Passivism
Strike: hand strikes deal no damage this round of combat.
As above, with a press to end combat. Untap this vampire.
The idea is to bring back a version of "Majesty" that does not cost a blood. It's weaker than "combat ends," but doesn't cost a blood. Not very useful in a heavy combat meta game.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
> Ankha wrote:
> Staredown is a S:CE that costs no blood.
>
staredown does not untap at superior
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
> direwolf wrote:
> Passivism
>
> Strike: hand strikes deal no damage this round of combat.
> As above, with a press to end combat. Untap this vampire.
>
> The idea is to bring back a version of "Majesty" that does not cost a blood. It's weaker than "combat ends," but doesn't cost a blood. Not very useful in a heavy combat meta game.
>
Why do we need a free Majesty??
Retired Baron of Sydney, Australia, 418
> Juggernaut1981 wrote:
> Why do we need a free Majesty??
>
we don't
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
"Strike: hand strikes deal no damage this round of combat."
Very over powered, and without a cost. If this was in game I'd be packing a shite ton in all my pres decks, making my pres decks almost combat proof.(As combat is big in our meta).
presence has already multiple strike combat ends, bleed/vote mods/ally theft.
Why over powered? Looks like a weak card to me. Can't be used against immortal grapple and it doesn't do anything against animalism combat or guns so basicly it's useful against ally combat? Combat ends seems better in that case anyway.
> Maddog wrote:
> "Strike: hand strikes deal no damage this round of combat."
>
> Very over powered, and without a cost. If this was in game I'd be packing a shite ton in all my pres decks, making my pres decks almost combat proof.(As combat is big in our meta).
>
> presence has already multiple strike combat ends, bleed/vote mods/ally theft.
>
The basic level is worse than a dodge. The superior is worse than combat ends. Which is why it costs no blood, and untaps the vampire at superior.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
"Passivism" means a passive approach to something or life in general.
"Pacifism" means that you oppose the use of physical force, particularly in the context of the military. Pacifism does not imply passivism: pacifists may be very active in protesting wars and such.
> Zenedar wrote:
> Why over powered? Looks like a weak card to me. Can't be used against immortal grapple and it doesn't do anything against animalism combat or guns so basicly it's useful against ally combat? Combat ends seems better in that case anyway.
>
Player 1 plays torn sign post, + octopod + undead strength vs Player 2 playing Passivism which protects against a pretty big hit + additional hits and costs nothing.
Player 1 hits for hands for 1 agg vs player 2 playing Passivism, being completely immune from any hand strikes and additional hand strikes this round without a cost is to unbalanced.
Even "Rigor Mortis" at inferior presence cost 1 blood for the same additional strikes denial "The opposing minion cannot use any additional strikes this round (cost 1 blood)
Presence already has multiple strike combat ends cards, Unholy Penance, Toreador's Bane, Putrefaction, Majesty, Force of Personality and Catatonic Fear.I don't think it needs any more variations.
I think there are other disciplines/clans in this game that need strengthening before we continue to buff a good solid strong discipline such as presence.