Coyote#
Name: Create Gargoyle
[BL:U2, LoB:R, HttB:PGar]
Cardtype: Action
Clan: Tremere/Tremere antitribu
Cost: 2 pool
+1 stealth action. Requires a non-sterile vampire.
Put this card into play; it represents a 2-capacity slave Gargoyle of the same sect enslaved to the acting vampire's clan with basic Visceratika [vis] and flight [FLIGHT]. You may search your hand, library and/or ash heap for a master: Discipline to place on this Gargoyle. Move up to 3 blood from the acting vampire to this Gargoyle. This Gargoyle cannot act this turn.
Artist: Durwin Talon
Most cards that create vampires set if the vampire created is unique or not.
A few not.
Hatchling and Raw Recruit doesn't set is the vampire created is unique or not. But According to VDB by LJS sets that is not unique
Although I don't see any reference to Hatchling in the LJS link so I don't understand why that applies to Hatchling
groups.google.com/d/msg/rec.games.trading-cards.jyhad/TojSBPeGCFw/0FaCEfqRs3QJ
Is there any generic rule to set if a vampire created is unique or not when the card doesn't set it? Maybe if the card doesn't set a name for the card, in that case the vampire is not unique?
For example Create Gargoyle doesn't set if the vampire is unique/not unique
Thanks.
Warning: Spoiler!
Name: Raw Recruit
[HttB:R/A2]
Cardtype: Action
Clan: Gargoyle
+1 stealth action. Requires a slave.
Put this card in play and move a vampire in torpor to this card, face up and out of play. A vampire you control to whom this Gargoyle is enslaved can remove that vampire from the game as a +1 stealth action to turn this card into a Gargoyle with the same capacity, Fortitude [for], Potence [pot], Visceratika [vis] and flight [FLIGHT], enslaved to the acting vampire's clan and of the same sect as this Gargoyle.
Artist: Jim Pavelec
Name: Hatchling
[LoB:R, HttB:PGar]
Cardtype: Action
Clan: Gargoyle
Cost: 2 blood
+1 stealth action. Requires a non-sterile Gargoyle.
Put this card into play. This card represents a 1-capacity Gargoyle of the same sect with basic Visceratika [vis]. Move 1 blood from the bank to this Gargoyle. This Gargoyle cannot act this turn. Once this game, this Gargoyle can burn 1 blood during your unlock phase to gain flight [FLIGHT].
Artist: Richard Thomas