Gangrel Anti Newsletter Vol1 number 5 July 1st 1998
IN THIS ISSUE ....
FICTION: A Philosophical Introduction ...... Legbiter introduces a totally
new deck concept to the playing- and story-telling arena.
LEGBITER'S THEOREM ON COMBAT DECKS IN TOURNAMENTS: A proposition for
scientific evaluation.
IMPLICATIONS OF THE NEW RULINGS FOR GANGREL ANTIS: Why we suddenly became
the top combat clan.
OUR MAN IN THE CHANTRY: We reveal the secret power of the gangrel
anti-tribu in the heart of the Wizards Empire ........
FICTION
LEGBITER JOL79 TURN 1: A Philosophical Introduction ......
In the secure wing of the Carstairs State Mental Hospital a bearded man in
a strait-jacket is building a model of the Parthenon with his teeth, toes
and a collection of toilet-rolls. Satisfied, he hops back up onto his hard
bed and surveys his handiwork, tilting his head to left and right in an
owlish manner. Then he looks up at the ceiling, and addresses it in the
following terms:
"Haha! I knew you'd find me eventually. But you're too late: the Other
Voice came first. And do you know what it said to me???? Son, it said, the
time is coming when I shall awake and kick the shit out of every last one
of them. O dear, I said, does that mean me too? No leggy, not you -
PROVIDED you help me with a little, erm, preparation, I'll go dibs with ya
on Scotland, k? Deal big daddy, i replied quick as a flash, what's the job?
The job, my boy, is to remove some of your brothers from the scene ... I've
made a little list ..... now you know me, I LOVE my brothers and sisters
and would NEVER hurt them, so just THINK of my relief when I looked down
the list and saw that it was just the names of you lot, cos you're only a
bunch of scummy voices in my head. In fact I now realise that none of you
has any Objective Reality and that you're just Epiphenomena of the
Dialectic. Hehehe ..... I'm not just a pretty face y'know .... I've been
reading Marx, Hegel, Wittgenstein and Colour Climax while I've been, erm,
resting in this mansion. And the Other Voice and I have devised our own
Philosophical creed ... I'm going to call it Malkav-Legbiterism. Vampires
of the World, Arise! You have nothing to lose but your chains, and ..... a
...... World ........ to ........ "
Legbiter's eyes have been revolving alarmingly in his head throughout this
peroration, and at this point his voice suddenly slows, his head slumps and
then with a tremendous jerk he takes off, does a somersault, lands with a
tremendous crack on the floor and lies there twitching, bleeding copiously
and muttering in ancient aramaic .... some of the blood soaks into the
model of the Parthenon ..... the door of the cell creaks open and
three vampires come in, all dressed in the asylum uniform. All three lap at
the spreading pool ..... then suddenly Legbiter leaps up back onto the bed.
One of the vampires howls and flees, but the other two are held by his
hypnotic gaze .......
"Command us, Master" say Huang and Navar in unison.
"That's Comrade Master to you, Comrade Fuckwits" replies Legbiter. "Caine's
Fork and Bedding Tool, whoever embraced you pair should be staked out on
the wrong side of Mercury right now. Ah well, can't be helped ... we have a
little Philosophy to Implement."
"Comrade Master, is it true that we're all going to be eaten alive by the
Antediluvians?"
"Nononono, don't you worry about that .. I'll see to it ....."
GAME TERMS
Starting Pool: 30
Untap: Not yet
Master: play The Parthenon
Minion: Not yet
Influence: 1 on number 256 Navar McClaren, 1 on number 69 Huang, Blood
Cultist 1, 2 on number 166. Remaining uncontrolled vampire is number 199.
Discard: Rumours of Gehenna
This, of course, is the debut of the Betrayer deck [see last month's
newsletter for a guide to it]. I thought y'all might be interested in how
it works out!
LEGBITER'S THEOREM ON COMBAT DECKS IN TOURNAMENTS
After yet another unsuccessful outing for a Legbiter combat deck in
tournaments I'm beginning to see more clearly the circumstances under
which a combat deck loses or wins. We talked last month about the need for
speed, and so I implemented an increased speed deck using fortitude and
freak drives. Unfortunately this increased speed merely raised the rate at
which my predator and prey got buggered up, and therefore made things even
easier for my grand-predator and grand-prey. Also, now people have got
used to the fact that I like combat decks and that if they sit next to me
they will get hurt, so Thoughts Betrayed is raising its merry head in our
little coterie.
But the most interesting game was number 3, in which two combat decks
competed with two non-combat decks, one of which was Barney's, the
eventual winner of the tournament. This was a truly excellent game and
eventually William Lee's Tzimisce combat deck prevailed with 3VP. At one
point nobody had any ready or rescuable vampires at all!
All of which reinforces Legbiter's central dogma of tournament combat:
COMBAT DECKS NEVER WIN TOURNAMENTS UNLESS 50% OR MORE OF THE TOTAL DECKS
COMPETING ARE ALSO COMBAT DECKS.
I can provide a rationale for why this might be - briefly, it is because
of the innate slowness of combat compared to voting or bleeding, and the
dynamics of the sequential predator-prey relationships. But I'm more
interested in testing the dogma with real data. Does it fit with other
people's experience? Can anyone see a way out of it? I must admit that I
am coming round to pure fortitude or possibly for/pro/intercept/Rotschrek
[new rules] or for/dom [Thoughts Betrayed, though this is likely to be
banned from tournament play under the new dispensation]. Or possibly more
cross table stuff ......
IMPLICATIONS OF THE NEW RULINGS FOR GANGREL ANTIS.
The Gangrel anti-tribus received a significant boost with LSJ's new and
correct ruling on Rotschrek. In particular, the Black Spiral Buddy and
Shadow Court Satyr [with Burst of Sunlight] are now AWESOMELY powerful.
You tangle with either of these dudes on my turn, you go to torpor and not
all the damage preventions, Thoughts Betrayed, dodges or strikes to end
combat in the world can save you. Coupled with the diablarising card
[Gangrel Conspiracy] and you are looking at the top clan for the
forseeable future. London evening Star, KRCG news, sports bike, IR
goggles-wearing BSB's with Rotshreck ..... WOW!!!!!
OUR MAN IN THE CHANTRY
Jason Carl posted something interesting to us on the mailing list, and I
replied as follows:
To: vin...@wizards.com
Subject: Leon
Date: Mon, 29 Jun 1998 11:17:49
< I'm also Leon the Gangrel from The Sabbat expansion. A miserable 2
Blood, how embarassing... sad, isn't it? ;-)
Sincerely yours,
Jason Carl
DCI Policy Director
Wizards of the Coast>
Nice picture! Maybe you should try eye-drops .... Hey, one of my minions
diablarized you during the Portsmouth Sealed-deck tournament. No hard
feelings, I hope?????
Legbiter.
Alright, see you all again in August. Byeeee!
Legbiter wrote:
> IMPLICATIONS OF THE NEW RULINGS FOR GANGREL ANTIS.
> The Gangrel anti-tribus received a significant boost with LSJ's new and
> correct ruling on Rotschrek. In particular, the Black Spiral Buddy and
> Shadow Court Satyr [with Burst of Sunlight] are now AWESOMELY powerful.
> You tangle with either of these dudes on my turn, you go to torpor and not
"... You tangle with [them] on *your* turn, ..." you mean - you still
cannot play Rotschreck on your own turn.
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Searchable database of official card text, errata, and rulings:
http://deckserver.net/cgi-deckserver/rulemonger.cgi/powersearch
Legbiter wrote:
"COMBAT DECKS NEVER WIN TOURNAMENTS UNLESS 50% OR MORE OF THE TOTAL DECKS
COMPETING ARE ALSO COMBAT DECKS."
Nope. Nope. Nope. Incorrect. Flawed theorem. Faulty logic. Negative. In
two recent tournaments I played in, the first had 8 players and 2 combat decks,
which came in first and second place. In the second toruenament of 10 plyers
and 3 combat decks, all three combat decks were in the finals, and one of them
won. Not 50%. 25%-33%, ok, maybe. Certainly not 50%.
:-)
"I can provide a rationale for why this might be - briefly, it is because
of the innate slowness of combat compared to voting or bleeding, and the
dynamics of the sequential predator-prey relationships. But I'm more
interested in testing the dogma with real data. Does it fit with other
people's experience? Can anyone see a way out of it? I must admit that I
am coming round to pure fortitude or possibly for/pro/intercept/Rotschrek
[new rules] or for/dom [Thoughts Betrayed, though this is likely to be
banned from tournament play under the new dispensation]. Or possibly more
cross table stuff ......"
Combat decks don't need to be slow. If they are quick to start up and quick to
kill, they cause a great deal of damage really quickly. You slay every vampire
your prey brings out. You slay every vampire your predator can hurt you with.
If your prey refuses to bring out vamps, you bleed him some and kill all the
other vampires at the table. You just kill, kill, kill.
The only really viable way to send vampires to torpor, however, is with zero
blood due to Potence or some other large strikes (blurred Blood Sweat?). You
need to prevent vampires from getting out of torpor by either burning them
right out, or sending them in with zero blood, and killing off any freinds.
Sending vamps to torpor full of blood only slows them down a bit, or makes you
waste actions (and minions) with diablere. If your opponents are getting
vampires out of torpor as quickly as you are sending them there, then you are
accomplishing nothing.
Rush decks that revolve around small vampires (2-5ish) and large Pot strikes
backed by Pulled Fangs/Disarm/Decapitate can be very effective in a tournament
setting. Elaborate combat decks, that revolve around larger vampires and weird
combos are much harder to get anywhere with, due to the above mentioned
factors, but small, quick ones are perfectly viable competitors.
Peter D Bakija
PD...@aol.com
"I am the world's forgotten boy
the one who searches and destroys."
-Iggy Pop
In article <199806291432...@ladder03.news.aol.com>, pd...@aol.com
(PDB6) wrote:
> Legbiter wrote:
> "COMBAT DECKS NEVER WIN TOURNAMENTS UNLESS 50% OR MORE OF THE TOTAL DECKS
> COMPETING ARE ALSO COMBAT DECKS."
>
> Nope. Nope. Nope. Incorrect. Flawed theorem. Faulty logic. Negative. In
> two recent tournaments I played in, the first had 8 players and 2 combat
decks,
> which came in first and second place. In the second toruenament of 10 plyers
> and 3 combat decks, all three combat decks were in the finals, and one of them
> won. Not 50%. 25%-33%, ok, maybe. Certainly not 50%.
>
> :-)
Well, that may indeed scupper my theory. But I phrased it a little
clumsily. It is really that combat decks do not win a HEAT unless 50% or
more of the decks IN THAT HEAT are combat decks. My basic point is that if
there are two combat decks in ANY Jyhad game, then given equal players and
reasonable luck, one of them will win.
[ quoted text not captured ]
Fair enough. I'll try that.
In article <35978B...@wizards.com>, LSJ <vte...@wizards.com> wrote:
> Legbiter wrote:
> > IMPLICATIONS OF THE NEW RULINGS FOR GANGREL ANTIS.
> > The Gangrel anti-tribus received a significant boost with LSJ's new and
> > correct ruling on Rotschrek. In particular, the Black Spiral Buddy and
> > Shadow Court Satyr [with Burst of Sunlight] are now AWESOMELY powerful.
> > You tangle with either of these dudes on my turn, you go to torpor and not
>> "... You tangle with [them] on *your* turn, ..." you mean - you still
> cannot play Rotschreck on your own turn.
>
Quite right, sorry. "You tangle with either of these dudes when it is NOT
my turn ......"
Legbiter wrote:
"Well, that may indeed scupper my theory. But I phrased it a little
clumsily. It is really that combat decks do not win a HEAT unless 50% or more
of the decks IN THAT HEAT are combat decks. My basic point is that if there are
two combat decks in ANY Jyhad game, then given equal players and reasonable
luck, one of them will win."
Ahh. That theory I'll buy. If, in a given 5 player round of Jyhad, there are
two competent Ruah decks at the table, it does seem likely that one of them
will win, especially if they are sitting across the table from each other. If
they are sitting next to each other, however, the guy in across the table from
both of them will probably win.
That is one of the most humerous things about Jyhad as a whole. Games are won
and lost completely by seating position, and very often you can call the winner
before the game even starts if you know what decks are playing and where they
are sitting. Cracks me up.
[ quoted text not captured ]
PDB6 wrote:
>
> Legbiter wrote:
> "Well, that may indeed scupper my theory. But I phrased it a little
> clumsily. It is really that combat decks do not win a HEAT unless 50% or more
> of the decks IN THAT HEAT are combat decks. My basic point is that if there are
> two combat decks in ANY Jyhad game, then given equal players and reasonable
> luck, one of them will win."
>
> Ahh. That theory I'll buy. If, in a given 5 player round of Jyhad, there are
> two competent Ruah decks at the table, it does seem likely that one of them
> will win, especially if they are sitting across the table from each other. If
> they are sitting next to each other, however, the guy in across the table from
> both of them will probably win.
The actual ratio is 2 decks in 5 - or roughly 40%. I agree completely
with your analysis. A lone combat deck will often get killed by its
own grand-prey (given that your grand prey has a decent deck and any
skill level at all). One neat thing too. I have seen it where if two
combat decks are side-by-side, they will co-operate so that at least
one of them will win the game - a 'Brotherhood of the Combat Deck'
so to speak.
>
> That is one of the most humerous things about Jyhad as a whole. Games are won
> and lost completely by seating position, and very often you can call the winner
> before the game even starts if you know what decks are playing and where they
> are sitting. Cracks me up.
>
I have made this point very often myself. Nothing like watching your
predator flip over his first controlled vamp......and you know your
own chances of winning just dropped 50-80%. The best games I have ever
seen were ones where a deck won (or did well) despite the seating
positions. Where luck of the draw and player interaction created a
situation where a previously 'screwed' player manages to prosper -
I do like to root for the underdog. Of course, this is why we still
play the game.
[ quoted text not captured ]