rec.games.trading-cards.jyhad

Stutter-step question

8 messages from 7 participants · 13 September 2018 · vekn.net/forum
the topic on the V:EKN forum

Viper

Hi, The advanced celerity text, states that this is a strike AND a dodge. Take Acrobatics, for example, which says "dodge with an additional strike". This leads me to believe that both effects of Stutter-Step resolve on the same window (the dodge one). Now, to the question: Since dodges resolve first than strike: combat ends, shouldn't the strike portion of Stutter-Step inflict damage regardless of combat ends? Thanks for your imput.

Snodig

SCE has higher priority than dodge in combat. edit: Wait, do they have the same priority? Not that it matters.

Klaital

Dodge has higher priority than s:ce, but that doesn't matter for this question since the dodge part of the strike does not do the damage, it is both a strike: dodge AND a hand strike, the hand strike part does the damage and that part has no special priority.

Snodig

> Klaital wrote: > Dodge has higher priority than s:ce, but that doesn't matter for this question since the dodge part of the strike does not do the damage, it is both a strike: dodge AND a hand strike, the hand strike part does the damage and that part has no special priority. > If that’s the case, does this ever have any practical significance? Are there SCE+other effects out there? I know there’s a “HS, then end after resolving”-strike too, but I’m assuming that just ends combat after the HS is dodged.

drnlmza

> Snodig wrote: > If that’s the case, does this ever have any practical significance? > Are there SCE+other effects out there? > Several. Some examples are Catatonic Fear, Oubliette, Unholy Penanace and Loving Agony. -- National Coordinator South Africa

Ankha

The concept of priority is misleading. Dodge protects you from the opponent's strike, whatever that strike is. Dodge doesn't "resolve". Dodge doesn't have a "window". Hand strike resolves normally. So Stutter-Step protects you from the opponent's strike, and inflict strength damage during the normal strike resolution. Prince of Paris, France Ratings Coordinator, Rules Director

Bloodartist

> Snodig wrote: > If that’s the case, does this ever have any practical significance? > Are there SCE+other effects out there? > I know there’s a “HS, then end after resolving”-strike too, but I’m assuming that just ends combat after the HS is dodged. > You can also avoid the harmful effects of opponents S:CE with a dodge. This is a special rule and not related to "priority" as such. So you can dodge the damage from catatonic fear, even though it is inflicted after combat ends. As to the stutter-step: If player A plays dodge+additional strike, and player B plays stutter step, what happens is that stutter-step does no damage as both parts of its strike are dodged at the same time (right?). Stutter-step counts as one strike. Then player A's additional strike will deal damage, since stutter-step only dodges player A's initial strike, which was a dodge. (confusing yet? I've been telling people VTES combat is too complex. ) Smoking craters tell no tales. —Tex talks Battletech

jamesatzephyr

> Bloodartist wrote: > You can also avoid the harmful effects of opponents S:CE with a dodge. This is a special rule and not related to "priority" as such. So you can dodge the damage from catatonic fear, even though it is inflicted after combat ends. > This isn't a special rule. Having selected Dodge as your strike protects you from the 'offensive'(*) effects of a strike, whatever those might be. It might be damage from a hand strike, it might being sent to torpor with first strike, or it might be suffering damage from a strike after combat. Dodge potentially protects against all three, there's nothing special going on. (*) People don't usually think of inferior Meld with the Land (S:CE + untap the opponent) as being offensive. But a Dodge will mean you don't untap.