The Lasombra has issued a challenge to all V:TES players to devise
tactics that will properly utilize and maximize the new Event cards
introduced in Gehenna. Here is one player's humble attempt at
exploiting the event that has given combat heavy decks that extra
ounce of ousting power to make them more competitive and viable
alternatives to the tried and true stealth/bleed, politics/bleed, and
other classic deck archetypes that people play and win with. Now, I do
not claim to be an expert since I only began playing late last year, I
am still learning, so to speak, but I hope I have enough good ideas in
me to contribute to others.
Strategy Article for Dragonbound, an Enabling Event from Gehenna
Let's face it: combat decks are fun. Nothing gets a methuselah's blood
going like having his minions rain bloody death and carnage upon the
minions of other methuselahs. Nothing beats the feeling of
satisfaction you get when you have sent to torpor bloodless all the
vampires of your predator and prey, and yours are all that remain
ready and standing on the body-strewn battlefield.
But now what? Your prey still has 10-15 pool left, and he probably
will not bother to influence out another vampire for fear of another
blood bath. Sure, you can bleed without fear your prey, but the pool
loss will not be as quick and painful if he brought out another
minion. He will rely on the safety of the uncontrolled region, waiting
for someone else to oust you, hoping the new guy behind him is not as
violent as you. Meanwhile, though you no longer have pressure behind
you at the moment, you have just handed your grand predator your
predator's VP, and it is just a matter of time before he becomes your
new problem.
You modify your combat deck with Fame and Tension In The Ranks, but
then you realize after playing for a while that you just cannot oust
fast enough other methuselahs compared to the more direct
stealth/bleed, stealth/politics, politics/bleed deck archetypes other
people use. Then you realize one hard fact: combat decks may be fun,
but it is hard to effectively win with them.
But thanks to the new Gehenna expansion, combat decks have new cards
that can help them gain VPs by exploiting what combat decks do best:
sending vampires to torpor. Particularly, the new event card,
Dragonbound, will have you rejoice every time you send a vampire to
torpor.
Let's take a look at the card and why it is a blessing to combat decks
everywhere:
Dragonbound
Event. Gehenna. Do not replace as long as this card is in play.
During each Methuselah's discard phase, he or she burns X pool, where
X is the number of vampires in torpor he or she controls.
As you can see, Dragonbound is one of the new Event cards introduced
in the Gehenna expansion. At the end of your turn during your Discard
Phase, you can opt not to discard a card and instead play an Event
card. Event cards in general have universal effects that apply to all
methuselahs in the game. It is controlled by the methuselah who plays
it, and in general can only be removed by ousting the methuselah who
controls it or by the text on the event card itself. Some event cards
have effects that minions can be immune to once they meet specific
requirements stated on the card. Also, some event cards are not
replaced until certain requirements are met as stated in the card
text, or until the event itself leaves play. People have began to
classify Gehenna event cards into 3 main types: Gateway events (no
other requirements need to be met, they can be played as is, and they
may allow other events to be played later), Disabling events (they
adversely affect other players or their strategies) and Enabling
events (they can enhance deck types and strategies).
Specifically, players have classified Dragonbound as an enabling
event, because it enables our combat deck archetype to be more
effective in ousting prey just by adding it to our deck. The premise
is simple: if combat decks tend to send vampires to torpor, and
Dragonbound makes methuselahs burn pool for vampires in torpor, then a
combat deck should play Dragonbound during his discard phase and start
sending his prey's vampires to torpor.
Obviously, this card is useful for any combat deck, but the clans that
can exploit it quite well are those specifically suited for combat:
Gangrel/!Gangrel, Brujah/!Brujah, Nosferatu/!Nosferatu and Assamites.
Other good clans are the Tremere/!Tremere, the Tzimisce, and others
with decent sets of combat and intercept disciplines. But for this
article, I will focus only on 2 clans, the Gangrel and Assamites,
because they demonstrate the principle behind maximizing the event
quite well.
The card fits perfectly for the Gangrel and Assamites because they can
easily and quickly send other vampires to torpor consistently because
they can inflict aggravated damage on the first round and their
disciplines have a nice combat synergy with each other. With the
Gangrel, you have the good old Drawing Out The Beast-Scorpion
Sting-Wolf Claws combo to send a vampire reeling. For the Assamites,
you have a variety of options. You can go with long-range guns and
celerity combat, long-range Blood Sweat celerity combat, or long-range
Taste of Death. If you are a patient player, you can go with
close-range Scorpion's Touch with Parmenides, Parnassus or Thetmes.
Both clans can address one of the 3 main problems that combat decks in
combat face: S:CE, strike: dodge, an prevention. The Assamites have
the added advantage that some of the Quietus strikes are damage
unpreventable at long range, while the Gangrel have the advantage of
setting range with DOTB and having Scorpion Sting's that cannot be
dodged. S:CE is the last obstacle to sending vampires to torpor, but
the Assamites have access to Psyche, and the Gangrel have Dog Pack
(though expensive, it is a permanent) to fall back on. Of course,
never forget Rotschreck is always a good option for sending vampires
to torpor if you are a reactive type, and it still trumps S:CE quite
well.
With these two clans' effective means of sending other vampires to
torpor, you can start giving your prey the double-whammy once you lay
down Dragonbound as you not only beat up his vampires, you make him
lose pool for his inability to survive a fight. Therefore, you want to
get the card out as soon as possible to maximize the pool loss. Since
you are a combat deck, you should cycle through your cards fairly
easily and get Dragonbound consistently in a game. But if you want to
make sure that you will get it, you can put 1 or 2 Fortschritt Library
master cards into your deck so you can search for Dragonbound and put
in into your hand. Once you put the event down, you will probably be
bum's rushing, or taking contracts out on your prey's vampires left
and right and watching with glee during his discard phase as he burns
pool for each torpored minion he has.
Now, before we all go crazy on Dragonbound, there are a few things to
consider. First, though it is a good card, it has one major drawback:
you are forced to play with a smaller hand size because of the "Do not
replace as long as this card is in play" text on Dragonbound.
Strategically speaking, combat decks prefer to play with as big a hand
as possible because the more cards they have in hand, the greater the
likelihood it is a combat card they can use, thus more options in
combat. And in general, as most of the articles on V:TES will tell
you, the more options you have in hand, the better. Going down from a
hand size of 7 cards to 6 cards essentially lessens your options by
one. There are several ways to address this problem like Elder
Library, Weeping Stone, Dreams of the Sphinx, and other hand-size
increasing library cards. There are vampires as well that give you
back that extra card slot like Nahir, Christanius Lionel, Shahid,
Aristotle de Laurent, etc. The Gangrel have the added advantage of
having in their crypt Beckett Advanced, because his ability increases
your hand size for every other Gehenna card in play, so if other
methuselahs put down Gehenna cards, you benefit as well.
Also, he only burns pool for Dragonbound during his discard phase,
which means if your prey's vampires can leave/are rescued from torpor
before that, no loss of pool. This only becomes a problem if you let
it be. You should let your prey get away with one or 2 rescue attempts
because it depletes his vampires of blood and you can always send them
to torpor again, being a combat deck and all. Eventually he will run
out of blood and minions for rescue/leave torpor attempts, and when
that happens, Dragonbound has them good. Of course, someone could
always diablerize the vampires in torpor, but the loss of a vampire
will always hurt.
Or if you are truly impatient, you can always block the rescue or
leave torpor actions, and the Gangrel and Assamites can be effective
blockers. The Gangrel have Animalism retainers to give them permanent
intercept, while a healthy number of the Assamite crypt have auspex
like Tegyrius and Fatima. Or you can employ Mr. Winthrop or equip a
sport-bike for the extra intercept needed.
Also, and maybe a lot of you will disagree with me, but Dragonbound
should not be the main ousting card of your combat deck. By this I
mean, your deck should not just rely solely on this card, but rather
Dragonbound should add to the other methods combat decks use to oust
like Fame and Tension In The Ranks, or the new personal "Fame-lite"
master card for non-Camarilla combat decks they introduced in Gehenna,
The Path of Lilith. In fact, it is my opinion that The Path of Lilith
is better than TITR because the torture counters are permanent until
the Path is burned and you get to choose who gets them. Here, I
propose that combat decks incorporate the Holy Trinity of Fame-Tension
In The Ranks-Dragonbound or Fame-The Path of Lilith-Dragonbound for
maximum effectiveness. With these 3 in play, you can make your prey
lose 3 pool when you send to torpor his Famed minion on your turn
after rushing him, tap the path to give him a torture counter, then on
your prey's untap phase, he loses an additional 2 pool from Fame and
the counter(s) from the Path of Lilith, and on his discard phase, he
loses 1 more pool from Dragonbound. That is net loss of 6 pool for
your prey, not counting the free bleeds you might get since all his
vampires are in torpor or busy rescuing other vampires in torpor.
One thing I need to stress about the Holy Trinity, you need to be
patient and careful with the deck, and pick your combat wisely. Here,
though it may not be apparent, timing is everything when it comes to
sending your prey's vampires to torpor. You should wait until he has
around 2 minions out, so you can send both to torpor and make him burn
2 pool at his discard phase. And be careful of how fast you go through
your library, since if you want to oust as many as possible, you
should have enough combat cards left to attack and send to torpor the
minions of the other methuselahs on the table.
Anyway, here is a sample deck that tries to utilize the Holy Trinity,
while at the same time has other options of ousting just in case:
Deck Name: The Gangrel Have Friends
Created By: Paulo Francisco A. Agustin
Description: Try and use the Holy Trinity of Combat Decks
Crypt: (12 cards, Min: 18, Max: 36, Avg: 6.92)
----------------------------------------------
2 Zayyat aus qui tha ANI FOR PRO 10, Gangrel, 2 votes
2 Celeste Lamontagne for ANI PRO 5, Gangrel Antitribu
2 Jezebelle ani for pro 4, Gangrel
1 Ryder ani pot FOR PRO 7, Gangrel
1 Nadima ani aus FOR PRO SER 8, Gangrel
1 Danielle Diron chi for ANI PRO 7, Gangrel, 1 vote
1 Brunhilde pre ANI FOR PRO 8, Gangrel
2 Beckett (ADV) cel tha ANI FOR PRO 8,
Gangrel
Library: (90 cards)
-------------------
Master (14 cards)
1 Archon Investigation/Fortschritt Library (adapt for meta-game)
1 Backways
3 Blood Doll
1 Ecoterrorists
1 Fame
1 Fragment of the Book of Nod/Erciyes Fragment (adapt for meta-game)
1 Gangrel Revel
1 KRCG News Radio
2 Rotschreck
1 Tension in the Ranks/The Path of Lilith
1 Zoo Hunting Ground
Action (7 cards)
1 Army of Rats
4 Bum`s Rush
2 Tier of Souls
Action Modifier (4 cards)
4 Freak Drive
Reaction (11 cards)
5 Cats` Guidance
6 Forced Awakening
Combat (44 cards)
1 Body Flare
1 Bone Spur
6 Carrion Crows
3 Claws of the Dead
6 Drawing Out the Beast
4 Form of Mist
1 Mythic Form
2 Rolling with the Punches
6 Scorpion Sting
2 Skin of Rock
3 Skin of Steel
1 Soak
2 Superior Mettle
3 Taste of Vitae
3 Wolf Claws
Retainer (9 cards)
1 Dog Pack
1 Homunculus
1 J. S. Simmons, Esq.
1 Murder of Crows
4 Raven Spy
1 Tasha Morgan
Event (1 card)
Dragonbound
This deck was last saved at 12:44:34 PM on 6/3/2004
Obviously, the deck demands that your prey block your actions, and
then you start sending his vampires to torpor with DOTB-Scorpion
Sting-Aggravated damage card. The raven spies are there to give you
enough permanent intercept to allow you to block all the leave torpor
and rescue actions once Dragonbound hits the table, and the bleed
retainers and Tiers of Soul will make ousting your prey faster,
hopefully leaving you with enough combat cards left to oust your next
prey. You play this deck methodically, waiting for your prey and grand
prey to be low enough on pool that you can conceivably oust them in
the next 3-6 turns with your Holy Trinity strategy and the free bleeds
you get. In a 5-player table, you should give your prey enough leeway
to weaken your grandprey, thus conserving enough combat cards for you
to oust your grandpredator and predator once you oust your prey and
grandprey.
Well, that is all I have to say about Dragonbound. I hope other
players can benefit and expound upon the ideas espoused here in this
article.
addya...@yahoo.com (HushXXXTreme) wrote in message news:<e0f1fe62.0406...@posting.google.com>...
> Specifically, players have classified Dragonbound as an enabling
> event, because it enables our combat deck archetype to be more
> effective in ousting prey just by adding it to our deck. The premise
> is simple: if combat decks tend to send vampires to torpor, and
> Dragonbound makes methuselahs burn pool for vampires in torpor, then a
> combat deck should play Dragonbound during his discard phase and start
> sending his prey's vampires to torpor.
A card which should be played along with Dragonbound is Torpid Blood.
As the pool damage happens to the Methuselah in his discard phase, he
normally has ample time to rescue his minion from torpor. Torpid Blood
makes this extra costly, so, unless he is very successful in refilling
his minions, rescues should be impossible for him after a while.
Magnus
There are several ways to address this problem like Elder
> Library, Weeping Stone, Dreams of the Sphinx, and other hand-size
> increasing library cards. There are vampires as well that give you
> back that extra card slot like Nahir, Christanius Lionel, Shahid,
> Aristotle de Laurent, etc. The Gangrel have the added advantage of
> having in their crypt Beckett Advanced, because his ability increases
> your hand size for every other Gehenna card in play, so if other
> methuselahs put down Gehenna cards, you benefit as well.
I was hoping for a few more ideas on how to ameliorate the drawback.
Most rush decks can ill afford master slots as it is let alone ones
that cost pool.
Chris.
I put dragonbound in a Gangrel deck that also has: Fame, The Path of Lilith
and Army of Rats. I have had torture counters and the army of rats and a
famous vampire in torpor, all of which accounted for some heavy duty pool
loss from my pray.
The only problem I found is not replacing it... (from my experience at
least... and I have probably been playing as long as you) is that combat
decks rely on being able to cycle through cards, and having a permanent -1
hand size makes it really hard to run the deck
LUKE
"Luke R" <tasslehof...@optushome.com.au> wrote in message news:<40c01bf9$0$13783$afc3...@news.optusnet.com.au>...
[ quoted text not captured ]
IMO (and maybe in the foresee-able future IME :-) ) the decks that wil
gain the most from dragonbound are those with a lot of Permanents for
combat (and preferably intercept). So if you can minimize the number
of cards you HAVE to play in a given combat, the minus 1 hand size is
not THAT big of a problem.
And now I'm off to build a Howler-based deck with a lot of Murder of
crows, sniper Rifle and Carrion Crows. With Dragonbound, Fame, TitR
and Path of Lilith :-) And for full table fun: Torpid Blood and
Vampiric Disease.
J
Chris Arthur wrote:
> I was hoping for a few more ideas on how to ameliorate the drawback.
> Most rush decks can ill afford master slots as it is let alone ones
> that cost pool.
Building for Short Chain Combat is one option.
__
David Cherryholmes
Luke R wrote:
> The only problem I found is not replacing it... (from my experience at
> least... and I have probably been playing as long as you) is that combat
> decks rely on being able to cycle through cards, and having a permanent -1
> hand size makes it really hard to run the deck
you can try using 'Visit from the Capuchin'.
increases your hand size temporarily and you don't replace cards
played under that anyway...
"Jeroen" <joen...@hotmail.com> wrote
> And now I'm off to build a Howler-based deck with a lot of Murder of
> crows, sniper Rifle and Carrion Crows. With Dragonbound, Fame, TitR
> and Path of Lilith :-) And for full table fun: Torpid Blood and
> Vampiric Disease.
you know howler can't use weapons,don't you ? ;)
ghoule retainer maybe ? ;)
"Reyda" <true_...@hotmail.com> schreef in bericht
news:40c08c5d$0$5274$79c1...@nan-newsreader-05.noos.net...
[ quoted text not captured ]
nah. Howler won't be alone and the others don't have enough maneuvres.
joen...@hotmail.com (Jeroen) wrote in message
> Howler-based deck with sniper Rifle
Ability: Howler gets 1 optional maneuver each combat. She cannot use
weapons. +1 strength. Sterile.
:)
-Bram Vink
> you know howler can't use weapons,don't you ? ;)
> ghoule retainer maybe ? ;)
Why not ? I have been thinking about this for quite a while. With Heidelburg
Castle and the new BH HC light around it would be quite easy to get e.g. an
Ivory Bow and a Ghould Retainer on Howler. And I don´t know about you but a
Howler with a G.R and an I.B looks kinda scary to me.
It is hard to guess your name, probably add a footer to your posts. The
article is quite well done for someone with not so much playing experience.
I do have some comments, though. I have only quoted the parts where I see
need for new ideas, the parts I left out are those where I am largely
agreeing with you.
> Now, before we all go crazy on Dragonbound, there are a few things to
> consider. First, though it is a good card, it has one major drawback:
> you are forced to play with a smaller hand size because of the "Do not
> replace as long as this card is in play" text on Dragonbound.
> Strategically speaking, combat decks prefer to play with as big a hand
> as possible because the more cards they have in hand, the greater the
> likelihood it is a combat card they can use, thus more options in
> combat. And in general, as most of the articles on V:TES will tell
> you, the more options you have in hand, the better. Going down from a
> hand size of 7 cards to 6 cards essentially lessens your options by
> one. There are several ways to address this problem like Elder
> Library, Weeping Stone, Dreams of the Sphinx, and other hand-size
> increasing library cards. There are vampires as well that give you
> back that extra card slot like Nahir, Christanius Lionel, Shahid,
> Aristotle de Laurent, etc. The Gangrel have the added advantage of
> having in their crypt Beckett Advanced, because his ability increases
> your hand size for every other Gehenna card in play, so if other
> methuselahs put down Gehenna cards, you benefit as well.
That is definitely a huge problem. To make it even worse the most often used
direct attack card (Bum愀 Rush) cannot be replaced until the end of the
action which means you are fighting with a hand size of 5. Probably enough
against a Malkavian S&B but more than often not against any deck with a
serious hitback option. Be it masters, Aura Reading or whatever (the options
are numerous) I think a combat deck featuring Dragonbound needs to increase
the hand size somehow. Then again a lot of combat decks will feature
Dragonbound so you can probably wait until somebody else plays it to avoid
this drawback.
> Also, he only burns pool for Dragonbound during his discard phase,
> which means if your prey's vampires can leave/are rescued from torpor
> before that, no loss of pool. This only becomes a problem if you let
> it be. You should let your prey get away with one or 2 rescue attempts
> because it depletes his vampires of blood and you can always send them
> to torpor again, being a combat deck and all. Eventually he will run
> out of blood and minions for rescue/leave torpor attempts, and when
> that happens, Dragonbound has them good. Of course, someone could
> always diablerize the vampires in torpor, but the loss of a vampire
> will always hurt.
I think the fact that Dragonbound happens during discard should be given
more attention than you do. First of all it suits perfectly to Intercept
Combat Decks, just because of this fact so you are probably bettter off
doing Tzimisce Intercept with Eagles Sight than Assamite Rush . But if you
prefer an "active" combat deck I would include more cards to prevent your
prey from leaving torpor with his Vamps. Carver's Meat Packing and Storage
is quite cool for smallish vampires and also reduces the cross-table
diablerie problem while your vampires gain valuable blood for pumping
through blood dolls. Especially for the Assamite Foul Blood could be an
excellent card because with all the rescuing the vampires will be empty very
quickly and this puts them back to torpor right when you want it : before
your preys discard phase. To increase the effect include some Vampiric
Disease because Assamite is long range most of the time and it makes them
loose blood which also limits their combat options apart from making
rescuing more difficult.
> Or if you are truly impatient, you can always block the rescue or
> leave torpor actions, and the Gangrel and Assamites can be effective
> blockers. The Gangrel have Animalism retainers to give them permanent
> intercept, while a healthy number of the Assamite crypt have auspex
> like Tegyrius and Fatima. Or you can employ Mr. Winthrop or equip a
> sport-bike for the extra intercept needed.
Well, the easiest victims, the S&B Decks have usually to much stealth to
make that viable. I would rather opt for some of the things mentioned above.
> Obviously, the deck demands that your prey block your actions, and
> then you start sending his vampires to torpor with DOTB-Scorpion
> Sting-Aggravated damage card.
To be honest, I don愒 like the deck very much. What if he just doesn愒 block
your actions ? They are not so dramatic after all ..
Then you are left with 4 Bum愀 rush and a little intercept. Will die quickly
in most tournaments. I guess whatever clan you choose for combat, either you
have a lot of wake/intercept or permanent rush (tariq et al.) or 12+ Rush
cards.
> Well, that is all I have to say about Dragonbound. I hope other
> players can benefit and expound upon the ideas espoused here in this
> article.
You forgot to mention one thing : You (the player of the combat) also has to
pay pool for vampires in torpor. Quite a lot of rather successfull combat
archetypes tolerate the loss of some of their minions. E.g celerity weenie
gun or potence weenies often loose 2-3 smallish vampires to torpor to get a
few big ones. But with Dragonbound in play that is all of a sudden not
possible any more. The allready endangered pool (by S&B et al.) will
decrease too quickly. So the Decks taking a good profit from Dragonbound are
those with the "resistive" combat vampires, e.g those having
fortitude/protean/dodges/roetschreck or any other way to keep their vamps
alive along with some bigger vamps for the rushes instead of a lot of small
vampires.
Those are the comments on combat decks from a true Ventrue usually wielding
political decks :-) Have Fun.
--
johannes walch
chr...@comcen.com.au (Chris Arthur) wrote in message news:<5a63bace.04060...@posting.google.com>...
[ quoted text not captured ]
Carver's Meat Packing and Storage might help with pool(blood
doll)/blood gain and keeping vamps in torp, provided they are smaller.
I am not sure what your metagame is like but it is a great way to
keep them down.
Dean
> The only problem I found is not replacing it... (from my experience at
> least... and I have probably been playing as long as you) is that combat
> decks rely on being able to cycle through cards, and having a permanent -1
> hand size makes it really hard to run the deck
I lump that in with other opportunity costs -- if you're using it as
an offensive measure, you compensate for the drawback in the deck,
too. Elder Library is an obvious option.
The possibility of permanent-based combat is a further option.
I've got a deck that could revolve around Dragonbound with only
minimal effort, yet would not be gimped by Dragonbound going away.
Just need to rework the ratios to accomodate it and the other new
cards that provide a huge boon to the deck. I don't think the -1 hand
size would be a problem if I was prepared for it.
chr...@comcen.com.au (Chris Arthur) wrote in message news:<5a63bace.04060...@posting.google.com>...
>> I was hoping for a few more ideas on how to ameliorate the drawback.
> Most rush decks can ill afford master slots as it is let alone ones
> that cost pool.
>
Don't drop it until you have put all your prey's vampires in torpor. :)
G
[ quoted text not captured ]
Well, be happy that this is an event card then :)
--
"Wees jezelf, er zijn al zoveel anderen" - Loesje
begin Your_MS_program_incorrectly_interprets_this_as_an_attachment.txt
On 5 Jun 2004 11:06:21 -0700, talo...@yahoo.ca (Geoff) scrawled:
[ quoted text not captured ]
if by 'it' you mean dragonbound, it doesn't matter if it's in your
hand or in play, you'll still only have 6 other usable cards in your
hand for the fightin'.
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
(replace "hotmail" with "yahoo" to email)
"I like to play the field"-LSJ
Johannes Walch expounded:
[ quoted text not captured ]
Unless I'm very much mistaken there is nothing to stop Howler
*equipping* a weapon; just can't *use* (strike with) it. Maybe I'm
wrong.
[ quoted text not captured ]
Howler cannot use the Ivory Bow, but she can hold it.
Her Ghoul Retainer can use the Bow she's holding just fine, yes.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
LSJ expounded:
> Timlagor wrote:
> > Johannes Walch expounded:
> >>>you know howler can't use weapons,don't you ? ;)
> >>>ghoule retainer maybe ? ;)
> >>
> >>Why not ? I have been thinking about this for quite a while. With Heidelburg
> >>Castle and the new BH HC light around it would be quite easy to get e.g. an
> >>Ivory Bow and a Ghould Retainer on Howler. And I don´t know about you but a
> >>Howler with a G.R and an I.B looks kinda scary to me.
> >
> > Unless I'm very much mistaken there is nothing to stop Howler
> > *equipping* a weapon; just can't *use* (strike with) it. Maybe I'm
> > wrong.
>
> Howler cannot use the Ivory Bow, but she can hold it.
> Her Ghoul Retainer can use the Bow she's holding just fine, yes.
Can Howler Equip the Ivory bow?
"Timlagor" <TimSl...@yaMhoo.co.uk> wrote in message
news:MPG.1b2e9559e...@news.eclipse.co.uk...
[ quoted text not captured ]
yes she can ! she can also disguise it. be she cannot use it.
> > Why not ? I have been thinking about this for quite a while. With
Heidelburg
> > Castle and the new BH HC light around it would be quite easy to get e.g.
an
> > Ivory Bow and a Ghould Retainer on Howler. And I don´t know about you
but a
> > Howler with a G.R and an I.B looks kinda scary to me.
>
> Unless I'm very much mistaken there is nothing to stop Howler
> *equipping* a weapon; just can't *use* (strike with) it. Maybe I'm
> wrong.
The Heidelburg was not meant to be a necessity for equipping Howler with the
goodies but to cut short the time to do so by letting some inferior crap
Ahrimane doing the equipping/recruiting stuff.
--
johannes walch
> I think a combat deck featuring Dragonbound needs to increase
> the hand size somehow. Then again a lot of combat decks will feature
> Dragonbound so you can probably wait until somebody else plays it to avoid
> this drawback.
As someone else already pointed out, it seems "Visit of the capuchin"
is the best choice for that (you dont need a particular clan or
discipline to play it).
BTW,if you are going to a game expecting someone else to play a
certain card, you might as well dont put it in, dont you think? What
are you suggesting to do, ask another player if he is planning to play
it in the near future??
Another problem I expect to see with Dragonbound-torpid blood combo is
that sending your predator's vampires to torpor might be a too
damaging proposition for him. You want him weak, not dead.
Unfortunately, often the only defense a combat deck has against his
predator is a good beating. In other words, you risk killing your
predator instead just putting him in defensive mode. I think Path of
lilith is probably more useful than Dragonbound in that sense.
gabusanvtes wrote:
> As someone else already pointed out, it seems "Visit of the capuchin"
> is the best choice for that (you dont need a particular clan or
> discipline to play it).
And Visit was already a great transient for multirush decks, so you
might be playing it anyway.
> Another problem I expect to see with Dragonbound-torpid blood combo is
> that sending your predator's vampires to torpor might be a too
> damaging proposition for him. You want him weak, not dead.
When you are ousting your prey at a tolerable speed, trimming back your
predator is less of an issue.
> Unfortunately, often the only defense a combat deck has against his
> predator is a good beating. In other words, you risk killing your
> predator instead just putting him in defensive mode. I think Path of
> lilith is probably more useful than Dragonbound in that sense.
No, Dragonbound generates the most pool damage, which moves you forward
fastest. Also, in a magical world where other players don't kamikaze
into you out of stiff-necked pride, the pool damage your predator will
take when you catch/jump him should serve as more of a deterrent.
__
David Cherryholmes
In message <2itrieF...@uni-berlin.de>,
David Cherryholmes <david.che...@duke.edu> mumbled something
about:
>No, Dragonbound generates the most pool damage, which moves you forward
>fastest. Also, in a magical world where other players don't kamikaze
>into you out of stiff-necked pride, the pool damage your predator will
>take when you catch/jump him should serve as more of a deterrent.
Worth noting, because I think you may be misconstruing this:
It's not pride. It's that like all good predators, I can smell fear.
If my prey Rushes backwards once, I figure this is normal, rescue my
dead dude (if he's not toast), and go on. If he rushes backwards to a
degree I might consider "excessive" (multiple guys dead in a single turn
in the early game, etc.) then I'm likely to just lower the big kaboom
early, even if I can't get the oust.
Why? Because someone who KEEPS Rushing backwards clearly has something
to fear from me. If I've been creating that fear by bleeding heavily or
some other fashion, well, that's my fault. But if I'm slowplaying my
game, plinking away a little bit... or if I'm having trouble because my
predator is working me over... either he actually _does_ have something
to fear, or he's being paranoid. Either way, I typically just throw it
all forward in one shot at that point; if I'm going to be Rushed
backwards off the table anyway, I'm going to darn well make sure it was
for a good reason.
If this causes the Rush deck to lose, well, guess what; that deck's
player made an error. I'm his predator, I'm going to damage him. It's
my job. He needs to identify what amount of damage he's willing to live
with, and then we can go from there and balance out how many of my guys
get dead on a regular basis, vs. what amount of damage. If he's not
willing to live with a certain amount of damage, he's liable to get a
whole lot MORE damage, just because if we can't strike a balance, I'm
going to revert to what I'd like: "Lots", and we can see if he has
enough Rushes to survive. If he doesn't, I get my VP and maybe some
more; if he does, oh well, I lose. But the important thing is that if
I'm going to keep losing vampires, I'm going to try to stem the tide by
ousting him QUICKER, so that if I do oust him, I have more guys left.
Now, the converse is also true. It is possible for a Rush deck to
decide that the amount of damage he's willing to live with is zero, at
which point I run out of vampires if he's capable. A deck in a
sufficiently good position can accurately make this decision and still
win the game, but it's not necessarily an easy one. Sometimes, however,
this decision is correct, as in the case of !Malk S&B: Just Kill It(tm).
-- Derek
a host is a host from coast to coast
and no one will talk to a host that's close
unless the host that isn't close
is busy, hung, or dead