rec.games.trading-cards.jyhad

alternate vtes rules

12 messages from 9 participants · 19 January 2017 – 29 January 2017 · vekn.net/forum
the topic on the V:EKN forum

talonz

I could've sworn I saw some 'speed up' vtes rules posted on the site somewhere...wherein players selected a number of cards from their opening hand and crypt up to 10 pools worth and 'played' them face down to be revealed simultaneously, and then discarded any of the remaining and refreshed their hand and uncon region.... Is that here somewhere? Google has failed me. Any other links or ideas for alternate vtes gaming? I have seen rapid thought and phased motion in the past, although links to those are fine too....

elotar

What we really need is a playable with standard decks simple 3 player variant. NC Russia

Ankha

Here's a link to the Fast Hand variant: www.vekn.net/forum/generic-v-tes-discussion/74712-new-format-fast-hands-1-hour-games#75445 Prince of Paris, France Ratings Coordinator, Rules Director

talonz

Hmm, that is not quite the way and format I remember it. Has it been posted elsewhere here? I distinctly remember finding it amongst a list of other formats.

Lönkka

> talonz wrote: > I could've sworn I saw some 'speed up' vtes rules posted on the site somewhere...wherein players selected a number of cards from their opening hand and crypt up to 10 pools worth and 'played' them face down to be revealed simultaneously, and then discarded any of the remaining and refreshed their hand and uncon region..... > This would SO TOTALLY change the early game. one cap weenie horde (no advantage of the empty table anymore, but BAM, ten minions in a turn) uselessness of early game Kaymakli Nightmares uselessness of early game Brainwash To quote Mr. Horse: "No Sir, I don't like it." Finnish Politics!

talonz

You'd get 4 minions tops lonkka....and this is more of a variant than suggestion for the main game, although Im open to discussing anything that speeds up the game too.

Rémi

Dear all, Maybe it's time to create a new section in this forum in order to talk about alternate format and gameplay. I see two main paths : - Reduce the game duration to 1 Hour max. - Improve the game experience for less than four players game. Best Regards, Rémi. I am Rémi Cavaillé (), Barcelona (Spain). I was the Prince of Lyon (France) around 2003. I am now Official Judge and the 5th Prince of Barcelona. Enjoy VTES, Marvel Champions, L5R and more gaming activities in Khan Jugar: sites.google.com/view/khanjugar/

TwoRazorReign

An official two-player format using pre-built decks that will interact well is the best way to do this in my opinion. It will reduce the amount of time and players needed and will also simplify the rules. The only change needed is an unblinded approach to deck building. If deemed necessary, could also have alternate ways to play certain cards that will not work in two-player (bleed bounce, seat switchers).

ICL

If you want a simple rule for two-player play to address cards useless in two-player play, such as Life Boon, just add: "At any time, if a card in your hand is useless in two-player play, you may discard the card and draw to replace." Of course, one could always just prune their decks down before playing a two-player game. Having bounce suddenly become something like bleed reduction or whatever seems less desirable than just having the cards be non-factors. If speed is a concern, where a fast deck will just overrun, transfers is the area that's least disruptive to mess with. Could go 4 -> 6 -> 6 -> 8 or play around with the numbers until they feel about right. While I already find voting poor interaction, if the idea is that voting gets too unbalanced, could just make every title worth one less vote. Or, if you want to get really "exciting", every title is worth only one vote, which suddenly makes bishops and primogen not so bad and ICMs less ICMish*. Doesn't really solve anything I'd imagine in many a case, so this is probably pointless. * Actually, a transient effect that set all titled vampires' votes to 1 might be an interesting card, though the decks that just ignore politics aren't any more likely to play it, so maybe not. If combat is feared, well, just choose to play decks in two player that have combat survivability. Coming up with something like "No diablerie, each Methuselah can return one vampire to the ready region from torpor at the end of that Methuselah's turn." seems like it will do weird things. Though, one effect might be to play more combat that burns minions outright. Traveller Card Game

Boris The Blade

> TwoRazorReign wrote: > An official two-player format using pre-built decks that will interact well is the best way to do this in my opinion. > I doubt that would work for WW: they need people to buy cards even if they are only going to play 2 or 3 player games. We first need to clarify what the point of the format is. 1) Introduction. Shorter games and less clutter to let players learn the rules before having to worry about table dynamics. A dumbed down game is fine for them. 2) Organization. Not everyone has a playgroup available, and there are people who end up playing the small table version only. They need access to the full game.

TwoRazorReign

> Non-existant user wrote: > > > TwoRazorReign wrote: > > An official two-player format using pre-built decks that will interact well is the best way to do this in my opinion. > > > I doubt that would work for WW: they need people to buy cards even if they are only going to play 2 or 3 player games. We first need to clarify what the point of the format is. > > 1) Introduction. Shorter games and less clutter to let players learn the rules before having to worry about table dynamics. A dumbed down game is fine for them. > 2) Organization. Not everyone has a playgroup available, and there are people who end up playing the small table version only. They need access to the full game. > As a consumer and long-time player who is currently without a playgroup or cards, I would buy sets of two pre-built VTES decks. If it came with a rulebook, cheat sheet, and further explanations of how certain combos work to help someone learn the game, that's fantastic. While something like this would be great for introduction, I definitely wouldn't approach it as a "dumbed down" version that is "fine for them." I would approach it as both a potential gateway to the regular multiplayer format and as a stand alone format. Again, as a player and consumer, two-player VTES really is great on its own, but the blind CCG model with random packs and rares is something I would definitely not invest in. But, being able to purchase a package of two pre-built decks and hit the ground running is something that would work for me.

Blooded Sand

> TwoRazorReign wrote: > As a consumer and long-time player who is currently without a playgroup or cards, I would buy sets of two pre-built VTES decks > See the barbed wire project decks