Another "alternative bounce" card. I had been thinking corruption counters would be a great Serpentis trick, and jamesatzephyr's thoughts sparked this.
Name: Alluring Distraction
Cardtype: Combo
Cost: 1 blood
Burn one of your corruption counters on a minion to burn 2 pool from the target minion's controller.
Only usable when you are being bled by an ally or younger vampire, after blocks have been declined. Lock this reacting vampire. Choose another Methuselah other than the controller of the acting minion and a minion controlled by the chosen Methuselah. The acting minion is now bleeding that Methuselah. If the bleed against the chosen Methuselah is successful, instead burning pool, place X corruption counters on the chosen minion where X is half the bleed amount (rounded down).
I think I really hate figuring out inferior effects for these cards, they template more like Telepathic Misdirection that Deflection, where the inferior is unrelated to the "bounce" effect. I think the inferior on this is a nice combo with the superior, essentially turning your predator's forward bleed into your "bleed." Nothing on this card allows the corruption counter to take control of a minion, so at least one other card must be played to do that.
Game balance-wise Serpentis the inferior stacks more like Inside Dirt than Enticement with corruption counters harder to come by than the Edge. For the superior, a standard Govern + Conditioning would put 3 counters on the target minion if the bleed succeeds. The seems about right to me for the conversion of resources.
I'm... actually really enjoying this!
'Lock' instead of 'tap' though in this time and age.
The inferior is fine, but should probably burn one of 'your' corruption counters, isn't that right?
This card would really make G2-3 Setite voters an anti-meta choice that plays strictly against the overall 'good' cards, mainly dominate. They don't have to super speed up with bounce, but can rather survive with reduce and bloat. They don't have to rely on bleeds, but rather this, votes and Enticement. This is an offensive strategy that mostly denies bounce as a survival tool. I'm really, really enjoying this direction of design, if it ever becomes reality.
There are plenty of clauses to tweak for balance if someone decides to take this through play testing: bounce effect restrictions, blood cost, 'lock to' vs. just 'lock', round the corruption counters up instead of down, all that jazz...
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
I dislike very much action/reaction cards (such as Draba), these are two types of cards too different.
Prince of Paris, France
Ratings Coordinator, Rules Director
> Kraus wrote:
> This is an offensive strategy that mostly denies bounce as a survival tool.
>
I like things that can do that. I had a pretty neat little Inside Dirt deck that I made a finals with. It can be very effective by creating "dead cards" in your prey's hand, making their deck less effective.
> Kraus wrote:
> There are plenty of clauses to tweak for balance if someone decides to take this through play testing: bounce effect restrictions, blood cost, 'lock to' vs. just 'lock', round the corruption counters up instead of down, all that jazz...
>
No doubt. I'm hoping to get at least one or two more in the "alternative bounce" style. I think it's useful to explore these concepts and maybe give the design team some ideas to work with. I doubt any would make it in as is.
Unfortunately, my playgroup is non-existent; I have to travel ~3 hours to play in tournaments every few months. So, if someone wants to proxy this up and give it a whirl, feedback is welcome.
> kschaefer wrote:
> Out of curiosity, what combinations do you like? Or is action/reactiong the only one that doesn't make the cut?
>
That's the only once, as long as we don't have Event / Action modifiers
(in fact, I would also dislike Action / Action modifiers, and Action / combat cards)
Prince of Paris, France
Ratings Coordinator, Rules Director
Basic:
Who played which corruption counter?
Superior:
Wall of text. Lock this vampire to Misdirect. Something about corruption counters.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
> direwolf wrote:
> Basic:
> Who played which corruption counter?
> Superior:
> Wall of text. Lock this vampire to Misdirect. Something about corruption counters.
>
Was this criticism?
If yes, the former point is not exactly a problem. Each player provides their own corruption counters if they're using them. That'll be a distinction. Players already have to do that with plenty of cards.
As for the latter point, amount of text is sad, kinda. The effect is cool though.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
The superior text is too much. My recommendation is to spend more time theory crafting the design. There are some similarities to a card I submitted last year. If you want some inspiration, please take a look: www.vekn.net/forum/expansion-sets-card-ideas/75940-submission-taste-of-corruption
Flicks have a cost - usually in blood or by locking, or both if youre not dominate.
What about making corruption the cost to flick?
-burn a corruption counter from the bleeding minion to flick to prey (with proper words) instead of locking?
Getting corruption on predator isnt as easy as prey though...
What about avoiding flicking altogether? not everyone needs a flick right?
What about taking the bleed and putting corruption counters on the bleeder based on the bleed amount (x or x/2 or something) - creates a threat of stealing if you have another card?
i dunno, just spewing thoughts really...
As a possible simplification of card text (at superior), which ratchets the power level down some by making it less flexible.
Only usable when a Methuselah who is not your prey is bleeding you with an ally or younger vampire, after blocks are declined. Lock this reacting vampire. Choose one of your prey's minions. The acting minion is now bleeding your prey. If they successfully bleed your prey, instead of burning pool, place X corruption counters on the chosen minion, where X is half the bleed amount (rounded down).
Trying to think up an inferior that's more react-y, and then reshuffling some card text, perhaps an overall card might look like:
Cost: 1 blood
Reaction
Only usable when an ally or younger vampire is bleeding you. You cannot play another Alluring Distraction this action.
[ser] During this action, action modifiers cost an additional blood or life.
[SER] Only usable if the acting Methuselah is not your prey, after blocks are declined. Lock this reacting vampire. Choose one of your prey's minions. The acting minion is now bleeding your prey. If they successfully bleed your prey, instead of burning pool, place X corruption counters on the chosen minion, where X is half the bleed amount (rounded down).
Note that, with the inferior, somewhat like Blessing of Chaos, the acting minion can evade it a bit by playing cards before giving you the chance to play reactions - which mostly won't work with stealth, but would work with most bleed mods.