>Example: Muaziz with Eye of Hazimel and Citadel of Ankara plays a card
>that normally costs 2 blood. Does she have to burn 1 or 0 blood for
>it?
Ankara doesn't actually change the cost. It just allows the vampire to pay half
the cost. Another important thing to remember is that some cards change the
cost (including Eye of Hazimel) while other cards (like Paths) only affect how
much blood is burned. In this case, Muaziz would pay (2 - 1) / 2 = 0 blood. A
helpful explanation is in this old post:
From: LSJ (vte...@white-wolf.com)
Subject: Re: Pander Problems
View: Complete Thread (6 articles)
Original Format
Newsgroups: rec.games.trading-cards.jyhad
Date: 2002-06-07 09:59:20 PST
Brian wrote:
>
> Problem 1:
> Rex, the Necronomist has acquired control of the Ankara Citadel. He
> also has Clan Impersonated a Tzimisce while the Path of Metamorphosis
> is in play and is facing Bear Paw in combat. Bear Paw has played
> Terror Frenzy at superior. Rex wants to go to range with Chiropteran
> Marauder and then strike with Breath of the Dragon, but he has really
> no idea how much blood that costs.
>
> Seems to me Rex can apply these effects in any order his controller
> wishes, if not then probably add/subtract and then do the Citadel
> thing. Can Rex choose, for Breath, to:
>
> Increase cost with innate ability to 2,
> Increase cost with Terror Frenzy to 3,
> Halve cost with Ankara Citadel to 1,
> Decrease cost with Path to 0?
>
> Can Rex choose, for Chiropteran Marauder, to:
>
> Decrease cost with Path (moot, remains 0),
> Halve cost with Ankara Citadel to 0,
> Increase cost with innate ability to 1,
> Increase cost with Terror Frenzy to 2?
Some effects change the cost of the card, other change how much blood
one burns.
Rex: combat cards cost an additional blood
AC,T: [Rex] pays half the blood cost
tPoM: [Rex] burns one less blood
TF: [Rex] burns an additional blood
So the cost is increased by one (Rex).
The Chiropteran Maurader's cost is therefore 1.
Breath of the Dragon's cost is 2.
Rex pays half the cost (AC,T) and burns one less (tPoM) and one
additional blood (TF) when doing so.
CM: [1/2] - 1 + 1 = 0 - 1 + 1 = 0
BotD: [2/2] - 1 + 1 = 1 - 1 + 1 = 1
> Problem 2:
> Does Mitchell, The Headhunter's special increase the rescue action's
> blood requirement from 2 to 3, or does it mean that anyone rescuing
> him must burn 1 blood for the rescue action, and then the normal 2
> blood from any combination of the two?
It increases the cost of the rescue from torpor action (card text).
The cost is normally 2. Increasing it by one would make it 3.
The cost of the rescue can be paid all by Mitchell or all by the rescuer
or any combination. [6.5.3]
> Further, if Doris McMillon plays Sense Vitality on him, is it a rescue
> action? Does she have to burn 1 blood (that rescue action costs 1
Yes (card text).
> more), or may Mitchell burn the 1 (rescue actions allow either
> participant to pay)?
Mitchell may. [6.5.3]
> Problem 3:
> Basil is in combat with a vampire of capacity 2. That vampire
> strikes, and before damage resolves, (same place you'd play claws),
> its capacity drops. Does the damage drop too? Or is there some point
> damage can be changed to aggravated, but not increased?
How does his capacity drop?
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
Halcyan 2