't Juan Cali be better? maybe juan and billy? Since well, they can be archbishops as well? > Library: (90 cards) > ------------------- > Master (19 cards) > 3 Auspex > 1 Creepshow Casino > 1 Dreams of the Sphinx > 1 Lazarene Inquisitor > 1 Lupine Assault > 1 Parthenon, The > 1 Powerbase: Madrid > 1 Protected Resources > 7 Slaughterhouse, The > 2 Storage Annex I think a Filchware's Pawn Shop is a good idea. Since then you can equip with your prey's equipment... =D Zoning Board as well, since you don't want them to have any premanent out... =D > Action (7 cards) > 2 Creation Rites > 1 Eternal Vigilance > 2 Revelations > 2 Summon Soul > > Action Modifier (27 cards) > 7 Bribes > 4 Call of the Hungry Dead > 3 Change of Target > 4 Cryptic Rider > 1 Kiss of Ra, The > 3 Private Audience > 5 Telepathic Vote Counting No freak drives? ACK! > Political Action (14 cards) > 7 Autarkis Persecution > 2 Brinksmanship > 1 Cardinal Benediction > 1 Crusade: Houston > 1 Crusade: Philadelphia > 1 Crusade: Pittsburgh > 1 Rumors of Gehenna I think Anarch is the way to go in this deck... Fee stakes is an action to do, Plus you can play with all the anarch cards like Anarch railroad, Aranthebes, and The Anarch Free Press... > Reaction (13 cards) > 2 My Enemy's Enemy > 5 Telepathic Counter > 6 Wake with Evening's Freshness > > Combat (6 cards) > 5 Skin of Steel > 1 Superior Mettle > > Equipment (2 cards) > 1 Erebus Mask > 1 Sargon Fragment, The > > Combo (2 cards) > 2 Spectral Divination You know, I always thought that every HoS deck should have a CI in there... I was thinking... What if I get a clan specfic master card/action card? I can use it if I CI to my prey's main clan... Player that play with Consanguineous Boon, or your prye's playing a toreador master deck... Be funny to use his aching beauties against him... Gaining pool from your predator's votes... Recruting a war ghoul from the tzimize... =D Just 1 CI isn't too much, is it? -- Direct access to this group with http://web2news.com http://web2news.com/?rec.games.trading-cards.jyhad

Jon Stahler

"Kulaid" <kulaid.ne...@web2news.net> wrote in message news:3484...@web2news.com... > > Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) > > ---------------------------------------------- > > 3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus > > 3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls > > 2 Agaitas AUS for NEC 6, Harbingers of Skulls > > 2 Le Dinh Tho aus dom NEC 5, Nagaraja > > 2 Maldavis for pre AUS 4, Caitiff > > Why the caitiff? He's not sabbat, won't Juan Cali be better? > maybe juan and billy? Since well, they can be archbishops as well? Both might be good choices. Maldavis doesn't need a title...having the superior Auspex and inferior fortitude is enough. She can call votes and Telepathic Vote Count if necessary... > > Library: (90 cards) > > ------------------- > > Master (19 cards) > > 3 Auspex > > 1 Creepshow Casino > > 1 Dreams of the Sphinx > > 1 Lazarene Inquisitor > > 1 Lupine Assault > > 1 Parthenon, The > > 1 Powerbase: Madrid > > 1 Protected Resources > > 7 Slaughterhouse, The > > 2 Storage Annex > > I think a Filchware's Pawn Shop is a good idea. Since then you can equip > with your prey's equipment... =D > Zoning Board as well, since you don't want them to have any premanent > out... =D Ack...Filchwares would come back to haunt me...but you may be on to something there...gives me some actions to take... Zoning board is a thought as well...but it puts the location back in their deck, which is what I'm trying to deplete. Of course, it can take care of that pesky intercept location that my predator has. Hmm... > > Action (7 cards) > > 2 Creation Rites > > 1 Eternal Vigilance > > 2 Revelations > > 2 Summon Soul > > > > Action Modifier (27 cards) > > 7 Bribes > > 4 Call of the Hungry Dead > > 3 Change of Target > > 4 Cryptic Rider > > 1 Kiss of Ra, The > > 3 Private Audience > > 5 Telepathic Vote Counting > > No freak drives? ACK! I won't be taking enough actions to warrant them. I won the game last night without EVER tapping out all my vampires. > > Political Action (14 cards) > > 7 Autarkis Persecution > > 2 Brinksmanship > > 1 Cardinal Benediction > > 1 Crusade: Houston > > 1 Crusade: Philadelphia > > 1 Crusade: Pittsburgh > > 1 Rumors of Gehenna > > I think Anarch is the way to go in this deck... Fee stakes is an action > to do, Plus you can play with all the anarch cards like Anarch railroad, > Aranthebes, and The Anarch Free Press... Again, meh. The action can be blocked and thenyou have to defend the title. Anarch Railroad and Free Press aren't necessary in this deck. Firebrand would be nice, but again...not necessary. Aranthebes doesn't require you be anarch for it to be in play. > > Reaction (13 cards) > > 2 My Enemy's Enemy > > 5 Telepathic Counter > > 6 Wake with Evening's Freshness > > > > Combat (6 cards) > > 5 Skin of Steel > > 1 Superior Mettle > > > > Equipment (2 cards) > > 1 Erebus Mask > > 1 Sargon Fragment, The > > > > Combo (2 cards) > > 2 Spectral Divination > > You know, I always thought that every HoS deck should have a CI in > there... I was thinking... What if I get a clan specfic master > card/action card? I can use it if I CI to my prey's main clan... > Player that play with Consanguineous Boon, or your prye's playing a > toreador master deck... Be funny to use his aching beauties against > him... Gaining pool from your predator's votes... Recruting a war > ghoul from the tzimize... =D Just 1 CI isn't too much, is it? Actually, it wouldn't be as I could impersonate a HoS with Maldavis if necessary. I was going to include a Revelation of the Sire (and still might) for Maldavis in particular. She's just too great of a vamp to NOT be in this deck. :) [ quoted text not captured ]

Ped Xing

Bravo for making a milling deck that ousts! <snip explanation> > Crypt: (12 cards, Min: 18, Max: 28, Avg: 6.00) > ---------------------------------------------- > 3 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus > 3 Egothha AUS FOR NEC obf 7, Harbingers of Skulls > 2 Agaitas AUS for NEC 6, Harbingers of Skulls > 2 Le Dinh Tho aus dom NEC 5, Nagaraja > 2 Maldavis for pre AUS 4, Caitiff I like the Inclusion of Maldavis... since you're going to be calling bloat votes like Autarkis Persecution, what about swapping one of her for a Juan or Peter? > Library: (90 cards) > ------------------- > Master (19 cards) > 3 Auspex Too many? Revelations only needs to be played at basic to force a discard. The only other major card I could see the need for advanced AUS is Telepathic Vote Counting... > 1 Creepshow Casino > 1 Dreams of the Sphinx This is one of those cards everyone likes to include because of it's diverse effects... is it totally necessary to your strategy? > 1 Lazarene Inquisitor Not sure if this is necessary... presumably one of the ways to insure the attempt to withdraw fails? > 1 Lupine Assault > 1 Parthenon, The > 1 Powerbase: Madrid > 1 Protected Resources > 7 Slaughterhouse, The Suprised this is limited to only 7... in a 5 player game, you may only ever see 4 or 5 of these... is that enough? > 2 Storage Annex Hmmm, presumably for saving the Lupines and Revelations? You have so few LA's and Revs that it may not even be necessary to store them. > Action (7 cards) > 2 Creation Rites Ok, I see the Autarkis' below, so that means it's just part of your general bloat/survival strategy. But only 2 in a 90-card deck... in a 3 player game, you may not even see them... I'd say increase these or leave them out alltogether. > 1 Eternal Vigilance > 2 Revelations > 2 Summon Soul > > Action Modifier (27 cards) > 7 Bribes > 4 Call of the Hungry Dead > 3 Change of Target > 4 Cryptic Rider > 1 Kiss of Ra, The I personally would leave this out, but that's because my metagame sees TONS of fortitude. > 3 Private Audience > 5 Telepathic Vote Counting > > Political Action (14 cards) > 7 Autarkis Persecution > 2 Brinksmanship > 1 Cardinal Benediction > 1 Crusade: Houston > 1 Crusade: Philadelphia > 1 Crusade: Pittsburgh > 1 Rumors of Gehenna Also worth consideration: -Banishment (With Gisela's special it could be a lifesaver) -Meddling of Semsith - my experience is that this card slows things down a bit, which may be what you need in order to sweep tables -Sabbat Inquisitor? (that one is iffy) -Year of Fortune > > Reaction (13 cards) > 2 My Enemy's Enemy > 5 Telepathic Counter > 6 Wake with Evening's Freshness > > Combat (6 cards) > 5 Skin of Steel > 1 Superior Mettle Hmmm... no s:ce.... any particular reason? > > Equipment (2 cards) > 1 Erebus Mask > 1 Sargon Fragment, The > > Combo (2 cards) > 2 Spectral Divination Anyhow, great deck! Thanks for posting. -Matt

Ben Peal

Smiling Tom wrote: > I agree with you in most of your impressive evaluation, but I guess you > have forgotten a point: You really need yto avoid someone from SUCCESSFULLY > retreating. Thus, Lazarene inquisitor offers you the way for that blood > points that allows you to oust him Ohhhhh right. :) Very good point. :) Other options include Anarch Revolt and Templar, but yeah, Lazarene Inquisitor is a great choice. [ quoted text not captured ]

reyda

John P wrote: :: "reyda" <true_...@hotmail.com> wrote in message [ quoted text not captured ] yes =) my mistake =)

Fredrik Appelberg

LSJ wrote: > Fredrik Appelberg wrote: >> Don't forget Michael Luther, Quentin's little brother. His aus works with >> this deck, and if he enters combat and you have Agaitas you can mill your >> opponent's deck a little more... :) > > Michael Luther's ability is not "drawing a replacement", so Agaitas's > ability won't be applicable there. > Ah. Oh well, I just noticed that his ability only allows him to negate the _acting_ vampire's votes, so maybe he's no good for this deck anyway. He'll definetly go into my next ventrue-antitribu-no-votes-for-you deck though. -- F

Jon Stahler

"Fredrik Appelberg" <fre...@mulli.nu> wrote in message news:bb78i0$6end4$1...@ID-183559.news.dfncis.de... [ quoted text not captured ] Michael Luther's ability applies during any referendum. I think you're thinking of Irregular Protocol.

Ped Xing

> > You'll really want to have a couple of Daring the Dawn to ensure > > the delivery of a Brinksmanship. > > Duly noted...they are going to be added this evening. Question: I may be wrong about my timing, but if Daring the Dawn is played and the action to call the vote is therefore successful, doesn't the vampire who called it go to torpor before the referendum? -Matt

LSJ

Ped Xing wrote: > Question: I may be wrong about my timing, but if Daring the Dawn is > played and the action to call the vote is therefore successful, > doesn't the vampire who called it go to torpor before the referendum? No. The agg damage from Daring the Dawn is applied after the action resolves. [ quoted text not captured ]

Ben Peal

Jon Stahler wrote: > The older version had Lazvernius in the deck...but without demonstration. > So...I dunno...need to think about htat some more. !Ventrue are a good > counter-part to this deck, but I don't want to weigh it down any more than I > have to. Well, Lazverinus is cool and all, but he's better off being in his own deck. :) You could swap out the Egothas for Quentins, since Egotha really doesn't do anything for the deck. > > > Library: (90 cards) > > > ------------------- > > > Master (19 cards) > > > 3 Auspex > > > 1 Creepshow Casino > > > 1 Dreams of the Sphinx > > > 1 Lazarene Inquisitor > > > 1 Lupine Assault > > > 1 Parthenon, The > > > 1 Powerbase: Madrid > > > 1 Protected Resources > > > 7 Slaughterhouse, The > > > 2 Storage Annex After further thought, I think you can ditch the Auspex skill cards. You've got all of 9 cards with Auspex in the deck, and having it at inferior for the Creation Rites weenies isn't going to be _that_ helpful. You'll either be able to handle the bleeds by leaving a Harbinger/Ventrue/Malkavian untapped, or you'll be trying to pick off one of your prey's seven remaining cards in their hand via the two copies of Revelations (or Le Dinh Tho). That'll free up some room for Blood Dolls. ;) > > I think you can drop the Parthenon, since that'd put you at 18 masters, > > which is only 2 above the norm of about 16. Also, you've got a pair of > > Storage Annexes in there, and those can help you cycle a master out of > > your hand (by stuffing one in the Annex when you play it). The Lazarene > > Inquisitor doesn't look like a critical component, though perhaps it's > > useful for suppressing the table (have you found it to be useful in the > > deck? I'm curious). > > Lazarene Inquisitor was stuffed in there mainly to oust someone once the > Brinksmanship fires off on them. There are plenty of other ways of > accomplishing this, anyway...so no worries on losing it. Definitely leave in the Lazarene Inquisitor. The blood removal is definitely key to forcing withdrawal failure. > Plus, adding that to a Creation Rites is a nice little weenie that can do > some damage to the other vamps on the table... *nod* :) > > You should also use The Barrens, but I always say that. :) > > I've considered it, but again, I'm trying to pair this down to around 70 > cards. Why? This deck has a long-haul strategy. Also, I'm not sure why you'd willingly put the deck at 70 cards when the Brinksmanship forced-withdrawal affects you as much as everyone else. > > And what's up with no Blood Dolls? 2-point Autarkis Persecutions > > plus a Bribes isn't going to be enough to fend off an aggressive > > predator. > > No...but having the Telepathic Counters and Protected Resources in play sure > does. The bleed defense provided by Protected Resources is mediocre at best. Besides, in a deck with a long-term strategy such as this, Blood Dolls would pay great dividends, and give you the option to build upon your pool rather than just trying to tread water. > > Am I the only one who's not impressed by Summon Soul? I'd be inclined > > to drop these in favor of a couple more Fortitude damage prevention > > cards (namely, Resilience). > > I think you are. The dual nature of it is VERY nice...keeps Whispers and > Resorations out, which frees up card slots for other purposes. Or you could just free up the Summon Soul slots for other purposes, like bailing yourself out of combat. ;) But hey, you know your local metagame better than I do. :) > > I'd still swap the 2 x My Enemy's Enemy for a pair of Telepathic > > Misdirections. My Enemy's Enemy can have a de-stabilizing effect, > > which doesn't seem to be what this deck wants. > > Yeah, but its free and blood gain is low in this deck. Hence its inclusion. But then there're the Fortitude cards: > > > Combat (6 cards) > > > 5 Skin of Steel > > > 1 Superior Mettle Why not use a combination of Resilience and Rolling With the Punches instead? And then rather than spend the blood on Skin of Steel or Superior Mettle, spend it on Telepathic Misdirections? You might want to consider Unflinching Persistence, as well, since the maneuver can often bail you out of a lot of damage for free, too. Looking at your crypt...ok...about half your vamps have either inferior Fortitude or no Fortitude at all. If you're set on using skill cards for your Creation Rites vamps, why not use Fortitude skill cards instead, since they'd also help get your other vamps up to superior if need be? > > > Equipment (2 cards) > > > 1 Erebus Mask > > > 1 Sargon Fragment, The > > > > Putting in The Sargon Fragment for the sake of Maldavis seems > > excessive. :) > > Yeah, but having a minion who is able to go fetch a card at any time is > nice. Its worth the cost...especially if I've run into some problems with > getting the right card (or if a critical vote was blocked earlier in the > game). Yeah, if the Brinksmanships both get DI'ed, the Sargon Fragment would pay great dividends...And given that the Sargon Fragment is a long-term strategy card, and the deck is based on a long-term strategy, it makes sense to include it. [ quoted text not captured ]

David Cherryholmes

On 29 May 2003, Ben Peal wrote: > Am I the only one who's not impressed by Summon Soul? I'd be inclined > to drop these in favor of a couple more Fortitude damage prevention > cards (namely, Resilience). It's a free +1 stealth action that does two totally different good things. That's a helluva start. And I'd rather have that flexibility than the one extra blood from Restoration. In decks that tend to have for instead of FOR, it's a no brainer. It's also a little insurance for those of us who like to go all eighty cards and toolboxy, since you can ditch that card that you maybe have two copies of if it's not immediatley relevant, knowing that you'll pull that Summon Soul sooner or later and get another shot at it. P.S. Speaking of decks which violate every one of your design criteria, did you ever get around to trying Potent Princes? David Cherryholmes Duke Radiology P.E.T. Facility (919) 684-7714 david.che...@duke.edu

Jon Stahler

"Ben Peal" <fu...@optical.mindstorm.com> wrote in message news:bf72a12e.0305...@posting.google.com... > Jon Stahler wrote: > > The older version had Lazvernius in the deck...but without demonstration. > > So...I dunno...need to think about htat some more. !Ventrue are a good > > counter-part to this deck, but I don't want to weigh it down any more than I > > have to. > > Well, Lazverinus is cool and all, but he's better off being in his > own deck. :) You could swap out the Egothas for Quentins, since > Egotha really doesn't do anything for the deck. Quentin costs 9 and doesn't have necromancy. Egotha has a great special that fits with the decks theme and is popped out in two turns. I love him. He's staying. If anyone goes, its Agaitis. > > > > Library: (90 cards) > > > > ------------------- > > > > Master (19 cards) > > > > 3 Auspex > > > > 1 Creepshow Casino > > > > 1 Dreams of the Sphinx > > > > 1 Lazarene Inquisitor > > > > 1 Lupine Assault > > > > 1 Parthenon, The > > > > 1 Powerbase: Madrid > > > > 1 Protected Resources > > > > 7 Slaughterhouse, The > > > > 2 Storage Annex > > After further thought, I think you can ditch the Auspex skill cards. > You've got all of 9 cards with Auspex in the deck, and having it at > inferior for the Creation Rites weenies isn't going to be _that_ > helpful. You'll either be able to handle the bleeds by leaving a > Harbinger/Ventrue/Malkavian untapped, or you'll be trying to pick > off one of your prey's seven remaining cards in their hand via > the two copies of Revelations (or Le Dinh Tho). > > That'll free up some room for Blood Dolls. ;) Good point...but superior Telepathic vote counting is what I'm worried about. > > > I think you can drop the Parthenon, since that'd put you at 18 masters, > > > which is only 2 above the norm of about 16. Also, you've got a pair of > > > Storage Annexes in there, and those can help you cycle a master out of > > > your hand (by stuffing one in the Annex when you play it). The Lazarene > > > Inquisitor doesn't look like a critical component, though perhaps it's > > > useful for suppressing the table (have you found it to be useful in the > > > deck? I'm curious). > > > > Lazarene Inquisitor was stuffed in there mainly to oust someone once the > > Brinksmanship fires off on them. There are plenty of other ways of > > accomplishing this, anyway...so no worries on losing it. > > Definitely leave in the Lazarene Inquisitor. The blood removal is > definitely key to forcing withdrawal failure. Indeed...was my original thought process as well. I could just as easily accomplish this by bleeding with all my minions, though. > > Plus, adding that to a Creation Rites is a nice little weenie that can do > > some damage to the other vamps on the table... > > *nod* :) > > > > You should also use The Barrens, but I always say that. :) > > > > I've considered it, but again, I'm trying to pair this down to around 70 > > cards. > > Why? This deck has a long-haul strategy. To run more efficiently. Trust me. Before I went with the whole Brinksmanship strategy, it NEVER turned over more than 1/2 the deck. > Also, I'm not sure why you'd willingly put the deck at 70 cards when > the Brinksmanship forced-withdrawal affects you as much as everyone > else. Same reason as above. I'm not scared of Brinksmanship. > > > And what's up with no Blood Dolls? 2-point Autarkis Persecutions > > > plus a Bribes isn't going to be enough to fend off an aggressive > > > predator. > > > > No...but having the Telepathic Counters and Protected Resources in play sure > > does. > > The bleed defense provided by Protected Resources is mediocre at best. When you're bled by minions who would otherwise be bleeding you for 4 or 5 at a time, its not mediocre. Its all relative, I guess...but I jammed my predator in the last game I played with it on bleed mods...he figured, what's the point? > Besides, in a deck with a long-term strategy such as this, Blood Dolls > would pay great dividends, and give you the option to build upon your > pool rather than just trying to tread water. That's also what the Autarkis Persecutions are for...along with the Bribes. I had two blood dolls in there at one point...might throw them back in and see what happens. So many masters already, though. > > > Am I the only one who's not impressed by Summon Soul? I'd be inclined > > > to drop these in favor of a couple more Fortitude damage prevention > > > cards (namely, Resilience). > > > > I think you are. The dual nature of it is VERY nice...keeps Whispers and > > Resorations out, which frees up card slots for other purposes. > > Or you could just free up the Summon Soul slots for other purposes, like > bailing yourself out of combat. ;) > > But hey, you know your local metagame better than I do. :) True. I originally had 3 restorations and 3 Whispers of the dead in the deck. I figured I should consolidate and save some card slots for other more useful toys. [ quoted text not captured ] I'm going to put a lot more thought into the deck. I think it got extremely lucky the other night. Thanks for the input! [ quoted text not captured ]

Ben Peal

David Cherryholmes: > Ben Peal wrote: > > Am I the only one who's not impressed by Summon Soul? I'd be inclined > > to drop these in favor of a couple more Fortitude damage prevention > > cards (namely, Resilience). > > It's a free +1 stealth action that does two totally different good > things. That's a helluva start. And I'd rather have that flexibility > than the one extra blood from Restoration. In decks that tend to have for > instead of FOR, it's a no brainer. It's also a little insurance for those > of us who like to go all eighty cards and toolboxy, since you can ditch > that card that you maybe have two copies of if it's not immediatley > relevant, knowing that you'll pull that Summon Soul sooner or later and > get another shot at it. Part of it is that I'm not at all impressed with the +1 hunt part of the card. Part of it is that I don't think the whole card is significantly better than Blood Tears of Kephran. Part of it is that I feel that rather than spending an action and a card to throw cards back into my deck (they don't even go to your hand...gaah!), I can just put more of the cards that I want into the deck when I build it. Why drop the deck down to 80, and then spend actions to build it back up to 90, when you can just start off with a 90-card deck? If you're looking to improve your draws, why spend actions when you can do it with masters? > P.S. Speaking of decks which violate every one of your design criteria, > did you ever get around to trying Potent Princes? Not yet...I think I'll just break down and yank some IGs out of another deck and just get the thing up and running. People. Trade me cards. Email me. [ quoted text not captured ]

David Cherryholmes

On 30 May 2003, Ben Peal wrote: > Part of it is that I'm not at all impressed with the +1 hunt part of the > card. Part of it is that I don't think the whole card is significantly > better than Blood Tears of Kephran. Part of it is that I feel that > rather than spending an action and a card to throw cards back into my > deck (they don't even go to your hand...gaah!), I can just put more of > the cards that I want into the deck when I build it. I've been hooked up enough by netting a blood off the freak that I won't discount gaining two as trivial; it depends a lot on which stage of the game you're in. Putting two cards back in your deck isn't huge early on, either, but after your library's thinned out some it can become pretty good. It's not bad as a "toss a few in" kind of card; I'd only call it "good" in relation to Restoration. But I also have a superstitious worship of cards that do two good things. > Why drop the deck down to 80, and then spend actions to build it back > up to 90, when you can just start off with a 90-card deck? If you're > looking to improve your draws, why spend actions when you can do it > with masters? You don't "drop down" from somewhere you never get. ;) I build most decks at 80, anyway. And it's just not the same effect as Dreams and Barrens, but those are good cards, too. Really, if you want to wrap your brain around why this card is OK, you just have to forget about Dominate. It's *not* good compared to "Bleed you for six" or "Shift you for five." But if you are, say, playing Harbingers, then you really may not have anything else more productive to do, and tuning your hand or picking up a few blood isn't a bad way to spend an action if you were just going to sit there, anyway. Between you and me, I think the Harbingers really ought to be pulsing, voting, freaking machines with grind as a fallback. With Freaks, Restorations, Hungry Coyote, *and* Summon Soul, Egotha ought to be a Tazmanian Devil. > > P.S. Speaking of decks which violate every one of your design criteria, > > did you ever get around to trying Potent Princes? > > Not yet...I think I'll just break down and yank some IGs out of another > deck and just get the thing up and running. > > People. Trade me cards. Email me. Hell man, I'd just give you some grapples, if you were making it down to DC next weekend. Anybody else coming from Boston? I could give some to them (anyone else going can note that I am *not* Mr. Suitcase and, if they are, could bring a few, too). [ quoted text not captured ]

Matt Mayoh

"Jon Stahler" <!NOSPAM!sta...@ilir.uiuc.edu> wrote in message news:<YPsBa.16742$6P6.2...@vixen.cso.uiuc.edu>... > "Curevei" <cur...@aol.commetal> wrote in message > news:20030529121917...@mb-m10.aol.com... <much snippage>> > I agree about everything EXCEPT the revelations. Brinksmanship only fires > off when they start a round with fewer cards than a full hand, so being able > to snipe a card from their hand is golden for Brinksmanship to work. A year of fortune or 2? You'll have the votes to pass it, and increasing their hand size is as useful as taking a card away is. Matt

Ben Peal

[ quoted text not captured ] Do you mean Zoning Board? :) [ quoted text not captured ]

reyda

Ben Peal wrote: [ quoted text not captured ] yup =p

Ben Peal

[ quoted text not captured ] Whoops...cursed delayed google posts. :) [ quoted text not captured ]

Ben Peal

David Cherryholmes wrote: > > Why drop the deck down to 80, and then spend actions to build it back > > up to 90, when you can just start off with a 90-card deck? If you're > > looking to improve your draws, why spend actions when you can do it > > with masters? > > You don't "drop down" from somewhere you never get. ;) I get there, and if you don't watch out, I'll get _you_ there. ;) > Really, if you want to wrap your brain around why this card is OK, you > just have to forget about Dominate. It's *not* good compared to "Bleed > you for six" or "Shift you for five." The Dominate fixation you seem to think I have is really my pathological need for bleed bounce. As such, I have a fixation for dom/DOM and AUS. :) Speaking of which, I'm hoping Anarchs will help me get over some of that fixation, as I'm really liking Dummy Corporation and some of the other measures available to zero-to-low-intercept clans and clans without bounce. It might not even be tournament-grade, but it could still end up being fun. > Between you and me, I think the Harbingers really ought to be pulsing, > voting, freaking machines with grind as a fallback. With Freaks, > Restorations, Hungry Coyote, *and* Summon Soul, Egotha ought to be a > Tazmanian Devil. Well, I guess the desire there is for them to do something more than what the other FOR-based decks have already been doing. They're certainly the deck-millers par excellence, so playing with Brinksmanship is an obvious new thing to try. The real trouble is getting a good delivery system for them. The out-of-clan Obfuscate and Dementation aside, they've got the problem of having Call of the Hungry Dead without the Seduction. With the stealth options very limited, you look towards combat, and Fortitude just doesn't cut it on its own. Maybe some sort of FOR-Gun plan with Traps, damage prevention, and Telepathic Tracking to hork S:CE? The Salubri and !Ventrue might want to try it out, too - though if the !Ventrue want to do combat, they'll typically just give Lazverinus a call. So, you get back to thinking about deck-milling, and you don't need much of a delivery system for it. The Slaughterhouses work all by themselves, and then you just need to Dawn Op a Brinksmanship, pull off a Revelations at inferior somehow (or drop a Lupine Assault), and then Lazarine Inquisitor some blood off. > > > P.S. Speaking of decks which violate every one of your design criteria, > > > did you ever get around to trying Potent Princes? > > > > Not yet...I think I'll just break down and yank some IGs out of another > > deck and just get the thing up and running. > > > > People. Trade me cards. Email me. > > Hell man, I'd just give you some grapples, if you were making it down to > DC next weekend. Anybody else coming from Boston? I could give some to > them (anyone else going can note that I am *not* Mr. Suitcase and, if they > are, could bring a few, too). Argh...I'm gonna be in Detroit for a week starting Tuesday for my girlfriend's birthday. Many thanks for the offer, though. I think my plan will be to type up deck lists for more of the decks in my collection, then spend time dropping them all down to 60 cards (leaving them playable), and recycling the other third of the cards back into the deck-building pool. Side note: If any of you out there like music in the vein of Dead Can Dance, I very highly recommend Inner Pale Sun by Arcana. It's utterly incredible. If any of you out there are killer robots with death rays, looking for ambient atmospheric music to relax/plot with, I suggest The Harrow by Bad Sector. [ quoted text not captured ]

Wes

"Ben Peal" <fu...@optical.mindstorm.com> wrote > > Argh...I'm gonna be in Detroit for a week starting Tuesday for my > girlfriend's birthday. Many thanks for the offer, though. Well then, perhaps you would like to play some games in Windsor this weekend? Please email me if you are interested... I'll gather the posse. Cheers, WES

David Cherryholmes

On 2 Jun 2003, Ben Peal wrote: > I get there, and if you don't watch out, I'll get _you_ there. ;) Heh heh. I was working on my Pile o' Poop for DC this weekend last night and I actually said to my self "Self, it's poop. Might as well make it ninety cards of poop." But then I caved and made it eighty anyway. > The Dominate fixation you seem to think I have is really my pathological > need for bleed bounce. As such, I have a fixation for dom/DOM and AUS. Actually I knew that. I was just trying to establish that I don't think it's *great*, and offered a few examples of "great". > Speaking of which, I'm hoping Anarchs will help me get over some of that > fixation, as I'm really liking Dummy Corporation and some of the other > measures available to zero-to-low-intercept clans and clans without > bounce. It might not even be tournament-grade, but it could still end > up being fun. I've got a deck running a mixture of Major Boons, AI's, and Dummy Corps that's doing OK. > The real trouble is getting a good delivery system for them. > The out-of-clan Obfuscate and Dementation aside, they've got the > problem of having Call of the Hungry Dead without the Seduction. > With the stealth options very limited, you look towards combat, > and Fortitude just doesn't cut it on its own. Maybe some sort > of FOR-Gun plan with Traps, damage prevention, and Telepathic > Tracking to hork S:CE? The Salubri and !Ventrue might want to > try it out, too - though if the !Ventrue want to do combat, > they'll typically just give Lazverinus a call. My take on this is similiar to my take on vanilla Ventrue: *if* you really do have a pile of freak drives, and *if* you're using Fortitude for damage prevention, then it's not too big a deal that about half your actions get blocked. The half that get through are going to be comperable to what you'd succeed at if you were using card slots to get a smaller clutch of actions through unblocked. Starting out with the bulk of your stuff at +1 stealth, and tacking on Call, Spectral, and Kiss has been more than sufficient in my experience. > So, you get back to thinking about deck-milling, and you don't > need much of a delivery system for it. The Slaughterhouses work > all by themselves, and then you just need to Dawn Op a Brinksmanship, > pull off a Revelations at inferior somehow (or drop a Lupine Assault), > and then Lazarine Inquisitor some blood off. It is true, though, that Milling is very action un-intensive. > > > People. Trade me cards. Email me. For Grapples? What'd be a comperable uncommon that I need.... let me think about it. > I think my plan will be to type up deck lists for more of the decks > in my collection, then spend time dropping them all down to 60 cards > (leaving them playable), and recycling the other third of the cards > back into the deck-building pool. That idea is soooo stolen! <snip interesting music suggestions> BTW, Christian had a some of his CD's with him at the SE Qualifier. Good stuff! [ quoted text not captured ]

salem

On Wed, 4 Jun 2003 10:07:11 -0400, David Cherryholmes <david.che...@duke.edu> scrawled: ><snip interesting music suggestions> > >BTW, Christian had a some of his CD's with him at the SE Qualifier. Good >stuff! i keep pronouncing Xian as "Zee-an" in my head. :/ salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

Joshua Duffin

"salem" <salem_ch...@yahoo.com> wrote in message news:hi5sdvo4i23mefe00...@4ax.com... > On Wed, 4 Jun 2003 10:07:11 -0400, David Cherryholmes > <david.che...@duke.edu> scrawled: > > > ><snip interesting music suggestions> > > > >BTW, Christian had a some of his CD's with him at the SE Qualifier. Good > >stuff! > > i keep pronouncing Xian as "Zee-an" in my head. :/ You know, I used to do that too. I even thought maybe it was "Shyen" for a while, as if it were Chinese. Then I met Christian and finally realized what Xian meant in his context. heh! Josh the roman's not for burning

Xian

On Wed, 4 Jun 2003 13:03:23 -0400, "Joshua Duffin" wrote: >You know, I used to do that too. I even thought maybe it was >"Shyen" for a while, as if it were Chinese. > >Then I met Christian and finally realized what Xian meant in >his context. heh! Heh. Of course, don't think I wasn't aware of the alternative interpretations. :) But yeah. 5 fewer letters to type, it's got an 'x' in it, and it was bequeathed by a friend in college. What more can you ask for? And Salem, think of it as the My Life With the Thrill Kill Kult spelling, as in the Kooler Than Jesus EP. :) Xian i'm the looking-glass you should be able to see yourself in

salem

On Thu, 05 Jun 2003 18:22:37 -0500, Xian <xi...@visi.nospam.com> scrawled: >On Wed, 4 Jun 2003 13:03:23 -0400, "Joshua Duffin" wrote: > >>You know, I used to do that too. I even thought maybe it was >>"Shyen" for a while, as if it were Chinese. >> >>Then I met Christian and finally realized what Xian meant in >>his context. heh! > >Heh. Of course, don't think I wasn't aware of the alternative >interpretations. :) > >But yeah. 5 fewer letters to type, it's got an 'x' in it, and it was >bequeathed by a friend in college. What more can you ask for? funny thing is, i used to play the damn RPG with a guy called "Ex-ian", which i presume was spelled Xian. Best darn GM...erm, sorry, 'storyteller' i've ever had....not that i've had many...and no, i didn't 'have' them like _that_, you pervos. >And Salem, think of it as the My Life With the Thrill Kill Kult >spelling, as in the Kooler Than Jesus EP. :) is that anything like their song 'after the flesh'? because i keep hearing 'cause it's hot' (i think...the one that goes for about 3 days, and just has 'thrill kill thrill kill thrill kill dadada' repeated a lot) at clubs, and the album '13 above the night' is also way different. i liked 'after the flesh' in an 'i'm an angry youth' kind of way. :) [ quoted text not captured ]

Xian

On Fri, 06 Jun 2003 11:56:04 +1000, salem wrote: >On Thu, 05 Jun 2003 18:22:37 -0500, Xian wrote: >>And Salem, think of it as the My Life With the Thrill Kill Kult >>spelling, as in the Kooler Than Jesus EP. :) > >is that anything like their song 'after the flesh'? because i keep >hearing 'cause it's hot' (i think...the one that goes for about 3 >days, and just has 'thrill kill thrill kill thrill kill dadada' >repeated a lot) at clubs, and the album '13 above the night' is also >way different. i liked 'after the flesh' in an 'i'm an angry youth' >kind of way. :) You've heard of mp3s, right? :) (Actually, that's a dangerous statement for me. Heh. I'm really torn on the digitization of music. But that's nowhere near on-topic for the newsgroup. Not that this music thread is much, but I'll take it to email after this if necessary.) The first couple of TKK albums were just kind of lost, but moving towards the "angry youth" sound. The following TKK albums are "angry youth"ish: Kooler than Jesus Confessions of a Knife (songs include club-favorites Days of Swine and Roses, and Kooler than Jesus) All following TKK albums were much more...I dunno. Like 13 Above the Night. Sometimes in a good way, sometimes in a bad way. Xian really likes Blue Buddha, though...

salem

On Fri, 06 Jun 2003 19:13:27 -0500, Xian <xi...@visi.nospam.com> scrawled: >On Fri, 06 Jun 2003 11:56:04 +1000, salem wrote: > >>On Thu, 05 Jun 2003 18:22:37 -0500, Xian wrote: >>>And Salem, think of it as the My Life With the Thrill Kill Kult >>>spelling, as in the Kooler Than Jesus EP. :) >> >>is that anything like their song 'after the flesh'? because i keep >>hearing 'cause it's hot' (i think...the one that goes for about 3 >>days, and just has 'thrill kill thrill kill thrill kill dadada' >>repeated a lot) at clubs, and the album '13 above the night' is also >>way different. i liked 'after the flesh' in an 'i'm an angry youth' >>kind of way. :) > >You've heard of mp3s, right? :) Yes. they are a way for me to conveiniently backup my own legally purchased cds in a compact manner. :) >(Actually, that's a dangerous statement for me. Heh. I'm really torn >on the digitization of music. But that's nowhere near on-topic for >the newsgroup. Not that this music thread is much, but I'll take it >to email after this if necessary.) i have somewhat contradictory views myself. bring on the email if you'd like...my address is actually valid and has no spam traps! :) >The first couple of TKK albums were just kind of lost, but moving >towards the "angry youth" sound. > >The following TKK albums are "angry youth"ish: > >Kooler than Jesus >Confessions of a Knife (songs include club-favorites Days of Swine and >Roses, and Kooler than Jesus) hey, i've heard of them...hmm.. >All following TKK albums were much more...I dunno. Like 13 Above the >Night. Sometimes in a good way, sometimes in a bad way. right. so i just stumbled upon one of their low-lights. no wonder it was at the 2nd hand cd store then..... [ quoted text not captured ]