rec.games.trading-cards.jyhad

Forced Awakening and WMRH Talk Radio vs Form of Mist

3 messages from 3 participants · 18 March 2023 – 19 March 2023 · vekn.net/forum
the topic on the V:EKN forum

beslin igor

We have convesation on discord if B vampire play Forced Awakening and lock WMRH Talk Radio to block A. block sucess and combat begin,and A play in combat Form of Mist and action continue. even if B fail block now,or tru to block and fail again him not need to burn pool and blood from Forced Awakening and WMRH Talk Radio,because him block action 1st time,link is here: groups.google.com/g/rec.games.trading-cards.jyhad/c/t1YjJ1828As/m/jnmoQgHE63cJ But does make any diference,if B block A,combat ocur,A play Form of Mist,what if B now play Forced Awakening and lock WMRH Talk Radio,but fail block? if B need to burn blood and pool? Forced Awakening Only usable by a locked vampire. This vampire wakes (they ignore the requirement to be unlocked for playing reaction cards and attempting to block until the end of the action). If they do not block this action, they burn 1 blood before action resolution. WMRH Talk Radio Unique location. You can lock this card to give a minion +1 intercept. After action resolution, burn 1 pool if that minion did not block the action. Form of Mist j Strike: dodge. J Strike: combat ends. If this vampire is acting and the action was blocked, they can burn 1 blood after combat ends to continue the action with +1 stealth as if unblocked, even if stealth is not yet needed. A vampire can play only one Form of Mist at superior each action.

kschaefer

There was a successful block of the action no pool will be lost from WMRH or blood burned by Forced Awakening, even if that vampire tries to block again and fails.

Ankha

> beslin wrote: > But does make any diference,if B block A,combat ocur,A play Form of Mist,what if B now play Forced Awakening and lock WMRH Talk Radio,but fail block? if B need to burn blood and pool? > The vampire burns 1 blood. The action has not been blocked after Forced Awakening was played (it doesn't check in the past that the action has been blocked or not). Similarily, Faceless Night does not lock minion minions who failed to block before FN was played (groups.google.com/g/rec.games.trading-cards.jyhad/c/hT7ezy_N8FQ/m/d2Yt5N6SwacJ) and Kraken Kiss does not count damage inflicted before KK was played (groups.google.com/g/rec.games.trading-cards.jyhad/c/KVyVn-Y_UIY/m/FmhagXANIzcJ) WMRH's cardtext was changed and now looks "if that minion did not block the action", so the controller wouldn't burn pool since the past tense if used (this is a side-effect of the rewording). However, since this wasn't wanted, I've errated the cardtext of WMRH back to what it was before, that is: "If that minion does not block the action, burn 1 pool after action resolution." This means that in the scenario above, the controller of the WMRH burns a pool. Prince of Paris, France Ratings Coordinator, Rules Director