rec.games.trading-cards.jyhad

can Ghoul Retainer use ammo?

5 messages from 4 participants · 26 March 2023 – 27 March 2023 · vekn.net/forum
the topic on the V:EKN forum

Molloy

My Ghoul Retainer is using a gun (which is not a Zip Gun). 1) Can I play an ammo card? 2) If the gun has a magazine with an ammo card, can I use the effect of the ammo card? Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.

KoRneeshon

I think GR cannot use ammo cards. GR using a gun is not a strike. Ammo cards require a strike (IIRC, all of them have "Only usable before resolution of a gun's strike." text).

Molloy

Yes, but the text of .44 Magnum, for example, says "Strike: 2R damage..." [edit] I think you might be right that the answer is no, but it isn't perfectly clear to me. Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.

inm8

> Molloy wrote: > My Ghoul Retainer is using a gun (which is not a Zip Gun). > 1) Can I play an ammo card? > No, because the ammo cards are only playable while there is a Gun strike announced before the strike resolution... the use of the Gun by Ghoul Retainer is never announced as it is not an actual strike even though the Gun is used as if making a strike with it. > Molloy wrote: > 2) If the gun has a magazine with an ammo card, can I use the effect of the ammo card? > No, because of the same reason as above... Magazine only allows access to the effect of an ammo card that isn´t in your hand but it doesn´t change the other requirements for it. Note that if you use a Gun with the minion in the first round and play an Ammo card that has a lasting effect for the combat and then have Ghoul Retainer use the Gun in the following rounds the Gun would still benefit from the Ammo cards effect while used by Ghoul Retainer. Here you can find relevant rulings for your questions. Ghoul Retainer Cardtype: Retainer Cost: 2 pool Ghoul with 2 life. 1 strength. During the initial strike resolution each round, the Ghoul Retainer inflicts 1 damage or may use a weapon not used by the employing minion (or another retainer) that round (either before or after). This is not a strike, although it does count as "using" the weapon. Magazine Cardtype: Combat Only usable before range is determined. Put this card on a gun on this minion and put an ammo card from your hand on this card. When using this gun, you may use the effect of the ammo card as if it were played from your hand (requirements and cost apply as normal).

Ankha

> inm8 wrote: > > > Molloy wrote: > > My Ghoul Retainer is using a gun (which is not a Zip Gun). > > 1) Can I play an ammo card? > > > No, because the ammo cards are only playable while there is a Gun strike announced before the strike resolution... the use of the Gun by Ghoul Retainer is never announced as it is not an actual strike even though the Gun is used as if making a strike with it. > > > Molloy wrote: > > 2) If the gun has a magazine with an ammo card, can I use the effect of the ammo card? > > > No, because of the same reason as above... Magazine only allows access to the effect of an ammo card that isn´t in your hand but it doesn´t change the other requirements for it. > > Note that if you use a Gun with the minion in the first round and play an Ammo card that has a lasting effect for the combat and then have Ghoul Retainer use the Gun in the following rounds the Gun would still benefit from the Ammo cards effect while used by Ghoul Retainer. > > Here you can find relevant rulings for your questions. > Correct on the three points. Prince of Paris, France Ratings Coordinator, Rules Director