Kevin M.#
So, based on the ruling here:
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/7b4a0293b1e288be
"The damage resolution phase does not preclude other effects (like tapping
a Barrens, for example). You may tap the Barrens to attempt to draw into
more damage prevention, or play Aura Reading when Weather Control
damage is applied (to attempt to draw Skin of Night if a Dawn Operation
is in play, for example). You still cannot "interrupt" damage handling,
however (you cannot burn two blood to heal and then use some effect
to gain blood before burning another blood to heal the remaining third
point of damage, for example)."
...of Aura Reading being usable during Damage Resolution *before* a minion
attempts to a)Prevent damage and/or b)Heal damage, Lose life, Prevent
destruction, it would seem that Ignore the Searing Flames (for example)
would also be *playable and then usable* at DAI for the "immune to
aggravated damage for the remainder of the round" effect, correct?
Ignore the Searing Flames: Combat, Daimoinon/Serpentis
[ser] This vampire treats all aggravated damage from the
opposing minion's strike as normal damage. Only usable
when the opposing minion inflicts aggravated damage on this vampire.
[dai] Prevent all aggravated damage from the opposing minion's strike.
[DAI] This vampire burns 1 blood to be immune to aggravated
damage for the remainder of the round.
Kevin M., Prince of Las Vegas
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier