direwolf#
Malkavian Prophecy
Requires: or
Bleed. During this action your hand size is increased by 4 and you do not replace cards played until the end of the action. If this bleed action is successful, this vampire takes 1 damage for each card you must discard or gains 1 blood for every card you draw. At the end of the action, if you would draw cards this vampire gains 1 blood for each card you draw. If you would discard cards, this vampire takes 1 damage for each card discarded.
WoD Reference: Malkavians are sometimes gifted (cursed) with prophecies (madness) or visions (hallucinations.)
Game need: I wouldn't call it a "compelling" game need, but it's a high risk/reward card. This makes a good lunge card, too early and your prey will just let you eat the damage. It's only dangerous when there is a serious risk of being ousted by the bleed.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.