Reverse Psychology
/
Unlocked minions and minions who are acting as if unlocked may not attempt to block this action. Minions who are locked may attempt to block this action.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
"minions who are acting as if unlocked may not attempt to block "... There's something wrong there: acting minions can't block anyway.
Prince of Paris, France
Ratings Coordinator, Rules Director
Locked Minions who may block as though unlocked is what I think the point was.
May require"only usable as the action is announced", since usable by bugs, and if you wake you can't block, so it's harcore block denial in several situation.
> Ankha wrote:
> "minions who are acting as if unlocked may not attempt to block "... There's something wrong there: acting minions can't block anyway.
>
Sorry this seems to be a language misunderstanding.
A minion in V:tES may be Locked or Unlocked. A locked minion may not attempt to block. There are cards that allow a locked minion to attempt to block. This card prevents Unlocked minions from blocking. It also prevents minions who are allowed to block "as if unlocked" from blocking. This card ALLOWS locked minions to attempt to block.
Not sure if I can make it any more clear.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
> direwolf wrote:
>
> > Ankha wrote:
> > "minions who are acting as if unlocked may not attempt to block "... There's something wrong there: acting minions can't block anyway.
> >
> Sorry this seems to be a language misunderstanding.
>
> A minion in V:tES may be Locked or Unlocked. A locked minion may not attempt to block. There are cards that allow a locked minion to attempt to block. This card prevents Unlocked minions from blocking. It also prevents minions who are allowed to block "as if unlocked" from blocking. This card ALLOWS locked minions to attempt to block.
>
> Not sure if I can make it any more clear.
>
How's about:
Reverse Psychology
/
Only playable as the action is announced.
Unlocked minions and minions who are using a Wake effect may not attempt to block this action. Minions who are locked may attempt to block and play reaction cards during this action.
Added restriction because it could get broke easy if not. Wake is printed on new Eyes of Argus.
Now, unsure if the additional Wake wording makes this still blockable by a Magagi with no secrets, but "wake" existing clears up the confusion of using the adjective"acting" in a case where it's describing a blocking minion, which obviously isn't acting.
Effect 1: Untapped minions cannot block this action. OK.
Effect 2: Wakes do not work this action.
Effect 3: Everyone has a Wake this action.
It does not work that way. Effect 2 would affect any wakes played this action, including any played after your card, and including Effect 3 on the card itself. Unless you want provide a wake effect without using the keyword, but that would be terrible design. Effect 2 should just be removed.
> Non-existant user wrote:
> Effect 1: Untapped minions cannot block this action. OK.
> Effect 2: Wakes do not work this action.
> Effect 3: Everyone has a Wake this action.
>
> It does not work that way. Effect 2 would affect any wakes played this action, including any played after your card, and including Effect 3 on the card itself. Unless you want provide a wake effect without using the keyword, but that would be terrible design. Effect 2 should just be removed.
>
Actually, I don't feel it works that way. A Wake effect is that a minion may attempt to block and play reactions as if untapped. The "Effect 3" you state is worded in "Reverse Psychology" as "Minions who are locked may attempt to block this action."
Very specifically, this does not involve the ability to play reactions. In this case, unlocked or woken minions may still play reactions but not block, and locked minions may not play reactions.
A "wake" effect is played by a reaction minion. In this case, the action modifier does not provide a "wake" effect to other minions.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
> Ankha wrote:
> The whole idea is messy and require too many clarifications;
>
Haha. If the concept has merit, it can be worked to something that requires less clarifications. If not.... well there are plenty of official cards that are complicated.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
> direwolf wrote:
> Actually, I don't feel it works that way. A Wake effect is that a minion may attempt to block and play reactions as if untapped. The "Effect 3" you state is worded in "Reverse Psychology" as "Minions who are locked may attempt to block this action."
>
Please refer to my previous point about terrible design. The game has keywords. Use them. If you can't, then that should be a pretty strong sign that the card is bad idea.
> Non-existant user wrote:
>
> > direwolf wrote:
> > Actually, I don't feel it works that way. A Wake effect is that a minion may attempt to block and play reactions as if untapped. The "Effect 3" you state is worded in "Reverse Psychology" as "Minions who are locked may attempt to block this action."
> >
> Please refer to my previous point about terrible design. The game has keywords. Use them. If you can't, then that should be a pretty strong sign that the card is bad idea.
>
This game is based largely on not having keywords. In the past, I've talked about adding keywords, and my suggestions have been rejection.
An effect "this minion may act as if untapped" becomes a keyword: "wake."
Great.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.