What happen when an action fizzle? The acting minion can play Forced March after it? The minion can try the same action again? If the action has a cost, the minion needs to try to pay as much as possible to try to pay for the action?
Example 1
Minion A plays Harass against a tapped Minion B, Minion B with 8 blood plays Sense the Savage Way to unlock, Minion A play stealth and the action would be successful.
In this case the action fizzle since there is not a valid target, but what happen in the resolution of the action?
A - The action is successful (and a minion can play Freak Drive for example).
B - The action is successful as above, but its effect is not and Minion A can try the same action/card/effect again (in this example play Harass again).
C - The action is not successful.
D - The action is not successful, but if I manage to unlock, I can try the same action/card/effect again.
E - None of above answers
Example 2
Minion A with 2 blood bleeds with Dominate Kine, after no block for their prey Minion A plays Conditioning that costs 1 blood.
In this case the action fizzle since there is no blood on the acting minion to pay for it, but what with the blood?
A - Minion A doesn't have 2 blood to pay for Dominate Kine, the action fizzle and he stay with 1 blood.
B - Minion A doesn't have 2 blood to pay for Dominate Kine, he tries to pay for the card as much as possible (with 1 blood) and end the action with no blood.
Example 3
Minion A with 1 blood bleeds with Force of Will, after no block for their prey Minion A plays Conditioning that costs 1 blood.
In this case the action fizzle since there is no blood on the acting minion to pay for it, but what with the aggravated damage?
A - Minion A takes an aggravated damage.
B - Minion A not take the aggravated damage, since the card text is not applied.
Example 4 - (card says the action ended, but no says what its resolution)
Minion A plays Kiss of Ra against another vampire. What happen with the resolution of the action?
A - The action was blocked (and Minion A can play superior Freak Drive for example).
B - The action is successful (and Minion A can play Forced March for example).
C - The action fizzle (resulting with the one of above examples answer).
D - The action is canceled without resolution (so Minion A can't play cards like Freak Drive).
E - As D above and Minion A can try the same action again if he manages to unlock.
Example 5 - (card says cancel the action, so the action has no resolution)
Minion A plays Harass, Minion B blocks, so Minion A plays Tangle Atropos' Hand at superior Temporis. Can Minion A plays Harass again in the same turn?
A - Yes
B - No
Example 6 - (card says cancel the action, so I can act again?)
Using Enkil Cog during another Methuselah turn, Minion A plays Harass, Minion B blocks, so Minion A plays Tangle Atropos' Hand at superior Temporis. Can Minion A act again in the same turn?
A - Yes
B - No
CARD TEXTS
Harass
Action
Enter combat with a vampire who has 3 or fewer blood or with a locked minion. This acting minion gets 1 optional press, only usable to continue combat, during that combat.
Sense the Savage Way
Reaction
Requires a vampire with capacity above 6.
[ani] +1 intercept.
[ANI] Only usable by a locked vampire. This vampire unlocks and attempts to block.
Dominate Kine
Action
Cost 2 blood
[dom] +1 stealth action. Bleed with +1 bleed.
[DOM] Steal a location controlled by another Methuselah.
Conditioning
Action Modifier
Cost 1 blood
Only usable during a bleed action.
[dom] +2 bleed (limited).
[DOM] +3 bleed (limited).
Force of Will
Action
cost 1 blood
Only usable by a locked vampire.
[for] Bleed with +1 bleed. After resolution, this vampire takes 2 unpreventable aggravated damage even if the action is blocked.
[FOR] As above, but with +2 bleed, and the acting vampire takes only 1 unpreventable aggravated damage.
Kiss of Ra, The
Action Modifier
Cost 3 blood
Only usable when a vampire who does not have Fortitude [for] attempts to block this acting minion.
[for] The block attempt is canceled, the blocking vampire burns 2 blood, and the current action is ended (without combat).
[FOR] As above, and send the blocking vampire to torpor.
Tangle Atropos' Hand
Action Modifier
cost 1 blood
Only usable if a minion attempts to block.
[pot] Cancel the action and unlock this vampire. (The action is not blocked. Do not lock the blocking minion. )[tem] As [pot] above, and take the action card, if any, back in your hand (discard down afterward).
[TEM] As [tem] above, and this vampire gets +1 stealth on their next action this turn.
Enkil Cog
Action Modifier
Unique. Requires a vampire with capacity 10 or more. Only usable after resolution of a successful bleed against your prey. Put this card on this vampire. This vampire gets +1 bleed. During any Methuselah's minion phase, this vampire can lock this card to take an action.
Fernando Cesar - Sydnelson
LackeyCCG and OCTGN VtES Mantainer
Prince of Rio de Janeiro
Powerbase Rio de Janeiro
> Sydnelson wrote:
> What happen when an action fizzle? The action minion can play Forced March after it? The minion can try the same action again? If the action has a cost, the minion needs to try to pay as much as possible to try to pay for the action?
>
> Example 1
> Minion A plays Harass against a tapped Minion B, Minion B with 8 blood plays Sense the Savage Way to unlock, Minion A play stealth and the action would be successful.
>
> In this case the action fizzle since there is not a valid target, but what happen in the resolution of the action?
> A - The action is successful (and a minion can play Freak Drive for example).
> B - The action is successful as above, but its effect is not and Minion A can try the same action/card/effect again (in this example play Harass again).
> C - The action is not successful.
> D - The action is not successful, but if I manage to unlock, I can try the same action/card/effect again.
> E - None of above answers
>
A is correct according to this: groups.google.com/g/rec.games.trading-cards.jyhad/c/umdINigMKqs
>
> Sydnelson wrote:
>
> Example 2
> Minion A with 2 blood bleeds with Dominate Kine, after no block for their prey Minion A plays Conditioning that costs 1 blood.
>
> In this case the action fizzle since there is no blood on the acting minion to pay for it, but what with the blood?
> A - Minion A doesn't have 2 blood to pay for Dominate Kine, the action fizzle and he stay with 1 blood.
> B - Minion A doesn't have 2 blood to pay for Dominate Kine, he tries to pay for the card as much as possible (with 1 blood) and end the action with no blood.
>
From the General Rulings Page: B. groups.google.com/g/rec.games.trading-cards.jyhad/c/GsI1UyH54jU/m/x9LfDZX1vR4J
>
> Sydnelson wrote:
>
> Example 3
> Minion A with 1 blood bleeds with Force of Will, after no block for their prey Minion A plays Conditioning that costs 1 blood.
>
> In this case the action fizzle since there is no blood on the acting minion to pay for it, but what with the aggravated damage?
> A - Minion A takes an aggravated damage.
> B - Minion A not take the aggravated damage, since the card text is not applied.
>
I have no clue.
>
> Sydnelson wrote:
> Example 4 - (card says the action ended, but no says what its resolution)
> Minion A plays Kiss of Ra against another vampire. What happen with the resolution of the action?
> A - The action was blocked (and Minion A can play superior Freak Drive for example).
> B - The action is successful (and Minion A can play Forced March for example).
> C - The action fizzle (resulting with the one of above examples answer).
> D - The action is canceled without resolution (so Minion A can't play cards like Freak Drive).
> E - As D above and Minion A can try the same action again if he manages to unlock.
>
Definitely D. If E is true I cannot say, and I didn't find a ruling on this, but it might be possible. www.blackchantry.com/2018/07/18/rules-team-rulings-rtr-19-07-2018/
>
> Sydnelson wrote:
>
> Example 5 - (card says cancel the action, so the action has no resolution)
> Minion A plays Harass, Minion B blocks, so Minion A plays Tangle Atropos' Hand at superior Temporis. Can Minion A plays Harass again in the same turn?
> A - Yes
> B - No
>
In this case, definitely A. groups.google.com/g/rec.games.trading-cards.jyhad/c/qKrJPLXBFFw/m/hE5z511E_PgJ
>
> Sydnelson wrote:
> Example 6 - (card says cancel the action, so I can act again?)
> Using Enkil Cog during another Methuselah turn, Minion A plays Harass, Minion B blocks, so Minion A plays Tangle Atropos' Hand at superior Temporis. Can Minion A act again in the same turn?
> A - Yes
> B - No
>
> [...]
>
The vampire has to attempt another action immediately if the action is cancelled, or the opportunity to act is lost. groups.google.com/g/rec.games.trading-cards.jyhad/c/MNmJu12AU8I/m/Pol1P9fWMmoJ
Prince of Bonn, Germany
> Sydnelson wrote:
> What happen when an action fizzle? The action minion can play Forced March after it? The minion can try the same action again? If the action has a cost, the minion needs to try to pay as much as possible to try to pay for the action?
>
An action that fizzles is a successful action (= not blocked) whose effects cannot be applied because:
1/ the target (or ALL the targets) has become illegal during the course of the action
2/ things happened during the course of the action that prevent the action from happening*
3/ the cost of the action cannot be paid anymore
So, if the action is successful, one needs to check points 1 and 2. If the action fizzles because of 1/ or 2/, the action is not paid.
If the action fizzles because of 3/, the acting minion must pay as much as possible, and the action fizzles.
groups.google.com/g/rec.games.trading-cards.jyhad/c/V3uIITe1wug/m/P-WH48zhoc8J
*: for instance, the minion with a Bomb uses the Bomb action to burn a location, but doesn't have the Bomb anymore upon resolution.
> Sydnelson wrote:
> Example 1
> Minion A plays Harass against a tapped Minion B, Minion B with 8 blood plays Sense the Savage Way to unlock, Minion A play stealth and the action would be successful.
>
> In this case the action fizzle since there is not a valid target, but what happen in the resolution of the action?
> A - The action is successful (and a minion can play Freak Drive for example).
>
The action was not blocked, so it's successful. It fizzles because of 1/ (no valid target).
> Sydnelson wrote:
> Example 2
> Minion A with 2 blood bleeds with Dominate Kine, after no block for their prey Minion A plays Conditioning that costs 1 blood.
>
> In this case the action fizzle since there is no blood on the acting minion to pay for it, but what with the blood?
> B - Minion A doesn't have 2 blood to pay for Dominate Kine, he tries to pay for the card as much as possible (with 1 blood) and end the action with no blood.
>
Correct. The action fizzles because its cost cannot be paid (3/) and the acting vampire pays as much as possible.
> Sydnelson wrote:
> Example 3
> Minion A with 1 blood bleeds with Force of Will, after no block for their prey Minion A plays Conditioning that costs 1 blood.
>
> In this case the action fizzle since there is no blood on the acting minion to pay for it, but what with the aggravated damage?
> A - Minion A takes an aggravated damage.
>
Effects that are not related to the resolution of the action ("after resolution") are applied. The minion takes the aggravated damage.
> Sydnelson wrote:
> Example 4 - (card says the action ended, but no says what its resolution)
> Minion A plays Kiss of Ra against another vampire. What happen with the resolution of the action?
>
The action was not blocked ("attempts to block"), so it did not reach resolution. It ends, so the action is over. The acting minion cannot play Freak Drive since there is no more ongoing action.
> Sydnelson wrote:
> Example 5 - (card says cancel the action, so the action has no resolution)
> Minion A plays Harass, Minion B blocks, so Minion A plays Tangle Atropos' Hand at superior Temporis. Can Minion A plays Harass again in the same turn?
> A - Yes
>
The action was not blocked ("attempts to block"), so it did not reach resolution. Therefore, the no repeat action (NRA) rule does not apply, and minion A can play the same action again.
Please not that it has nothing to do with ending or canceling an action.
The only difference is that an "ended" Force of Will will still inflict the aggravated damage to the acting minion, whereas a "canceled" Force of Will will not.
> Sydnelson wrote:
> Example 6 - (card says cancel the action, so I can act again?)
> Using Enkil Cog during another Methuselah turn, Minion A plays Harass, Minion B blocks, so Minion A plays Tangle Atropos' Hand at superior Temporis. Can Minion A act again in the same turn?
> B - No
>
No, not using the Enkil Cog. The action was performed (counting against the number of "veiled" actions by a Veil the Legion), albeit canceled later on.
This is different from canceling the action card "as it is played" in which case the Enkil Cog'ed minion could immediately perform another (or the same with another copy of the action card) action.
Prince of Paris, France
Ratings Coordinator, Rules Director
> Ankha wrote:
>
> > Sydnelson wrote:
> > Example 4 - (card says the action ended, but no says what its resolution)
> > Minion A plays Kiss of Ra against another vampire. What happen with the resolution of the action?
> >
> The action was not blocked ("attempts to block"), so it did not reach resolution. It ends, so the action is over. The acting minion cannot play Freak Drive since there is no more ongoing action.
>
Thanks for answers Ankha. In the above case, if the minion manages to unlock (with Mylan or Abdelsobek for example) he can perform the same action again?
Example:
Minion A bleed with Legal Manipulations and play Kiss of Ra in response of block. Mylan unlock Minion A.
Can Minion A play Legal Manipulations again?
Fernando Cesar - Sydnelson
LackeyCCG and OCTGN VtES Mantainer
Prince of Rio de Janeiro
Powerbase Rio de Janeiro
> Sydnelson wrote:
>
> > Ankha wrote:
> >
> > > Sydnelson wrote:
> > > Example 4 - (card says the action ended, but no says what its resolution)
> > > Minion A plays Kiss of Ra against another vampire. What happen with the resolution of the action?
> > >
> > The action was not blocked ("attempts to block"), so it did not reach resolution. It ends, so the action is over. The acting minion cannot play Freak Drive since there is no more ongoing action.
> >
> Thanks for answers Ankha. In the above case, if the minion manages to unlock (with Mylan or Abdelsobek for example) he can perform the same action again?
>
> Example:
>
> Minion A bleed with Legal Manipulations and play Kiss of Ra in response of block. Mylan unlock Minion A.
>
> Can Minion A play Legal Manipulations again?
>
Yes, since the first action did not reach resolution.
Prince of Paris, France
Ratings Coordinator, Rules Director
Thread resurrection!
Following on to your above clarifications, I have a follow-up question:
This suggests that an action can fizzle before it reaches resolution
> The (ready-minion-requiring) action continually checks the acting minion's
> readiness. If that check ever fails, the action fizzles.
>
In this case, does the action still count as successful?
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
> the1andonlime wrote:
> Thread resurrection!
>
> Following on to your above clarifications, I have a follow-up question:
> This suggests that an action can fizzle before it reaches resolution
>
> > The (ready-minion-requiring) action continually checks the acting minion's
> > readiness. If that check ever fails, the action fizzles.
> >
> In this case, does the action still count as successful?
>
No, if an action fizzles before being blocked/reaching resolution the action wouldn´t count as successful (it has to reach resolution unblocked for it to do so).
No card/effect comes to mind that can actually make an action fizzle before being blocked/reaching resolution.
An action is only considered successful if it isn´t blocked and reaches resolution (note that it doesn't mean it needs to actually resolve successfully i.e it could fizzle for reasons mentioned earlier in the thread).
I'm just trying to reconcile this rule clarification with Ankha's clarification:
> An action that fizzles is a successful action...
>
As to
> No card/effect comes to mind that can actually make an action fizzle before being blocked/reaching resolution.
>
example in the earlier link to LSJ's ruling
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
> the1andonlime wrote:
> I'm just trying to reconcile this rule clarification with Ankha's clarification:
>
> > An action that fizzles is a successful action...
> >
The examples given are all for actions that fizzle when/while reaching resolution that are caused by any of the below reasons (reaching resolution unblocked is what makes them being considered successful actions, this does not include actions fizzling prior to reaching resolution):
> Ankha wrote:
> An action that fizzles is a successful action (= not blocked) whose effects cannot be applied because:
> 1/ the target (or ALL the targets) has become illegal during the course of the action
> 2/ things happened during the course of the action that prevent the action from happening*
> 3/ the cost of the action cannot be paid anymore
>
> So, if the action is successful, one needs to check points 1 and 2. If the action fizzles because of 1/ or 2/, the action is not paid.
> If the action fizzles because of 3/, the acting minion must pay as much as possible, and the action fizzles.
>
> groups.google.com/g/rec.games.trading-cards.jyhad/c/V3uIITe1wug/m/P-WH48zhoc8J
>
> *: for instance, the minion with a Bomb uses the Bomb action to burn a location, but doesn't have the Bomb anymore upon resolution.
>
> the1andonlime wrote:
> As to
>
> > No card/effect comes to mind that can actually make an action fizzle before being blocked/reaching resolution.
> >
> example in the earlier link to LSJ's ruling
>
The ruling is about trying to "continue the action as if unblocked" which one cannot in the given scenario because the action has ended. The acting minion has gone to torpor and the effect of Warsaw Station cannot interrupt/get in between the minion going to torpor and the actual action end. Because of this, the acting minion cannot use the Ambulance before the use of WS because the minion isn't ready (which is a requirement to be able to continue the action) nor after the use of WS because then the action has ended and isn't there anymore to be able to be resumed/continued.
I would argue that there isn´t really a notion of an action fizzling before being blocked/reaching resolution in this scenario, my best guess is that it was to try to explain why the Ambulance cannot be played before the use of WS. Would have been enough of an explanation to say "because the minion is not ready it cannot try to continue the action".
I'll wait for Ankha's clarification
His ruling was
>
> An action that fizzles is a successful action
>
No matter how you read it, for an action to fizzle, it must first be successful
I think you're misreading it as "an action that fizzles can be successful"
Your second point about what the example in LSJ's ruling was about does not negate his ruling of
>
> The (ready-minion-requiring) action continually checks the acting minion's
> readiness. If that check ever fails, the action fizzles.
>
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
> the1andonlime wrote:
> I'll wait for Ankha's clarification
>
Good choice, he is the one that has the final say.
> the1andonlime wrote:
> His ruling was
> >
> > An action that fizzles is a successful action
> >
> No matter how you read it, for an action to fizzle, it must first be successful
>
> I think you're misreading it as "an action that fizzles can be successful"
>
I read it as what is being answered by Ankha, you can´t just snip part of it as that changes the meaning of it.
>
> Ankha wrote:
> An action that fizzles is a successful action (= not blocked) whose effects cannot be applied because:
>
Furthermore, I commented that I can´t come up with a card or effect that can make an action fizzle before reaching resolution....there are plenty of cards and effects that cause an action to end before resolution which I think is used as the template when that is the intended effect.
I might be wrong here and haven´t prior to this said it but I think fizzling is only possible for successful actions, let´s see what Ankha says about it.
> the1andonlime wrote:
> Your second point about what the example in LSJ's ruling was about does not negate his ruling of
> >
> > The (ready-minion-requiring) action continually checks the acting minion's
> > readiness. If that check ever fails, the action fizzles.
> >
You might be right and I wrong, but I do believe that you need to take the question/scenario and the rest of the answer into consideration when reading the ruling and what is actually says and means...again one can´t just snip part of it and say that is the ruling...it is normally more complex than that, also LSJ is trying to explain why he is ruling as he is to educate the players.
I mean, taking the rest of Ankha's statement into consideration doesn't change the meaning of the quoted portion
And LSJ used a minion leaving torpor as another example, where continuing the action as if unblocked was not at all part of the example, so that ruling was not about continuing action as if unblocked
The contradiction I'm trying to clarify here is:
- Ankha said an action must be successful to fizzle (with conditions provided)
- LSJ ruled that an action does not need to be successful (i.e. resolve unblocked) to fizzle
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
> the1andonlime wrote:
> I mean, taking the rest of Ankha's statement into consideration doesn't change the meaning of the quoted portion
>
Disagree, the below two mean two different things:
1) An action that fizzles is a successful action
Here the sentence means that - "An action that fizzles" results in "a successful action" (which is not correct)
2) An action that fizzles is a successful action (= not blocked) whose effects cannot be applied because: reasons 1,2,3
Here the sentence means that - "An action that fizzles" is what happens to an action that "is a successful action" when the "effect cannot be applied" because of reasons 1,2,3
> the1andonlime wrote:
> And LSJ used a minion leaving torpor as another example, where continuing the action as if unblocked was not at all part of the example, so that ruling was not about continuing action as if unblocked
>
It was the linked ruling given by you with the given scenario/question (continue the action as if unblocked) that the answer related to and was the first mention of the "actions that fizzle when failing the readiness check" that is continuously done throughout the action.
Highlight with bold done by me.
>
> LSJ wrote:
> > I control Warsaw Station.
> > I have a Nosferatu with an Ambulance.
> >
> > My Nos performs an action that gets blocked.
> > The blocker sends my Nos to torpor.
> > Can I burn Warsaw Station, and then tap the Ambulance to continue
> > the action?
> No. The (ready-minion-requiring) action continually checks the acting minion's
> readiness. If that check ever fails, the action fizzles.
>
> If Warsaw Station prevented the trip to torpor altogether, it could work. But it
> gets there too late.
>
> So if your ally with an Ambulance was acting and got blocked and got burned in
> combat but your cross-table buddy played Left for Dead on the ally, the ally
> could use the Ambulance to continue the action. Of course, if the action was
> blocked again, burning the Ambulance would be the least of the ally's worries.
>
In this scenario, the acting minion is blocked i.e. action has reached resolution and is unsuccessful.
During the block resolution, the acting minion is sent to torpor.
The question is if Warsaw Station can be used to bring back the acting minion to the ready region and then use the Ambulance to "continue the action as unblocked"
The answer from LSJ´s first two sentences is "No" followed by an explanation of why not.
This part "If that check ever fails, the action fizzles." even though correct is what has created the confusion. If there is or would be a card or effect that could make a minion fail the readiness check prior to reaching the action resolution it would mean the action is not successful.
Whether the action is to be considered as "failing" or "ending" in the case of "fizzling" prior to reaching resolution would be important in regards of NRA and the ability to play modifiers and reactions. Based on an earlier post from LSJ in the same thread (the ruling linked) it seems the action is to be considered ended.
Ankha any thoughts on the above?
> the1andonlime wrote:
> The contradiction I'm trying to clarify here is:
> - Ankha said an action must be successful to fizzle (with conditions provided)
> - LSJ ruled that an action does not need to be successful (i.e. resolve unblocked) to fizzle
>
Disagree, nowhere here does Ankha state that an action must be successful to be able to fizzle or that only successful actions can fizzle.
The two statements (LSJ´s and Ankha`s) don´t contradict, it is your interpretation that causes the contradiction.
> LSJ wrote:
> The (ready-minion-requiring) action continually checks the acting minion's
> readiness. If that check ever fails, the action fizzles.
>
> Ankha wrote:
> An action that fizzles is a successful action (= not blocked) whose effects cannot be applied
>
> the1andonlime wrote:
> Thread resurrection!
>
> Following on to your above clarifications, I have a follow-up question:
> This suggests that an action can fizzle before it reaches resolution
>
> > The (ready-minion-requiring) action continually checks the acting minion's
> > readiness. If that check ever fails, the action fizzles.
> >
> In this case, does the action still count as successful?
>
There are three scenarios to consider (we'll consider that the acting minion is a Nosferatu in all of them):
1/ the acting Nosferatu performs a successful political action, Yawp Court is used before the referendum is called (YC cardtext) and the acting Nosferatu is sent to torpor during combat, then moved to the ready region after combat with the Warsaw Station.
2/ the acting Nosferatu is blocked, sent to torpor during combat, then moved to the ready region after combat with the Warsaw Station.
3/ the acting Nosferatu is in torpor and performs a Rapid Healing action. A minion attempts to block, and the Warsaw Station is used before the block attempt succeeds to move the Nosferatu to the ready region.
(there's also a variant 2'/ the acting Nosferatu has 1 blood and is blocked, plays sup. Form of Mist in combat, opponent plays sup. Catatonic Fear, the Nosferatu burns 1 blood to continue the action, then takes 1 damage from the Catatonic Fear that sends them to torpor before coming back to the ready region with the Warsaw Station).
In scenario 1, making a trip through the torpor region forbids the acting Nosferatu from conducting the referendum or continuing the action, rather than making the action fizzle or end. The reason is that the action has already resolved (it was successful) and it cannot resolve successfully AND unsuccessfully (because it either fails or ends) at the same time.
In scenario 2, making a trip through the torpor region forbids the acting Nosferatu from continuing the action, rather than making the action fizzle or end. Same reason as above (the action was blocked, it cannot fizzle because it cannot be unsuccessful and successful).
In scenario 3, the action has not reached resolution yet when the Warsaw Station is used. Moving from the torpor region to the ready region breaks the unreadyness requirement of the action, and we consider that the action fizzles immediately: it is successful (it was not blocked) but its effects cannot be applied because "2. things happened during the course of the action that prevent the action from happening*" (see the definition of "fizzle" I provided earlier )
In that scenario, the block attempt does not resolve, and the acting Nosferatu can play Freak Drive inferior.
About LSJ's answers: This is how LSJ's statement about the action "fizzling" or "ending" must be understood, I suspect an inaccurate choice of words since he uses both and they don't have the same meaning rule-wise. Furthermore, he indicates that Freak Drive could be played , which is not consistent with the definition of "ending an action" (it would rather be "failing").
To summarize: if the action has already resolved, it keeps its resolution status (successful or not) and cannot be continued.
If the action has not resolved yet and the readyness requirement of the action is no longer met at some point, the action fizzles immediately (and cannot be continued; see the definition of fizzle => it is successful, Freak Drive can be played at inferior).
Prince of Paris, France
Ratings Coordinator, Rules Director
It's great to have a clear ruling that only successful (aka unblocked) actions can fizzle
This also keeps NRA effects on fizzled actions clear
Thanks, Ankha!
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz