Weird Situation last night.
Fast Reaction to enter combat with a vampire that has just
been sent to torpor through combat with my other minion
I noticed that since it doesn't have the text that Psyche does,
it may be possible.
I tried it and we flipped to decide that it allows diabolry.
Now it may be played, as far as I know, because it just says
to enter combat with the minion that your minion has recently
completed combat with.
Now Psyche has specific statements to the effect that it cannot
be used except by ready minions, so would Fast Reaction in
this situation enter combat?
would combat end immediately since the vampire is in torpor?
and would this give the oppourtunity to Diab. as other cards
do when going to combat with a vamp in torpor.
The whole instead of entering combat the blocking minion has
the oppourtunity for diab thing was what got me started on
this idea and I'd really like to know if it works.
Just some ideas
Stu
--
"Earth Alliance may have problems, but they can't be solved by trampling
on human dignity."
-- Sinclair, "Eyes"
In article <49f962$4...@acmey.gatech.edu>,
Stuart J. Pieloch <dsa...@prism.gatech.edu> wrote:
>Weird Situation last night.
>
>Fast Reaction to enter combat with a vampire that has just
>been sent to torpor through combat with my other minion
>>Now it may be played, as far as I know, because it just says
>to enter combat with the minion that your minion has recently
>completed combat with.
>>The whole instead of entering combat the blocking minion has
>the oppourtunity for diab thing was what got me started on
>this idea and I'd really like to know if it works.
The official stance on entering combat w/ vampires in torpor is,
sadly, not based on the precedence set by "leave torpor", "Rapid
Healing", and "Movement of the Slow Body". Thankfully, a
"combat cannot occur with a torpor'ed vamp" rule has been
smartly errataed into the rules - the effect of which is to
ignore any such combat effect (cf. Brujah Frenzy on a torpored
Brujah taking one of the afore-mentioned action from torpor -
the card may be played and all effects happen except the combat -
the action is blocked and the victim minion is tapped.
So, if precedence manages to hold this time, Fast Reaction is playable,
but will have no effect except tapping the reacting vampire. (it's only
other effect - combat - is impossible).
--
-----
L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and V:tES Rulemonger | and subject to card text
If someone tries to Fast Reaction when the opposing minion has gone into
torpor, the Fast Reaction does not start a combat, correct.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
In article <49mhie$o...@darkstar.UCSC.EDU>, aa...@cats.ucsc.edu (Thomas R
Wylie) writes:
>
>If someone tries to Fast Reaction when the opposing minion has gone into
>torpor, the Fast Reaction does not start a combat, correct.
Of course you didn't say that the reacting vampire does not have the
chance to commit diablerie. They better not have the option, it should be
obvious that they cannot. Just because the restrictions worded in psyche
are not present in fast reaction doesn't necessarily mean that the
restrictions don't exist. The card says enters combat, not enters combat
or the chance to commit diablerie, the only way combat and diablerie are
linked in any way is Amaranth, if you want to diablerize a vamp during a
reaction torpor them and then play Amaranth.
~Biomechanoid