If i use Pressing Flesh to getting back a burned War Ghoul i needed to burn another ally or retainer?
War Ghoul, Ally, 3 pool, Tzimisce:
Ghoul with 5 life. 4 strength, 0 bleed. When War Ghoul enters play, burn an ally or retainer you control. She can enter combat with any ready vampire controlled by another Methuselah as a action. She may prevent 1 damage each round. Tap and burn War Ghoul to burn any location; you cannot use this ability during combat.
Pressing Flesh, Action, Thanatosis:
+1 stealth action.
[thn] Choose an ally that was burned from play. Move that ally from the ash heap to your ready region with this card and life equal to its starting life. This ally is a zombie instead of what it used to be, gets -1 bleed, cannot gain life, and may play cards that require basic Fortitude [for] as a vampire.
[THN] As above, but with an additional life.
> Blooded wrote:
> I would assume so, as it is entering play, no matter the method of entering play
>
Correct.
>
> Non-existant user wrote:
> No, those only count when you recruit the ally, i.e. when you use the default action built in the ally card to bring it into play.
>
Correct. The requirements and costs apply only when playing the card from your hand (unless specified otherwise).
Prince of Paris, France
Ratings Coordinator, Rules Director
To recruit the ally you need to pay the cost and requeriment plus the burn description. But from bringing him back i just need to only respect the burn description, Jesus i'm not recruiting the ally, i'm only bring him back! VTES are becoming a game with too many rules that are become boring.
Thank you guys, have a great day.
I had trouble to figure out what you meant by "burn description", so I scratch my answer and start it again:
There's only one rule involved here, that is the requirements to play a card.
For War Ghoul, the requirement is "Tzimisce" (and nothing else).
For Pressing Flesh, the requirement is "Thanatosis" and having a legal target when you play the card.
The War Ghoul has an effect "when it enters play". It can enter play through different means, it doesn't matter. It's not a requirement, it's a plain effect that triggers.
If you control no other ally or retainer but the War Ghoul, it burns itself.
It it had been a requirement, the card would have mentioned something like "Requires another ally or retainer you control.".
Or, if it had required a target, something like "Choose an ally or retainer you control. When War Ghoul enters plays, burn the chosen ally or retainer." But it's pure speculation here.
If you manage to put a Vessel in play not by playing it from you hand, it could burn a Blood Doll the same way the War Ghoul burns an ally or retainer you control, though in the case of the Vessel, it's beneficial, whereas it's detrimental in the case of the War Ghoul (unless you want to burn the Charnas someone played on one your vampire, but that's cornercase).
Prince of Paris, France
Ratings Coordinator, Rules Director
Hello folks!
Just a question:
i i play pressing flesh on an unique ally, would he still be unique after?
as pressing flesh states it becomes only a zombie instead of what it used to be?
Pressing Flesh, Action, Thanatosis:
+1 stealth action.
[thn] Choose an ally that was burned from play. Move that ally from the ash heap to your ready region with this card and life equal to its starting life. This ally is a zombie instead of what it used to be, gets -1 bleed, cannot gain life, and may play cards that require basic Fortitude [for] as a vampire.
[THN] As above, but with an additional life.
> Thetmes wrote:
> Hello folks!
>
> Just a question:
>
> i i play pressing flesh on an unique ally, would he still be unique after?
>
> as pressing flesh states it becomes only a zombie instead of what it used to be?
>
> Pressing Flesh, Action, Thanatosis:
> +1 stealth action.
> [thn] Choose an ally that was burned from play. Move that ally from the ash heap to your ready region with this card and life equal to its starting life. This ally is a zombie instead of what it used to be, gets -1 bleed, cannot gain life, and may play cards that require basic Fortitude [for] as a vampire.
> [THN] As above, but with an additional life.
>
It only changes the type, not the uniqueness.
Prince of Paris, France
Ratings Coordinator, Rules Director
> Ankha wrote:
>
> > Thetmes wrote:
> > Hello folks!
> >
> > Just a question:
> >
> > i i play pressing flesh on an unique ally, would he still be unique after?
> >
> > as pressing flesh states it becomes only a zombie instead of what it used to be?
> >
> > Pressing Flesh, Action, Thanatosis:
> > +1 stealth action.
> > [thn] Choose an ally that was burned from play. Move that ally from the ash heap to your ready region with this card and life equal to its starting life. This ally is a zombie instead of what it used to be, gets -1 bleed, cannot gain life, and may play cards that require basic Fortitude [for] as a vampire.
> > [THN] As above, but with an additional life.
> >
> It only changes the type, not the uniqueness.
>
Does that mean any card text on the ally also applies? Would a War Ghoul still require you to burn an ally or retainer, and would Emerald Legionnaire let you fetch more copies?
Does the same apply to Spell of Life?
> Snodig wrote:
> Does that mean any card text on the ally also applies? Would a War Ghoul still require you to burn an ally or retainer, and would Emerald Legionnaire let you fetch more copies?
>
As was answered earlier in this thread, yes. Everything still applies, only the type is changed.
> Snodig wrote:
> Does the same apply to Spell of Life?
>
I'm not sure what you mean by this. If you are asking, whether card text of the vampires brought into play as mummies applies, then no. Because the card isn't brought into play as itself, but only to represent a mummy with the same name.
Prince of Bonn, Germany
> Snodig wrote:
>
> Does the same apply to Spell of Life?
>
I'm not sure about what is the question but I'm pretty sure (Ankha ?) that a mummy created by spell of life could not be reborn with pressing flesh because the card would look for an ally in an ash heap and will only find a vampire. And pressing flesh doesn't know what to do with a vampire in an ash heap.
It would be the same with a card interacting with a vampire in an ash heap and finding an embrace. In the ash heap it is only an action card.
> Yomyael wrote:
>
> > Snodig wrote:
> > Does that mean any card text on the ally also applies? Would a War Ghoul still require you to burn an ally or retainer, and would Emerald Legionnaire let you fetch more copies?
> >
> As was answered earlier in this thread, yes. Everything still applies, only the type is changed.
>
> > Snodig wrote:
> > Does the same apply to Spell of Life?
> >
> I'm not sure what you mean by this. If you are asking, whether card text of the vampires brought into play as mummies applies, then no. Because the card isn't brought into play as itself, but only to represent a mummy with the same name.
>
That was exactly what I wanted to know. Thank you