Deck Name: Una Freak Show
Created By: Andrei Kashpar
Description:
Crypt: (12 cards, Min: 4, Max: 36, Avg: 5) 1 Anarch Convert 1 Caitiff
1 Angela Decker pre 1 Pander
1 Antoinette DuChamp cel pre 1 Caitiff
1 Franciscus aus 1 Caitiff
1 March Halcyon for 1 Pander
1 Sandra White 1 Caitiff
6 Una dem ANI FOR PRE PRO9 Gangrel Antitribu
Library: (90 cards) Master (2 cards)
1 Pentex Subversion
1 Sudden Reversal
Action (22 cards)
1 Abbot
1 Ambush
1 Big Game
1 Blessing of Chaos
1 Bum`s Rush
1 Covenant of Blood
1 Creation Rites
1 Deep Song
1 Enrage
1 Eternal Vigilance
1 Games of Instinct
1 Harass
1 Heart of the City
1 Mantle of the Bestial Majesty
1 Resilient Mind
1 Rumble
1 Scrounging
1 Sense Death
1 Shadow of the Beast
1 Taunt the Caged Beast
1 War Party
1 Zillah`s Tears
Action Modifier (43 cards)
41 Freak Drive
2 Perfect Paragon
Political Action (3 cards)
1 Ancient Influence
1 Scourge
1 Templar
Combat (4 cards)
4 Hidden Strength
Ally (2 cards)
1 Carlton Van Wyk (Hunter)
1 Mylan Horseed (Goblin)
Retainer (3 cards)
1 J. S. Simmons, Esq.
1 Mr. Winthrop
1 Owl Companion
Equipment (10 cards)
1 Aaron`s Feeding Razor
1 Blade of Enoch
1 Blood Tears of Kephran
1 Combat Shotgun
1 Hawg
1 IR Goggles
1 Ivory Bow
1 Kevlar Vest
1 Leather Jacket
1 Sengir Dagger
Combo (1 cards)
1 Touch of Clarity
I'm a bit surprised at no Ghoul Retainer or Aaron's Feeding Razor, but it's nice to see an Una deck win (again). Good job!
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
First: Congratulations to the win!
Then, IMHO: This is possibly the most boring deck archetype ever to plague Vtes. I have no idea what the designer thought of when Una was created.
And as for playing it: why not just play solitaire, if you don´t want to interact with other players? "Oh, no one has a DI on hand? OK, then I just won the game. Nice of you others to drop by. Have a nice day!"
"My strategy? Luck is my strategy, of course."
> Ashur wrote:
> And as for playing it: why not just play solitaire, if you don´t want to interact with other players? "Oh, no one has a DI on hand? OK, then I just won the game. Nice of you others to drop by. Have a nice day!"
>
A single, or even multiple 'cancel' cards do not stop an Una deck, nor does a lack of 'cancel' cards allow an Una deck to instantly win.
There are many factors that force the deck into certain positions, and the deck is difficult to play well, even though it appears on the surface to be simple. Sure, you can get a fair amount of VPs with it, but putting yourself into a position to get the GW every table isn't easy. I've seen this to be true for almost all Tier1 decks, including Kindred Spirits decks.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
i get the impression that Una only wins if she uses the 11+ rush actions to torporize the entire table? combat is pretty interactive! and there's no 100% guaranteed combat winning strategy.
Turbo Arika/Lucita/Baron are much more 'solitaire' than this.
> Ashur wrote:
> First: Congratulations to the win!
>
> Then, IMHO: This is possibly the most boring deck archetype ever to plague Vtes. I have no idea what the designer thought of when Una was created.
>
> And as for playing it: why not just play solitaire, if you don´t want to interact with other players? "Oh, no one has a DI on hand? OK, then I just won the game. Nice of you others to drop by. Have a nice day!"
>
I recommend playing this deck to understand why it's interesting and not solitaire. Yes, there are some games you'll win, but it generates a huge amount of table hate, and many things can go wrong.
In a game I suspect I'll remember forever, I was playing Euro Brujah and my prey was an Una deck. I was about to torpor Una with the 3rd or 4th 2nd tradition of the turn, when my grandpredator DI'd *my* 2nd Tradition. Una proceeded to hunt back up to full health, torpored her prey's minions (and mine), got 1 VP, and was done. My grandpredator won, without a predator to hassle him.
Una definitely is far from "auto-win unless there is a DI or Pentex."
Ira
I saw final. It was a beautiful and presize game of Andrew Kashpar. The deck itself is not so broken. Medium intercept nearby, or heavy combat module deck, or even DirectI with DarkI and Pentex from anywhere do mass problems to it.
Only 0.5 VP after 2 rounds.
Imbueds with Determines, Unmasking and Second Sight will burst out laughing at Una's face.
NC Belarus
> Exposer wrote:
> Imbueds with Determines, Unmasking and Second Sight will burst out laughing at Una's face.
>
Determine does nothing, as the deck has either zero or very few duplicate actions. And I'm not sure how intercepting Una helps you, either...
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
It is enough to deprive Una's opportunity to torporize vampires. That's all. In this case crutial actions are: Ivory Bow, Sengir Dagger, Mantle of the Bestial Majesty. So, let's block two actions and DI third one.
NC Belarus
> That's why Una's better with the Sargon Fragment
>
Ok, ok. Then we have the fourth crutial action to block/cancel.
But really, with it deck seems to be stonger.
NC Belarus
> Ira wrote:
> I recommend playing this deck to understand why it's interesting and not solitaire. Yes, there are some games you'll win, but it generates a huge amount of table hate, and many things can go wrong.
>
> In a game I suspect I'll remember forever, I was playing Euro Brujah and my prey was an Una deck. I was about to torpor Una with the 3rd or 4th 2nd tradition of the turn, when my grandpredator DI'd *my* 2nd Tradition. Una proceeded to hunt back up to full health, torpored her prey's minions (and mine), got 1 VP, and was done. My grandpredator won, without a predator to hassle him.
>
> Una definitely is far from "auto-win unless there is a DI or Pentex."
>
I have played against this deck enough to have an opinion. I really don´t understand what is interesting. Either you sit around playing with yourself for loads of time, and win. Or you fizzle, and get ousted. Boring deck, bad card design.
"My strategy? Luck is my strategy, of course."
> Ashur wrote:
>
> > Ira wrote:
> > I recommend playing this deck to understand why it's interesting and not solitaire. Yes, there are some games you'll win, but it generates a huge amount of table hate, and many things can go wrong.
> >
> > In a game I suspect I'll remember forever, I was playing Euro Brujah and my prey was an Una deck. I was about to torpor Una with the 3rd or 4th 2nd tradition of the turn, when my grandpredator DI'd *my* 2nd Tradition. Una proceeded to hunt back up to full health, torpored her prey's minions (and mine), got 1 VP, and was done. My grandpredator won, without a predator to hassle him.
> >
> > Una definitely is far from "auto-win unless there is a DI or Pentex."
> >
> I have played against this deck enough to have an opinion. I really don´t understand what is interesting. Either you sit around playing with yourself for loads of time, and win. Or you fizzle, and get ousted. Boring deck, bad card design.
>
I agree that it was probably bad design, because it shifts the time balance of the game so significantly, and because many decks won't be able to interact with it. Even though I wouldn't play it again, I'd still say it's far from boring.
Ira
CCGs cater to a lot of different interests. Ideally, from a game management perspective, you provide different types of cards/strategies to cater to varying interests but limit those that annoy a large segment of the playerbase.
My greatest problem with Imbued isn't effectiveness or playing a different game or Events, it's how deadly dull I find them. I like cards in hand to be the most important thing in CCGs, not cards in play. Meanwhile, I'm well aware that others find Imbued interesting.
Take anything and some will find it interesting and others dull.
I find stealth bleed to be the most interesting strategy in the game. The battle of trying to deal damage through intercept and, more importantly, bounce interests me far more than any combo deck does. Yet, I routinely see comments to the effect that it's the most boring strategy in the game.
To each their own.
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