The Red Sign is a constructed V:TES Storyline event designed for worldwide play during spring and summer 2015.
Except as noted in these instructions, each Storyline game will follow the VEKN Constructed Tournament rules for card play and deck construction. Each Storyline game will be timed to a maximum duration of 2 hours.
At least 75% (e.g. 9 out of 12) of the vampires in each player’s crypt must belong to the same clan. In this context, ‘clan’ includes all bloodlines, Panders and Imbued, but not Caitiff.
In addition to the standard list of VEKN banned cards and errata, the following changes apply:
The event card Recalled to the Founder is banned The ally cards Mehemet of the Ahl-i-Batin, Order of Hermes Cabal, Outcast Mage, Tara, Hollow One and Thadius Zho have their printed cost reduced by 1 pool. The ally cards Nephandus and Veneficti are infernal.
Players may also use any or all of the crypt and library cards provided in this pack in deck construction, with the exception of The Red Sign (see below).
The Storyline will be played in single games, with the results of each game contributing to the narrative. Each play group may play this Storyline any number of times within the allotted time frame.
Players will note that the master card The Red Sign provides an alternate victory condition to win the game.
The following pack contains the full rules sheet, printable PDFs for 48 new library cards and 8 new crypt cards, a Storyline results form and an equivalent e-mail results template.
The contents of this pack may be updated during the course of the Storyline, so please check for updates posted here at www.vekn.net .
DOWNLOADS Red Sign - Rules Red Sign - Crypt Red Sign - Library Red Sign - Results form ( text format or zipped MS Word format )
Mike Nudd
Storyline Coordinator
V:EKN Website Coordinator
Given the restriction you imposed on preventing to put more than counter on Red Sign per turn, I would recommend banning Reversal of Fortunes for this storyline event.
Should we also ask clarification questions here or in another thread?
I am just trying to check on a couple of minor things, to ensure they are used as intended.
Retired Baron of Sydney, Australia, 418
> Juggernaut1981 wrote:
> Should we also ask clarification questions here or in another thread?
> I am just trying to check on a couple of minor things, to ensure they are used as intended.
>
Sure - fire away!
Read my new blog: gameaholicblog.wordpress.com
> blackday wrote:
> Ok.So ill ask the first one. Can call of the nephandus be placed on an already infernal mage like veneficti or nephandus?
>
Rulewise, yes.
Prince of Paris, France
Ratings Coordinator, Rules Director
> Nac wrote:
> Does Rutor(adv) cancel mages or cards requiring mages? English is not my first language, sorry if the question seems dumb.
>
He cancels cards requiring a mage, not mages themselves (ie. actions to recruit mages).
Prince of Paris, France
Ratings Coordinator, Rules Director
It says that printing out the cards to use is like the official sets, so that means color printouts and whatever other requirements?
Traveller Card Game
Instead of printing the cards can I just put a big block of text on the table to befuddle my opponents?
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
1) Master Card "Paths/Schools" are meant to go with the Quintessence to the same place?
2) Straw into Gold is meant to give you 1 pool from your prey's pool and if you burn Quintessence it is increased to 2 or "1 from prey 1 from blood bank"?
Retired Baron of Sydney, Australia, 418
> Juggernaut1981 wrote:
> 2) Straw into Gold is meant to give you 1 pool from your prey's pool and if you burn Quintessence it is increased to 2 or "1 from prey 1 from blood bank"?
>
The latter. It says "gain", not "steal".
Prince of Paris, France
Ratings Coordinator, Rules Director
> Montebellus wrote:
> Is it ok if I insert random pictures in .pdf before printing? The blank space annoys me...
>
I don't see this as being a problem. I'm all for cool pictures.
> ICL wrote:
> It says that printing out the cards to use is like the official sets, so that means color printouts and whatever other requirements?
>
I think we can forego the color printout requirement for the storyline games.
I was reading the card The red sign, and it says "once during your turn a mage or vampire you control can take a +1 stealth action to add 1 counter to it. Any mage or vampire can steal this card as a D action."
This means that the imbued are not welcome in this storyline? that is because they cannot steal the card or add counters to it.
However in the exemple of how to have a legal deck they are mentioned:
At least 75% (e.g. 9 out of 12) of the vampires in each player’s crypt must belong to the same clan. In this context, ‘clan’ includes all bloodlines, Panders and Imbued, but not Caitiff.
how do I interpret that? I can play with them, but they have a major disadvantage? or I cannot play with them at all?
regards
Hi!
Storyline is about telling stories, therefore players are asked for playing "clan decks".
Caitiffs are not a clan by definion; Imbued are, but do not have the chance to go for the Red Sign themselves.
If you want to build a storyline Imbued deck nevertheless is up to you.
National Coordinator Germany nc [dot] germany [at] magenta [dot] de
@margrave
Imbued and other vampire hunters are unlikely to be aware of the 'Red Sign' ritual that can turn vampires back to mortal humans. They are likely to see increase in vampire's and witches activity and boost their own efforts to combat these threats to humanity.
Should imbued win a many storyline games this could be interpreted them taking advantage of vampire's and mages being busy with each other. Should they actually win majority of games, they could perhaps become aware of the Red Sign ritual or perhaps even gain possession of whatever scrolls or books contain information about the ritual. I guess at least the redeemers creed of imbued would be very interested of this.
Just my two Eurocents.
> margrave wrote:
> I was reading the card The red sign, and it says "once during your turn a mage or vampire you control can take a +1 stealth action to add 1 counter to it. Any mage or vampire can steal this card as a D action."
> This means that the imbued are not welcome in this storyline? that is because they cannot steal the card or add counters to it.
> However in the exemple of how to have a legal deck they are mentioned:
> At least 75% (e.g. 9 out of 12) of the vampires in each player’s crypt must belong to the same clan. In this context, ‘clan’ includes all bloodlines, Panders and Imbued, but not Caitiff.
>
> how do I interpret that? I can play with them, but they have a major disadvantage? or I cannot play with them at all?
>
> regards
>
There are 18 mage ally cards without a clan requirement in the library .pdf file. You can use Imbued to bring those mages into play, and those mages can interact with the Red Sign.
Couple more points of clarification.
Does someone have to use opaque sleeves to play with the storyline cards?
Can The Red Sign accumulate more than one counter per turn if you use effects besides the built in action?
Traveller Card Game
> ICL wrote:
> Does someone have to use opaque sleeves to play with the storyline cards?
>
If you play with your mates (= not in an official tournament) you can use whatever you all agree on.
Finnish Politics!
here's a sample of what i've started working on. it's super simple layering stuff (i'm not actually an artist, per se), but it should suffice for people who want to have actual pictures on their cards
[master of mind]
> Lönkka wrote:
>
> > ICL wrote:
> > Does someone have to use opaque sleeves to play with the storyline cards?
> >
> If you play with your mates (= not in an official tournament) you can use whatever you all agree on.
>
You'll have to represent the cards somehow. You use printouts of the .pdfs, in which case you'll need sleeves. If your local playgroup is ok with using proxies, then use proxies.
> Can The Red Sign accumulate more than one counter per turn if you use effects besides the built in action?
>
As far as I know, yes. Goth Band and whatever else could use their effects.
Hi all
Maybe this question has already been answered, but i haven't found it's answer.
In the "storyline2015-redsign-library1" PDF file, the card The Red Sign states:
>
> Unique.
> When control of this card changes, burn all counters on this card. Once during your turn a mage or vampire you control can take a +1 stealth action to add 1 counter to it. Any mage or vampire can steal this card as a {D} action. If this card has 5 counters then you can burn it to end the game and gain 2 victory points.
>
On the other end, in the "storyline2015-redsign-rules1" PDF file, the The Red Sign rulling states:
>
> (...)Any vampire or mage can steal this card for his or her controller as an undirected action(...)
>
So, which applys? Undirected or directed action?
I believe this is meant to be one of three cenarios:
1- It is directed if stolen from another player, undirected if taken from the "bank";
2- It is always directed, which implies that when taken from the "bank", any other player can try to block;
3- None of the above and you will provide an explanation;
Thank you
#1 is the right answer based on other events I have played in and general logic of D at self = undirected, D at other is directed.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Quintessence Counters
The Red Sign Library cards for people who like to have pictures on their cards.
I've done my best to credit artists, but there's still one or two who have been very difficult to find. please note that i've done this as an enthusiastic fan for other fans. The crypt will be forthcoming, but i'm just about spent on this.
> self wrote:
> it's an oversight. Though now I'm curious as to whether or not it was my error, or an error I copypasta'd.
>
it would appear that the error is in the original document. Also, in the crypt, philippe's name is misspelled with an additional 'l'.
What's the timing on when a Master of Forces mage can burn a counter to make their strike unpreventable? Ie, can you wait until your opponent has used a damage prevention effect and effectively cancel it, or do you need to burn the counter before they have the option to prevent damage?
> Kushiel wrote:
> What's the timing on when a Master of Forces mage can burn a counter to make their strike unpreventable? Ie, can you wait until your opponent has used a damage prevention effect and effectively cancel it, or do you need to burn the counter before they have the option to prevent damage?
>
VtES does not have a stack, cards / effects resolve as they are played. Once opponent has played his/her prevent card, there is no longer any damage left to make unpreventable.
"The crypt will be forthcoming, but i'm just about spent on this." Hi. Would the crypt cards still be forthcoming?
Prince of Dallas
Toreador Grand Ball: Dallas
August 13, 2022
> ruiza97 wrote:
> Hi. Would the crypt cards still be forthcoming?
>
definitely maybe. I have been more super busy than usual the last few months. I might have some free time to work on this this weekend, as I'm not working overtime. No promises, though.
Is there a storyline after August 2015? Just curious because if there is one, I'd like to add to the Asian Continental Championship event, if not, no biggie. Thanks
Get busy living or get busy dying
----Andy Dufresne
What happens if a player burns The Red Sign while other players are still at the table, thus ending the game before the time limit? According to the tournament rules, it would seem that every un-ousted player at the table (other than the one who controls The Red Sign) gets no more VPs than they had before The Red Sign burned - the tournament rules only mention acquiring VPs for ousts, withdrawals and timeouts.
I guess the answer to this question is so obvious that I should be able to figure it out myself. Still, it'd be very nice to hear some kind of response - even if nothing official from our rules team or Mr Nudd, just to hear how other people handled the situation in their Red Sign games would be very helpful.