rec.games.trading-cards.jyhad

Question about Spirit Claws

2 messages from 2 participants · 29 June 2018 · vekn.net/forum
the topic on the V:EKN forum

mjvtes521

If someone controls a vamp with superior Spirit Claws on them, can they have vamps they control play other copies of Spirit Claws at inferior (pro or pro + spi)? I think yes, since I'm pretty sure that action mods, combat cards, and reactions cards are technically played straight to the ash heap, so they never come into play, so they would not contest. But I'd like to hear a ruling from Ankha or another relevant ruling made previously. Thanks. Spirit Claws Combat Action Protean & Spiritus [1 Blood] [pro] [COMBAT] For the remainder of this round, damage from this vampire's hand strikes is aggravated. [pro] [spi] [COMBAT] Maneuver and as [pro] above. [PRO] [SPI] [ACTION] +1 stealth action. Unique. Put this card on this vampire. Damage from this vampire's hand strikes is aggravated.

Ankha

Rulebook: "Some of the cards in the game represent unique resources, such as specific locations, equipment or people. These cards will be identified as "unique" in their card text. In addition, all crypt cards represent unique minions. If more than one unique card with the same name is brought into play, that means control of the card is being contested.[...] Be careful about putting duplicates of the same unique cards in your deck. You can't control more than one of the same unique card at a time, and you cannot contest cards with yourself " Spirit Claws at [pro] and [pro][spi] are not put into play, so they wouldn't contest. You can play them in your scenario. Prince of Paris, France Ratings Coordinator, Rules Director