With the new wording on Psyche, does the current ruling that "would end" (TT) comes before "is about to end" still stand?
ref: www.vekn.net/forum/rules-questions/76990-correct-order-impulse-for-combat-cards-after-combat?start=0#90516 specifically the bit at the end, both the unstruck and sturck out bits
I am looking at the clarification of Freak Drive vs Cat's Guidance vs continue action, where they are all within the same window and as card effects change game state, certain cards become playable/unplayable by card text
Would that same logic extend to the "end of round" combat step?
i.e. "would end" and "is about to end" are both in the "end of round" step and playing TT would preclude Psyche but playing Psyche would not preclude TT?
ref: Discord discussion on Psyche vs Telepathic Tracking (discord.com/channels/887471681277399091/1437495305317912748 and discord.com/channels/887471681277399091/1483606840506843166)
Suaku
Inceptor Asian Continental Championship
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www.youtube.com/SuakuOz
> the1andonlime wrote:
> With the new wording on Psyche, does the current ruling that "would end" (TT) comes before "is about to end" still stand?
>
? Psyche is still played "when combat is about to end".
> the1andonlime wrote:
> I am looking at the clarification of Freak Drive vs Cat's Guidance vs continue action, where they are all within the same window and as card effects change game state, certain cards become playable/unplayable by card text
>
> Would that same logic extend to the "end of round" combat step?
> i.e. "would end" and "is about to end" are both in the "end of round" step and playing TT would preclude Psyche but playing Psyche would not preclude TT?
>
"if X would happen, Y happens instead" is a replacement effect.
Since it replaces X with Y, a) it is played before X "is about to" happen and b) X never happens.
That's why Telepathic Tracking (replacement effect) is played before Psyche! and prevents Psyche! from being played.
Prince of Paris, France
Ratings Coordinator, Rules Director
I understand but taking into consideration that most players are unlikely to spot the implications of "would" vs "is about to", would you consider changing the ruling so that they are both played in the same window (and have game state dictate the situation) rather than having them effectively in 2 separate micro-windows?
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
To second this: The "gamestate approach" would also make it easier to understand / more logical, why you can play Taste before or after Telepathic Tracking / Psyche - but those two cards are restricting each other.
Am I the only person who thinks that trying to separate "about to end" from "would end" as individual timing steps is completely idiotic? And all the other myriad sentence structures that are part of natural speech but are supposed to be used for defining ruling purposes? Meanwhile the game is translated to languages other than english? Idiotic.
Smoking craters tell no tales.
—Tex talks Battletech
> the1andonlime wrote:
> I understand but taking into consideration that most players are unlikely to spot the implications of "would" vs "is about to", would you consider changing the ruling so that they are both played in the same window (and have game state dictate the situation) rather than having them effectively in 2 separate micro-windows?
>
No, as it would break a lot of things.
The game uses a lot of replacement effects.
The game uses a lot of trigger effects.
The former must have precedence over the latter, otherwise it just doesn't work.
An option would be to change Psyche! or TT so they both use replacement effects, but that's not how the cards were designed.
Prince of Paris, France
Ratings Coordinator, Rules Director