rec.games.trading-cards.jyhad

Maddness/Major Boon/Spying Mission

7 messages from 7 participants · 15 September 1995 – 21 September 1995
original thread on Google Groups

joseph mcevoy

Ok.. I asked earlier if a person who is playing a Malkavian deck can bleed his prey during somebody else's turn, then play a Major Boon to cancel the bleed and take the bleed himself. This was deemed ok. Now, here's the senario: I'm playing Malkavian. Steve, my prey, has finished the action phase of his round. I send in Gilbert to bleed ala Maddness Network. Am I allowed to use Action Cards, such as Night Moves (+3/+6 stealth) or does it have to be a 'cardless' action? Also, since it is Steve's turn, is he allowed to block the action, play reaction cards, and so forth? For the sake of the example, lets say it's an ordinary bleed and Steve chooses not to block. I then toss down Major Boon to "take another Methuselah's blood pool loss due to a bleed (must be at least one blood). Modifiers to the bleed can be played after you play this card." Then, I toss down Spying Mission, which says "Only usable when bleeding. Instead of removing pool from the Methuselah you are bleeding, put this card on the acting vampire. Next time this vampire bleeds the same Methuselah, burn this card for +2 bleed." First, is this a legal move? Second, who does the +2 bleed modifier apply to, me or Steve? Thirdly, since I played Major Boon to take the damage done by the bleed, and this new modifier says that no pool damage is being done, do I lose the one pool? The group I play with tend to be VERY picky about combos like this... and instead of tossing this in and getting into an arguement that goes longer than the game itself I wanted some official rulings first. Besides, I need something to counter Steve's Gangrel/Dominate/S:CE deck... :-) Joseph.

Stephen Beaulieu

In article <43clv1$g...@motss.newpaltz.edu>, mcev...@matrix.newpaltz.edu (joseph mcevoy) wrote: : I'm playing Malkavian. Steve, my prey, has finished the action : phase of his round. I send in Gilbert to bleed ala Maddness Network. : Am I allowed to use Action Cards, such as Night Moves (+3/+6 stealth) or : does it have to be a 'cardless' action? Also, since it is Steve's turn, is : he allowed to block the action, play reaction cards, and so forth? He is allowed to try and block the action, but according to the DTR, he cannot play reaction cards. Also, because it is your turn, you cannot play action cards. So a Night Moves would be out, and votes, but you could try to equip or retain a retainer or employ a minion. : For the sake of the example, lets say it's an ordinary bleed and : Steve chooses not to block. I then toss down Major Boon to "take another : Methuselah's blood pool loss due to a bleed (must be at least one blood). : Modifiers to the bleed can be played after you play this card." Then, I : toss down Spying Mission, which says "Only usable when bleeding. Instead of : removing pool from the Methuselah you are bleeding, put this card on the : acting vampire. Next time this vampire bleeds the same Methuselah, burn : this card for +2 bleed." Well, I started to say that you would not be able to use a Spying Mission, as the Major Boon Master card would stop the action ala Brujah Frenzy ending the action and no other action modifiers are allowed. But, Major Boon specifically states that the bleed can be modified. So playing a spying mission would be legal, but I would see no point. I believe that the Spying Mission would apply to you (the acting Meth.) This is from the sense of a Conditioning would cause you to lose additional blood. When you accept a Major Boon bleed, you are taking all of the effects on to yourself, and that would include IMO the affects of a Spying Mission. Honestly, I do not know what the official ruling would be, but that is my take on it. I hope this helps stephen

Alan Kwan

In article <43clv1$g...@motss.newpaltz.edu> mcev...@matrix.newpaltz.edu (joseph mcevoy) writes: > The group I play with tend to be VERY picky about combos like >this... and instead of tossing this in and getting into an arguement that >goes longer than the game itself I wanted some official rulings first. Jyhad was originally a very good game system. It has its nice, `regular' combos - such as Flash + Throw Sewer Lid + Growing Fury + Nimble Feet + Growing Fury + ... It is due to a number of DTR mis-rules and a few ill-conceived cards that gives power to these Mt$-like combos in Jyhad. > Besides, I need something to counter Steve's Gangrel/Dominate/S:CE >deck... :-) First, Protean untaps are underpriced and subject to abuse. (If they've got an interesting card idea, they don't have to make the card cost-free.) Second, that deck is very easy to counter: just Suddenly Reverse his Dominate skill cards. It's worth it to put 10 SR's in your deck to make 20 cards in his deck unplayable. I understand that it is very hard for Mt$ players to use an SR on `something as trivial as a skill card', preferring to save them to ruin mega-combos such as Minion Tap + Golconda + Soul Gem. However, as for me, if I have an SR in my hand, I'll undoubtedly SR any Dominate card dropped by a Gangrel player, or any Protean card dropped by a non-Gangrel player. SR on sight, no questions asked. If I SR'ed 3 or 4 skill cards in a row, I'll SR any Barrens, too :-) -- "Live Life with Heart." Alan Kwan kw...@cs.cornell.edu

Johan Meijdam

joseph mcevoy wrote: > I'm playing Malkavian. Steve, my prey, has finished the action > phase of his round. I send in Gilbert to bleed ala Maddness Network. > Am I allowed to use Action Cards, such as Night Moves (+3/+6 stealth) or > does it have to be a 'cardless' action? Also, since it is Steve's turn, is > he allowed to block the action, play reaction cards, and so forth? The last rulings I saw about MN were that it's still Steve's turn: 1. You may not play action cards 2. He may not play reaction cards I don't know about action modifiers... Combat cards are allowed, however! -- Johan Meijdam jo...@pa.twi.tudelft.nl

Harald AAberg

> Ok.. I asked earlier if a person who is playing a Malkavian deck can > bleed his prey during somebody else's turn, then play a Major Boon to cancel > the bleed and take the bleed himself. > > This was deemed ok. Now, here's the senario: That might be so but actually a smarter move, as I see it would be to use a directed bleed, for example computer hacking, now you can bleed your predator. Then reduce the bleed to 1 with telepatic (...aaah I forgot, is it telepatic counter?) and take it with your major boon. Now you have got a quite efective block aghainst larger bleeds from your predator. But keep a few telepatic misdirections and their likes in handy. Harald

iohjdzrg

In article <43r0e3$n...@darkstar.UCSC.EDU>, aa...@cats.ucsc.edu (Thomas R Wylie) wrote: > > This doesn't work for three reasons: You can only react to others' actions, > you cannot play reactions during your turn, and you can only use Telepathic > Counter when you are the one being bled (card text). > Ok, I see i was all wrong. but how about using a 0 bleed minion such as the Renegade Garou together with a +1 directed bleed that do not require the use of a dicipline, such as computer hacking, then use the major boon. This way you can fill all requirements about blood loss while keeping it at a minimum. You don't use any reactions and everybody is happy. Ne c-est pas? :-) Harald AAberg

Thomas R Wylie

Harald AAberg <gk...@student.adb.gu.se> wrote: >That might be so but actually a smarter move, as I see it would be to use >a directed bleed, for example computer hacking, now you can bleed your >predator. Then reduce the bleed to 1 with telepatic (...aaah I forgot, is >it telepatic counter?) and take it with your major boon... This doesn't work for three reasons: You can only react to others' actions, you cannot play reactions during your turn, and you can only use Telepathic Counter when you are the one being bled (card text). Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.