When you use Ghouled while recruiting that will set a new and increased "starting amount" for that ally, right?
So, for example, Arms Dealer will have starting life of 2 instead of 1.
Mainly wondering because of interaction with Vagabond Mystic.
Ghouled
Action Modifier
1 Blood
Only usable when the action to recruit a mortal ally is announced.
If this action is successful, put this card on that ally and add 1 additional life to the ally from the blood bank. This ally is considered a ghoul and not a mortal. Once each combat, this ally can play a strike card that requires basic Potence [pot] as a vampire.
Vagabond Mystic
Ally
Unique mortal with 2 life. 0 strength, 0 bleed.
Tap Vagabond Mystic to move 1 life counter from the blood bank to an ally you control who has fewer life than his or her starting amount. The Vagabond Mystic cannot block vampires.
Finnish Politics!
> Lönkka wrote:
> When you use Ghouled while recruiting that will set a new and increased "starting amount" for that ally, right?
>
> So, for example, Arms Dealer will have starting life of 2 instead of 1.
>
> Mainly wondering because of interaction with Vagabond Mystic.
>
According to this LSJ post , Ghouled doesn't change the starting life. Also compare the text of Ghouled to Tainted Spring, which explicitly says "1 additional starting life" at ANI
> Tainted wrote:
> Cardtype: Action Modifier
> Cost: 1 blood
> Discipline: Animalism
> Only usable as an action to recruit or employ an animal is announced.
> [ani] If this action is successful, the animal gets +1 strength (for an ally) or inflicts +1 damage (for damage-dealing retainers).
> [ANI] As above, and the animal gets 1 additional starting life.
>
--
National Coordinator
South Africa