rec.games.trading-cards.jyhad

Mental Maże and Obedience

13 messages from 4 participants · 07 February 2020 – 10 February 2020 · vekn.net/forum
the topic on the V:EKN forum

Raven

Hello, When vampire Has blocked an action, and then player Mental Maże, then action is successfull or unsuccessfull? Same with Obedience?

Ankha

If the action was blocked, then it was unsuccessful. Mental Maze and Obedience have no impact on that matter. But I sense there is something more you want to ask. Prince of Paris, France Ratings Coordinator, Rules Director

Raven

Not really, I have been told that player cannot play Freak Drive after combat was cancelled by Obedience because it's before block resolution. But Your reply clarify everything Mental Maze Only usable when this vampire blocks an ally or a younger vampire, before block resolution. Lock this vampire, and end the action. This card costs Followers of Set 1 fewer blood. As above, but do not lock this blocking vampire. Obedience Only usable when this vampire is about to enter combat with an acting younger vampire. Unlock the acting vampire and end the action. (Do not lock this vampire if they are blocking.) The acting vampire cannot take the same action this turn. As above, but do not unlock the acting vampire.

Kraus

> I have been told that player cannot play Freak Drive after combat was cancelled by Obedience because it's before block resolution. But Your reply clarify everything > Just to make sure, the correct answer is that Freak Drive may not be played. This is because those reactions end the action prematurely and immediately, and no further modifiers or reactions can be played. The same applies to cards like Change of Target and Mirror Walk; if you play either of those, and the clause to end the action triggers, the action ends before cards like Freak Drive or Zephyr may be played. Name: Mirror Walk [Third:C, KoT:C, SP:PwN6] Cardtype: Action Modifier Discipline: Thaumaturgy Do not replace until your discard phase. [tha] +1 stealth. [THA] As [tha] above, and if this action is blocked, lock the blocking minion and end the action before block resolution. Artist: Brian LeBlanc Name: Change of Target [Jyhad:U, VTES:U, CE:U, Anarchs:PAB2, LoB:PG2/PI2, KoT:U/PM3, SP:LB4, FB:PTo4] Cardtype: Action Modifier Only usable if this minion is blocked, before block resolution. Unlock this acting minion, and the action ends (unsuccessfully). This minion cannot perform the same action again this turn. Artist: Dan Frazier; Chris Stevens "Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!" -Nalia De-Arnise garourimgazette.wordpress.com/ www.vekn.net/forum-guidelines

Ankha

> Kraus wrote: > > > I have been told that player cannot play Freak Drive after combat was cancelled by Obedience because it's before block resolution. But Your reply clarify everything > > > Just to make sure, the correct answer is that Freak Drive may not be played. This is because those reactions end the action prematurely and immediately, and no further modifiers or reactions can be played. > Correct. The action is blocked => it has reached resolution and is unsuccessful. Mental Maze is played. It ends the action. Since the action has been ended, there is no action action anymore to modify (=> Freak Drive cannot be played) or to react to (=> Cats' Guidance cannot be played). Prince of Paris, France Ratings Coordinator, Rules Director

Ankha

> Raven wrote: > I have been told that player cannot play Freak Drive after combat was cancelled by Obedience because it's before block resolution. > Obdience doesn't cancel combat. It ends the action before combat happens (cardtext), which is not the same. Prince of Paris, France Ratings Coordinator, Rules Director

Raven

Thank guys, now it's clear

Bloodartist

> Ankha wrote: > > > Raven wrote: > > I have been told that player cannot play Freak Drive after combat was cancelled by Obedience because it's before block resolution. > > > Obdience doesn't cancel combat. It ends the action before combat happens (cardtext), which is not the same. > What if only combat is cancelled, or a new combat is queued? As in Name: Ohoyo Hopoksia (Bastet) [LoB:R] Cardtype: Ally Clan: Ahrimane Cost: 3 pool Unique werewolf with 3 life. 3 strength, 0 bleed. When a minion you control is about to enter combat with an acting minion, you may lock Ohoyo to cancel that combat; Ohoyo enters combat with the acting minion instead. She gets an optional maneuver each combat. If she has less than 3 life during your unlock phase, she gains 1 life from the blood bank. Smoking craters tell no tales. —Tex talks Battletech

Ankha

> Bloodartist wrote: > > > Ankha wrote: > > > > > Raven wrote: > > > I have been told that player cannot play Freak Drive after combat was cancelled by Obedience because it's before block resolution. > > > > > Obdience doesn't cancel combat. It ends the action before combat happens (cardtext), which is not the same. > > > What if only combat is cancelled, or a new combat is queued? > Then you play it after resolution as usual. Prince of Paris, France Ratings Coordinator, Rules Director

Bloodartist

> Ankha wrote: > > > Bloodartist wrote: > > What if only combat is cancelled, or a new combat is queued? > > > Then you play it after resolution as usual. > For me, it has never been quite clear whether the combat that follows a successful block is part of the action or not. I don't see it clearly stated in the rulebook. This has some effects regarding action modifiers, namely if you want to unlock after your action is blocked with superior freak drive, you have to play it before the combat happens? Because if the combat is not part of the action, then it cannot be played afterwards? I'm pretty sure we have played this wrong so far if that's the case.. Smoking craters tell no tales. —Tex talks Battletech

Ankha

> Bloodartist wrote: > > > Ankha wrote: > > > > > Bloodartist wrote: > > > What if only combat is cancelled, or a new combat is queued? > > > > > Then you play it after resolution as usual. > > > For me, it has never been quite clear whether the combat that follows a successful block is part of the action or not. I don't see it clearly stated in the rulebook. > Combats are part of the action. > Bloodartist wrote: > This has some effects regarding action modifiers, namely if you want to unlock after your action is blocked with superior freak drive, you have to play it before the combat happens? > No, you have to play it after combat. > Bloodartist wrote: > Because if the combat is not part of the action, then it cannot be played afterwards? I'm pretty sure we have played this wrong so far if that's the case.. > See above. Prince of Paris, France Ratings Coordinator, Rules Director

Bloodartist

> Ankha wrote: > Combats are part of the action. > Perhaps this could be made bit clearer in the rulebook. ps. But are the additional queued combats? Iirc there were rulings some time back related to who is "acting vampire" in the additional combats, which might contradict with this. If the additional combats are part of the action, then "acting vampire" status persists into those combats. I cant remember exactly right now but I thought there was something that might contradict with this. Smoking craters tell no tales. —Tex talks Battletech

Ankha

As I said "combats" (plural) are part of the action. Prince of Paris, France Ratings Coordinator, Rules Director