Ankha#
> rulebook wrote:
> Most strikes are effective only at close range, unless the strike is identified as ranged, does “R” damage, or is a defensive strike such as dodge or combat ends.
>
> rulebook wrote:
> Dodge: A dodge strike deals no damage, but it protects the dodging minion and their possessions from the effects of the opposing strike. Retainers are not protected, however. A dodge is effective at any range. A dodge protects even from the effects of a strike done with first strike (see First Strike). A dodge is a strike, even though it is solely defensive. It represents the activity of the minion during that pair of strikes.
>
CLARIFICATION
A strike is "effective" only with respect to the effect it has on the opposing minion or cards on the opposing minion (the "target")
Effective: that applies a change of status on the target. This includes (but is not limited to): inflicting damage on the target (including environmental damage) adding/removing (including moving/stealing) counters (including blood counters) to/from the target locking/unlocking the target (e.g. stun or Meld with the Land) queuing a combat involving the target moving the target to another region (e.g. to torpor) burning or removing from the game the target changing the controller of the target preventing the target from doing something, such as choosing a strike or restricting their choice of strikes (e.g. Pounce)
A dodge will protect the dodging minion and the non-retainer cards (equipment, but also Discipline cards for instance -- see Absorb the Mind) on them from such effects.
Strike: dodge and Strike: combat ends are effective at both ranges.
Other strikes that are not ranged will not apply such effects on the opposing minion (or cards on them): they are not effective.
A strike that is not effective: will still provide a press or maneuver (e.g. Righteous Blade at long range) will still affect the striking minion (e.g. Nightstick can be used to prevent damage from a melee weapon ranged strike such as Kerrie's, a vampire playing Kraken's Kiss will still go to torpor if they take 4 or more damage)
This is a REVERSAL of www.vekn.net/forum/rules-questions/79960-nightstick-and-defensive-strikes?start=6#105963 and www.vekn.net/forum/rules-questions/82987-strike-with-optional-press?start=6#117039
Prince of Paris, France
Ratings Coordinator, Rules Director