Can you Spirit Marionette a vampire, steal all their blood with Heidlberg Castle, hunt, play Daring the Dawn at inferior, gain a blood, Freak Drive to burn that blood, then order the Daring the Dawn damage to burn that vampire?
Heidelberg Castle, Germany
Type: Master
Cost: 2 pool
Master: unique location.
Tap to move blood, equipment cards and/or retainers between any two ready vampires you control. (You choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.
Spirit Marionette
Type: Action
Requires: Obeah/Dominate
[dom] Bleed at +1 bleed.
[obe] Bleed at +1 bleed and tap a ready minion controlled by your prey (even if the target of the bleed is changed).
[OBE] +1 stealth action. Take control of a ready untapped minion until the end of the next action. That minion must bleed your prey unless he or she must hunt.
Freak Drive
Type: Action Modifier
Requires: Fortitude
Cost: 1 blood
[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).
Daring the Dawn
Type: Action Modifier
Requires: Fortitude
[for] Vampires cannot block this action. The acting vampire takes 2 unpreventable aggravated damage after the action resolves.
[FOR] As above, but the acting vampire takes 1 unpreventable aggravated damage.
> XZealot wrote:
> Can you Spirit Marionette a vampire, steal all their blood with Heidlberg Castle, hunt, play Daring the Dawn at inferior, gain a blood, Freak Drive to burn that blood, then order the Daring the Dawn damage to burn that vampire?
>
Yes, Freak Drive is played after resolution, and damage from Daring the Dawn is inflicted after resolution. This is the same window, you can order the effects as you wish.
PS: the quoted cardtexts are outdated (see www.vekn.net/images/stories/downloads/cardlist.txt)
Prince of Paris, France
Ratings Coordinator, Rules Director
> Arthur wrote:
> What card lets a vampire lend out their fortitude so you can do that with anyone?
>
Discipline Masters (here, a card titled Fortitude) are playable to any minion, even your opponents.
Name: Fortitude
[Jyhad:C, VTES:C, Sabbat:C, SW:C/PV, FN:PR, CE:C, Anarchs:PAG, LoB:PI, KoT:PV, HttB:PSal]
Cardtype: Master
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Fortitude [for]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Fortitude [FOR].
Artist: Richard Thomas; Ron Spencer; Ron Spenser
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
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> Arthur wrote:
> What card lets a vampire lend out their fortitude so you can do that with anyone?
>
FYI
Bestow Vigor and Shared Strength would allow Fortitude vampire "loan" the ability to play COMBAT CARDS requiring Fortitude. But unfortunately not Action Modifiers.
Finnish Politics!
> Kraus wrote:
> Discipline Masters (here, a card titled Fortitude) are playable to any minion, even your opponents.
>
Vampires, not minions
Smoking craters tell no tales.
—Tex talks Battletech
Notice you can steal all but one blood, and bleed instead of hunting with daring+freak.
I'd like to confirm that you can steal more blood than the amount lacking on another vampire (removing excess blood). Is that correct, right?
Rulebook, page 7:
A vampire cannot have more blood than their capacity; if an effect puts more blood on them than their capacity allows, the excess is always moved to the blood bank immediately.
> efialto wrote:
> Notice you can steal all but one blood, and bleed instead of hunting with daring+freak.
> I'd like to confirm that you can steal more blood than the amount lacking on another vampire (removing excess blood). Is that correct, right?
>
You can indeed move 11 blood from arika to smudge and smudge will vomit everything but in term of game mechanic it is basically trashing all the blood from arika to the blood bank. (and it is allowed)