rec.games.trading-cards.jyhad

More on tourney rules

3 messages from 3 participants · 16 October 1995 – 18 October 1995
original thread on Google Groups

Dave Andrews

The more I read about how to fix the tournament rules, the more I wonder if we should bother. I really do not beleive Jyhad/V:TES lends itself to tournament play. I think tournaments will take place, and I will undoubtedly play in them, but I won't get too fussy over the rules, because the tournament will not be an accurate representation of the game, and the winner of the tourney may not actually be the best player there. First of all, it would be impossible to hold a tournament without time limits, unless you limited it to a small number of players or else allowed it to last several days. A time limit adds an artificial aspect to the game. In Jyhad/V:TES, when 5 people sit down to play, the best deck may take 2 1/2 hours to do its thing, but in a tournament, this deck, which might be the best deck there, would have no chance. Secondly, Jyhad/V:TES is a multiplayer, not one-on-one, game, and this will lead to abuse in a tournament. Life would be great if we could count on each other to play honorably all the time, but we know this is too much to expect from everyone in a tournament when prizes are at stake. Does anyone see a possible set of rules that takes out the advantage of happening to sit at the same table with a friend of yours? "Hey, I'm playing with a crappy deck, but me and Bill drove here together. Everytime I called KRC, he voted for me, and I played my Major Boon to keep him in the game even though I knew he'd never get around to trying to bleed me anyway. You should have seen how mad that guy who spent 10 hours fine-tuning his deck got when we wasted him!" I may be being cynical, and I know a lot of you are saying "I would never do that", but when a tournament comes, at least 2 people are going to come with the idea that "if one of us wins, we'll split the prizes!" Magic lends itself to tournaments nicely: it is a cutthroat one-on-one game that ends quickly. We all know that Jyhad/V:TES is very different from Magic (and some of us thank God for that!), so why do we assume that it will be a good tournament game. I fully intend on playing in Jyhad/V:TES tournaments and will voice my opinion about how the rules should be. I'm just trying to say that if I don't agree with all the tourney rules, I'm not going to become frustrated, because I know that tournament Jyhad/V:TES will be a completely different game from the real Jyhad/V:TES. -------------------------------------------------------------------------------- Dave Andrews S2...@nmu.edu

James R. McClure Jr.

s2...@nmu.edu (Dave Andrews) wrote: >The more I read about how to fix the tournament rules, the more I wonder if we >should bother. I really do not beleive Jyhad/V:TES lends itself to tournament >play. I think tournaments will take place, and I will undoubtedly play in >them, but I won't get too fussy over the rules, because the tournament will >not be an accurate representation of the game, and the winner of the tourney >may not actually be the best player there. Peace Dave, I have to disagree. Jyhad lends itself well to tournament play. If the organizers can just get over their artificially low time limit. All the Jyhad players I know don't have a problem with one game going three to five hours. They need to make the Jyhad tourney an all day event. I've been in several events at conventions which took more than one day (Star Fleet Battles, for example). >First of all, it would be impossible to hold a tournament without time limits, >unless you limited it to a small number of players or else allowed it to last >several days. A time limit adds an artificial aspect to the game. In >Jyhad/V:TES, when 5 people sit down to play, the best deck may take 2 1/2 >hours to do its thing, but in a tournament, this deck, which might be the best >deck there, would have no chance. I agree that the current time limits are silly. They should at least be doubled. >Secondly, Jyhad/V:TES is a multiplayer, not one-on-one, game, and this will >lead to abuse in a tournament. Life would be great if we could count on each >other to play honorably all the time, but we know this is too much to expect >from everyone in a tournament when prizes are at stake. Does anyone see a >possible set of rules that takes out the advantage of happening to sit at the >same table with a friend of yours? "Hey, I'm playing with a crappy deck, but >me and Bill drove here together. Everytime I called KRC, he voted for me, and >I played my Major Boon to keep him in the game even though I knew he'd never >get around to trying to bleed me anyway. You should have seen how mad that >guy who spent 10 hours fine-tuning his deck got when we wasted him!" I may be >being cynical, and I know a lot of you are saying "I would never do that", but >when a tournament comes, at least 2 people are going to come with the idea >that "if one of us wins, we'll split the prizes!" Simple solution. Play Swiss format, round-robin where no two players ever sit at the same table twice. That way everyone gets to play every game and collusion is kept at an absolute minimum. >Magic lends itself to tournaments nicely: it is a cutthroat one-on-one game >that ends quickly. We all know that Jyhad/V:TES is very different from Magic >(and some of us thank God for that!), so why do we assume that it will be a >good tournament game. Because it is. I had great fun playing in the Origins Jyhad tourney, even though I didn't place (I was playing my Brujah combat deck). The individual games were too short and everyone (and I do mean everyone) that played felt they should have been longer. Double the length of the rounds and you are half way toward making a more effective set of tourney rules. >I fully intend on playing in Jyhad/V:TES tournaments and will voice my opinion >about how the rules should be. I'm just trying to say that if I don't agree >with all the tourney rules, I'm not going to become frustrated, because I know >that tournament Jyhad/V:TES will be a completely different game from the real >Jyhad/V:TES. That is always true [read as: any game you play in a tournament is going to be different (tournament considerations being in effect & all) than a friendly game you play at home]. I don't believe anyone here agrees with all the tourney rules. Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>

Thomas R Wylie

James R. McClure Jr. <jmcc...@e-mail.kdp-baptist.louisville.edu> wrote: ... >I have to disagree. Jyhad lends itself well to tournament play. If the >organizers can just get over their artificially low time limit. All the >Jyhad players I know don't have a problem with one game going three to five >hours. They need to make the Jyhad tourney an all day event. I've been in >several events at conventions which took more than one day (Star Fleet >Battles, for example). ... >I agree that the current time limits are silly. They should at least be >doubled. ... >Because it is. I had great fun playing in the Origins Jyhad tourney, even >though I didn't place (I was playing my Brujah combat deck). The individual >games were too short and everyone (and I do mean everyone) that played felt >they should have been longer. Double the length of the rounds and you are >half way toward making a more effective set of tourney rules. Hm. I'll talk to the DC about changing the tournament rules to have a minimum of X rounds of Y hours, rather than being set at X rounds of Y hours. If we do that, we'll probably leave X at 3 rounds and Y at 2 hours; as you start to drop below that, the outcome of the tournament becomes less and less accurate. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.