Why is it that if you use an ability on a weapon (e.g., maneuver on a gun) then you are committed to using that weapon for the next strike but if you use the rush ability on a Talbot's Chainsaw (a weapon) then you are not committed to using it as the next (first) strike in combat? It seems terribly inconsistent to me. The maneuver on a gun and the rush on Talbot's should be treated the same -- they are both capabilities granted by the weapon.
Modedit\\ Always add card text in rules questions!
www.vekn.net/images/stories/downloads/cardlist.txt
> Name: Talbot's Chainsaw
> [Jyhad:R, VTES:R, CE:R, KoT:R]
> Cardtype: Equipment
> Cost: 3 pool
> Unique weapon.
> Strike: 3 damage. If bearer is ready during your unlock phase, a ready minion you control takes 3 unpreventable damage. Bearer cannot hunt. Bearer may enter combat with a minion controlled by another Methuselah as a +1 stealth action. Bearer gets a press, only usable to continue combat on the first round, and may prevent up to 1 damage each combat.
> Artist: Jim Nelson; Tom Wänerstrand
>
Because the designers ran out of text-box space for the line "If you use this ability to enter combat, this vampire's first initial strike that round of combat must be with this weapon."
Which is another way of saying that VTES has horrible layout and graphic design. It really doesn't help that the cards separate effects are not broken up with line-breaks for easy readibility, but in addition to that the elders here love the green marble stripe on the left that takes up 1/6 of the card's real estate.
Gangrel. Noddist. Camarilla. Once each turn, LivesByProxy may burn 1 blood to lose Protean until the end of the turn and gain your choice of superior Auspex , Obfuscate , or Potence for the current action.
> Sorrow wrote:
> Why is it that if you use an ability on a weapon (e.g., maneuver on a gun) then you are committed to using that weapon for the next strike but if you use the rush ability on a Talbot's Chainsaw (a weapon) then you are not committed to using it as the next (first) strike in combat?
>
Rulebook.
> Sorrow wrote:
> It seems terribly inconsistent to me. The maneuver on a gun and the rush on Talbot's should be treated the same -- they are both capabilities granted by the weapon.
>
Maybe. Or it would make rules more complicated for only a few cards.
Prince of Paris, France
Ratings Coordinator, Rules Director
[To be fair, the actual problem with Talbot's Chainsaw is that it's not a melee weapon. It's just a weapon, mechanically. Won't combo with melee weapon techs. Iz broke, plz fix.]
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
> LivesByProxy wrote:
> Which is another way of saying that VTES has horrible layout and graphic design.
>
Recommendation: Create another thread with a proposal design. Frankly, there have been other threads on this topic and I generally enjoy those threads. You are likely to get more traction then a random post in a rules thread.
@jblacey: I might, but the way I would do things is tantamount to making a new game, as others on here have said before. There are too many problems, as I see it.
Gangrel. Noddist. Camarilla. Once each turn, LivesByProxy may burn 1 blood to lose Protean until the end of the turn and gain your choice of superior Auspex , Obfuscate , or Potence for the current action.