Hi... Searching for ideas because i want to do a deck with tremere! Black Hand mixed with normal Sabbat Tremere! Group 4-5. This is the initial idea which i started, but i didn't like at all, i feel like is not going to make any single point. Any ideas how to make the deck more focused?? i like that the idea of make a Bleed And Bruise Deck, a more balanced ToolBox or Block and Combat... Any ideas will be lovely received, thanks!!
Deck Name: Black Hand Tremere! (copy)
Author: AWV
Description: I dont know what i'm doing
Crypt (13 cards; Capacity min=4 max=7 avg=5.5)
==================
1x Frere Marc 6 aus for PRO THA Gangrel antitribu:4
1x Frondator 5 dom tha AUS Tremere antitribu:4
3x Gerald FitzGerald 7 AUS DOM THA Tremere antitribu:5
1x Johannes Worringen 6 dom AUS THA Tremere antitribu:5
1x Antonio d'Erlette 5 dom for pot THA Tremere antitribu:4
1x Mosfair 4 cel dom tha Tremere antitribu:4
1x Nickolai, The Survivor 6 aus dom pot pre tha vic Tremere antitribu:4
2x Ash Harrison 7 cel dom AUS THA Tremere antitribu:5
1x Aaron Bathurst 4 for obf pot Nosferatu antitribu:4
1x Carmen 5 aus dom THA Tremere antitribu:5
Library: 85 cards
Master (15 cards)
==================
1x Hungry Coyote, The
1x Metro Underground
1x Rotschreck
1x Thaumaturgy
1x University Hunting Ground
5x Vessel
3x Villein
1x Watchtower: Four Ride Forth
1x Weeping Stone
Action (19 cards)
==================
4x Govern the Unaligned
3x Recure of the Homeland
4x Reunion Kamut
2x Rutor's Hand
1x Sunrise Service
1x Tattoo Signal
2x Under Siege
2x Abbot
Action Modifier (7 cards)
==================
5x Mirror Walk
2x Bonding
Combat (32 cards)
==================
6x Apportation
6x Rego Motus
6x Telepathic Tracking
10x Theft of Vitae
2x Walk of Flame
2x Wind Dance
Equipment (6 cards)
==================
1x Flaming Candle
1x Guarded Rubrics
2x IR Goggles
1x Ivory Bow
1x Ruins of Ceoris
Reaction (6 cards)
==================
3x Eyes of Argus
3x On the Qui Vive
I've been toying with Black Hand/Under Siege, too. I think the permanents or semi-permanents allow for very toolbox designs. Not sure what your metagame is like, but here are a few thoughts:
You only have two vampires that can play Under Seige. Consider Jefferson Foster or Polly Kay Fisher to up the titles to make US a more reliable play. Aaron Bathhurst is supposed to be someone else or simply removed.
Hungry Coyote with all that Theft of Vitae? Seems like two pool you'd rather put elsewhere like a Guardian Angel for some permanent prevent. No Remover? No Pentex Subversion?
Do you expect to be in torpor and if so, do you not expect Recure to be blocked? That card is cool in theory, but never seems to make the cut. Not sure about the rest of the actions, but I'm trying not to turn this into the deck I've built.
You only have two post-declaration pieces of bleed boost and what you do have is Bonding. This package needs more punch. If you can get one bleed through in a turn, you want it to be for more than two. Seduction to help these hit more frequently? Is Mirror Walks stealth enough for your meta? With the combat, you have I'm not sure I'd expect you to use the cancel combat effect, making Seduction even more useful in case of bounced bleeds.
What's combat like in you area? This package seems too large for a deck without rushes and Fames. I'd cut the TT and Walk of Flame. Your focus on BH vampires makes Psychic Assault (unpreventable when played by BH), a nice punch on top of the Thefts. I'd expect to want fewer "good" combats than you. This deck needs to survive and occasionally punish, but this package is just too large.
For the equipment consider Codex of Edenic Groundskeepers. You're not really doing stealth anyway.
This reaction package needs bleed bounce. You have access to both disciplines for it. I'd prefer a mix of Murmur (depending on the average cap in your meta), Deflection, MEE, and TM.
Very quickly: I've been doing some tests with black hands recently, and found out Drop Point Network is INSAAAANE!!
Add one. Or two. I went for two in my latest iteration.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Ugh, realized I was thinking Census Taker when I asked my question.
So, for DPN how many times do you typically get to use it per game. What types of things are you searching for?
I'm playing 70-80 card decks, or aim for those numbers. The fun part is that it doesn't matter if you draw it late or early, it gives roughly the equal amount of value and uses anyways.
So, I'd say realistically (depending on your cycle) you get 6-7 tutors per game? With the maximum of 10-11 of course, but at that time you're depleted of your deck anyways and the tutor effect isn't useful anymore.
For JUST the right combat card, the ousting Conditioning or saving bounce, it's totally worth it. Just a better Barrens, in a sense. Combos nicely with Barrens as well though.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
No, you're right. I should have refreshed the text in my mind before asking my question. Yeah, it's a use once, which is probably why I've never used it in a deck.
> Kushiel wrote:
> Kraus and kschaefer, either you two are misunderstanding something or I am. DPN doesn't have any "put this card in play" text...
>
Dear god, the whole world as I know it has been playing this card wrong for the time I've known.
//facepalm to the max
Nevermind, carry on.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
> Kraus wrote:
>
> > Kushiel wrote:
> > Kraus and kschaefer, either you two are misunderstanding something or I am. DPN doesn't have any "put this card in play" text...
> >
> Dear god, the whole world as I know it has been playing this card wrong for the time I've known.
>
> //facepalm to the max
>
> Nevermind, carry on.
>
Prince of Paris, France
Ratings Coordinator, Rules Director
> Kraus wrote:
>
> > Kushiel wrote:
> > Kraus and kschaefer, either you two are misunderstanding something or I am. DPN doesn't have any "put this card in play" text...
> >
> Dear god, the whole world as I know it has been playing this card wrong for the time I've known.
>
> //facepalm to the max
>
> Nevermind, carry on.
>
I'm with Ankha on this one...
In any case, I've used DPN (correctly!) in a couple of decks. It's...decent? Not amazing, but useful. I found it best in decks that are combo-heavy, to ensure I could get a combo part that I needed most, but it was reasonably useful in other decks as well.
Finaly i get a new versión of the deck... What do you guys think about now?? what you will change??
Deck Name: Black Hand Tremere!
Author: AWV
Description: I don't Know What i'm doing !
Crypt (12 cards; Capacity min=4 max=7 avg=5.625)
==================
1x Frondator 5 dom tha AUS Tremere antitribu:4
3x Gerald FitzGerald 7 AUS DOM THA Tremere antitribu:5
1x Johannes Worringen 6 dom AUS THA Tremere antitribu:5
1x Antonio d'Erlette 5 dom for pot THA Tremere antitribu:4
1x Mosfair 4 cel dom tha Tremere antitribu:4
1x Nickolai, The Survivor 6 aus dom pot pre tha vic Tremere antitribu:4
2x Ash Harrison 7 cel dom AUS THA Tremere antitribu:5
2x Carmen 5 aus dom THA Tremere antitribu:5
Library: 90 cards
Master (13 cards)
==================
1x Infernal Pact
1x Auspex
1x Thaumaturgy
5x Tribute to the Master
1x University Hunting Ground
2x Wash
1x Watchtower: Four Ride Forth
1x Weeping Stone
Action (10 cards)
==================
5x Govern the Unaligned
5x Reunion Kamut
Action Modifier (13 cards)
==================
6x Mirror Walk
4x Bonding
3x Conditioning
Combat (35 cards)
==================
5x Apportation
6x Psychic Assault
5x Rego Motus
5x Target Vitals
7x Telepathic Tracking
7x Theft of Vitae
Equipment (7 cards)
==================
1x Guarded Rubrics
1x Ivory Bow
3x Light Intensifying Goggles
1x Ruins of Ceoris
1x Codex of the Edenic Groundskeepers
Reaction (12 cards)
==================
2x Eyes of Argus
2x On the Qui Vive
4x Telepathic Misdirection
4x Deflection
You need to put in at least
1 Shakar: the Hunt
4 Hand Contract
or your hand may be clogged by combat.
Bowl of Convergence is also too good to be left out.
Some vote defense, at least couple delaying tactics or poison pills are essential.
Don't know what to remove, thou... Some combat to straight 1/3 ratio?
NC Russia