Ashes in the Hands
Only one Ashes in the Hands may be played each game.
Each Methuselah discards his or her hand and burns one pool for each card less than discarded by his or her predator.
Compelling game need:
This is a vote that in most cases doesn't do much, but could contribute to a larger strategy. Combined with cards like Meddling of Semsith, Year of Fortune, Dreams of the Sphinx, Visit from the Capuchin you could have some interesting results.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Rewritten with the same mecanism:
>
> direwolf wrote:
> Ashes in the Hands
>
> Only one Ashes in the Hands may be played each game.
> Each Methuselah discards his or her hand and gains 1 pool for each card discarded, then burns 1 pool for each card discarded by his or her predator.
>
I see how it interacts with +X hand size, but can't see how it resolves a "compelling game need". Having +X hand size is already great by itself.
Prince of Paris, France
Ratings Coordinator, Rules Director
> Ankha wrote:
> I see how it interacts with +X hand size, but can't see how it resolves a "compelling game need". Having +X hand size is already great by itself.
>
I assume the "compelling game need" is "making the game end before time runs out".
> Non-existant user wrote:
> Aside from the pool burn effect, this could enable consistent brinkmanship decks.
>
I wouldn't use "consistent" as the card I suggested is once per game. It would be merely one more tool for a deck that might use Brinksmanship.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.