"Pio A. Sierra" <p...@mayor.dia.fi.upm.es> writes:
> Can anybody tell me how to withdraw from the game if you
>haven´t any Telepatic Counter? Is it posible to do it?
You can do it the scum-bag way with a Monocle and a pair of under-handed
questions of your Predator, if you have the turns to set it up:
"Will your next answer be 'Yes'?"
Yes-
"Will you skip your minion phase next turn?" -grrr. Yes.
No-
"Will you take your minion phase next turn?" -grrr. No.
A few people can't quite grasp the concept of future questions, so
you may get into a big argument like this. (Our group simply disallows
questions about questions or questions about answers.)
------
Or, if your Predator was just ousted, you might get by with a successful
Lextalionis vote (called by your new Predator's Predator, perhaps?).
-----
In general, it's next to impossible to withdraw successfully.
> Can anybody tell me how to withdraw from the game if you
> haven´t any Telepatic Counter? Is it posible to do it?
Sure - if you can convince your predator to not bleed you. ;-)
By rights, your predator is entitled to keep you from withdrawing
from the game; your withdrawal would give him a stronger opponent
and no victory points for his efforts so far to oust you.
If you have a hand full of Telepathic Counters or other bleed
reaction cards, you might be able to pull it off against your
predator's wishes. But then all your predator needs is a forced-
combat card (Haven Uncovered, Bum's Rush, Archon, Wynn...) to keep
you in the game - and your cards won't last forever...
If your deck was political, you might appease your predator by
sending your minions to take votes. I'm sure he or she would
enjoy a Parity Shift in his or her favor, or a Consanguineous Boon...
Otherwise, just rely on your predator's good will (funny how those
particular words come together ;-).
papillo the bronchial