Hi,
I noticed in the checklist (from alliance games) that there were no
rarity indicators on vampires, and since there's the standard 11 card
booster, as well as the usual rarities (C-100/U-100/R2-72/R-14, i
think), I was wondering what will be be the rarity distribution in the
boosters?
Oh and something else, the list indicated that Rotschreck will now be
uncommon, so if it is possible could you state its errata. I can not
believe that there isn't any.
Thanks
Uriel wrote:
>
> Hi,
>
> I noticed in the checklist (from alliance games) that there were no
> rarity indicators on vampires, and since there's the standard 11 card
> booster, as well as the usual rarities (C-100/U-100/R2-72/R-14, i
> think), I was wondering what will be be the rarity distribution in the
> boosters?
385 cards in the booster assortment, as advertised.
100 Common
100 Uncommon
100 Vampire
85 Rare (70 R1, 15 R2)
The boosters contain 11 cards, 1 of which is from the rare sheet.
The composition of the other 10 cards is 5C/3U/2V to the best of
my knowledge, but I might be wrong on that.
> Oh and something else, the list indicated that Rotschreck will now be
> uncommon, so if it is possible could you state its errata. I can not
> believe that there isn't any.
Card text migrations will be posted during the course of the preview.
Rotschreck was uncommon when originally printed, IIRC.
Printed text doesn't qualify as errata, BTW. Errata is non-printed
changes to a printed card/rule.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
LSJ <vte...@white-wolf.com> wrote in message news:<3D271362...@white-wolf.com>...
> Uriel wrote:
> >
> > Hi,
> >
> > I noticed in the checklist (from alliance games) that there were no
> > rarity indicators on vampires, and since there's the standard 11 card
> > booster, as well as the usual rarities (C-100/U-100/R2-72/R-14, i
> > think), I was wondering what will be be the rarity distribution in the
> > boosters?
>
> 385 cards in the booster assortment, as advertised.
>
> 100 Common
> 100 Uncommon
> 100 Vampire
> 85 Rare (70 R1, 15 R2)
>
> The boosters contain 11 cards, 1 of which is from the rare sheet.
>
> The composition of the other 10 cards is 5C/3U/2V to the best of
> my knowledge, but I might be wrong on that.
>
Hmmm,... why are the vampires more hard to find, then the uncommons?
This is indeed strange, vampire, especialy for newbies (the target
audience) is the primary card resource of the game and with this
tactic will be restricted. They'll have to buy at least two displays
to have one of each. This isn't usualy the case with new players (at
least at my experience).
Aris
Prince of Thessaloniki
>
> Hmmm,... why are the vampires more hard to find, then the uncommons?
> This is indeed strange, vampire, especialy for newbies (the target
> audience) is the primary card resource of the game and with this
> tactic will be restricted. They'll have to buy at least two displays
> to have one of each. This isn't usualy the case with new players (at
> least at my experience).
>
> Aris
> Prince of Thessaloniki
That's why they have starters.
In article <e8b60e8d.02070...@posting.google.com>,
Uriel <galama...@hotmail.com> wrote:
>LSJ <vte...@white-wolf.com> wrote in message news:<3D271362...@white-wolf.com>...>> The boosters contain 11 cards, 1 of which is from the rare sheet.>>
>> The composition of the other 10 cards is 5C/3U/2V to the best of
>> my knowledge, but I might be wrong on that.>Hmmm,... why are the vampires more hard to find, then the uncommons?
>This is indeed strange, vampire, especialy for newbies (the target
>audience) is the primary card resource of the game and with this
>tactic will be restricted. They'll have to buy at least two displays
>to have one of each. This isn't usualy the case with new players (at
>least at my experience).
If memory serves, this is the same rarity distro used for Jyhad.
It seemed to work then.
Theory: A given uncommon may well be desired in higher multiples than a
given vampire.
gomi
--
Blood, guts, guns, cuts
Knives, lives, wives, nuns, sluts
Gomi no Sensei wrote:
> Uriel <galama...@hotmail.com> wrote:
> >LSJ <vte...@white-wolf.com> wrote in message news:<3D271362...@white-wolf.com>...
>
> >> The boosters contain 11 cards, 1 of which is from the rare sheet.
> >>
> >> The composition of the other 10 cards is 5C/3U/2V to the best of
> >> my knowledge, but I might be wrong on that.
>
> >Hmmm,... why are the vampires more hard to find, then the uncommons?
> >This is indeed strange, vampire, especialy for newbies (the target
> >audience) is the primary card resource of the game and with this
> >tactic will be restricted. They'll have to buy at least two displays
> >to have one of each. This isn't usualy the case with new players (at
> >least at my experience).
>
> If memory serves, this is the same rarity distro used for Jyhad.
> It seemed to work then.
>
> Theory: A given uncommon may well be desired in higher multiples than a
> given vampire.
Exactly. Some have even suggested that the vampires should be "rare".
Also notice that 6 boosters gets you 12 vampires and 54 library cards,
so the proportion of vampires to library cards in booster packs is
*higher* than the proportion found in decks.
Also remember: you don't need one of each vampire to build a deck (just
like you don't need one of each uncommon, nor even one of each common).
[ quoted text not captured ]
galama...@hotmail.com (Uriel) wrote in message:
> > The boosters contain 11 cards, 1 of which is from the rare sheet.
> >
> > The composition of the other 10 cards is 5C/3U/2V to the best of
> > my knowledge, but I might be wrong on that.
> >
>
> Hmmm,... why are the vampires more hard to find, then the uncommons?
(I'll pretend to be cynical for a moment...)
Maybe because, for the oldtimers who have loads of Majesty, Concealed
Weapons and other cards from Jyhad/VtES set (hum, like me), the main
interest into this sets are the *Vampires* themselves... 100 new vamp,
only 15 new library cards, and 250 copies of multiples copies we
already have. The odds are against us (yes, I know: "never tell a
Ravnos the odds").
With this distribution, if we want to get all the *new* cards, we'd
have to buy lots of boosters...
I'm starting to seriously consider waiting until I see auctions on
eBay on "Full CE vampires set!" before buying anything from that
set... Wonder at how much it will start though. :-/
> This is indeed strange, vampire, especialy for newbies (the target
> audience) is the primary card resource of the game and with this
> tactic will be restricted. They'll have to buy at least two displays
> to have one of each. This isn't usualy the case with new players (at
> least at my experience).
The starters seem to have plenty of those old vampires (DS, AH and FN,
as well as a few of the new ones)... So they shouldn't have problem
getting enough to play.
Just my 2 cynical cents.
F.
LSJ <vte...@white-wolf.com> wrote in message news:<3D28A79A...@white-wolf.com>...
> Gomi no Sensei wrote:
> > Uriel <galama...@hotmail.com> wrote:
> > >LSJ <vte...@white-wolf.com> wrote in message news:<3D271362...@white-wolf.com>...
>
> > >> The boosters contain 11 cards, 1 of which is from the rare sheet.
> > >>
> > >> The composition of the other 10 cards is 5C/3U/2V to the best of
> > >> my knowledge, but I might be wrong on that.
>
> > >Hmmm,... why are the vampires more hard to find, then the uncommons?
> > >This is indeed strange, vampire, especialy for newbies (the target
> > >audience) is the primary card resource of the game and with this
> > >tactic will be restricted. They'll have to buy at least two displays
> > >to have one of each. This isn't usualy the case with new players (at
> > >least at my experience).
> >
> > If memory serves, this is the same rarity distro used for Jyhad.
> > It seemed to work then.
> >
> > Theory: A given uncommon may well be desired in higher multiples than a
> > given vampire.
>
> Exactly. Some have even suggested that the vampires should be "rare".
>
> Also notice that 6 boosters gets you 12 vampires and 54 library cards,
> so the proportion of vampires to library cards in booster packs is
> *higher* than the proportion found in decks.
>
> Also remember: you don't need one of each vampire to build a deck (just
> like you don't need one of each uncommon, nor even one of each common).
You have a point there, if someone compares it to rare vampires (as in
FN), this seems a lot better. I just hesitate to list it as a good
choice, because most players around here play VTES with small
collection (though competative decks). Now they'll just limit themself
to our drafts (which isn't a bad thing, afterall).
I also want to state my disatisfaction about the choices made in BL
and CE, they, de facto, split the players to old and new. I can see
some necessity behind them, but then again they weren't the best
choices made (an expansion for old-timers and a base set for newbies).
Uriel wrote:
> I also want to state my disatisfaction about the choices made in BL
> and CE, they, de facto, split the players to old and new. I can see
BL ws a complex expansion and is, therefore, more suited to experienced
players, yes. CE is a base set and is, by definition, accessible to new
players (although it doesn't exclude experienced players), so I don't
share your opinion that the two sets "de facto" split the player base
in twain.
> some necessity behind them, but then again they weren't the best
> choices made (an expansion for old-timers and a base set for newbies).
Can't please all the people all the time, sure. Nothing new there.
Identifying the poor choices *and* identifying what you believe would
have been a better choice (and why) would be an example of something
constructive, however.
[ quoted text not captured ]
"Uriel" <galama...@hotmail.com> wrote in message
news:e8b60e8d.02070...@posting.google.com...
> Oh and something else, the list indicated that Rotschreck will now be
> uncommon, so if it is possible could you state its errata. I can not
> believe that there isn't any.
Why would there have to be? It's currently played as it was
written in its Jyhad printing. It does have a ruling that
could be incorporated in its text (that combat ends before it
sends the vampire to torpor, and restarting combat will avoid
the "go to torpor" effect), and it could probably stand to be
reworded for clarity ;-) but it doesn't seem to me to need any
errata/most recent printing change.
Josh
unsure
"Joshua Duffin" <jtdu...@yahoo.com> wrote in message news:<agf8jt$l20fo$1...@ID-121616.news.dfncis.de>...
[ quoted text not captured ]
Because it is very hard to deal with it, well let me correct myself it
is impossible to counter it effectively.
in article e8b60e8d.02070...@posting.google.com, Uriel at
galama...@hotmail.com wrote on 7/9/02 5:45 PM:
[ quoted text not captured ]
Hmm...well...
This card represents an effect that is incredibly hard to deal with
effectively in the role playing game from which V:TES comes, but I suppose
that is beside the point.
After the most recent rulings this card is no longer unable to be dealt
with. A simple psych!, or telepathic tracking would get you around it. My
point is that there are in fact several ways in which to deal with it.
I do wish people would at least wait for the set to come out before they
begin petty nitpicking and criticism. Why it is necessary to harass LSJ
before the release is beyond me. The cards are printed, try waiting to see
them before all the rants.
Scott
"Uriel" <galama...@hotmail.com> wrote in message
news:e8b60e8d.02070...@posting.google.com...
[countering Rotschreck]
> Because it is very hard to deal with it, well let me correct myself it
> is impossible to counter it effectively.
Methods to deal with Rotschreck:
a) Use Psyche to restart combat. Thanks to the May rulings.
b) Use Telepathic Tracking to start another round. Ditto.
c) Don't get blocked.
d) Realize that your predator or prey can only play *one* per turn, and they're
losing MPAs that they could be using for pool gain or something exciting like
that, suck it up, and simply rescue the vampire that went down.
e) As a last resort, you could stop taking actions.
Xian
"Uriel" <galama...@hotmail.com> wrote in message
news:e8b60e8d.02070...@posting.google.com...
[errata for Rotschreck?]
> Because it is very hard to deal with it, well let me correct myself it
> is impossible to counter it effectively.
I dunno, I've never seen a really "dominating" Rotschreck deck.
Yes, it can be very difficult to avoid getting a vampire sent
to torpor once per turn. But that shouldn't be enough to keep
you from ousting them. If you're playing combat, you can beat
up all their vampires with impunity after they've used their
one Rotschreck. If you're playing vote, you can call votes and
not worry about getting Rotschrecked after the first one. If
you're playing bleed, likewise.
If they're playing so much intercept/blocking that you won't be
able to get *any* actions through (as their predator) and so
will be unable to rescue your Rotschrecked vampires *or* do any
damage to them, then they're playing a deck that automatically
loses, as far as I can tell. You can't win games by ousting
your predator. You just give the game away to someone else
(your grandpredator for example). If that's what they're doing,
they should stop playing to lose. :-)
Josh
dislikes playing to lose
>You can't win games by ousting
>your predator. You just give the game away to someone else
>(your grandpredator for example). If that's what they're doing,
>they should stop playing to lose. :-)
Well, at times you can win games by ousting your predator (i.e. when divvying
and splitting up the points among the table). In addition, when you have a
particularly difficult predator (either his deck completely hoses yours or he
simply won't negotiate even if it's in his best interest), you very well may be
best off to wall up and/or go backwards.
Anyway, ousting or even simply bleeding your predator for a *whole lot* can be
lots of fun. Right Christian? (ha ha!) =P
Halcyan 2
"Halcyan 2" <halc...@aol.com> wrote in message
news:20020711002829...@mb-cc.aol.com...
> Anyway, ousting or even simply bleeding your predator for a *whole lot* can be
> lots of fun. Right Christian? (ha ha!) =P
I can't believe you bled *me* for more than my predator did. You bled me for
what, like 11 or 12?
:P
Xian
"Halcyan 2" <halc...@aol.com> wrote in message
news:20020711002829...@mb-cc.aol.com...
> >You can't win games by ousting
> >your predator. You just give the game away to someone else
> >(your grandpredator for example). If that's what they're doing,
> >they should stop playing to lose. :-)
>
>
> Well, at times you can win games by ousting your predator (i.e.
> when divvying and splitting up the points among the table).
Argh. Don't talk to be about table splitting. :-P
In my opinion - and in tournaments I run - it's almost never
legal to make a deal specifically to help someone else win a
game.
> In addition, when you have a
> particularly difficult predator (either his deck completely hoses
> yours or he simply won't negotiate even if it's in his best interest),
> you very well may be best off to wall up and/or go backwards.
Sure. Maybe. But you're not getting any closer to actually
winning by ousting your predator. You can at least stay in the
game and later maybe be able to oust your prey, but you get no
VPs for ousting your predator.
Josh
uncollaborative
>Argh. Don't talk to be about table splitting. :-P
>
>In my opinion - and in tournaments I run - it's almost never
>legal to make a deal specifically to help someone else win a
>game.
Actually, when I referred to splitting and divvying up points I was thinking
more along the lines of a classic 2-1-1-1-0 type of split (as opposed to
deal-making). Splitting up the VP's among many players.
I've found it common when everyone brings power bleed decks. Say a 5-player
game A-->B-->C-->D-->E and you're A. Now C is close to ousting D and D is close
to ousting E. If you do nothing, C takes out D and finishes up the much
weakened E, gaining 2 VP's and lots of pool. But say you can oust E, giving D a
single VP and 6 pool. The 6 pool will provide a bit more of a speedbump (but
not enough to prevent his inevitable ousting) and by splitting up the VP's
among the players, you have a better chance at a Table Win.
Of course it really helps if you can bleed other players (Raphael, Julia, Night
Moves, Cat Burglary, Kindred Spirits, etc.) or you can do vote damage to them.
If you know that your deck can take out your prey in a long protracted game but
you're worried about the other players, it can sometimes be to your benefit to
have each player taken out in turn. (Though it gets messy when someone dies out
of turn. I suppose that's what Life Boon's for).
Halcyan 2
guessing this is an extreme example of the micro-managing of table balance that
we talked about before...
>> Anyway, ousting or even simply bleeding your predator for a *whole lot* can>be>> lots of fun. Right Christian? (ha ha!) =P>
>I can't believe you bled *me* for more than my predator did. You bled me for
>what, like 11 or 12?
Actually, it was just 11.
#1. Raphael bleeds you for 2 (using his natural bonus). You're all tapped out.
#2. Raphael with dom bleeds for 4 with a Govern. At +1 stealth from Ex Nihilo.
#3. Raphael with DOM bleeds for 5 with a Conditioning. You're all tapped out.
--> 11 (one more than I bled Robyn, my prey!).
Of course the only reason I had to go backwards was *because* your predator was
putting 0 pressure on you.
Remember? That first bleed for 2 was me drawing the line in the sand. And you
my dear friend crossed it one too many times!
Anyway, it makes for a rather amusing story (for both of us). And I even named
that deck after you and this experience...
Halcyan 2
who secretly admits the truth: sometimes he gets right and left confused!
Halcyan 2 wrote:
> I wrote:>> I can't believe you bled *me* for more than my predator did. You
>> bled me for what, like 11 or 12?>
> Actually, it was just 11.
[snip]
> Of course the only reason I had to go backwards was *because* your
> predator was putting 0 pressure on you.
> Remember? That first bleed for 2 was me drawing the line in the sand.
> And you my dear friend crossed it one too many times!
So it *was* you at Origins! :)
> Anyway, it makes for a rather amusing story (for both of us). And I
> even named that deck after you and this experience...
Hah! That's pretty good. What's the name now?
Xian
>So it *was* you at Origins! :)
>
>
Huh? Origins? Stop confusing me Christian!
>> Anyway, it makes for a rather amusing story (for both of us). And I
>> even named that deck after you and this experience...>
>Hah! That's pretty good. What's the name now?
Well, originally it just had a generic name like "Giovanni Clan Deck" or
something. But in honor of that game, I have christened it, "No, I Bleed *You*
For 5 Pool..."
Of course that's not what the deck's designed to do (it only has a single copy
of Raphael), but I thought it was a cute name. And it might throw people off
(playing mind games with my predator).
Halcyan 2