rec.games.trading-cards.jyhad

Portsmouth Tournament, March 2000

11 messages from 6 participants · 06 March 2000 – 28 March 2000
original thread on Google Groups

James Coupe

Well, a good time was had by all, though with only 11 players it made arranging the tables an awkward decision. Eventually, because of the problems we had had before with using six player tables (the games tending to take a very, very long time, possibly timing out), it was decided that one three player table and two four player tables should be used. Not a perfect arrangement, by any means, but the best that could be done under the circumstances. Rob Treasure turned up with a highly sleazy deck based chiefly around Stanislava, though using a fair few big Gangrel too - Gitane St. Clair, Ingrid Rossler and Iliana turned up, too, along with Chandler Hungerford for a little low capacity back-up. The deck was based around being able to do a few nasty bleeds, particularly with Stanislava, and, when blocked, to play Dawn Operation at superior (in order that the opponent cannot back out) and to start combat with a Drawing out the Beast. Then, the action can be stealthed through with a Form of Mist, dealing one aggravated damage to the opposing vampire, sending it to torpor, whilst avoiding the damage to yourself. Yikes! A fair amount of back up from Earth Meld, Form of Mist, a little damage prevention, Deflections, Elysium etc. all made for a powerful deck, and stealing vampires with Graverobbing made for some headaches for me. One copy of Protect Thine Own, too (the Inner Circle burn a Non-Camarilla vampire vote - yikes!) Gary played what looked to be mostly Dominate Fortitude, though I think I recall a *little* Presence too. A lot of cards for bleeding, though he suffered from not really being able to get the actions through. One or two Dominate Kines and Bondings helped a little, but most of his actions were at 0 stealth. Fortitude provided some damage prevention, and also provided Rapid Healing and Restoration - very useful, since the low capacity nature of his vampires meant that (with a fair amount of combat flying around) he often ended up with at least one vampire in torpor. Defence against bleeds came with Deflections and Redirections, coupled up with a few Wakes. Surprisingly, Surprise Influence was also found in the deck, a card which I rarely tend to see played, when it could be all too useful. Michael (Anklebiter) was playing the Jyhad based Brujah deck. There was a fair amount of combat in the deck, based mostly around maneuvering to range and throwing a few objects around - mostly Thrown Gates and Thrown Sewer Lids. A few Blurs and similar additional strike granting cards provided excellent chances to follow up with some serious damage - very useful, considering that Strike: Combat Ends is, currently, more rarely seen in Portsmouth - those decks which *really* want combat tend to be able to circumvent it with Immortal Grapple, so it seems to have cycled out of a lot of decks - perhaps it's time for someone to try and exploit that hole. Surprising elements in the deck were a few little bits of bleed and, I think, bleed bounce, designed to utilise the copies of Tura Vaughn and Anvil which were in the deck. Of course, to capitalise on the more usual vampires, Legal Manipulations and Computer Hacking played a part. Will Lee played an impressive Nosferatu Antitribu deck. It included a fair bit of equipment, with cards like Leather Jacket, Sport Bikes and a few guns. Nosferatu Kingdom turned up, allowing useful blood cycling to get underway. A few obfuscate cards allowed for stealthed bleeds when it was *really* necessary. Cailean provided an excellent base for the deck, being the master of range, though only about 6 Carrion Crows were provided, the deck not being exclusively combat oriented. Using the Advantage and Tier of Souls each turned up at least once, the former being a little more useful in the smaller environment than might generally be expected. The Hungry Coyote was also quite surprising, though an excellent card for the deck. Mark Baxter was playing the sleaziest, cheesiest deck there (and got a lot of ribbing for it) - Malkavian stealth bleed. Well, to tell the truth, not exclusively Malkavian stealth bleed - there were more than a few Malkavian Antitribu too. Madness Network was there to capitalise on the bleeding angle when it could, and a lot of the standard bleed cards in dominate and dementation were flying around, backed up by obfuscate, of course. There were a few copies of Coma, too, for combat defence, when possible. John Keech played a fun weenie Celerity-Presence deck. The basic idea was lots of weenie vampires with .44 Magnums, to try and intimidate those decks with very little combat defence into backing down. Blurs-aplenty meant that he could easily end up dealing 6 damage to an opposing vampire. Social Charm meant that bleeds were very annoying when they did get through, though since Celerity was also a focus, the weenie selection being played meant that Presence was not always available - so Computer Hacking made the expected appearance. At least one copy of Marijava Ghoul was seen, though being discarded. I would guess that the small size of the vampires tended to mean that hunting to gain blood back from the cost of it would be difficult. The Rumor Mill turned up for some much needed intercept - a facet which Rob Treasure has been all to keen to exploit. The deck was played with *plenty* of Wakes in order to try and generate a solid bleed defence, but it couldn't cope with much stealth, especially since the Tabloid Newspaper seemed to be in the deck only once. Legbiter was playing with the standard out of turn malkavian rotschreck deck. Greger Andressen and friends turned up, using lots of Protean in order to try and torporise vampires. 2nd Tradition always seems to be in his hand, making actions against him highly, highly problematic, since that +*2* intercept can be a killer. Claws and so forth turned up. However, Form of the Ghost was, in Legbiter's opinion, inferior to Swallowed by the Night, for the deck. The press of Form of the Ghost was rarely needed (and superior protean rare), whereas superior Obfuscate was not difficult to get and the +1 stealth option both useful and needed, at times. Pierre Rebstock played another out of turn Malkavian deck, though this time a fairly standard bleed deck. The idea, as with most of these decks, was to try and use the Homunculus and Earth Meld to remain untapped, and bleed lots in between each Methuselah's turn, so far as was possible. This caused some headaches for Legbiter, with similar vampires and cards being used. Of course, the big problem with such decks is trying to keep the blood flowing, since bleed decks (unlike combat decks and political decks) do not have any cards easily available to them to replenish their blood supply (whereas the other deck types have Taste of Vitae and Voter Captivation at least). Jon Cooper played an interesting Auspex stealth and bleed deck. The idea seemed to be to pull off Pulse of the Canaille in order to get the extra +2 bleed and then stealth the actions by as needed. Lenadro turned up at least once, providing a hideous +5 bleed, though it has to be said that in the game I saw it happen, it was not capitalised on as much as it might have been, though the table dynamics at the time made such *very* difficult. Inferior Revelations was put to great use. A highly useful card that seems to have been much neglected, it was twice used to discard an Archon Investigation from Barney's hand. Barney was playing a Celerity-Fortitude-Potence deck. Richter, Jimmy Dunn and similar vampires turned up. Surprisingly, for me at least, Haven Uncovered seemed to be the preferred method of beating people up, though the expensive nature of the vampires meant that Bum's Rushes wouldn't have generated many more combats, in the way they would in a weenie deck. A few little bits of bleed (Computer Hacking, as I recall) were around to hasten a player's demise as much as possible, whilst Immortal Grapple made life hell for those decks who did choose to play any Strike: Combat Ends. I played a Brujah political deck that was, essentially, thrown together, and I kept kicking myself for not having altered the vampires and the deck before I set off. :( The deck seriously needed a different selection of vampires, since superior Presence was much needed in the environment, and a few more Presence master cards were wanted too. I was, in the game, much annoyed by the amount of *minor* intercept that was around, meaning that I tended to get severely kicked in the first two games, and in my third game was lucky enough to steal the Tabloid newspaper, making my life easier. Alacrity was definitely needed. Surprisingly, despite putting between 6 and 8 copies of the card in my deck, Majesty was only drawn (and played) once! Yikes! The final was played with Rob, Jon, Mark, Barney and Will (in that order). Jon managed to bleed Mark, whilst Barney beat him up. Barney being stealth bled, and finding himself incapable of doing much *serious* damage to Will, ended up having to beat up Mark's vampires, so Jon was finally able to put the boot in and oust him. However, this took quite some time since Jon was having to fend off the best efforts of Mr. Treasure who, after Jon had ousted Mark, quickly fell to Will's strong deck. It was then only really a matter of time before Will managed to oust Jon and Barney, in order to get 4 victory points, reigning victorious. Prize support from Wizards was severely lacking, an annoyance given that the application was put in well before any announcements from White Wolf. Hopefully, this situation will be rectified at some point in the future - either by Wizards or White Wolf, depending on what happens there. -- James Coupe

Fish Flowers

On Mon, 6 Mar 2000, James Coupe wrote: > The deck was based around being able > to do a few nasty bleeds, particularly with Stanislava, and, when blocked, > to play Dawn Operation at superior (in order that the opponent cannot back > out) and to start combat with a Drawing out the Beast. Then, the action > can be stealthed through with a Form of Mist, dealing one aggravated > damage to the opposing vampire, sending it to torpor, whilst avoiding the > damage to yourself. Yikes! Hm... Does this work? I'd always thought that S:CE just stopped combat right there, and you simply skipped whatever was left in the combat round; I'd taken Riposte to be an exception to that. Fish. confused

davey!

On Mon, 6 Mar 2000, Fish Flowers wrote: > [ Dawn Op, Drawing out the Beast, Form of Mist, all at superior ] > > Hm... Does this work? I'd always thought that S:CE just stopped combat > right there, and you simply skipped whatever was left in the combat > round; I'd taken Riposte to be an exception to that. IIRC, it works because DotB does damage at the end of a round; when combat ends (due to press to end, torporization, burning, Strike: Combat Ends), the round also ends.

pierre rebstock

[ quoted text not captured ] Just adding something, i have been reading the card text of Murder of Crows and Wolf Companion (VTES) and it says xxx does xx damage during strike resolution, when someone plays combat ends isn't it strike resolution and shouldn't the damage be done...just asking P.

James Coupe

On Tue, 7 Mar 2000, pierre rebstock wrote: > Just adding something, i have been reading the card text of Murder of > Crows and Wolf Companion (VTES) and it says xxx does xx damage during > strike resolution, when someone plays combat ends isn't it strike > resolution and shouldn't the damage be done...just asking Strike: Combat Ends is the very first thing to happen in Strike Resolution, then Dodge, then First Strike, then Normal Strike. All the cards (like Wolf Companion, Murder of Crows, Carrion Crows) which say "During Strike Resolution" mean "During the Normal Strike step of Strike Resolution". Definitely a text which could be cleared up in a re-print. -- James Coupe

LSJ

davey! <dhat...@midway.uchicago.edu> wrote: > Fish Flowers wrote: > > [ Dawn Op, Drawing out the Beast, Form of Mist, all at superior ] > > Hm... Does this work? I'd always thought that S:CE just stopped combat > > right there, and you simply skipped whatever was left in the combat > > round; I'd taken Riposte to be an exception to that. > > IIRC, it works because DotB does damage at the end of a round; when combat > ends (due to press to end, torporization, burning, Strike: Combat Ends), > the round also ends. Correct. -- LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/rules.asp Sent via Deja.com http://www.deja.com/ Before you buy.

LSJ

In article <Pine.SOL.4.21.000307...@orange.csi.cam.ac.uk>, [ quoted text not captured ] S:CE " ends combat before other strikes can be resolved or any damage dealt." [6.4.5], so the text is adequate as is, I think. [ quoted text not captured ]

James Coupe

On Tue, 7 Mar 2000, LSJ wrote: > S:CE " ends combat before other strikes can be resolved or any damage dealt." > [6.4.5], so the text is adequate as is, I think. If I had a Wolf Companion, and I went to torpor from a first strike from my opponent, would they still take the damage from Wolf Companion? -- James Coupe

LSJ

James Coupe <jr...@cam.ac.uk> wrote: > If I had a Wolf Companion, and I went to torpor from a first > strike from my opponent, would they still take the damage from > Wolf Companion? No. Wolf Companion - Retainer (ani) (1) * The damage is done during normal damage dealing, so a Combat Ends will stop it, as will sending its controller to torpor during first strike. [RTR 09-NOV-1994] [ quoted text not captured ]

Eugene Earnshaw-Whyte

S:CE " ends combat before other strikes can be resolved or any damage dealt." [6.4.5], so the text is adequate as is, I think. Wouldn't that tend to indicate that the damage from drawing out the beast also fails to take place?

James Coupe

In article <GhYD4.433$m5.3...@news1.rdc2.on.home.com>, Eugene Earnshaw- Whyte <eugen...@sprint.ca> writes >Wouldn't that tend to indicate that the damage from drawing out the beast >also fails to take place? No. S:CE is referring to the strikes. Drawing out the Beast deals damage at the end of the round. When S:CE resolves, the round (and the combat) ends. So end of round comes, and damage is dealt. -- James Coupe (Prince of Mercia, England) Vampire: Elder Kindred Network http://madnessnetwork.hexagon.net http://www.obeah.demon.co.uk