Nac#
Hi, i have a question regarding Illusions of the Kindred: there is a rulling regarding it ( link ) that says psyche can't be played against Illusions of the Knidred (no telepatic tracking reference). It is sort of counterintuitive as every other combat ends + something get lost after psyche/TT but I always thought the reason was the queued combat, but if that were the case then there are other combat ends + another combat that should be free from psyche/TT. I came to do some research on Illusions (I´m playing a Ravnos and I prefer to be able to explain rather than say "LSJ said so in 1997") and I found this and now I'm confused: which one is valid and more important, why?
Many thanks in advance
Illusions of the Kindred
Only usable before range is determined.
[chi] Combat ends. Move the bottom card of your crypt to your ready region. He or she does not contest any other minions or titles in play. The vampire has an amount of blood equal to half of his or her capacity (round down). Combat begins between the vampire and the opposing minion. Remove the crypt card from the game at the end of combat.
[CHI] As above, but the vampire has an amount of blood equal to his or her capacity.
Psyche!
[cel] Press.
[CEL] Only usable at the end of a round when both combatants are still ready and combat is about to end. After this round, begin another combat with the opposing minion.
Telepathic Tracking
[aus] Press, only usable to continue combat. If another round of combat occurs, this vampire gets an optional maneuver during that round.
[AUS] Only usable at the end of a round when both combatants are still ready and combat is about to end. The round ends, but combat does not end; another round starts.