rec.games.trading-cards.jyhad

Submission: Hell's Satans

7 messages from 4 participants · 12 June 2015 · vekn.net/forum
the topic on the V:EKN forum

direwolf

"Hell's Satans" Mortal gang. If this gang is successfully recruited, you may equip a Hawg or Sports Bike for each mortal ally you control (including this one) from your hand, ash heap or library (pay cost as normal). If this ally does not have a Hawg or Sports Bike, burn him. WoD reference: the Brujah have other mortal gangs to recruit, why not expand? Other reference: "Hell's Satans" is from the Simpsons. lol. Game Need: A fun card that interacts with other allies with the opportunity to thin your deck. Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

2wayspeaker

I like this and I think it's a very balanced effect

Juggernaut1981

Except for the no life, no strength and no bleed bits... I dunno, I think it might be worth creating one that would be able to take an action to fish out vehicles... but Repo Man does the same job basically. Retired Baron of Sydney, Australia, 418

direwolf

> 2wayspeaker wrote: > I like this and I think it's a very balanced effect > Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

direwolf

a > > Juggernaut1981 wrote: > Except for the no life, no strength and no bleed bits... > WAT Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

Ankha

> direwolf wrote: > a > > > > Juggernaut1981 wrote: > > Except for the no life, no strength and no bleed bits... > > > WAT > I thought we'd agreed on 5 life, 3 strength, 3 bleed. Prince of Paris, France Ratings Coordinator, Rules Director

2wayspeaker

> Ankha wrote: > > > direwolf wrote: > > a > > > > > > > > > Juggernaut1981 wrote: > > > Except for the no life, no strength and no bleed bits... > > > > > > > > WAT > > > I thought we'd agreed on 5 life, 3 strength, 3 bleed. > Also an optional maneuver, +1 intercept and immune to non-aagravated damage.