Kilrauko#
Warning: Spoiler!
> Ankha wrote:
>
> > Ankha wrote:
> >
> > > lip wrote:
> > > INA, but I'd say you cannot end your unlock phase or pass the impulse if you control a minion you haven't locked or burned a card for. So if you get a minion back from contest or a Legionnaire back from the Ash Heap, you must either lock them or burn a card.
> > >
> > Correct. If you gain control of an ally during your unlock phase, you have to either discard a card or lock that minion at some point during your unlock phase.
> >
> "For each ... do something" should be resolved as a whole, and only once. This means that when you decide to resolve this effect, you consider the minions in play at that moment. This is a REVERSAL of the ruling above.
>
> This makes it consistent with other "For each ... do something effects" (eg. Smiling Jack) and effects whose magnitude depends on "X, where X is..." (eg. Constant Revolution). They are resolved once, as a whole (in fact, those two syntaxes are strictly equivalent).
>
> More generally, effects in VTES cannot be interrupted during resolution*, for instance you cannot burn Jake Washington when resolving the burn blood effect of Smiling Jack, or use a Vagabond Mystic to save an ally with 2 life taking 2 damage.
>
> * as usual, cards can create some exceptions, such as Psyche! vs Rötschreck
>
> NB: Conditional effects (eg. Anarch Revolt) are different as they cannot be resolved if the condition is not met.
>
> Name: Nightmares upon Nightmares
> [Gehenna:R, EoG:1]
> Cardtype: Event
> Gehenna. Do not replace until your next discard phase.
> During each Methuselah's unlock phase, for each minion they control, they lock that minion unless they discard a card; cards discarded this way are not replaced until the master phase. Mortal allies and vampires with capacity greater than the number of Gehenna events in play ignore this effect.
>
> Name: Smiling Jack, The Anarch
> [Jyhad:R, VTES:R, CE:R, Third:PTz, KoT:R, SP:DoF1, V5:PN1, V5A:PG1, NB2:PG1]
> Cardtype: Master
> Unique.
> Put this card in play. During your unlock phase, move 1 counter from your pool to this card. During each other Methuselah's unlock phase, for each counter on this card, that Methuselah burns 1 pool or burns 1 blood from a vampire they control. Vampires can burn this card as a action.
>
> Name: Constant Revolution
> [TR:R, V5A:PG2, V5C:PTz1]
> Cardtype: Action
> +1 stealth action. Requires an Anarch. Unique.
> Put this card in play with 1 counter. During your unlock phase, add 1 counter to this card. During each other Methuselah's unlock phase, that Methuselah burns X pool and/or cards at random from their hand, where X is the number of counters on this card. Vampires can burn this card as a action that costs 1 pool.
>
I put Ankha's previous reversal here www.vekn.net/forum/rules-questions/79080-nightmares-upon-nightmares?start=6#113567 behind spoiler to allow people to digest it if they wish.
The meat are the following;
Business Pressure:
>
> 3) When Business Pressure is played, each Methuselah must decide how much
> pool to burn for it during the resolution of the effect. It does not give
> each player an ability for the rest of the political action. However,
> there can be some give and take during the resolution of the effect. For
> example, each Methuselah can choose to burn 1 pool at a time as pool is
> burned for votes.
>
groups.google.com/g/rec.games.trading-cards.jyhad/c/DpvF2Peet9o/m/dJwiudauzEwJ <- is this reversed as well, is there no "give and take during the resolution of the effect"?
Mob Rule: Follows Business Pressure logic to similar conclusions groups.google.com/g/rec.games.trading-cards.jyhad/c/dy31XE695_M/m/4UCERLZkIDgJ
Name: Business Pressure [Jyhad:R2, VTES:R, Tenth:B, 30th:2] Cardtype: Action Modifier Discipline: Presence Only usable during the polling step of a political action. [pre] Methuselahs can burn pool to get votes during the resolution of this card (resolve this card before moving on). A Methuselah gets +2 votes for each pool they burn. [PRE] As above, but you get +3 votes for each pool you burn. Artist: Né Né Thomas; Randy Gallegos
Name: Mob Rule [Anarchs:C, KMW:PAn3] Cardtype: Action Modifier/Reaction Only usable during a referendum. Each vampire with a capacity above 4 can burn blood to gain votes. A vampire gains 1 vote for each blood he or she burns. A vampire with a capacity above 7 gains an additional vote for each blood he or she burns. Artist: Brian LeBlanc
Trust in Jan Pieterzoon.