I'm really quite amazed at the amount of bitching about things that
DON'T win in big tournaments, and the complete dearth of bitching about
things that DO win in big tournaments.
I was just reading about Gehenna events--apparently people think
they're devastating if not ganged up on. There is usually a lot of
fuss about Protect Thine Own. And LSJ himself made some comment about
weenie Auspex being strong, although I can't remember where I saw it.
And yet, none of these decks are even close to being dominant in the
tournament scene. Since Gehenna was printed, there haven't been many
(any?) qualifier- or continental championship-level tournament winning
Gehenna decks. In major continental championships, I only know of one
PTO called in any of the four finals games in the last two years, and
only one weenie Auspex deck among the 20 decks involved.
In the last two years, the finalist decks at the North American and
European championships (a combined 20 decks) breaks down as follows:
2004 NAC
!Malk bleed
!Toreador embrace
Ventrue (OBF)
CEL guns
Ventrue (OBF)
2004 EC
Ventrue (OBF)
Malkavian vote
!Malk bleed
War Ghouls
Lucas Halton wall
2005 NAC
Ventrue (OBF)
Ventrue (no OBF)
Nos princes
Giovanni
CEL guns
2005 EC
Panders
Ventrue (OBF)
!Malk bleed
Ventrue (OBF)
Giovanni
By category:
5 stealth bleeders
9 obf voters
1 non-obf voter
2 rush combat
1 weenie embrace
1 War Ghoul
1 Intercept wall
So, weenie intercept was not dominant in any way. "Gehenna event
decks" weren't represented at all--I played in all of these four
tournaments and didn't even encounter any in the preliminary rounds.
Stealth vote, on the other hand, is grossly overrepresented, perhaps
under-complained-about.
Why no bitching about stealth vote? Forgotten Labyrinth is hugely
good, and there's no intercept card that matches it. Granted, people
bitch about Arika from time to time, but I think most of the Ventrue
with OBF decks would work fine with Marcus Vitel + Queen Anne +
Lucinde.
It seems like a lot of what people bitch about is actually stuff that
wins or is omnipresent in the last-chance qualifier (incidentally).
Going back to the last-chance qualifier finalists in the last two
years, much more weenie AUS and embrace hordes existed:
2005 NAC LCQ
Black Hand
?
2005 EC LCQ
Ravnos embrace
Ravnos embrace
?
2006 NAC LCQ
something Ventrue
Ravnos embrace
Huitzilopochtli + Great Beast
?
2006 EC LCQ
2 Auspex intercept wall
?
Now, I don't have all of the data (maybe someone could help fill this
out?), but I wouldn't be surprised if there were at least one
additional intercept deck and one additional embrace deck, some
stealth-bleed and some stealth-vote, and absolutely no Gehenna event
decks at all.
I suppose I'm making this post for three reasons:
1) I want to know what was played at the last 4 last-chance qualifiers
2) I want to know why everyone's so mad about decks which aren't so
great
3) I want to know whether something should be done about the decks
which are actually dominant
And I suppose the last two answers are probably
2) Cause they are dominant, in that playgroup
3) no
I know if I were in charge, Week of Nightmares and Palla Grande would
only give +1 bleed to vampires of that clan with capacity >2, just to
get all masters that generate +20 bleed back down to something
reasonable. But after writing this, I have to wonder whether that's
only a minor problem, and therefore not worth changing, given the
actual spread of deck types at the highest level of tournament play.
So in conclusion:
--Hey, anybody know what was played in the qualifiers?
--To the complainers, Gehenna events / PTO / AUS wall etc. isn't so
bad, you just have a jerkass in your playgroup who likes to ruin the
game and he's not anything to be worried about at any higher-level
tournament,
-- Current decktypes have a good amount of diversity, except a bit top
heavy with stealth-vote, but there's no immediate need to fix that.
-- Brian
firstco...@aol.com wrote:
> I suppose I'm making this post for three reasons:
> 1) I want to know what was played at the last 4 last-chance qualifiers
> 2) I want to know why everyone's so mad about decks which aren't so
> great
'Cause the cards you mention (Gehenna Events and PTO) are problematic,
primarily, for reasons other than winning the game. Both Gehenna Events
and PTO 'cause problems by wildly disrupting the game (Gehenna Events
always, and PTO when it is used in the way that tends to make most
folks mad--i.e. cross table) in the sense that people play them and
they don't win--they just make someone else win, usually randomly.
Which is, for my money, that which people (well, the competetive minded
ones) really object to. No one is bothered by decks that win by being
effective. People are bothered by decks that turn the game into a
random crap shoot.
Gehenna Event decks are incredibly damaging to the table. Sometimes the
deck that plays the Events can take advanatge enough to win, but more
often than not, they don't. They just make the table a crazy mess, slow
everything down in a irritating way ("What happens when I have the
audacity to play this card in conjunction with those 5 cards on the
other side of the table with lots of text on them?"). PTO often gets
called cross table in some crazy attempt to "balance the table", which
generally leads to outrage. And someone random (i.e. not the PTO guy)
winning. Which people don't like. Anarch Revolt, pre repair, did the
same thing. So it got repaired.
The problem is rarely "this deck wins too much". It is "this deck
demolishes the table, and yet doesn't win enough."
> 3) I want to know whether something should be done about the decks> which are actually dominant.
Unlikely. 'Cause the deck types that are dominant (S+B, stealth vote,
whatever) win without demolishing the table. They sit down, oust their
prey, and win. Which is what people like to see in a game. And these
sorts of things are usually controlled by self correcting measures--the
defenses of good decks are worth playing in a general sense, so they
show up (i.e. bleed bounce and vote defense). It is possible that every
once and a while, a card/strategy shows up and is *too* effective, but
those aren't common, and tend to get fixed eventually.
-Peter
> I'm really quite amazed at the amount of bitching about things that
> DON'T win in big tournaments, and the complete dearth of bitching about
> things that DO win in big tournaments.
If you're looking for a polite, well-reasoned response from people it's
generally advised not to paint a wide range of possibly related
activities and people with the same brush. Using the word "bitching"
implies that people are complaining without any good reason, and
without backing up their arguments, so of course that's a negative
thing. If this were universally the case, you'd be right to criticize
this kind of behavior. However, it's my impression that a fair number
of players have given some fairly well thought out arguments for why
they think certain things are bad for the game. You don't have to
agree with these arguments, but when you make a blanket
characterization of them as "bitching" you're essentially precluding
the possibility of reasoned discussion. Some people do bitch and moan,
and my feeling is that they should generally just be ignored. Others
have reasonable arguments, and those are the ones that deserve
attention (though ironically people often pay the most attention to the
least attention-worthy posters).
Starting a conversation with this kind of rhetoric would be liking me
asking you: "why are you such an asshole?" I might pretend that I'm
asking a serious question to which I expect a serious response, but my
choice of words has already betrayed a general unwillingness to discuss
anything. When you start this topic by asking others "why are you
bitching?", you assume/imply that they are just bitching. So try to be
a little more polite.
> And yet, none of these decks are even close to being dominant in the
> tournament scene. Since Gehenna was printed, there haven't been many
> (any?) qualifier- or continental championship-level tournament winning
> Gehenna decks. In major continental championships, I only know of one
> PTO called in any of the four finals games in the last two years, and
> only one weenie Auspex deck among the 20 decks involved.
I don't know what universe you live in, but in the one I've been
inhabiting weenie auspex (or midcap mono-AUS) is a very strong
archetype. The primary reasons for the success of such a strategy, in
my analysis, is the over-reliance on high-stealth, heavy-payload style
decks at many tournaments. A metagame more geared towards combat is
not especially friendly for the auspex wall decks.
> In the last two years, the finalist decks at the North American and
> European championships (a combined 20 decks) breaks down as follows:
You might think these statistics are meaningful, but I really don't.
You're looking at only 20 decks out of all the players at these events
(some of which were quite large, and which in and of themselves hardly
represent the entire range of competetive VTES), and assuming that they
are a representative sample of what works. In large tournaments full
off good players and good decks, luck is very important. If seating
orders or deck shuffles had been different throughout the day the
results could have been very different.
And again, as Peter says, the problem isn't decks that win. The
problem is decks that break the table in an obnoxious way whether or
not they win.
> Why no bitching about stealth vote? Forgotten Labyrinth is hugely
> good, and there's no intercept card that matches it. Granted, people
> bitch about Arika from time to time, but I think most of the Ventrue
> with OBF decks would work fine with Marcus Vitel + Queen Anne +
> Lucinde.
I would characterize the level of complaints re: Arika to be much more
than "from time to time". In fact, she is almost certainly the most
hated vampire in the game, now that Anson + Anarch Revolt is on ice.
You're certainly right that Ventrue with obfuscate would be good even
without Arika, but that's all the more reason to consider Arika
overpowered.
> I suppose I'm making this post for three reasons:
> 1) I want to know what was played at the last 4 last-chance qualifiers
> 2) I want to know why everyone's so mad about decks which aren't so
> great
> 3) I want to know whether something should be done about the decks
> which are actually dominant
Don't forget:
4) To indescrimantly make fun of a whole lot of people who spend a lot
of time making suggestions they think would improve the game.
> And I suppose the last two answers are probably
> 2) Cause they are dominant, in that playgroup
I seriously doubt that this is a correct interpretation. I think a lot
of peoples' complaining about certain decks, cards, or strategies is
purely theoretical. Obviously, noone has seen their metagame destroyed
by Imbued + Gehenna apocalypse yet. They're complaining because they
analyze such a deck as being highly possible (and I agree with that
view; you don't have to), and highly disruptive in the event that it
does see play.
> I know if I were in charge, Week of Nightmares and Palla Grande would
> only give +1 bleed to vampires of that clan with capacity >2, just to
> get all masters that generate +20 bleed back down to something
> reasonable.
Stop bitching.
>But after writing this, I have to wonder whether that's
> only a minor problem, and therefore not worth changing, given the
> actual spread of deck types at the highest level of tournament play.
Oh wait. You're making an argument. It's a good thing I can tell the
difference, even if you can't.
--Jesse
But not everyone plays tournaments...imagine a casual playgroup with a
pool of rough ly 15 players in total (of which not a single one ever
played a tournament). Thy don't care about it's ability to win a
tournament they care about its ability to make it the most unfun
game......which screws with the playerbase of the game and one should
never do that in order to keep the playerbase healthy and growing.
Adding the added rules which make it even more difficult for a beginner
to learn this game and you have some predictable problems for the future.
firstco...@aol.com schrieb:
[ quoted text not captured ]
<pd...@lightlink.com> a écrit dans le message de news:
1145224083.7...@z34g2000cwc.googlegroups.com...
> firstco...@aol.com wrote:
> > I suppose I'm making this post for three reasons:
> > 1) I want to know what was played at the last 4 last-chance qualifiers
> > 2) I want to know why everyone's so mad about decks which aren't so
> > great
>
> 'Cause the cards you mention (Gehenna Events and PTO) are problematic,
> primarily, for reasons other than winning the game. Both Gehenna Events
> and PTO 'cause problems by wildly disrupting the game (Gehenna Events
> always, and PTO when it is used in the way that tends to make most
> folks mad--i.e. cross table) in the sense that people play them and
> they don't win--they just make someone else win, usually randomly.
> Which is, for my money, that which people (well, the competetive minded
> ones) really object to. No one is bothered by decks that win by being
> effective. People are bothered by decks that turn the game into a
> random crap shoot.
I totally second this.
> Gehenna Event decks are incredibly damaging to the table. Sometimes the
> deck that plays the Events can take advanatge enough to win, but more
> often than not, they don't. They just make the table a crazy mess, slow
> everything down in a irritating way ("What happens when I have the
> audacity to play this card in conjunction with those 5 cards on the
> other side of the table with lots of text on them?"). PTO often gets
> called cross table in some crazy attempt to "balance the table", which
> generally leads to outrage. And someone random (i.e. not the PTO guy)
> winning. Which people don't like. Anarch Revolt, pre repair, did the
> same thing. So it got repaired.
>
> The problem is rarely "this deck wins too much". It is "this deck
> demolishes the table, and yet doesn't win enough."
>
> > 3) I want to know whether something should be done about the decks
> > which are actually dominant.
>
> Unlikely. 'Cause the deck types that are dominant (S+B, stealth vote,
> whatever) win without demolishing the table. They sit down, oust their
> prey, and win. Which is what people like to see in a game. And these
> sorts of things are usually controlled by self correcting measures--the
> defenses of good decks are worth playing in a general sense, so they
> show up (i.e. bleed bounce and vote defense). It is possible that every
> once and a while, a card/strategy shows up and is *too* effective, but
> those aren't common, and tend to get fixed eventually.
Sure. Stealth bleed used to dominate all, but people play more and more
crosstable-able decks, and will vote or rush down any too fast bleeder who
can't deal (as a matter of facts I'm suprised about those 2 Giovanni wins
mentionned, maybe not both power-bleeders...). Fatties vote are still pretty
effective, and swarm bleed is still abused, but the presence of much
intercept and rush hinders both a lot. Weenie Aus was good but now has to
fight too if it intends on surviving, so is much less good. Midcap aus /
fight still works quite well.
@ Cthulukitty :
> Obviously, noone has seen their metagame destroyed by Imbued + Gehenna
apocalypse yet.
Metagame certainly not, but a few games obviously.
--------
Orpheus
On Sun, 16 Apr 2006 firstco...@aol.com wrote:
> In the last two years, the finalist decks at the North American and
> European championships (a combined 20 decks) breaks down as follows:
>> 2004 EC
> Ventrue (OBF)
> Malkavian vote
> !Malk bleed
> War Ghouls
> Lucas Halton wall
The War Ghoul deck won by playing Dragonbound. I don't think he ever bled
at all. He just made War Ghouls, rushed people and played Dragonbound.
Maybe you meant none of these decks were Gehenna-heavy (playing one every
turn or whatever), but I'd say Dragonbound was certainly significant here.
Matt Morgan
<firstco...@aol.com> wrote in message
news:1145220569.8...@i39g2000cwa.googlegroups.com...
> I was just reading about Gehenna events--apparently people think
> they're devastating if not ganged up on. There is usually a lot of
> fuss about Protect Thine Own. And LSJ himself made some comment about
> weenie Auspex being strong, although I can't remember where I saw it.
>
> And yet, none of these decks are even close to being dominant in the
> tournament scene. Since Gehenna was printed, there haven't been many
> (any?) qualifier- or continental championship-level tournament winning
> Gehenna decks. In major continental championships, I only know of one
> PTO called in any of the four finals games in the last two years, and
> only one weenie Auspex deck among the 20 decks involved.
It's probably not surprising that I'm going to agree with the other people
who've chimed in here... (a) I don't think the decks that *did* appear in
the four Continental Championship finals that you name are necessarily
representative of "dominant" archetypes, and (b) the inspiration for
complaint is not necessarily "strength" so much as "annoyingness".
As Peter said, people don't mind when other people play decks that are good
at winning in Championship events. They mind when other people play decks
that mess up table dynamics and the normal rules of the game. That's why
Gehenna events and Protect Thine Own and things of that nature are despised
(by some).
> I suppose I'm making this post for three reasons:
> 1) I want to know what was played at the last 4 last-chance qualifiers
> 2) I want to know why everyone's so mad about decks which aren't so
> great
> 3) I want to know whether something should be done about the decks
> which are actually dominant
To respond to your specific questions - I am also sadly unaware of the
answer to (1). (2), because being beaten isn't as annoying as being
frustrated. (3), probably not. I do very much like your idea of Palla
Grande, Week of Nightmares, etc only affecting vamps of 3+ capacity on a
personal level, but I doubt that change would actually be made.
Josh
has played a spot of stealth vote in the past
pd...@lightlink.com wrote:
> The problem is rarely "this deck wins too much". It is "this deck
> demolishes the table, and yet doesn't win enough."
...
> 'Cause the deck types that are dominant (S+B, stealth vote,
> whatever) win without demolishing the table. They sit down, oust their
> prey, and win.
Missing logic IMO. If there would be to much decks that demolish the
tables, random decks would win the tournaments, not the one that
primarily oust their prey. That strong decks that oust their prey are
not "demolished" shows there is no problem with those decks.
The arguments against "demolishing" decks look very subjective. Very
fast decks (like disciplineless weenies), very killing decks (weenie
POT), very wallish decks "demolish" table balance the same way, are
very "unfunny" for many players and seldom win the table. That a Arrika
deck waits until the midgame to demolish table balance can give some
naive players more fun. They dont know better ...
Frank
x5m...@gmx.de wrote:
> Missing logic IMO. If there would be to much decks that demolish the
> tables, random decks would win the tournaments, not the one that
> primarily oust their prey.
Hardly. In current game play, given a pre-tournament overview, you can
*usually* pick the top contenders (deck-wise) from the get go; the
final round will tend to be, for at least 3 or 4 placers, completely
unsurprising. Yeah, there are usually some crazy wild cards in the
final, and some surprise hosings, but generally speaking, the "good"
decks in any given tournament tend to do well. Decks that are "good",
generally, tend to be ones that are good at ousting their prey.
> That strong decks that oust their prey are
> not "demolished" shows there is no problem with those decks.
I'm unclear on what you mean here.
> The arguments against "demolishing" decks look very subjective. Very
> fast decks (like disciplineless weenies), very killing decks (weenie
> POT), very wallish decks "demolish" table balance the same way, are
> very "unfunny" for many players and seldom win the table.
Sure it is subjective. But one thing that makes such decks more
noticable is that they tend to blanketly affect the whole table (as
opposed to just their prey)--Gehenna decks, say, throw a whole lot of
debilitating, global misery on the table--it isn't just their prey that
suffers, *everyone* suffers. That is the kind of thing that people seem
to be most bothered by. Anarch Revolt decks (pre fixed AR) did the same
thing--*everyone* at the table got screwed, and it tended to turn the
game into a random crapshoot. Gehenna decks tend to do the same thing.
> That a Arrika
> deck waits until the midgame to demolish table balance can give some
> naive players more fun. They dont know better ...
How is the Arika deck demolishing table balance? If it does so by, ya
know, ousting its prey, and it is demolishing table balance in its
favor, that isn't a problem. That is just good play.
-Peter
pd...@lightlink.com wrote:
> > That strong decks that oust their prey are
> > not "demolished" shows there is no problem with those decks.
>
> I'm unclear on what you mean here.
Sorry. What i mean is: If the "demolishing" decks that turn the table
into random crap would be really a problem, we would see random decks
in the finals. Not the good ones, we see at the moment.
...
> Sure it is subjective. But one thing that makes such decks more
> noticable is that they tend to blanketly affect the whole table (as
> opposed to just their prey)--Gehenna decks, say, throw a whole lot of
> debilitating, global misery on the table--it isn't just their prey that
> suffers, *everyone* suffers.
A disciplineless weenie deck (A) will bleed his prey for 4 in turn two
without normally any defence. Usually his prey (B) will turn his
attention completely backwards. He still will often die. His prey (C)
has only few problems for a strong start. If the table tries to counter
the unbalancing effect of the weenie, the weenie deck (A) will be
killed. Giving methuselah E a cheap VP. There is IMO the whole table
blanketly affected, even if A only goes forward. What is the difference
to a Gehenna deck?
I play a top of the art wall deck. Maybe i will not win, but you can be
sure my predator will not get any VP (maybe 0,5). Random crap? Fun for
him?
I play Ventrue vote. Against my vote predator i play Ventrue HQ, get
the vote majority and shut him down. I play !Tori embrace/Foundation
Exhibit. Against my vote predator i play Fall of the Camarilla and shut
him down. Why is the second but not the first a debilitating global
misery?
In the end: The game is about putting the table into global misery to
win. IMO it is an (american player?) illusion that everyone plays
honest and plain to the left and only the bad Gehenna (and in the
future imbued) players play demolishing and debilitating crosstable.
And the fun part of the game. To lose is not fun, to lose by random
crap is not fun. In the end it is not more or less fun to be killed by
the bleed for 8 of a Giovanni powerbleed deck, by a crosstable Parity
Shift because i have more pool, or by a Fall of the Camarilla. I can
defend against all three, but if i am not able to defend, it is not
fun. I know players, who think it is not fun, that wall decks block sup
GtU because thats only building your own position ... Shall i stop
playing wall decks?
Frank
> Sorry. What i mean is: If the "demolishing" decks that turn the table
> into random crap would be really a problem, we would see random decks
> in the finals. Not the good ones, we see at the moment.
That seems to me like a pretty absurd extrapolation from: "some decks
throw the table into disarray and make the result more or less random"
to "therefore tournament results are totally random." If the
tournament were 1 round and 1 table that could be true, but that's not
what a tournament is.
> A disciplineless weenie deck (A) will bleed his prey for 4 in turn two
> without normally any defence. Usually his prey (B) will turn his
> attention completely backwards. He still will often die. His prey (C)
> has only few problems for a strong start. If the table tries to counter
> the unbalancing effect of the weenie, the weenie deck (A) will be
> killed. Giving methuselah E a cheap VP. There is IMO the whole table
> blanketly affected, even if A only goes forward. What is the difference
> to a Gehenna deck?
Jeez. It's a good thing noone ever complains about weenie decks. If
they did, that whole point would be moot. Oh wait. They do. And it
is.
> I play a top of the art wall deck. Maybe i will not win, but you can be
> sure my predator will not get any VP (maybe 0,5). Random crap? Fun for
> him?
No deck can guarantee that your predator won't oust you. Most wall
decks do a very good job of defening agaisnt stealth+x style strategies
by packing tons of intercept, bounce, and vote defense. However, a
good combat deck should crush a wall deck prey without any trouble at
all. It is possible for the wall player to pack more combat defense,
but then he'll be less able to reliably shut down bleed and vote decks.
Plus, he'll probably end up with a more expensive crypt since he'll
need to run two ore more disciplines instead of just one
(disciplineless combat defense is not sufficient against a dedicated
rush deck--except maybe weenie pot).
Another option available for the predator of a wall deck is to make a
deal with his grandprey. Help your grandprey munch his way through his
first two VPs (your own forward motion is probably halted anyhow, so
send your offense elsewhere), then team up to kill the wall in the 3
player phase and withdraw. You give away your chance of winning, but
you're claiming that you never had one anyhow. 2 vp is better than 0.
> I play Ventrue vote. Against my vote predator i play Ventrue HQ, get
> the vote majority and shut him down. I play !Tori embrace/Foundation
> Exhibit. Against my vote predator i play Fall of the Camarilla and shut
> him down. Why is the second but not the first a debilitating global
> misery?
Look. Noone is saying that Gehenna cards hurt the game because they
have the word "Gehenna" written on them. If examples of getting
screwed by Gehenna were as clean-cut as the one you present, the
problem would be largely non-existent. But they aren't, and even your
example fails to make a decent analogy. First, Ventrue HQ requires a
specific clan to play it. Fall of the Camarilla does not. Second,
Ventrue HQ can be dealt with by a wide variety of fairly flexible
means, from SRing it immediately to burning it or stealing it later (it
is a location after all). In some cases, one could even contest it.
Further, the effect is totally different. In both fictional examples,
you do happen to be gaining an advantage by shutting down your
predator's ability to pass votes against you. In one case, you can
stop one vote a turn. In the other, you stop all of them. One card
will prevent your predator from playing a potentially very large
portion of their deck (traditions, parity shift, etc.). The other
won't. And what if the other vote deck at the table isn't even your
predator or prey? One of these cards gives you a resource that you can
you use to your own advantage, and to help/hurt other players according
to the needs of your position. The other just screws someone else.
It's pretty obvious that these are different things.
> In the end: The game is about putting the table into global misery to
> win. IMO it is an (american player?) illusion that everyone plays
> honest and plain to the left and only the bad Gehenna (and in the
> future imbued) players play demolishing and debilitating crosstable.
Good lord. I got into this post because I had to tell one person not
to make sweeping generalizations about entire groups of people, and now
I see this? Yes, all Americans beleive in playing to their left and
never doing anything that could have an effect on the other players.
Except Matt Morgan, because he's a communist.
> And the fun part of the game. To lose is not fun, to lose by random
> crap is not fun. In the end it is not more or less fun to be killed by
> the bleed for 8 of a Giovanni powerbleed deck, by a crosstable Parity
> Shift because i have more pool, or by a Fall of the Camarilla. I can
> defend against all three, but if i am not able to defend, it is not
> fun. I know players, who think it is not fun, that wall decks block sup
> GtU because thats only building your own position ... Shall i stop
> playing wall decks?
If people get upset when they try using the cheesiest discipline in the
game and other players do things to stop them from winning, then
they're just whiners. But seriously, how is having your predator block
your pool gaining actions in any way similar to seeing some jerk across
the table lock all your vampires into a hunt loop and screw over their
ability to play disciplines? I struggle to find much of any similarity
at all, except that they both involve playing with cards.
Jesse
x5m...@gmx.de wrote:
> Sorry. What i mean is: If the "demolishing" decks that turn the table
> into random crap would be really a problem, we would see random decks
> in the finals. Not the good ones, we see at the moment.
I'm not quite sure why you think that--if everyone is in the same crap
situation, then the "good" decks are just as likely to win as not.
Sure, a "global demolishing" deck turns the game into a crap shoot, but
one game thrown to random odds isn't going to keep a "good" deck from
getting into the finals if it wins another game or two by design,
rather than random chance.
> A disciplineless weenie deck (A) will bleed his prey for 4 in turn two
> without normally any defence. Usually his prey (B) will turn his
> attention completely backwards. He still will often die. His prey (C)
> has only few problems for a strong start. If the table tries to counter
> the unbalancing effect of the weenie, the weenie deck (A) will be
> killed. Giving methuselah E a cheap VP. There is IMO the whole table
> blanketly affected, even if A only goes forward. What is the difference
> to a Gehenna deck?
A) The weenie deck will not necessarily die like this and B) the weenie
deck, by design, ousts its prey, and anything else that happens isn't
really its fault. Like, I'm unconvinced that a powerful weenie deck
will result in the table ganging up on it by defenition--if I'm sitting
at a table with a deck like this, but not next to it, I'll just let it
do what it is going to do while I do what I'm gonna do. I'm yet to be
convinced that table ganging to counter a strong deck is ever a good
idea.
A Gehenna deck blanketly affects everyone at the table negatively, by
design.
> I play a top of the art wall deck. Maybe i will not win, but you can be
> sure my predator will not get any VP (maybe 0,5). Random crap? Fun for
> him?
Self defeating, as you are unlikely to win. You will, at best, get 2VP,
while your prey gets 3VP. So unlikely to show up.
Sure. People can play stupid decks all the time that don't win and make
the game suck a lot for everyone. But doing so generally means you
don't win. The problem with the Imbued/Gehenna decks is that, on first
look, the strongest option the Imbued have is playing a cray, blanket
hosing Gehenna heavy deck. That still is unlikely to actually win.
Which isn't really that much different from *any* deck that screws up
the whole table while being unable to win. But one that is newly
encouraged.
> I play Ventrue vote. Against my vote predator i play Ventrue HQ, get
> the vote majority and shut him down. I play !Tori embrace/Foundation
> Exhibit. Against my vote predator i play Fall of the Camarilla and shut
> him down. Why is the second but not the first a debilitating global
> misery?
'Cause the first is not a global misery. It is your predator being shut
down. The Fall of the Camarilla likely affects other players than your
predator (and likely someone not next to you), *and* comes with other
debilitating events as a cost to put Fall of the Camarilla in play.
> In the end: The game is about putting the table into global misery to
> win.
No, it isn't. The game is about ousting your prey. Usually, you oust
your prey without demolishing the whole table at the same time, and
when you unbalance it by going forward, you unbalance it in your favor.
> IMO it is an (american player?) illusion that everyone plays
> honest and plain to the left and only the bad Gehenna (and in the
> future imbued) players play demolishing and debilitating crosstable.
No, not everyone plays plain and to the left. But they should. And it
is best for the game when everyone does. Lots of people play stupid and
do idiodic things cross table in some attempt to "balance" the table
(which usually fails). But most of the good players, really, tend to
focus on ousting their prey while minimizing random table
destabalization. Which is one of the reasons they are good and win a
lot.
> And the fun part of the game. To lose is not fun, to lose by random
> crap is not fun. In the end it is not more or less fun to be killed by
> the bleed for 8 of a Giovanni powerbleed deck, by a crosstable Parity
> Shift because i have more pool, or by a Fall of the Camarilla.
Yeah, see, I disagree. It *is* better to lose by being ousted by your
predator who kills you by being a strong predator than it is to lose by
random cross table spite or idiocy. 'Cause your predator is *supposed*
to kill you, and he is simply playing the game well when he does so,
where someone killing you 'cause they randomly PTOed you cross table or
played 8 horrible Gehenna events that just made someone random win the
table is not playing the game well. I'm much happier losing to someone
who beats me by playing well than by random idiocy.
-Peter
pd...@lightlink.com wrote:
> I'm not quite sure why you think that--if everyone is in the same crap
> situation, then the "good" decks are just as likely to win as not.
> Sure, a "global demolishing" deck turns the game into a crap shoot, but
> one game thrown to random odds isn't going to keep a "good" deck from
> getting into the finals if it wins another game or two by design,
> rather than random chance.
I thougth your crap shoot situation is defined that a random deck wins.
If the best deck still wins it sounds for me like usual VTES: chaos and
the best wins.
> A Gehenna deck blanketly affects everyone at the table negatively, by
> design.
A very fast weenie bleed deck affects also the whole table. If you are
his Grandpredator you will usually have a predator without any
pressure. So you are affected.
> > I play a top of the art wall deck. Maybe i will not win, but you can be
> > sure my predator will not get any VP (maybe 0,5). Random crap? Fun for
> > him?
>
> Self defeating, as you are unlikely to win. You will, at best, get 2VP,
> while your prey gets 3VP. So unlikely to show up.
??? I thought your Gehenna deck will also not win, but only screw the
table.
Or do you say, my !Toreador/Forndatzion Exhibt deck that plays every
Gehenna card with full knowledge, what will happen, and with the intent
to win, is no problem?
> Sure. People can play stupid decks all the time that don't win and make
> the game suck a lot for everyone.
And here i agree. But I dont see the difference between a stupid
Baltimore Purge deck, a stupid bleed weenie deck, a stupid played
combat deck or a stupid Gehenna deck. All will affect the whole table
in an unbalancing way. Good players will always have options to
rebalance the table or to be the winner in the unbalancing situation.
> > IMO it is an (american player?) illusion that everyone plays
> > honest and plain to the left and only the bad Gehenna (and in the
> > future imbued) players play demolishing and debilitating crosstable.
>
> No, not everyone plays plain and to the left. But they should. And it
> is best for the game when everyone does.
No, you have to play to win the game. That usually involves playing to
the left, but not always. Read the strategic artivle in the player
guide by Jay - is that playing to the left.
Why are we talking about Gehenna events? If there is a card that has
the effect you describe, it is Kindred Spirits. I was until now never
ousted by a Gehenna event, i was ousted crosstable very often by
!Malkavian making deals. I can defend against the !Malkavian, i can
defend against the Gehenna events - no problems.
> Yeah, see, I disagree. It *is* better to lose by being ousted by your
> predator who kills you by being a strong predator than it is to lose by
> random cross table spite or idiocy. 'Cause your predator is *supposed*
> to kill you, and he is simply playing the game well when he does so,
> where someone killing you 'cause they randomly PTOed you cross table or
> played 8 horrible Gehenna events that just made someone random win the
> table is not playing the game well. I'm much happier losing to someone
> who beats me by playing well than by random idiocy.
So you accept that you are ousted crosstable by 8 Gehenna events, if
the player playing them played clever and won the table?
So we can agree, playing stupid is bad for the game. But that has
nothing to do with events.
Frank
CthuluKitty wrote:
> Jeez. It's a good thing noone ever complains about weenie decks. If
> they did, that whole point would be moot. Oh wait. They do. And it
> is.
Ok. You are right. Because people on this list complain about
everything, we can also complain about events and hunters. But maybe
the complain about the hunters is at the same level like the complains
about Michael Luther?
[Ventrue HQ vs. Fall of the Camarilla]
... One of these cards gives you a resource that you can
> you use to your own advantage, and to help/hurt other players according
> to the needs of your position. The other just screws someone else.
> It's pretty obvious that these are different things.
Do you really think, i play Fall of the Camarilla and have one fewer
hand size, because i can or because i want to screw a random player? I
play it because i want to win the table.
> Good lord. I got into this post because I had to tell one person not
> to make sweeping generalizations about entire groups of people, and now
> I see this? Yes, all Americans beleive in playing to their left and
> never doing anything that could have an effect on the other players.
You have seen the "?" at the end? It was no "sweeping generalization".
We have different playing cultures in different countries. I have seen
some americans complaining that in europe is too much crosstable
activity - thats all.
> seeing some jerk across
> the table lock all your vampires into a hunt loop and screw over their
> ability to play disciplines?
Are we talking about bad crosstable play or crosstable play at all?
Playing stupid with Gehenna events is bad, playing stupid with Smiling
Jack or Kindred Spirits or Parity Shift or Bums Rush is also bad.
Frank
CthuluKitty wrote:
> > I'm really quite amazed at the amount of bitching about things that
> > DON'T win in big tournaments, and the complete dearth of bitching about
> > things that DO win in big tournaments.
>
> If you're looking for a polite, well-reasoned response from people it's
> generally advised not to paint a wide range of possibly related
> activities and people with the same brush. Using the word "bitching"
> implies that people are complaining without any good reason, and
> without backing up their arguments, so of course that's a negative
> thing.
Firstly, "bitching" isn't always negative. For example, in the above,
I state my amazement that there isn't MORE bitching about a thing.
Obviously if it were something I was opposed to I wouldn't be asking
for more of it.
If you took the first part to be insulting, then I apologize, because
that's not how I meant it. The second part, however, bemoans a lack of
bitching about other things, implying that bitching can be useful.
Taken together, the opening paragraph was not supposed to paint all
comments against [x] as baseless, nor people concerned about [x] as
moronic, but rather all comments against [x] as not as important as
comments against [y] would be, which are conspicuously missing.
> If this were universally the case, you'd be right to criticize
> this kind of behavior. However, it's my impression that a fair number
> of players have given some fairly well thought out arguments for why
> they think certain things are bad for the game.
Well, good thing I'm not criticizing the behavior, then. Good thing
I'm wondering why there is quite a lot of one kind and very little of
another.
> When you start this topic by asking others "why are you
> bitching?", you assume/imply that they are just bitching. So try to be
> a little more polite.
I don't want to know why they are bitching. I want to know why SO MANY
are bitching. I bitched about Gehenna events once, and so did my whole
playgroup. We thought they were really scary and we all thought they
were a bad thing for the game--that is, in the first month of
playtesting. By the end, though, we were all convinced through play
that they weren't nearly as abusable as we had originally thought, and
that the ones that were abusive or disruptive had been sufficiently
reworded as to be acceptable. The sheer volume of people who, through
years of play, have failed to come to this conclusion leaves me
wondering, "Why is this still a big deal, when there are so many other
things that need concern?" It's like having more meth labs in your
county than anywhere else in America, and yet people want an increase
in traffic cops.
(That's in Washington, by the way.)
> > And yet, none of these decks are even close to being dominant in the
> > tournament scene. Since Gehenna was printed, there haven't been many
> > (any?) qualifier- or continental championship-level tournament winning
> > Gehenna decks. In major continental championships, I only know of one
> > PTO called in any of the four finals games in the last two years, and
> > only one weenie Auspex deck among the 20 decks involved.
>
> I don't know what universe you live in, but in the one I've been
> inhabiting weenie auspex (or midcap mono-AUS) is a very strong
> archetype. The primary reasons for the success of such a strategy, in
> my analysis, is the over-reliance on high-stealth, heavy-payload style
> decks at many tournaments. A metagame more geared towards combat is
> not especially friendly for the auspex wall decks.
And as I noted in the original post, weenie Auspex is quite good in
qualifiers for some reason. But later, when they are taken to higher
level games, people who can have 6 stealth on a vote using only 2 cards
(and then still fail a block if necessary) seem to beat them.
> > In the last two years, the finalist decks at the North American and
> > European championships (a combined 20 decks) breaks down as follows:
>
> You might think these statistics are meaningful, but I really don't.
I always thought the aim of bitching about a card was to eventually get
the card reworded or banned. If among the main criteria for rewording
or banning a card (or printing a counter to it, etc.) is its effect on
serious tournament play, then finding that that card has made few or no
appearances in serious tournaments is extremely meaningful.
Additionally, if there are other cards which consistently see more play
in championship finals than the cards in question, then perhaps those
other cards deserve consideration for rewording or banning first.
> You're looking at only 20 decks out of all the players at these events
> (some of which were quite large, and which in and of themselves hardly
> represent the entire range of competetive VTES), and assuming that they
> are a representative sample of what works. In large tournaments full
> off good players and good decks, luck is very important. If seating
> orders or deck shuffles had been different throughout the day the
> results could have been very different.
I'm going with what I have. If all the players who measurably
succeeded in an extremely large and serious tournament are not
representative of what succeeds in an extremely large and serious
tournament, then I'm not sure what else COULD be representative of
that.
About my data: I can only remember finals tables from 4 NACs and 2
ECs, because that is what I have attended. I decided not to include
things from more than two years ago, so as not to bore readers with
excessively long lists, and not to include cards which were obviously
instrumental in victory but subsequently changed or banned. I decided
not to include data from other continental championships because not
only would the data be difficult to acquire, but I understand other
continents to have much smaller championship events than North America
or Europe. Perhaps I am mistaken, but if I am not, then I think I have
excluded all non-extremely-high-level data from my list.
Therefore, I have included what is arguably all of the relevant
major-Championship-event-level data available.
> And again, as Peter says, the problem isn't decks that win. The
> problem is decks that break the table in an obnoxious way whether or
> not they win.
Well, that's an interesting concept, but can a card be banned simply
because it can be used by incompetent players?
> > Why no bitching about stealth vote? Forgotten Labyrinth is hugely
> > good, and there's no intercept card that matches it. Granted, people
> > bitch about Arika from time to time, but I think most of the Ventrue
> > with OBF decks would work fine with Marcus Vitel + Queen Anne +
> > Lucinde.
>
> I would characterize the level of complaints re: Arika to be much more
> than "from time to time".
Hmm. They have some regularity, but they have nothing like the
frequency or intensity of complaints that Anarch Revolt or Succubus
Club or table switching used to have. And, in fact, nothing like the
current level of complaints about PTO or Gehenna event decks. From
what I've seen.
> > I suppose I'm making this post for three reasons:
> > 1) I want to know what was played at the last 4 last-chance qualifiers
> > 2) I want to know why everyone's so mad about decks which aren't so
> > great
> > 3) I want to know whether something should be done about the decks
> > which are actually dominant
>
> Don't forget:
> 4) To indescrimantly make fun of a whole lot of people who spend a lot
> of time making suggestions they think would improve the game.
No, you can ascribe intent all you want, but I can assure you it never
helps either side understand anything.
> > And I suppose the last two answers are probably
> > 2) Cause they are dominant, in that playgroup
>
> I seriously doubt that this is a correct interpretation. I think a lot
> of peoples' complaining about certain decks, cards, or strategies is
> purely theoretical.
OK, I agree with this.
> Obviously, noone has seen their metagame destroyed
> by Imbued + Gehenna apocalypse yet. They're complaining because they
> analyze such a deck as being highly possible (and I agree with that
> view; you don't have to), and highly disruptive in the event that it
> does see play.
Gehenna Events + Imbued decks = "geid" for short
I think geid concerns are very similar to normal Gehenna deck concerns.
It appears that only those players who think Gehenna events ruin a
table are concerned that geid can win it. Players who think Gehenna
events are overrated (like me) don't care if you mix them with Imbued
or not, they're still not really that bad most of the time.
My point being that since "Gehenna events are too disruptive" is a
claim that's had plenty of time to be confirmed or refuted by actual
play by now, concerns that geid will be too disruptive fall into
exactly the same category. And if you're not concerned about victory,
only table disruption, how exactly would having Imbued make the Gehenna
events more disruptive?
> > I know if I were in charge, Week of Nightmares and Palla Grande would
> > only give +1 bleed to vampires of that clan with capacity >2, just to
> > get all masters that generate +20 bleed back down to something
> > reasonable.
>
> Stop bitching.
What is this, an invitation to a fight? Stop missing the point. The
first post wasn't made to start a flame war, it was made to understand
why, of two or more things, only those which are less powerful are
causing concern. This made itself apparent to at least some of the
other readers, judging from their responses.
> >But after writing this, I have to wonder whether that's
> > only a minor problem, and therefore not worth changing, given the
> > actual spread of deck types at the highest level of tournament play.
>
> Oh wait. You're making an argument. It's a good thing I can tell the
> difference, even if you can't.
I'm going to ignore this and continue to reply to your post, because
other than this insult, your post contains interesting points which
deserve responding to.
The Palla Grande/WoN statement wasn't an argument. An argument would
be a series of statements which support a conclusion, whereas the above
is more of a rhetorical question or a musing. Either way, I fail to
see how some good old-fashioned bitching is unable to form a very
important part of an argument. In fact, I'd say the bitching on THIS
VERY NEWSGROUP was likely influential in the changing of cards for
years now, in dozens of cases.
In conclusion, there's bitching about something you don't understand,
without fundament. There's bitching about something in the proper
forum (possibly this one) in order to discern other people's opinions
on the subject. And then there's looking at all the facts and going,
"when you look at it that way, it's kind of messed up", which is, when
presented to another with the facts, likely going to cause another
"yeah, that IS kind of messed up" response, which is how broke cards
get fixed. Which is what I was encouraging in the original post,
although I was attempting to redirect some of the existing bitching by
showing that there were better things to be bitching about.
-- Brian
x5m...@gmx.de wrote:
> I thougth your crap shoot situation is defined that a random deck wins.
> If the best deck still wins it sounds for me like usual VTES: chaos and
> the best wins.
In a given game, a stupid deck makes a random deck win. In a three
round tournament, that effect is, thankfully, minimized due to 2 other
games. That doesn't make the game with the random table screw deck any
less of a crappy game, however.
> A very fast weenie bleed deck affects also the whole table. If you are
> his Grandpredator you will usually have a predator without any
> pressure. So you are affected.
You are affected by someone ousting their prey. Which is what is
supposed to happen.
> ??? I thought your Gehenna deck will also not win, but only screw the
> table.
What are you even talking about here? I was discussing your
hypothetical wall deck. I don't know where you are going now.
> Or do you say, my !Toreador/Forndatzion Exhibt deck that plays every
> Gehenna card with full knowledge, what will happen, and with the intent
> to win, is no problem?
If the deck wins reliably, it isn't a problem, no. Decks that use a lot
of Gehenna events and then win a lot aren't disruptive stupid decks.
They are good decks. But most decks that use a lot of Gehenna events
aren't like this. They use a lot of Gehenna events, screw up the whole
game for everyone, and lose, making someone else random win. There is a
difference there.
> And here i agree. But I dont see the difference between a stupid
> Baltimore Purge deck, a stupid bleed weenie deck, a stupid played
> combat deck or a stupid Gehenna deck. All will affect the whole table
> in an unbalancing way. Good players will always have options to
> rebalance the table or to be the winner in the unbalancing situation.
Unbalancing the table while winning /= bad.
Unbalancing the table while not winning = bad.
> No, you have to play to win the game. That usually involves playing to
> the left, but not always. Read the strategic artivle in the player
> guide by Jay - is that playing to the left.
I would surmise that the vast majority of the time that people play in
the wrong direction, or cross table, in the name of balancing the table
or unconventional victory, they are actually just playing badly, and it
doesn't work.
> Why are we talking about Gehenna events?
'Cause that is what the poster who started this thread was talking
about?
> If there is a card that has
> the effect you describe, it is Kindred Spirits. I was until now never
> ousted by a Gehenna event, i was ousted crosstable very often by
> !Malkavian making deals.
People cross table ousting you with Kindred Spirits = bad play.
There is nothing that can be done to help you from people playing
stupid. Other than convincing them to not play stupid. It isn't
generally a good idea, however, to make the game further encourage
stupid play.
> So you accept that you are ousted crosstable by 8 Gehenna events, if
> the player playing them played clever and won the table?
If they won the game, their deck isn't disruptive. It is effective.
> So we can agree, playing stupid is bad for the game. But that has
> nothing to do with events.
Events cause stupid play. Events are, by design, global table hosers
that, more often than not, turn the game into a random crap shoot.
Kindred Spirits can be used stupidly, but more often than not, simply
ousts someone's prey (just like KRC and Bum's Rush). A deck full of
Gehenna Events, history has shown, more often than not is stupid, but
without ousting its prey.
-Peter
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firstco...@aol.com wrote:
> I don't want to know why they are bitching. I want to know why SO MANY
> are bitching. I bitched about Gehenna events once, and so did my whole
> playgroup. We thought they were really scary and we all thought they
> were a bad thing for the game--that is, in the first month of
> playtesting.
Perhaps you were right and it just hadn't come about yet.
> By the end, though, we were all convinced through play
> that they weren't nearly as abusable as we had originally thought, and
> that the ones that were abusive or disruptive had been sufficiently
> reworded as to be acceptable.
Perhaps what you don't see is people trying to abuse them.
> The sheer volume of people who, through
> years of play, have failed to come to this conclusion leaves me
> wondering, "Why is this still a big deal, when there are so many other
> things that need concern?" It's like having more meth labs in your
> county than anywhere else in America, and yet people want an increase
> in traffic cops.
Because whether or not the decks actually DO win, the perception for
many players is that "disrupting the table so that nobody else can play
their deck and combining that with fast offense == teh win.", and so
these decks _do_ get played. When sufficiently disruptive decks are at
the table, it DOES turn the game into a random crapshoot... more random
than people would like, I believe.
People's natural tendencies to "play something flexible/fun that can
also win", for the most part, override the "play the best deck
available" option; or you'd see a lot different environment in
tournaments. But that doesn't hold true for _everyone_, and whether or
not Gehenna + weenie bleed actually _is_ the best deck available, it is
perceived as such by enough people to be disruptive.
- --
Derek
why _did_ i retire before Black Hand came out, anyway?
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firstco...@aol.com wrote:
> My point being that since "Gehenna events are too disruptive" is a
> claim that's had plenty of time to be confirmed or refuted by actual
> play by now, concerns that geid will be too disruptive fall into
> exactly the same category.
Well, here is the thing--Gehenna Events *are* disruptive, but they
don't necessarily make you win. As such, since the Gehenna expansion
came out, most folks have had enough experience with them to realize
that decks that make heavy use of Gehenna Events make the table into a
nightmare, make everyone mad, and don't necessarily make you win, so
they have kind of been self selected out of the gene pool.
Now, with the Imbued in circulation, who on the surface look like they
will benefit from the inclusion of heavy Gehenna Events, the same
problem comes up again--people fear seeing a lot of heavy Gehenna Event
based decks (due to the new Imbued expansion) which, if history has
told us anything, will likely make the table a nightmare and will tend
to make everyone mad, and still, probably not actually win that much.
> And if you're not concerned about victory,
> only table disruption, how exactly would having Imbued make the Gehenna
> events more disruptive?
They don't make the Gehenna Events more disruptive. They make them more
likely to show up.
Here is the other thing. If it turns out that Gehenna+Imbued decks
aren't any better at winning than Gehenna+Kindred decks, then, well,
they'll infect the environment for a bit while they are still new, make
everyone mad, not win much, and again get weeded out of the gene pool.
If, however, it turns out that Gehenna+Imbued decks *are* better at
winning than Gehenna+Kindred decks, they'll see play a lot. Which is
bad for people who, ya know, like using vampires in a game about
vampires. 'Cause even if the Gehenna+Imbued decks are good and win
(which on one hand is good, as decks that win aare much better than
decks that don't win but screw up the game for everyone), they still
will tend to make the game suck for eveyone else ("Uhh, lets see. I
can't replace my cards, my cards cost an extra blood, I can't hunt, I
have to hunt, the Camarilla don't exist, all of my actions effectively
have -1 stealth, hunting has effectively -2 stealth, which I can't do
but am forced to do, uh and whenever I play cards of a certain
discipline, I have to check for other effects. Is that everything? Oh,
wait, there is more...")
I figure that everyone is, generally, ok with Gehenna Events in an
environment where playing them is usually self defeating. On the other
hand, it seems likely that no one is looking forward to a game
environment where playing them is no longer necessarily self defeating
-Peter
pd...@lightlink.com wrote:
> firstco...@aol.com wrote:
> > And if you're not concerned about victory,
> > only table disruption, how exactly would having Imbued make the Gehenna
> > events more disruptive?
>
> They don't make the Gehenna Events more disruptive. They make them more
> likely to show up.
>
> Here is the other thing. If it turns out that Gehenna+Imbued decks
> aren't any better at winning than Gehenna+Kindred decks, then, well,
> they'll infect the environment for a bit while they are still new, make
> everyone mad, not win much, and again get weeded out of the gene pool.
> If, however, it turns out that Gehenna+Imbued decks *are* better at
> winning than Gehenna+Kindred decks, they'll see play a lot. Which is
> bad for people who, ya know, like using vampires in a game about
> vampires. 'Cause even if the Gehenna+Imbued decks are good and win
> (which on one hand is good, as decks that win aare much better than
> decks that don't win but screw up the game for everyone), they still
> will tend to make the game suck for eveyone else ("Uhh, lets see. I
> can't replace my cards, my cards cost an extra blood, I can't hunt, I
> have to hunt, the Camarilla don't exist, all of my actions effectively
> have -1 stealth, hunting has effectively -2 stealth, which I can't do
> but am forced to do, uh and whenever I play cards of a certain
> discipline, I have to check for other effects. Is that everything? Oh,
> wait, there is more...")
See, I actually think that the imbued angle will end up making the
events less disruptive, because the imbued themselves have enough other
weaknesses for you to take advantage of on a metagame level. If the
vast majority of Gehenna decks are playing imbued, you can add things
like Anarch Revolt or Smash and Grab to your deck and have a reasonable
way to help remove the events (by ousting) if it's necessary (or the
imbued deck is your prey). Cards like these give you the option of
going crosstable if the events are truly wrecking your game, but if
they're being played at a more reasonable pace and not actually ruining
your chance at VPs you can hold onto them for a few turns or use them
in other ways. I predict that most decks will begin to
> I figure that everyone is, generally, ok with Gehenna Events in an
> environment where playing them is usually self defeating. On the other
> hand, it seems likely that no one is looking forward to a game
> environment where playing them is no longer necessarily self defeating
I think it will *become* self-defeating to play events _willy-nilly_
with imbued because of how easy it can be to oust them cross-table if
you want or need to. The metagame just has to shift far enough that
most decks have those kinds of tools available. Then the Gehenna player
has to adjust his deck/play (saving certain events for the endgame, or
even discarding them as a sign of good faith or part of a deal) so that
removing him *isn't* the best way for his cross-table buddies to
restore their chances of reasonably earning VPs of their own.
Witness1
-ItE
> Firstly, "bitching" isn't always negative. For example, in the above,
> I state my amazement that there isn't MORE bitching about a thing.
> Obviously if it were something I was opposed to I wouldn't be asking
> for more of it.
Maybe we're using the same word to mean different things. It's my
impression that bitching is usually taken to mean "whining" or
"complaining without good reason". Maybe you don't agree with those
definitions, or consider the word "bitching" pejorative, but I do, and
I suspect that most other English speakers do as well.
> I'm going with what I have. If all the players who measurably
> succeeded in an extremely large and serious tournament are not
> representative of what succeeds in an extremely large and serious
> tournament, then I'm not sure what else COULD be representative of
> that.
The problem with doing this is that you're only looking at the end
result, and not the process by which it derived. In large tournaments,
the gap between 5th and 6th place (ie, in the finals or not) is likely
to be very small, and may even come down to tournament points or
another tie breaker. And again, random elements such as seating, draw
order, and the possibility of playing against table breaking decks does
have an effect on who gets to the top. Seeing only the finalists'
decks (especially in such vague terms) doesn't really tell you much of
anything about what's going on at these tournaments.
> I think geid concerns are very similar to normal Gehenna deck
concerns.
> It appears that only those players who think Gehenna events ruin a
> table are concerned that geid can win it. Players who think Gehenna
> events are overrated (like me) don't care if you mix them with Imbued
> or not, they're still not really that bad most of the time.
Peter already responded to this point sufficiently, so I'm only
elaborating. Very few people think that Gehenna decks, pre-NoR had
much chance of winning. Almost everyone agrees that these decks are
highly disruptive both to having fun and competing in a manner that has
much to do with skill. Luckily, such decks have historically sucked
and don't see much play. With the Imbued coming out, many people are
worried that there will be a return of Gehenna event decks because the
new minions are largely immune to their negative effects. That's why
people are complaining--not because they suddenly discovered that
events exist and don't like them.
Anyhow, the fact that Gehenna events suck (or have sucked) is all the
more reason to suggest that they should never have been printed. Cards
that ruin the game when they see play are bad for the game. Cards that
are so bad they never do see play are a waste of money and natural
resources. Many Gehenna events are both those things.
Also, some people (including me) took issue with the idea of a discard
phase action being used to play cards altogether. Some people also
take issue with the presence of non-vampires in the crypt. These are
issues related to game style more than play balance (though the latter
is still important), but the arguments/complaints have been made.
> My point being that since "Gehenna events are too disruptive" is a
> claim that's had plenty of time to be confirmed or refuted by actual
> play by now, concerns that geid will be too disruptive fall into
> exactly the same category. And if you're not concerned about victory,
> only table disruption, how exactly would having Imbued make the Gehenna
> events more disruptive?
The claim above has been confirmed. It's just that the decks using the
Gehenna events don't win enough to justify the kind of rage they
inspire. GEID decks, as you call them, might. It looks to me like
playing vampire crippling Gehenna events with the Imbued is such a
no-brainer that it will be seen just about everywhere. If the decks
that do this aren't good, then it will probably because the Imbued are
just lame even when vampires can't do anything. So we have a new set
that will likely either disrupt the game horribly every time it sees
play, or just never see play at all. Neither of those options is good
for the game, as discussed above.
> The Palla Grande/WoN statement wasn't an argument. An argument
would
> be a series of statements which support a conclusion, whereas the above
> is more of a rhetorical question or a musing. Either way, I fail to
> see how some good old-fashioned bitching is unable to form a very
> important part of an argument. In fact, I'd say the bitching on THIS
> VERY NEWSGROUP was likely influential in the changing of cards for
> years now, in dozens of cases.
Sure. The above suggestion is more like a conjecture, which is a
conclusion without the intervening logical steps. I think the logical
steps to that conclusion are pretty easy to figure out though, so it is
a kind of argument, if not a well-elaborated one.
Anyhow, maybe I overreacted to what I percieved to be the tone of your
original post. Sorry if I misinterpreted some of what you were saying.
But seriously, I would still refrain from using words like "bitching"
when you're not actually trying to criticize people, because people
take words like that as insulting whether you meant it or not.
firstco...@aol.com wrote:
> So, weenie intercept was not dominant in any way. "Gehenna event
> decks" weren't represented at all--I played in all of these four
> tournaments and didn't even encounter any in the preliminary rounds.
> Stealth vote, on the other hand, is grossly overrepresented, perhaps
> under-complained-about.
The over-representation of Stealth-Vote is there, no doubt. But in my
opinion it is not based on the fact that S&V is the better strategy but
on the fact that the tournament format doesn´t work for big tournaments.
The events you spoke about had 80+ players. In this environment you need
not only 2GW to make the final but also a lot of VP, most of the time
more than 7. Intercept and Combat decks have problems making GWs with
more than 3VP, but S&V as well as S&B CAN sweep tables. So I would say
that the spots right behind the final are often occupied by the former
archetypes, while the finals AND the end of the ranking are occupied by
the stealthy decks.
Why is S&V more represented than S&B? Quite easy: almost everbody packs
bleed-defence (like 8 Deflections), vote defence is often neglected
(perhaps 2 Delaying Tactics).
So it´s no wonder that S&V (and S&B) IS overrepresented, but that can
not be fixed by banning PTO or the like but rather by fixing the
tournament format as Stephane Lavrut and I have suggested before.
Some part of the format change HAS allready been adopted for the NAC
2005, but since it was the very first appearance the impact was probably
not fully developed. But interestingly in this final there was a combat
deck (the year before, too, I know, but that NAC was kinda small in
terms of participating players).
--
johannes walch
Johannes Walch wrote:
> So it´s no wonder that S&V (and S&B) IS overrepresented, but that can
> not be fixed by banning PTO or the like but rather by fixing the
> tournament format as Stephane Lavrut and I have suggested before.
I'm intrigued. Like, I see what the issue you are adressing (a need to
have 3GW and 11+ VPs to get into the finals in a huge event), but what
are your sugestions for fixing it?
-Peter
[ quoted text not captured ]
I think the NAC format from 2005 should (did?) deal with all the
problems outlines by Johannes, hopefully these will be used in the EC
2006, as I understood it it was not possible for the organisers of the
EC2005 to do so due to time demands, but it should really be a
requirment for all future Cont Champs imo, at least those where you get
60+ players to reduce the problems he mentions.
If thats done I dont think there will be a problem to deal with
anymore.
Anthony
[ quoted text not captured ]
Thanks for lighting that up a bit. In case you don´t remember: The first
day of the championship is the "qualifying round" with all the players.
The Top50 (or 45) players advance to the second day and play the second
round of the tournament plus the final.
If a Last-Chance Qualifier on the first is required you can give the 5
finalists of this tournament (where only non-qualified players can play)
a direct shot to the second day super-tournament.
Johannes
Johannes Walch wrote:
> Thanks for lighting that up a bit. In case you don´t remember: The first
> day of the championship is the "qualifying round" with all the players.
> The Top50 (or 45) players advance to the second day and play the second
> round of the tournament plus the final.
Huh. That really only seems to fix the "you need 3GW and 11 VPs to get
into the finals" only slightly--yeah, it whittles the field down to 50
or so, but of those 50, you are still likely to need an awful lot of
GW/VP to get into the final round (anyone have handy data on what you
needed to get into the finals of the NAC this year?), meaning again,
folks are gonna be playing high yeild decks (S+B/S+V)
disproportionately.
Or not?
-Peter
<pd...@lightlink.com> wrote in message
news:1145491527.8...@v46g2000cwv.googlegroups.com...
[ quoted text not captured ]
Didn't Stefan have something like 1 GW, 5 VP? I seem to recall that only
Peter and Jared had 2 GW... but I missed the initial seating, so I could
well be wrong.
- Pat
On Wed, 19 Apr 2006, Pat wrote:
> <pd...@lightlink.com> wrote in message
> news:1145491527.8...@v46g2000cwv.googlegroups.com...
>> Huh. That really only seems to fix the "you need 3GW and 11 VPs to get
> into the finals" only slightly--yeah, it whittles the field down to 50
> or so, but of those 50, you are still likely to need an awful lot of
> GW/VP to get into the final round (anyone have handy data on what you
> needed to get into the finals of the NAC this year?), meaning again,
> folks are gonna be playing high yeild decks (S+B/S+V)
> disproportionately.
> <<<<<<<<<<<
>
> Didn't Stefan have something like 1 GW, 5 VP? I seem to recall that only
> Peter and Jared had 2 GW... but I missed the initial seating, so I could
> well be wrong.
I think you're correct about that, Pat. I also think it was only the top
40 players for round 2, but I could be mistaken. I do know Ben Swainbank
got a clean sweep of 5 VPs in his third round game (as I was one of them),
so he probably sat down thinking he wasn't going to be a finalist but
ended up like 3rd seed.
Stefan Ferenci was (if memory serves) 5th seed with a Celerity gun deck,
which isn't really considered to be that high yield, I don't think. At
least I can never get the stupid things to work.
The fact is, if it's possible to see the final table with 1 and 5, even if
you get zilch in the first two rounds, you've still got a shot at that
final table. My third round at the EC last year was like "Anyone got game
wins yet? No? We're all losers then, so let's at least try to have a fun
game."
Not there's really anything wrong with that. It was a fun game.
Matt Morgan
"Johannes Walch" <johanne...@vekn.de> wrote in message
news:e24ups$iar$1...@news01.versatel.de...
> Why is S&V more represented than S&B? Quite easy: almost everbody packs bleed-defence (like 8 Deflections), vote defence is often
> neglected (perhaps 2 Delaying Tactics).
Here's my private, amaturish theory about that: vote decks are incredibly
inconsistant. At least, that's why I shy away from playing them.
They can absolutely suffocate if your predator happens to playing
Arika (gee, THAT never happens... :-P ) and your prey happens to
have, say, some damn Nofsfertu princes deck. That is, if the
votes on the table that people have for whatever reason line
up wrong, you may wind up having to make medocre deals in order
to get anywhere at all or you may be just basically stonewalled.
Even so, they also work incredibly well: no one on the table is
hardly playing with titles at all or no one drew their titled
vampire(s) this game or the only other guy who has votes is an
idiot who gives his votes away for a song to the vote deck
player or whatever. And, of course, some people are David
Tatu.
Anyway, to get to the point, I suspect vote decks can vary
greatly in their results from one game to the next to where
a guy with a vote deck who happened to land in a couple of
very advantageous positions will vault into the finals with
the same deck that got 0 VPs in the last tournament.
That's my story and I'm sticking to it. :-)
> So it愀 no wonder that S&V (and S&B) IS overrepresented, but that can not be fixed by banning PTO or the like but rather by fixing> the tournament format as Stephane Lavrut and I have suggested before.
I missed it apparently. Can you review it?
Fred
Fred Scott wrote:
> "Johannes Walch" <johanne...@vekn.de> wrote in message
> news:e24ups$iar$1...@news01.versatel.de...
> > Why is S&V more represented than S&B? Quite easy: almost everbody packs bleed-defence (like 8 Deflections), vote defence is often
> > neglected (perhaps 2 Delaying Tactics).
>> Anyway, to get to the point, I suspect vote decks can vary
> greatly in their results from one game to the next to where
> a guy with a vote deck who happened to land in a couple of
> very advantageous positions will vault into the finals with
> the same deck that got 0 VPs in the last tournament.
Ok, here is my argument - and it is has many to do with what we are
disussing here.
Vote decks have the best crosstable capacity in the whole game. And to
win, you must be able to play crosstable (even to counter someone who
play crosstable against you). S&B decks are very strong, but apart from
!Malk they lack the crosstable capacity. Games are often won by deals.
Its very simple to make a deal with a vote deck, he can kill everyone
he likes. S&B can only kill forwards.
(Example: A rush deck will be killed by its predator. Can he make a
losing deal if that predator is S&B: usually not. But if he is S&V: no
problems. The two will easy rule the table (and the rush deck with its
own crosstable power can help the Vote deck by killing title vampires.)
Frank
> Even so, they also work incredibly well: no one on the table is
> hardly playing with titles at all or no one drew their titled
> vampire(s) this game or the only other guy who has votes is an
> idiot who gives his votes away for a song to the vote deck
> player or whatever. And, of course, some people are David
> Tatu.
Could you please elaborate on this, Fred? As in, how does being David
Tatu affect a vote deck? And moreover, exactly how many people know
how to successfully "be David Tatu"?
> Anyway, to get to the point, I suspect vote decks can vary
> greatly in their results from one game to the next to where
> a guy with a vote deck who happened to land in a couple of
> very advantageous positions will vault into the finals with
> the same deck that got 0 VPs in the last tournament.
Interesting, but I've found vote decks to be extremely consistent in
terms of results. It really takes there being 3 or 4 vote decks at a
table for the votes to stop getting called successfully; otherwise, you
have to know how to swing a deal and it's not all that hard to say "I
won't fail all your crap and make you lose if you won't fail all my
crap and make me lose."
I think vote decks gain their consistency, as Johannes pointed out,
from the lack of defense the table brings against them (do you know how
easily Forgotten Labyrinth + Private Audience passes almost any vote?)
and also from the crosstable ability that x5m mentions below. In
addition, you can look inoffensive to the table--if you have like 3
Ventrue and another guy has 5 !Malks and another guy has 20 !Toreador,
then you're priority #3 at the table, even though you might be in the
BEST position to get a VP in one turn out of the three of you.
Or more concisely put, vote decks, by using large minions, have most of
their power hidden effectively in their hand.
> > So it´s no wonder that S&V (and S&B) IS overrepresented, but that can not be fixed by banning PTO or the like but rather by fixing> > the tournament format as Stephane Lavrut and I have suggested before.
>
> I missed it apparently. Can you review it?
The one that stops "high-yield strategies"? I've been in the finals in
an 80-player GenCon game in Indy with an intercept-combat deck, across
from Jay's intercept weenies, and next to Forrest's Daughters of
Cacophony. There have been card changes since then, so I'm not sure
the decklists are relevant in the lists at the beginning of the page,
but I would hardly consider two intercept decks or a Daughters deck
"high-yield". I'd have to see a lot more results in order to think
that this "yield" thing is really a concern--I don't think we're seeing
stealth-vote in these finals because they're playing a "high-yield
strategy", but because they beat intercept-based strategies in
tournaments where intercept is prevalent.
-- Brian
pd...@lightlink.com wrote:
> (anyone have handy data on what you
> needed to get into the finals of the NAC this year?)
Day 1. To make top 40 (and go on to day 2): 0GW 2VP 102TP
Day 2. To make finals: 1GW 6VP
x5m...@gmx.de wrote:
> Vote decks have the best crosstable capacity in the whole game. And to
> win, you must be able to play crosstable (even to counter someone who
> play crosstable against you).
See, that is not actually the case. Maybe it is just your play
environment, but I rarely see cross table activity do anything other
than make someone else win.
> S&B decks are very strong, but apart from
> !Malk they lack the crosstable capacity. Games are often won by deals.
They are more often won by ousting your prey. I fail to see how deals
make you win, as any deal that is going to make you win is a deal that
your opponents should not be making. So why are they making them?
> Its very simple to make a deal with a vote deck, he can kill everyone
> he likes. S&B can only kill forwards.
Which is all you really need to be able to do. You generally win by
ousting your prey a couple times. You generally don't win by PTOing
that guy on the other side of the table, or back ousting your predator
with KRC.
-Peter
<firstco...@aol.com> wrote in message
news:1145523783....@g10g2000cwb.googlegroups.com...
> > Even so, they also work incredibly well: no one on the table is
> > hardly playing with titles at all or no one drew their titled
> > vampire(s) this game or the only other guy who has votes is an
> > idiot who gives his votes away for a song to the vote deck
> > player or whatever. And, of course, some people are David
> > Tatu.
>
> Could you please elaborate on this, Fred? As in, how does being David
> Tatu affect a vote deck? And moreover, exactly how many people know
> how to successfully "be David Tatu"?
Erm, David is famous for inducing other people to BECOME "that idiot
who gives his votes away for a song" - even those who are not
normally known for making bad deals. In short, I just mean that
some people (David is one of the poster boys) have reputations
for striking great deals at advantageous moments.
> > Anyway, to get to the point, I suspect vote decks can vary
> > greatly in their results from one game to the next to where
> > a guy with a vote deck who happened to land in a couple of
> > very advantageous positions will vault into the finals with
> > the same deck that got 0 VPs in the last tournament.
>
> Interesting, but I've found vote decks to be extremely consistent in
> terms of results. It really takes there being 3 or 4 vote decks at a
> table for the votes to stop getting called successfully; otherwise, you
> have to know how to swing a deal and it's not all that hard to say "I
> won't fail all your crap and make you lose if you won't fail all my
> crap and make me lose."
The "3 or 4 vote decks" thing has not been my experience. Maybe I'm
missing something but I don't see how to swing that deal if my prey
and predator together can outvote me. Waiting for Bewitching Oratation
or other sources of transcient votes to come up can help at times
but it's tricky to turn that into VPs. "I won't fail all your crap
and make you lose if you won't fail all my crap and make me lose"
only works if you're not dealing with your prey and predator.
The other inconsistancy I didn't mention is the ability to even
get votes off. Lasombra decks work pretty good in that respect
but most of the other sorts of classic vote decks don't have a
lot of ready sources of stealth and tend to rely on the inherent
+1 stealth augmented by various things (e.g. Ventrue decks will
use Kiss of Ras). This can wildly successful or wildly
unsuccessful, depending on the nature of both predator and prey
decks and the forms of combat that you choose and your opponents
choose.
I guess if you find vote decks to be consistent then I respect
your opinion about it. But I've just never observed that myself.
I agree that people don't tend to specifically put much defense
against vote decks that are cards that are exactly intended
to defend against votes. It's just that a lot of casual stuff
tends to randomly "defend" against votes - like someone using
Arika for her inherent bleed capability and, oh, by the way,
she happens to have four votes. Or the Tzimisce Wall deck that
walls up just fine against a vote deck just as it walls up
against a bleed deck.
> (do you know how easily Forgotten Labyrinth + Private Audience
> passes almost any vote?)
Actually, I'm not taking such a thing into account, no. I mean,
Private Audience - besides being kind of random in its effect -
is like Bewitching Oration and Awe: if you have to rely on them,
they tend to slow your deck down when don't draw them. And
even having to put them into your deck robs it of other moving
parts, like stealth or voter caps. If it pops up and allows
you to pass a key vote at a critcical moment and that's what
makes the game (like your Pander deck getting its LoP passed),
then fine. But that strikes me as an unusual property of a
"consistent" deck. Usually, I would think making a vote deck
work consistently would hinge on knowing you can pass lots of
votes consistently.
> and also from the crosstable ability that x5m mentions below. In
> addition, you can look inoffensive to the table--if you have like 3
> Ventrue and another guy has 5 !Malks and another guy has 20 !Toreador,
> then you're priority #3 at the table, even though you might be in the
> BEST position to get a VP in one turn out of the three of you.
You always want to look inoffensive, I agree - just not at the cost
of actually _being_ inoffensive. If you have vote lock, then you
_will_ look offensive. If you don't, the problem is that you
have dance real fast to get around it. And it's difficult to do
that dance to get an oust.
> Or more concisely put, vote decks, by using large minions, have most of
> their power hidden effectively in their hand.
I think that's where our perceptions diverge. If Arika's on the
table, I just assume the power is in the hand. I don't care
if I haven't seen the actual cards and I don't think most others
do, either.
Fred
LSJ wrote:
> Day 1. To make top 40 (and go on to day 2): 0GW 2VP 102TP
> Day 2. To make finals: 1GW 6VP
Huh. That seems to have fixed the problem then. Cool. Thanks!
-Peter
> Erm, David is famous for inducing other people to BECOME "that idiot
> who gives his votes away for a song"
Ha ha! I remember my first game against David, he called a Dramatic
Upheaval with no titled vampires--he talked me into putting 6 votes in
favor! OK, I see what you mean.
> The "3 or 4 vote decks" thing has not been my experience. Maybe I'm
> missing something but I don't see how to swing that deal if my prey
> and predator together can outvote me.
If your predator and prey are voting, and you are too, then that's the
"3 vote decks" I was talking about right there. And if they're not
vote _decks_, I would imagine they don't have more than 4 or 5 votes
between them, which shouldn't be all that hard to overcome for you as
an actual vote deck. Just influence out another titled vampire.
In my experience, you need between 6 and 15 votes for lock, but only 2
to 4 in order to pass things regularly, because most good votes (KRC,
Parity Shift etc.) inherently generate something to offer someone else.
As you get stronger and your prey gets weaker, people will start to
vote against you--which is what the Bewitching Orations are for.
> Waiting for Bewitching Oratation
> or other sources of transcient votes to come up can help at times
> but it's tricky to turn that into VPs. "I won't fail all your crap
> and make you lose if you won't fail all my crap and make me lose"
> only works if you're not dealing with your prey and predator.
Not all players are completely opposed to voting with their prey or
predator. I will work with my prey or predator if they ask, it's just
harder to find terms for a given vote which are in both of our
interests. You only (usually) have to wait for Bewitching Oration in
order to oust, not in order to set up the oust.
> The other inconsistancy I didn't mention is the ability to even
> get votes off. Lasombra decks work pretty good in that respect
> but most of the other sorts of classic vote decks don't have a
> lot of ready sources of stealth
Ventrue, in their original (G1)ory, aren't what they used to be. But
Lasombra, Nosferatu, Malkavian, Gangrel, some Tzimisce, and _most
notably_ G2+G3 Ventrue all have access to plenty of stealth and make
excellent vote decks. Also please note that most of them have a S:CE
card that fits their disciplines.
> I guess if you find vote decks to be consistent then I respect
> your opinion about it. But I've just never observed that myself.
Maybe you build and play vote decks differently than I do. I am best
at intercept or bruise and bleed; stealth vote is all the way on the
other side of the color wheel for me. I decided to play it 2 or 3
years ago because I am poorest at it, and in that time I have learned
these three rules for building and playing vote decks:
1.) You don't need vote lock to pass a vote. If you play KRC, and
then call terms 3 / 1 without discussing it, players will usually take
the one on their prey as a gesture of goodwill and vote for it. (This
rule is out the window when your prey is in ousting range.)
2.) You DO need vote lock to completely devastate a table. Weenie
voters need to have lock, cause everyone will certainly cast all of
their votes against anything they call.
3.) Your crypt should be only titled vampires. If you need more
weenies to call votes, play with 3rd Tradition or Creation Rites or
whatever.
> > (do you know how easily Forgotten Labyrinth + Private Audience
> > passes almost any vote?)
>
> Actually, I'm not taking such a thing into account, no. I mean,
> Private Audience - besides being kind of random in its effect -
> is like Bewitching Oration and Awe: if you have to rely on them,
> they tend to slow your deck down when don't draw them. And
True, so don't rely on them. Use votes that help pass themselves, like
KRC.
> even having to put them into your deck robs it of other moving
> parts, like stealth or voter caps. If it pops up and allows
> you to pass a key vote at a critcical moment and that's what
> makes the game (like your Pander deck getting its LoP passed),
> then fine. But that strikes me as an unusual property of a
> "consistent" deck. Usually, I would think making a vote deck
> work consistently would hinge on knowing you can pass lots of
> votes consistently.
"Passing lots of votes consistently" is like "bleeding every turn
consistently": It requires lots of cards, and scares the table
sometimes. Voting sporadically, and using Bewitching (or Awe, etc.) as
a finisher is rather like bleeding for 1 or 2 sporadically, and using
Conditioning as a finisher.
> You always want to look inoffensive, I agree - just not at the cost
> of actually _being_ inoffensive. If you have vote lock, then you
> _will_ look offensive. If you don't, the problem is that you
> have dance real fast to get around it. And it's difficult to do
> that dance to get an oust.
If you spend the first 7 turns voting here and there, and setting up
your hand in the meanwhile, then on turn 8 or 9 you can probably do the
dance once or (if you're lucky) twice, which would net you 1 or (if
you're lucky) 2 VPs.
> > Or more concisely put, vote decks, by using large minions, have most of
> > their power hidden effectively in their hand.
>
> I think that's where our perceptions diverge. If Arika's on the
> table, I just assume the power is in the hand. I don't care
> if I haven't seen the actual cards and I don't think most others
> do, either.
I think people feel confident that Arika has power in her hand, sure.
I was only saying that if there's also power on the table, then I think
it's more threatening, because it's a REAL threat instead of a
projected one. 20 !Toreadors would almost always scare me more than
Arika, even with TWO other Ventrue. If my cross table ally asks for
help with Arika, then I might help, I might not. You don't have to ask
for help against 20 !Toreadors cause the table is already scared and is
doing what it can.
-- Brian
pd...@lightlink.com wrote:
> See, that is not actually the case. Maybe it is just your play
> environment, but I rarely see cross table activity do anything other
> than make someone else win.
Peter, we agree in many things, but all the difference between our
arguments in the end is from a different view of VTES as a multiplayer
game.
IMO good play in VTES (and i am still not able to handle this level of
play) is the ability to read the whole table, interfere at the whole
table in your own interest and especially defend against your predator.
Playing against your left gives you VPs, playing against your right let
your survive. The best player will interfere at the whole table with
the fewest ressources as possible, so you often dont notice that they
interfere. Thats another reason why vote decks are strong, you can for
example help another vote without using any cards or tapping any
minions just by giving your votes. Because bad crosstable activities
make more noise (like rushing your grandprey) doenst mean that the
silent good crosstable activities arent important and not be very
effective in winning the game.
> They are more often won by ousting your prey. I fail to see how deals
> make you win, as any deal that is going to make you win is a deal that
> your opponents should not be making. So why are they making them?
A standard situation. 4 player table A, B, C, D. Lets say D is the
strongest deck at the monent, he will kill A probably in five rounds
(he can play a S&B deck, a Rush deck - not important). Because A will
be weakened in a few turns, he will not make pressure on B, so C is
also in trouble. If A and C are S&B decks that can only go against
their prey, they will lose. If A is a vote deck, it can make a simple
deal with C. "We both kill our preys and afterwards we fight for the
GW. We start with D." With that deal and the crosstable ability of A
(to oust its predator) they are able to kill D before he can kill A. B
if he has no crosstable ability will not be able to stop that
happening, because his pressure on C will not be fast enough. (Please
dont be nitpicking - i know sometimes A and C are already toasted, than
there is nothing that can save them.)
Frank
x5m...@gmx.de wrote:
> Peter, we agree in many things, but all the difference between our
> arguments in the end is from a different view of VTES as a multiplayer
> game.
Seems likely.
> IMO good play in VTES (and i am still not able to handle this level of
> play) is the ability to read the whole table, interfere at the whole
> table in your own interest and especially defend against your predator.
Yeah, see, where I come from, good play in VTES is having the ability
to oust your prey. A few times. While not dying.
I find the whole concept of "deal making" to be a pointless endeavor,
except in the most immediate quid-pro-quo situations ("Hey--vote for
this and I'll rescue your guy from torpor"). I find the whole concept
of trying to much with people cross table in the name of slowing down
someone who you think is doing to well or "balancing the table" to be a
pointless endeavor, as most of the time, it doesn't actually work the
way you want it to.
> If A is a vote deck, it can make a simple
> deal with C. "We both kill our preys and afterwards we fight for the
> GW. We start with D." With that deal and the crosstable ability of A
> (to oust its predator) they are able to kill D before he can kill A. B
> if he has no crosstable ability will not be able to stop that
> happening, because his pressure on C will not be fast enough. (Please
> dont be nitpicking - i know sometimes A and C are already toasted, than
> there is nothing that can save them.)
Yeah, see, deals like that don't happen in games that I play. 'Cause I
am unwilling to make deals like this, so if someone at the table is not
willing to play along, the whole "deal making table split" or whatever
fails to happen. Sometimes it gets me ousted. But it certainly helps to
make the games a lot more "forward momentumy" and a lot less "let's
spend half an hour premeptively making deals based on speculation about
what might happen in the future". But that is me.
-Peter