Can you use a Spiritual Guidance...
A vampire can play only one Spiritual Guidance each combat.Play a combat card from your ash heap as if from your hand. If that card would be burned, instead remove it from the game.
...to play a Increased Strength that you have just played in the same combat? And before the range of the same combat round?
Only usable before range is determined. For the remainder of combat, all damaging strikes that require Potence made by this vampire inflict +1 damage. As above, but those strikes inflict +2 damage.
Thanks
> MaciTitular wrote:
> Can you use a Spiritual Guidance...
>
> A vampire can play only one Spiritual Guidance each combat.Play a combat card from your ash heap as if from your hand. If that card would be burned, instead remove it from the game.
>
> ...to play a Increased Strength that you have just played in the same combat? And before the range of the same combat round?
>
> Only usable before range is determined. For the remainder of combat, all damaging strikes that require Potence made by this vampire inflict +1 damage. As above, but those strikes inflict +2 damage.
>
> Thanks
>
Yes, nothing prevents it.
Prince of Paris, France
Ratings Coordinator, Rules Director
What about the following, stated in the outline overviwe:
For strike cards
Pay cost.
Wait until strike resolution to resolve. (VI.C.2)
The strike card is "in limbo" until it is put in play or sent to the ash heap (or removed from play) at resolution. [RTR]
The Increased Strength, that has just been played, wouldn't it be in the limbo, and therefore not available as a target for the Spiritual Guidance?
Thanks for the clarification.
VEKN#4200008
> gatocion wrote:
> What about the following, stated in the outline overviwe:
>
> For strike cards
> Pay cost.
> Wait until strike resolution to resolve. (VI.C.2)
> The strike card is "in limbo" until it is put in play or sent to the ash heap (or removed from play) at resolution. [RTR]
>
> The Increased Strength, that has just been played, wouldn't it be in the limbo, and therefore not available as a target for the Spiritual Guidance?
>
> Thanks for the clarification.
>
Increased Strength is not a strike card.
Prince of Paris, France
Ratings Coordinator, Rules Director
So only Action cards, strike cards and Action modifiers and reaction cards that may be put in play depending on the success of the action (or of a block attempt) go to the "in limbo"?
Thanks for the clarification.
VEKN#4200008
> gatocion wrote:
> So only Action cards, strike cards and Action modifiers and reaction cards that may be put in play depending on the success of the action (or of a block attempt) go to the "in limbo"?
>
> Thanks for the clarification.
>
I don't understand your question.
Prince of Paris, France
Ratings Coordinator, Rules Director
Which overview is this you are referring to?
Only action cards go to "limbo" when played
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
> Ankha wrote:
>
> > gatocion wrote:
> > So only Action cards, strike cards and Action modifiers and reaction cards that may be put in play depending on the success of the action (or of a block attempt) go to the "in limbo"?
> >
> > Thanks for the clarification.
> >
> I don't understand your question.
>
He want to ask,what cards stay until end of action/combat,and what cards will be moved immediately in ash heap.
Only action cards go into "limbo" when played
Everything else moves to the ash heap when played
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
> the1andonlime wrote:
> Only action cards go into "limbo" when played
> Everything else moves to the ash heap when played
>
Correct, unless it is put in play (Zip Gun, Repulsion etc.)
Prince of Paris, France
Ratings Coordinator, Rules Director
Limbo just applies for action, strike, action modifier cards and reaction cards?
Other cards such Master, combat cards that are not strike don't go to limbo and are immediately put into the ash heap?
Thanks.
Sorry for the delay in answering.
VEKN#4200008
Limbo is only for action cards played from hand, all other cards are played either to the ash heap or put in play... this is not to be confused with the fact that both actions and strikes have a delayed resolution, but only actions have a delayed payment of cost.
> gatocion wrote:
> Limbo just applies for action, strike, action modifier cards and reaction cards?
>
Action cards - go to "limbo" when played
Strike cards - go to ash heap when played (unless card text explicitly says otherwise)
Action Modifier cards - go to ash heap when played (unless card text explicitly says otherwise)
Reaction cards - go to ash heap when played (unless card text explicitly says otherwise)
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz