rec.games.trading-cards.jyhad

Mummify and Shadow-court Satyr

11 messages from 6 participants · 24 June 2019 – 29 June 2019 · vekn.net/forum
the topic on the V:EKN forum

Ratadin

I just need to know how does this work. If I give a Satyr the card "Mummify", how does it work after played? I understand that it will attach after played, be burned instantly as "the vampire" is no longer in torpor, and therefore have a Satyr with no card to use. Correct? Shadow-court Satyr Changeling with 3 life. 1 strength, 1 bleed.When this ally enters play, you can put a combat card from your hand on it. Once each combat, this ally can use the ability of that card as if played from your hand. If the card requires a vampire (e.g., costs blood or requires a Discipline), it can use it as a vampire with the basic level of 1 of the Discipline(s) (if any). Mummify Strike: combat ends, unlock this vampire before combat ends, send him or her to torpor, and put this card on him or her. This vampire cannot take leave torpor actions. Burn this card if this vampire is not in torpor. :SER:As above, but this vampire can take leave torpor actions. Comba

Kushiel

You probably don't want your Satyrs to play Mummify. 1.6.3. Minion Cards ... Some allies have the ability to play certain cards "as a vampire." In these cases, the ally is treated as a vampire for all effects generated by the play of the card, including duration effects (like "for the remainder of combat"). The ally's life represents his blood (to pay costs, for example). Any blood he gains or loses as a vampire equates to a gain or loss of life for the ally. For purposes of that card, the ally has a capacity of 1 by default (for use if the card requires an older vampire or a vampire of a given capacity). If the ally gains life in excess of his capacity, it doesn't drain off, and if the effect inflicts aggravated damage on the ally, he burns life as normal. However, if the effect would send the ally to torpor, then he is burned instead. The ally is treated as a vampire only for the effect generated from playing the card. In particular, the ally is not treated as a vampire for effects the card has from being in play (like "the vampire with this card" effects).

Mewcat

Are you like Karl's assistant? He went on vacation so now it falls to you to help with rulings.

Kushiel

> Mewcat wrote: > Are you like Karl's assistant? He went on vacation so now it falls to you to help with rulings. > He has been sick... This one was super easy, though, just a rulebook rule.

Boris The Blade

The question still stands for other cards that would go on the minion on their own and have a built-in burn condition, though. e.g. a stick. Does the burn condition apply after the Satyr's text to put the card on the minion? If not, does it burn after giving it tokens and using them all? Weighted walking stick Put this card with 5 counters on it on this minion; it becomes a melee weapon (equipment) that can strike: strength+1 damage. For each damage inflicted by this strike (even if prevented), burn 1 counter from this card. Burn this card when it has no counters. A minion can have only one Weighted Walking Stick.

Kushiel

> Non-existant user wrote: > The question still stands for other cards that would go on the minion on their own and have a built-in burn condition, though. e.g. a stick. Does the burn condition apply after the Satyr's text to put the card on the minion? If not, does it burn after giving it tokens and using them all? > To lightly paraphrase Tig Notaro, "That question feels very Googleable." vtesone.wordpress.com/2012/11/27/vtes-rules-shadow-court-satyr-qa/

Boris The Blade

So why does it not burn right away? It arrives on the minion without counters, and per its card text it burns when it has no counters.

skimflux

Because the card is not played, it is simply placed on the Satyr so he can use it later. So all of the card's text is ignored/'inactive' until it is actually used.

Boris The Blade

There is a template for that is used on Inceptor, "face up but out of play". It is not used on the Satyr. Without it, what is the justification for considering a face-up card in the controlled region as not in play?

skimflux

When you 'put a card on' the Satyr it is not played - eg: compare to Summon History ('put that card in play') or Concealed Weapon ('equips with a non-unique weapon card from your hand'). Until a card is played its text box is effectivelly blank. If it were 'played' at that time then the first sentence would trigger before the burn clause, and the stick would get 5 counters and become a weapon immediatelly. You are right that SCS does not use the same template as other cards with similar effects, but then again: when was VtES known for consistently sticking to templates?

Ankha

The card on the Satyr is out of play. Prince of Paris, France Ratings Coordinator, Rules Director